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facialimpediment
Feb 11, 2005

as the world turns

Hyrax Attack! posted:

Thanks for the tip, I played through that years ago and it's still in my steam library but danged if I can remember the plot.

No need then! Just watch these as a refresher: https://www.youtube.com/watch?v=3SxJaxpW3Hs

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Steezo
Jun 16, 2003
Now go away, or I shall taunt you a second time!


facialimpediment posted:

One more thing - if you haven't played through Alan Wake's American Nightmare, do that before Alan Wake II. There's a big tie-in there that's only covered quick in the first Alan Wake.

The soundtrack for that has one of my favorite bits and theres a music video. I 100% back facies recommendation.

bird food bathtub
Aug 9, 2003

College Slice
Manor Lords has me hooked pretty good since Friday. Early access stuff like two policies you can sign, ever, on a tree that shows like 20, and the tutorial is not going to give you critical information so you learn the hard way. Games still fun, I'm getting stuff figured out and getting solid progress towards kicking that baron's rear end.

Plays kinda like Starcraft but not just "build a pylon". A much more detailed and engaging city system where you're optimising buildings, managing personnel and supply chains, planning yearly crops for food and so on. Going to war takes a huge chunk of your population out of the shops and fields so can grind your economy to a halt.

Battles can usually be won by bigger numbers and push armies together if you want, but if you get down low and start looking there's morale bonuses that matter, charging spearmen hurts like a motherfucker, the high ground matters, flanking will destroy armies with no armor from behind, archers force units to run through engagement range reducing stamina for the melee and more I haven't found yet.

I think there's also tools for an eventual castle building/siege step in province control.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug
KSP2 is dead:

https://www.eurogamer.net/kerbal-space-program-2-studio-reportedly-shut-down-by-take-two

quote:

UPDATE 11.30pm: Following reports Kerbal Space Program 2 studio Intercept Games has been shut down as part of previously announced mass layoffs by parent company Take-Two, a fresh report has claimed renowned UK developer Roll7 - known for the acclaimed likes of OlliOlli World and Rollerdrome - has been closed down too.

As reported by Bloomberg's Jason Schreier, based on a note to Take-Two staff reviewed by the publication, Roll7 is the second of two subsidiaries closing as part of Take-Two's layoffs - the first being Intercept Games. Severance agreements will reportedly be offered to Roll7 employees.

Roll7 was purchased by Private Division, Take-Two's indie publishing label, in 2021. The studio released two well-received titles - OlliOlli World and Rollerdrome - the following year.

Nuclear Tourist
Apr 7, 2005

bird food bathtub posted:

Manor Lords has me hooked pretty good since Friday. Early access stuff like two policies you can sign, ever, on a tree that shows like 20, and the tutorial is not going to give you critical information so you learn the hard way. Games still fun, I'm getting stuff figured out and getting solid progress towards kicking that baron's rear end.

Plays kinda like Starcraft but not just "build a pylon". A much more detailed and engaging city system where you're optimising buildings, managing personnel and supply chains, planning yearly crops for food and so on. Going to war takes a huge chunk of your population out of the shops and fields so can grind your economy to a halt.

Battles can usually be won by bigger numbers and push armies together if you want, but if you get down low and start looking there's morale bonuses that matter, charging spearmen hurts like a motherfucker, the high ground matters, flanking will destroy armies with no armor from behind, archers force units to run through engagement range reducing stamina for the melee and more I haven't found yet.

I think there's also tools for an eventual castle building/siege step in province control.

This sums it up better than I could have. I also like how you can make the burgage plots produce a small amount of resources, thus reducing the risk of falling into the dreaded survival city builder death spiral where you suddenly have an oh poo poo moment and realize that you need a huge amount of [resource X].

facialimpediment
Feb 11, 2005

as the world turns
https://twitter.com/SupergiantGames/status/1787526288116523479?t=DZzC80LLchRSbu_hcP3UNA&s=19

Hades II: I have Time to kill

SquirrelyPSU
May 27, 2003



Well that's lame.

orange juche
Mar 14, 2012



https://www.youtube.com/watch?v=2AxSBrHMMt0

Planet crafter is pretty fun if you liked Subnautica

Tiny Timbs
Sep 6, 2008

Planet Crafter is great. It can become an idle game if you want but I always chose to keep building up my base so the milestones never felt like they were taking too long.

I started a new playthrough for 1.0 but haven't spent too much time into it yet. I got up to the froggies in Early Access.

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Qtotonibudinibudet
Nov 7, 2011



Omich poluyobok, skazhi ty narkoman? ya prosto tozhe gde to tam zhivu, mogli by vmeste uyobyvat' narkotiki

Hyrax Attack! posted:

Almost done with BG3 play through & while I like it a lot did anyone else find the end part a slog? I get what they were going for with the big battles but there are way too many characters on the giant map. Especially when it’s obvious we’re gonna win but still have to eat up time chasing down every mook who fell off a tower & is in a hard to shoot area.

Climbing the tower to reach the brain was a time tax, and the whole “avoid the glowing target areas” felt unoriginal, especially with how innovative the rest of the game has been. Then found out I was doing the last big fight wrong with tons of enemies there to grapple or stun, & lots of instant death. Wish they’d gone a little less epic, like the Ketheric fight felt more strategic.


no more of a slog than any other final battle in a tactics game. comparatively i found the end of bg3 way less annoying than the final battles in either of the modern XCOM games. the disappearing platforms (that kill you if you don't notice them) in the very last bit sucked, but the battle right before with the dragon was actually pretty fun with all the call-ins

Hyrax Attack! posted:

Hadn't heard of [Manor Lords] but looks cool on YouTube, how is it?

buggy as hell at the moment. it's fun to play despite but definitely needs a fair amount of time to cook still. the early access jank is kinda fun in a silly "pawns what the gently caress are you doing" way, but don't go in expecting a polished or well-explained game. it's in a "dwarf fortress circa 2007" janky systems interacting in strange and amusing ways state and will probably be there for a while

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