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Store Page : http://store.steampowered.com/app/375230/ Warhammer 40k : Eternal Crusade is a third person shooter with the four pretty iconic 40k races all actually playable, and each contain pretty unique aspects instead of "space marines and chaos but chaos is just a reskin with no unique aspects". It's currently 24v24 (I on skirmish maps and 32v32 on fortress maps, and the gameplay heavily emphasizes melee combat as an equally valid method of gameplay. The gameplay is faster paced/simplistic compared to Space Marine, but that game was dealing with 8v8 tops and a single player mode, so they had to speed it up a bit. HISTORY - Game was originally going to be an mmo, but then it turned out the technology they wanted to use wasn't going to be able to do jack poo poo without really changing their plans for the game. So old guy Miguel Carron left/was kicked out/something, and new guy Nathan Richardsson was brought in. Nathan worked on EVE (oh!), Defiance (oh) and a few other games, so they brought him in to make a game they could actually release out of the many promises they made for the game. SO WHAT IS IT NOW - Pretty much a Battlefield style game, but replace planes/bombers with space magic and melee combat. They want to increase the numbers and add more persistent elements, but right now it's mostly a third person shooter so I don't want to say otherwise till they have some MMO level gameplay persistence in. A LOT of people don't think it's currently worth the list price of $49.99, but it has gone on sale for $25 to $19.99 before (as of 12/23/16, it's $20 during steam sale), so if you like Warhammer 40k and are willing to chance it, might as well go for it when its discounted. If not, remember that steam refunds exist as long as you have less than two hours.They had 40v40 and 50v50 in for a few tests, but it broke the game so they had to turn it off because of poo poo like "looking at scoreboard instantly crashes the game above 32v32". It's relatively rough, so I wouldn't recommend buying it off sale, but for the $20 it is as of 12/23/16 it's not a big sell. If you like battlefield #s of players per battle, melee combat, and 40k. WHY ISN'T THIS SPACE MARINE 2 - Well visually its more like tabletop, and they had to simplify the melee combat a bit for 32v32 or every time you're halfway through a fight 10 guys would find you and shoot you in the face. WHATS IN FOR THE FUTURE - They've recently confirmed a form of trial account/f2p/something is coming up in the future (different from f2w, they've said that the accounts wouldn't be "gimped" balancewise, but nothing else so far), so you can always just wait it out. More immediate future is terminators and campaigns, but campaigns have been delayed continously since the launch in september so not sure what to say of it there. SO IF I AM NOT CONFIDENT IN THE GAME AT FULL PRICE OR EVEN SALE PRICE I'LL BE ABLE TO PLAY FOR FREE EVENTUALLY? - That's how it looks. Based on accidental patch note sections, it'll have "banked" exp/requisition (so limited experience/currency, but you'll get those points back by purchasing into the game or whatever) and some sort of limited class selection, so having a license will give quality of life benefits no how they do some sort of f2p. SINCE ITS NOT (CURRENTLY) AN MMO, WHAT PROGRESSION AND CUSTOMIZATION IS THERE RIGHT NOW? - Advancement/skill tree, loot boxes, and weapons in the shop. Advancements have some cosmetic elements to them for identification purposes (orks have gobs/metal jaws and various trinkets, space marines have iron halos and I think some purity seal stuff, chaos has mutations that show the mark on your shoulder, eldar have some poo poo but I don't play much eldar so hrm. Also all the factions have heavier variants of armor that add some altercations to the model). WHERES THE CONSOLE VERSION? - They realized the PC version was pretty janky at launch in september, so they've focused on polishing and fleshing out the game. Since this is a shooter, 80%+ of the sales are likely expected to be on console, so expect full development at the very least till console launch. WHAT IF I WANT TO KEEP UP WITH THE GAME, BUT AM NOT COMMITTED TO IT AT THIS TIME? - Keep an eye on the front page of the game here : https://www.eternalcrusade.com/ , and watch the dev streams on most fridays here : https://www.twitch.tv/40kcrusade Melee is rock paper scissors with a strength/durability system tossed in. Quick RMB is quick attack, holding down RMB is heavy melee, and LMB+RMB is defensive bash. Replace LMB with firing button for preferred controller, and RMB for melee button for preferred controller. Quick attack > Heavy Attack > Defensive Bash > Quick Attack, with some quirks tossed in such as melee tiers (knife > swords > chainsword > mace/axe > power klaw/fist, but the reverse for attack speed). middle mouse button does lockon, which can help in 1V1 fights but may make it harder in a stacked odds fights. Shooting is pretty much shooting, with some weird projectiles tossed in. Middle mouse button either does more precision aiming, or activates lockon (I believe lockon weapons do less damage than non-lockon weaponry) Vehicles are split between transports/spawning vehicles, combat vehicles, and siege vehicles. PROTIP - Ork vehicles can go full speed (hold down shift/sprint) and honk (press space/roll)! Space Marines : Jack of all trades, good at all ranges/aspects, but not the best at any. Has access to plasma guns, gravity guns, and their healer (Apothecary) is able to equip a normal boltgun instead of just a pistol. The Space Wolves chapter has an equivalent that replaces the healer, it has stronger melee capabilities than ranged, so keep this in mind when selecting a chapter. All the other chapters are the same for the time being though outside of color/cosmetics/flavor voice lines. Tactical : The only Space Marine unit that can capture a point, it's pretty basic with access to tools such as Boltguns, Gravity Guns, Plasma Guns, and Stalker Boltgun. Devastator : Heavy weapons guy, has access to cannons versions of tactical's guns, as well as lascannon for sniping. Some of these guns can be hoisted onto cover to be more accurate. Jump Assault : Jetpack guy. These are melee units primarily, so remember that while you are less effective at a range than dedicated ranged units like the tactical or devastator, you can also get into close range very swiftly. Apothecary : The healer, they can heal guys, and can setup their apothecary needle thing to give that user a buff. Remember to use the item key (I have mine on F) when reviving downed allies instead of the use key (E for me), since the needle will also pick up downed allies ontop of healing them. These units can use either a chainsaw or a full boltgun, making them extremely useful. Ground Assault (aka Shield Marine) : You get a Storm Shield, which can also block most ranged fire so don't be afraid to hold it up with left click when in need of cover. They have access to the same melee weapons as jump assaults, but are more for fortifying an area or covering allies because they don't have a jump pack. Chaos Space Marines : Have most of the tools Space Marines have (minus shields and gravity guns), but gets access to the chaos sorceror instead who ontop of ranged healing also have combative space magic available. The chaos marks have several extremely useful abilities, mixed with one downside, so keep that in mind when figuring which chaos mark meshes most with your style of play. Tactical : Same as Space Marine Tactical, but replace gravity guns with access to chaos marks. Havoc : Same as Space Marine Devastator for the most part, but replace gravity guns with chaos marks AND access to the auto cannon which is a slow firing but heavy hitting type of cannon. Raptor : Same as the Space Marine Jump Assault, but have access to chaos marks which is a game changer for melee units. Aspiring Sorceror : While they're the Chaos Space Marine's healing unit, they are much more offensively capable. Their melee weapons include both force sword and force axe, their space magic is extremely potent from their numerous types of healing (aoe, heal over time, ranged channeled heal) and damage dealing (channeled poison, amplify damage on the enemy, shoot some space magic for direct damage, etc) magics. They can heal themselves as well if they don't have a target selected, making them very capable of 1v1ing most classes. Traitor Assault : A ground melee unit that CAN capture points. They don't have access to the storm shield, but combined with chaos marks can be extremely effective. Eldar : They're pretty good at melee and playing keepaway, but less durable than Chaos Marines and Space Marines