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Rand Brittain posted:Flashy dude who can't stop scheming is Light-o and the sugar-powered detective is L. Oh, really. Never caught that.
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# ? Jan 7, 2017 22:53 |
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# ? Apr 28, 2024 23:50 |
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Countblanc posted:*walks onto stage, taps mic, clears throat loudly*nal Finally, a game about mutant deer. Ewen Cluney posted:The key to understanding BESM is knowing that Mark MacKinnon loves Amber Diceless and doesn't believe that game designers have any power to help with things like game balance. Asimo posted:Well that explains a whole hell of a lot.
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# ? Jan 7, 2017 22:54 |
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Being a dragon must be badass
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# ? Jan 8, 2017 01:05 |
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Plutonis posted:
I'm the minotaur-satyr-centaur ring species.
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# ? Jan 8, 2017 01:25 |
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why can dryads bone down on literally everyone but lizards what makes lizards so special
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# ? Jan 8, 2017 01:32 |
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Covok posted:Oh, really. Never caught that. I don't know why people don't pick up on O being L more often. (Like half of Breakfast Cult's characters are dumb references really, though that might be a better topic for its thread )
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# ? Jan 8, 2017 01:39 |
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Covok posted:Meh, it's just trashy American teen romance. The fact it's identical trashy Japanese teen romance is a reality of the human condition. I had no idea Japanese people were mormons...
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# ? Jan 8, 2017 01:52 |
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Nuns with Guns posted:I had no idea Japanese people were mormons... https://en.wikipedia.org/wiki/Harem_(genre)
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# ? Jan 8, 2017 01:53 |
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Tenchi makes so much more sense now
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# ? Jan 8, 2017 01:58 |
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Nuns with Guns posted:Tenchi makes so much more sense now Tenchi by canon ends up with all the girls, at least in the first OVA continuity
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# ? Jan 8, 2017 02:32 |
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At least one of the writers for it was super into incest fetish stuff too. Which also makes some of it make so much more sense.
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# ? Jan 8, 2017 02:49 |
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wondering what game to run next? Here you go: http://steamcommunity.com/sharedfiles/filedetails/?id=827628497 Yes that is a Mi-go with a braincase.
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# ? Jan 8, 2017 03:57 |
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oriongates posted:I will say, tri-stat BESM did do one thing that was different and showed a bit more thought than most "universal" systems as to how genre affects the values of a character's abilities (well, skills only if I recall correctly) and realized that if you're doing a romantic comedy set in not-Hogwarts then social and magical skills are going to be more valuable than being good at shooting someone in the face. Yeah, skills only. And the core issue with that is that it encouraged you to create characters counter to whatever genre you were playing, because you could buy up nongenre skills and relied on the GM not letting your character solve everything with stealth and gunplay in your high school romance anime. Then again you could accidentally make Full Metal Panic? Fumoffu that way, so YMMV.
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# ? Jan 8, 2017 06:08 |
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Are there any d20-ish games that use 3 ability scores? I seem to only ever see it pared down to 4.
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# ? Jan 8, 2017 06:20 |
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P.d0t posted:Are there any d20-ish games that use 3 ability scores? Microlite20 only uses Strength, Dexterity and Mind.
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# ? Jan 8, 2017 06:37 |
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Alien Rope Burn posted:Yeah, skills only. And the core issue with that is that it encouraged you to create characters counter to whatever genre you were playing, because you could buy up nongenre skills and relied on the GM not letting your character solve everything with stealth and gunplay in your high school romance anime. Well, ideally a well-run high-school romance game there just aren't going to be problems that can be solved with a gun, because you'll be spending your time getting into wacky hijinks and trying to get sempai to notice you. Trying to pass your Advanced Mathmagics exam with a gun isn't going to get you very far... ...unless you're inspired by Assassination Classroom... https://www.youtube.com/watch?v=5KFwWlLeIqE so yeah, YMMV
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# ? Jan 8, 2017 07:31 |
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Helical Nightmares posted:wondering what game to run next? Well you convinced me pretty well
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# ? Jan 8, 2017 08:43 |
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Helical Nightmares posted:wondering what game to run next? Now I'm thinking about ways to hack the Fate Core version of Bulldogs! to do this. Bulldogs! conditions seem kinda perfect, just need to add a sanity mechanic. Fate Freeport or Fate Achtung Cthulhu should provide something useful.