and Orks. They're the most different faction from the other three, and have access to shuriken stuff and some weird heavy weapons. Also have access to Striking Scorpions, who hurt pretty hard in melee and have invisibility/cloaking. They have seven classes, but their roles are much more rigid than Marines/Chaos/Orks. I don't personally play them too often, so I'll stick to the core info to avoid giving bad info. Dire Avenger : Capturing class, similar to tactical marine. Fire Dragons : Has a fusion gun (aka a melta), like getting hit by a jet of fire. Dark Reapers : Heavy weapons, has access to Shuriken Cannon and Reaper Launcher as well as Tempest Launcher. Striking Scorpions : They are a melee class, but they can turn invisible so keep an eye out for shimmering in the corner of your eye. Howling Banshee : Upfront melee class, has a psychic scream that supresses enemies hit by it by holding down the taunt key (t). Swooping Hawk : Similar to jump assault, but glides for a long period of time rather than a quick jump. Designed to be the most annoying piece of poo poo possible. Warlock : Similar to the Aspiring Sorceror of chaos, but combined with Eldar's slightly better base speed is one annoying motherfucker. Orks : Green space retards who are great at close range, but less good the further you get from them. If you fight one at close range, they're supposed to have an edge but they're not gods or anything. They generally have everything Space Marines have and then some, but functionally sort of weird. Shoota Boy : Similar to Space Marine Tactical, can capture. It's unique in that it has access to Rokkit Launcha and Big Shoota : The Rokkit Launcha will kill any other non-vehicle if it hits directly but it has an erratic and unpredictable path of travel, so not useful beyond close range unless Gork and Mork are on your side. Big Shoota can supress, which makes it extremely useful against other ranged classes. Lootas : Similar to Devastators in role. Dakka Deffgun is the same essentially as the heavy bolter, Zzap Boltgun is similar to the lascannon, Plasma Deffgun is actually quite different in that it's a rapid firing weapon rather than a charged up one, and the Deffcannon is a rocket launcher when held down to fire but a grenade launcher when simply tapped. Stormboyz : Jump Assault equivalent, pretty much 1:1 in terms of melee functionality but as with all ork pistols they are far different than the Space Marine variety. Painboy : Heals similar to the apothecary, but their heal grenade is extremely useful. Slugga Boyz : The ground melee class for Orks, CAN capture. GET A SHIELD ASAP, for some reason this extremely core piece of equipment isn't included, so you'll have to spend 10k requisition to get one, but it is the same as the Space Marine's Ground Assault shield minus some durability (and cost to equip to be fair). Heres some screenshots : USE A REFERRAL CODE, YOU AND THE OWNER GET AN EXTRA $5 OF PRETTY SPACE DOLLARS. If you're downloading it as you read this OP, you might as well ask if anyone active wants a referral, otherwise here's some quick ones. I'll put in codes of anyone that wants them in the OP. Panama Red : EC-OMR066VYWK6BN Lumbering Troll : EC-6F0RBO96DE1VV lovely Wizard : EC-RMG5UQ8IU7LS6 Shitty Wizard fucked around with this message at 02:36 on Feb 23, 2017 |
# ? Dec 24, 2016 09:07 |
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# ? May 14, 2024 00:07 |
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Don't spend money on this video game.
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# ? Dec 24, 2016 09:53 |
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https://www.humblebundle.com/bandai-namco-bundle It's in the beat the average tier for the latest humble bundle, $7.50ish at the time of this post. Project CARS, Warhammer 40k : Eternal Crusade, and some old naruto game (and more game included and revealed in a week) for the beat the average tier.
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# ? Jan 31, 2017 22:20 |
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I would not recommend that anyone purchase this game at any price.
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# ? Jan 31, 2017 23:36 |
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It's a shame how bad this turned out. I remember playing it at some game show, seemed briefly fun back then.
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# ? Jan 31, 2017 23:49 |
Games alright. For $7.50 if you think the Warhammer 40k aesthetic will carry you through a mediocre arena shooter than give it a shot. I haven't played in a few months and it looks like they have been patching and adding during that time so I may give it another shot. Being an Ork is the only acceptable way to play. Prepare to get stomped cause you have lovely gear and no perks at low level.
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# ? Jan 31, 2017 23:49 |
Did they ever fix the 1 shot AoE plasma cannon? That made the game really not fun getting wrecked by a shot landing feet away from you.
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# ? Jan 31, 2017 23:54 |
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Popete posted:Did they ever fix the 1 shot AoE plasma cannon? That made the game really not fun getting wrecked by a shot landing feet away from you. They buffed it.
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# ? Jan 31, 2017 23:58 |
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I feel partially responsible for this mess since the original lead for this game shares a name and general geographic location with a person I introduced Warhammer 40k to in college.
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# ? Feb 1, 2017 12:05 |
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Popete posted:Did they ever fix the 1 shot AoE plasma cannon? That made the game really not fun getting wrecked by a shot landing feet away from you. Chomp8645 posted:They buffed it. This sounds like everything you need to know about the game in a nutshell.
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# ? Feb 1, 2017 21:29 |
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How are the Orks to play? I'd like to get a Flash Git going.
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# ? Feb 1, 2017 21:32 |
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Could somebody go into a bit of detail of this game's failings/weaknesses? I mean, it basically looks like a 40k reskin for battlefield, which seems like something that would be pretty hard to screw up.
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# ? Feb 1, 2017 21:43 |
Perestroika posted:Could somebody go into a bit of detail of this game's failings/weaknesses? I mean, it basically looks like a 40k reskin for battlefield, which seems like something that would be pretty hard to screw up. It's much more basic than battlefield. I haven't played in probably 3 months so I'm sure some of this has changed. It's a class based shooter and you start out level 1 with poo poo tier gear and you will get stomped by those higher level than you. The vehicles are hilariously difficult and squirrelly to drive and end up basically being useless except as mobile spawn points. Weapons are poorly balanced and the more expensive ones are just flat out better (see the plasma cannon that is a 1 hit AoE). Movement feels floaty and looks like you are skating on ice but it's servicable, shooting is meh but again it's serviceable. Melee is probably the highlight of this game, it basically boils down to rock/paper/scissors as you and an opponent lock on to each other and roll/dodge well countering with parrying strikes. The maps are large but fairly sparse with static turrets that are essentially useless. Overall it's a mediocre large map arena shooter but it can have some fun moments and isn't complete garbage. The 40k aesthetic basically carries what would otherwise be another forgetabble Early Access title. There are lots of cosmetic upgrades and weapons attachments/upgrades if you are into the customization stuff.
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# ? Feb 1, 2017 21:54 |
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Perestroika posted:Could somebody go into a bit of detail of this game's failings/weaknesses? I mean, it basically looks like a 40k reskin for battlefield, which seems like something that would be pretty hard to screw up. Remember how the shooting in old battlefield games feels really fuckin terrible and wonky? It's that. Well, not quite as bad, people actually do get hit when you hit them, but the weapons just feel awful to shoot because of poor sound effects and visual feedback, and are imbalanced even before you get to the progression system. Movement feels like you're not actually moving around but just kinda floating around terrain. Balance is hilariously see-saw: guns that need buffed get nothing, op poo poo gets buffed, things become useless overnight, and entire races go from worthless to overpowered as hell patch by patch. I see some people praise the melee from time to time and I think they might be actually insane. It's a super simple RPS combined with a wonky unreliable lock-on and poor animations, and questionable hitboxes. In theory there's counters and dodging. In practice hahah no you're gonna get stunlocked by two assaults or someone with a ping that makes it impossible to react properly. Also despite looking bad it runs (at least last I played, right after it got out of early access) like total rear end, both framerate and latency. Random hitching, periods where it just freezes, rubberbanding. If it wasn't 40k no one would even give it the time of day. Back when it first launched there was some promise, it did at times manage to feel like a proper big ol' space marine fight, but the core act of actually fighting other people never got good. Dog Fat Man Chaser fucked around with this message at 22:28 on Feb 1, 2017 |
# ? Feb 1, 2017 22:19 |
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There's a fun game here, but it's buried under piles of garbage. Every so often, the stars align and it almost hits the same notes Space Marine hit. The heavy bolter shreds fuckers like you'd want, and setting it up on a chest high wall and mowing Chaos Marines down for a few minutes is genuinely satisfying. Unfortunately, melee combat doesn't seem to play by the rules it states it does. A parrying blow, while available, has never actually done anything other than get me killed a bit faster. The progression is all kinds of hosed, with a point system locking away everything from the use of frag grenades in your custom classes, to a simple +15 additional armor. There's no incentive for me to ever make a class until I've sunk at least several dozen hours into the game because of how the system is set up. Some of the unlocks are outright lovely. I'm never going to take something like +3 armor when +15 is right next to it for the same cost. It's like they just fed a bunch of numbers, percentages, and stats to a spreadsheet and used whatever bullshit it spewed out. If I could, I'd just play Space Marine multiplayer, but no one is on that anymore. They mostly left for this. It's a goddamn tragedy.
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# ? Feb 1, 2017 22:37 |
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What's the PvE like? I wouldn't mind grabbing kind of a mediocre $8 co-op shooter for me and my friends to dick around with for a while since we're kind of on a break from much better games.
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# ? Feb 1, 2017 23:46 |
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Plan Z posted:What's the PvE like? I wouldn't mind grabbing kind of a mediocre $8 co-op shooter for me and my friends to dick around with for a while since we're kind of on a break from much better games. How's "non-existent" sound?
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# ? Feb 2, 2017 01:39 |
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Bought this game with the Humble Bundle sale. First, it's not Planetside 2 and probably never will be, and it will probably never live down those promises. Second, even as a multiplayer third person shooter, it's buggy and clunky and just heavily flawed. I do think that if you're a 40k fan and a 40k third person appeals to you, get it now while it's under $10 or wait and see if it becomes F2P. Overall, it's a mediocre game, but being able to play as an Ork Stormboy is worth it for me.
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# ? Feb 3, 2017 20:54 |
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So I was wrong about this game in some spots, it turns out. The advancement system is definitely rough, but I'm able to make custom classes that feel worthwhile without too much time investment. It seems like the issue is that the game gives you next to nothing for a loss, and it looks like the Space Marines aren't the smartest group around. As such, progress is mostly slow, with the occasional spike. There is PvE. You have to go to the "World Map" option, then click on the small icon with Tyranid claws on it. If you don't know what Tyranid are, you shouldn't spend money on this game at any price. I'm pretty sure I'm missing a D or N somewhere in that name, but whatever. Zerg but before the Zerg were a thing. Only 23 people were searching for PvE, and given how lousy the gunplay has felt, I didn't bother checking it out. For the most part, initial impressions still stand. As a huge fan of Relic's Space Marine from a few years ago, it's a huge bummer to be playing what is basically that, but on a large scale, and not be having a good time. Perhaps the most offensive revelation was finding out the game is still considered "Early Access" by the developer. The store page on Steam doesn't have Early Access markings anywhere on it. gently caress that.
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# ? Feb 3, 2017 23:12 |
Sdoots posted:Perhaps the most offensive revelation was finding out the game is still considered "Early Access" by the developer. The store page on Steam doesn't have Early Access markings anywhere on it. gently caress that. This game has a weird an obfuscated development cycle. It originally started out as a grandiose MMO a'la Planetside but that was far too much for the team to handle and it was slimmed down to be an arena shooter with a campaign overlay. Games been around for awhile now in EA but after the shift in focus the team didn't have a lot of time to make it a proper arena shooter before the publisher told them they had to release. Game released and was pretty clearly half baked, it has some diamond in the rough moments but it really relies heavily on the 40k IP. I still have hope that some day it'll be a solid shooter, but I imagine they'll run out of funds before that happens.
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# ? Feb 4, 2017 05:53 |
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Could you please add my referral code to the OP in case we get some more 40k-loving masochists? EC-OMR066VYWK6BN
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# ? Feb 5, 2017 20:02 |
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This game is basically scattered nuggets of something shiny which you have to dig out of a barrel that's filled with garbage. I play an ork and it is very relaxing.
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# ? Feb 7, 2017 13:16 |
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Double post but I wanted to share some chat excerpts in case anyone was on the fence about this game and wanted to know what the community is like
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# ? Feb 16, 2017 20:54 |
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KatieFleming, posted:(Steam repost) Big rear end update hit, and they gave everyone who currently owns the game 20k RTC extra. They're also almost ready to test out the free to start/play/whatever stuff, so we'll see what happens with that. There was an image that showed it as pretty much half exp/req and no jetpack classes, but that was a month ago so things might have changed by now. Panama Red posted:Could you please add my referral code to the OP in case we get some more 40k-loving masochists? Done. Also I put myself at the bottom because after my next referral I would just be wasting other people's potential referrals (after 20 the next reward is at 50). Sorry for the late doing it, been playing some For Honor.
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# ? Feb 23, 2017 02:41 |
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That 7 gig update actually fixes some of my biggest complaints with the game. If the devs keep it up, this game MIGHT turn around. The main issue resolved this time around is making loadout creations feel distinct, with choices having weight. The different options aren't as tiny as +1 or 2% increases, the baseline is more like +30 or 15%. While tweaking numbers isn't a big endeavor, it does enough that I actually feel like my loadout has an impact on how my characters can handle different situations now. They also gave everyone 20,000 RTC, the in game currency. That's a pretty hefty amount, enough to buy a full set of cosmetics and a fancy looking gun.
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# ? Feb 23, 2017 15:18 |
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http://www.mmorpg.com/warhammer-40k-eternal-crusade/interviews/soon-to-go-free-to-waaagh-1000011577 The main details about f2p : -Reduced 33% exp/requisition rate, but you get the other 67% when you buy premium/full for $20. Same poo poo as the current game, but no extra RTC. -No jump packs units or elite units for free players. Rest should be the full experience (I remember a previous interview saying the phrase "not gimped") -"But we want to go further as a thank you and the continued support. All current players will receive a giftable package on Steam that includes the full game itself." So free bonus copy of the $20 unlock for anyone that owns the game.
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# ? Feb 28, 2017 00:05 |
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Soft invite only launch phase for F2P is live, and the game is at roughly launch numbers (just over 2400, all time peak is 2700). If you're on the fence about the game, you get to try it and say "gently caress this" or try it and go "hey this is neat". Alienware has over 6k keys left still, so just do whatever redemption contest poo poo they have and enter it on steam to give it a try. https://na.alienwarearena.com/ucf/s...ta-key-giveaway
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# ? Mar 3, 2017 10:40 |
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Got in with the free Alienware thing, used Panama Red's code for the referral. Didn't play much, I just joined a game and we lost in about a minute (managed to die in the process). Disappointed that there's no Salamanders OR Thousand Sons, so I just made an Imperial Fists Devastator.
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# ? Mar 3, 2017 15:52 |
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lovely Wizard posted:Soft invite only launch phase for F2P is live, and the game is at roughly launch numbers (just over 2400, all time peak is 2700). Okay, yeah, after giving this a try I can see now why the reception is so lukewarm. A rather low time to kill together with that amount of floaty jank is a really awkward combination. It's still essentially playable, but it's extremely rough when coming in from any other fast and responsive shooter. Still, there's some nonzero fun to be had, particularly if you play a heavy gunner class and manage to set up on one of the flanks to shoot all the clueless marines in the back Fake edit: Wait, did they also lock away their entire community warfare deal behind premium? That seems like a great way to ensure nobody will ever engage with it.
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# ? Mar 3, 2017 17:45 |
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Perestroika posted:Okay, yeah, after giving this a try I can see now why the reception is so lukewarm. A rather low time to kill together with that amount of floaty jank is a really awkward combination. It's still essentially playable, but it's extremely rough when coming in from any other fast and responsive shooter. Still, there's some nonzero fun to be had, particularly if you play a heavy gunner class and manage to set up on one of the flanks to shoot all the clueless marines in the back The community warfare stuff is pretty much dead. I take a look at it every time I jump on and there's always one or two people queued on the entire map. Everybody just uses the "Fight Now!" option. I've gotten to the point where I can semi-consistently parry melee hits, and it has made the game a lot more enjoyable. Being able to shut down the jackoffs who run at you and try to lock you into a melee combo til you are dead is really rewarding.
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# ? Mar 3, 2017 17:54 |
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So, is it just the case for the Eldar, or are handheld anti-vehicle weapons kind of balls? A few rounds ago an enemy predator was giving us trouble, so I switched over to a Fire Dragon and went after it. With a bit of luck, I even managed to get basically in the perfect position: Right behind the enemy tank, which was already down to ~1/4th health, and with no other enemies nearby. So I spooled up the old fusion gun, shot it right up the tank's back, and... not much at all happened. It was doing 1, perhaps 2% damage a second. My weapon overheated long before I even got half of its remaining HP, then the driver just hopped out and killed me in two hits. But on the upside, Striking Scorpion is pretty fun. Just go invisible, circle around, and chainsaw clueless Devastators in half. Though even that is marred by the jank around the melee system. Half the time I have no idea whether my parrying strike actually connected, or got interrupted, or whatever the hell happened. It was particularly weird against an Assault Marine: He'd attack with a light, I'd counter it with a parry, and he'd just dodge out it and remained unstunned like nothing happened.
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# ? Mar 4, 2017 19:30 |
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I've got into the F2P version and I am actually really enjoying it even with all it's jank and weird stutters it seems to have. The only thing stopping me from spending money right now is "What's in the Legion Edition?" I'm trawling through FAQs and other sites for this, it says there are 12 weapons and yet I cannot find what those 12 weapons actually are? I don't want to get it if none of the weapons are things I want, and I don't want to get the cheaper version and find out what was in there is stuff I really wanted later. Did anyone spend money on that version in here that can enlighten me?
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# ? Mar 7, 2017 19:17 |
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Started out as F2P and getting really frustrated but once i started getting the hang of the different factions the games really fun to play. I spent $20 to get premium because goddamn that bar that tells you how much poo poo you got saved up really works haha. Theres a ton of poo poo that is really not intuitive but once you get it down you'll start owning people. The games fun and totally worth $20 it takes to become premium. Just be sure to start as orks because what you need is clip size because movement means survival and orks start out with 60 round shootas.
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# ? Mar 8, 2017 07:50 |
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The more I play, the less of a point there seems to be to melee combat. It's alright if you manage to sneak up on an isolated guy and can take them out in two hits flat, but in any other situation it seems a waste of time and effort. Half the time your attacks just bounce off, in what I think is supposed to be a "clash" but that the UI doesn't seem to give you any feedback about whatsoever. The shooty default classes like the Tac Marine also seem to be barely any less capable in melee combat than the dedicated melee classes on the defensive side of things. So basically unless you manage to kill a guy immediately, you're often stuck exchanging attacks for much longer than if you'd just shot them. And you're perfectly exposed to boot, so if your enemy has any friends at all along you're basically guaranteed to die without achieving anything useful.
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# ? Mar 8, 2017 12:48 |
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There's a 'D bash' mechanic that will make light attacks clang off and can stun you. You can do this by holding right and left mouse button. Power attacks will go through this though. Yeah melee is pretty stupid because unless your using a powerful weapon like the fist/claw and 1 shot someone with a power attack your pretty much hosed when everyone guns you down. I tried to play as the sorc and it was so loving brutal because first the lock on system can disable movement so you gotta toggle it on and off and second your sword sucks rear end. Basically you need to do power attack constantly because even a dev can potentially stun you and if your weapon sucks then your opponent will still be alive after the attack and just gun you down. Once you get to lv3 you unlock better armor and ton of kick rear end attachments--my SM tact has 154 armor, 130 toughness, and 200 health. I regularly outlast ork and chaos players because only dedicated melee classes can get close to those numbers.
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# ? Mar 8, 2017 20:05 |
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Arghy posted:There's a 'D bash' mechanic that will make light attacks clang off and can stun you. You can do this by holding right and left mouse button. Power attacks will go through this though. I'm aware of the parry-stun, but there's another thing that causes attacks to fail. I've just looked it up in a guide (because the game sure didn't seem to bother elaborating on it) but when both combatants attack each other with the same kind of attack, they'll both just bounce off of each other with no damage done. Every time that happens, both players lose some of their weapon durability, and if one runs out they'll be stunned. From what I've seen, any class with an actual melee weapon can take 4+ of those hits before they run out. So basically this means that with every melee attack you have a 2 in 3 chance of failure, either doing nothing to your opponent or actually being damaged yourself. Worse if your opponent plays defensively and tries to dodge or counter your attacks. Which is of course kind of a problem if enemy reinforcements might be coming and you're trying to take them down in a reasonable timeframe. At this point I've basically switched over to just throwing in a single heavy attack when they're not looking and then trying to finish the job with the pistol.
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# ? Mar 8, 2017 21:54 |
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Yeah unless your picking off a straggler melee is suicide because you've got the entire team with ranged weapons who can swivel and gun you down before you do anything.
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# ? Mar 10, 2017 01:54 |
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Free to play is up for the game. Anyone who already bought the game is considered premium, so if you already bought the game, you are exactly the same as before plus some bonus stuff. Heres how it works from their site : quote:The difference between Free and premium versions. If you buy $20 (20,000) of RTC at any time, you get premium status. You DON'T pay that 20k RTC when you upgrade to premium, its just that as soon as you purchase the RTC, you are flagged for premium/full. And heres how full players are being compensated for already buying the game : quote:With the free version becoming available, we want to thank our paying customers up to this point for their support in getting us to this point. I believe the "something nice" is giving anyone who bought the game before f2p went live a bonus copy of the game/premium to gift, so remember to give your friend your referral and you'll both get 4k RTC when you activate that poo poo. If you are friendless, then just trade it for sexual favors or something. Last note - if you plan on buying one of the new paid packs, it seems as if the $45/$50 pack has all four of the $18/$20 packs AND a bonus 20k RTC. Each of the faction packs come with exclusive to the pack (apparently because valve really likes developers that put exclusive steam pack offerings up on the store) silver weapons, and two non-steam exclusive faction cosmetics (all the chest armor cosmetics in each pack is $10, so thats $40 total ordinarily alone).
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# ? Mar 18, 2017 22:46 |
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I love that even though i can get multiple advanced weapons i still keep coming back to the bolter because for its cost its so drat good. I'm still far away from the stormbolter specialization but i honestly don't know if its better then the MC bolter just because of the MC bolters stats--lower spread and spread per shot could be huge. I also love how the heavy bolter is a really good assault weapon haha slowly striding into a point hosing down multiple enemies--you should just start screaming and roaring because that would be epic.
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# ? Mar 19, 2017 06:38 |
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# ? May 14, 2024 00:07 |
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There any faction groups going on?
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# ? Mar 19, 2017 19:52 |