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# ? Jan 8, 2017 11:07 |
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I remember reading about an RPG with a sort of improvised spell list- you'd roll on a table of adjectives and a table of nouns and end up with stuff like "Blistering Shield" and "Nebulous Cone." Does anyone know the game I'm talking about?
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# ? Jan 8, 2017 16:25 |
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Jimmeeee posted:I remember reading about an RPG with a sort of improvised spell list- you'd roll on a table of adjectives and a table of nouns and end up with stuff like "Blistering Shield" and "Nebulous Cone." Does anyone know the game I'm talking about? Maze Rats
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# ? Jan 8, 2017 18:33 |
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There was also the thing that MacKinnon fought tooth and nail against switching to a roll-over mechanic for BESM until David L. Pulver grabbed him, sat him down, and forced him to play out a combat with two guys with really high combat stats to see how miserable it was. Of course, that only happened in 3rd Edition, which only saw a limited print run because White Wolf rescued it from the dumpster fire that was Guardians of Order going out of business. If the general concept of BESM as a relatively light universal RPG with anime flair appeals to you, then OVA is by far the better choice. OTOH I've realized that if you want to do anime-inspired RPG stuff, the thing to do is to stop thinking of anime as "special" and just sit down an analyze it like you would any other source material. It's also good to not limit yourself to anime for inspiration, especially since the better anime creators aren't doing that either.
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# ? Jan 8, 2017 18:58 |
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Just give everyone blue hair. You gotta have blue hair.
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# ? Jan 8, 2017 20:00 |
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Honestly if the character art that mostly gets used for PBP games here is any indication basically every game is anime anyway.
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# ? Jan 8, 2017 20:16 |
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thefakenews posted:Now I'm thinking about ways to hack the Fate Core version of Bulldogs! to do this. Bulldogs! conditions seem kinda perfect, just need to add a sanity mechanic. Fate Freeport or Fate Achtung Cthulhu should provide something useful. Bulldogs! kinda frustrates me since they spend all of one page talking about creating adventures and it's mostly "use aspects." I'm increasingly convinced all games should have, if not a sample adventure, a clear outline/picture of what a "typical adventure" is. Atomic Robo is also Fate and it had much better ways of giving the GM ideas.
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# ? Jan 8, 2017 20:38 |
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Maxwell Lord posted:Bulldogs! kinda frustrates me since they spend all of one page talking about creating adventures and it's mostly "use aspects." I'm increasingly convinced all games should have, if not a sample adventure, a clear outline/picture of what a "typical adventure" is. Atomic Robo is also Fate and it had much better ways of giving the GM ideas. But you're right; it's surprising that so few games have a "this is a typical adventure for this game/setting" chapter. Hell, Shadowrun still uses the stupid Stuffer Shack thing in all its books.
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# ? Jan 8, 2017 20:52 |
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Food Fight isn't bad for learning the Shadowrun combat system, but that's all it's good for.
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# ? Jan 8, 2017 21:00 |
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Maze Rats totally lifted that system from Freebooters on the Frontier. ----- On the subject of Bulldogs! adventures, I'm not sure if I'll ever run it straight (so I haven't spent a lot of time thinking about what kind of games it wants you to run), but it has a bunch of stuff to lift for my own custom sci-fi games. They also just released the Heart of the Fury campaign to Kickstarter backers - so that might be a useful resource. I haven't looked at in any depth yet, but it's written by Gareth Ryder-Hanrahan who is usually good at that sort of thing.
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# ? Jan 8, 2017 22:54 |
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Food Fight actually owns because it's a purely tutorial thing to lead you through the basics of combat while still doing a not that bad job at introducing the more comedic aspects of Shadowrun's assumed dystopian future. It lets you know right off the bat that Shadowrun's setting is the sort of place where a sudden violent shoot out at an even shittier version of a 7-11 is considered entirely ordinary and openly encourages the GM to describe the tofu-tots flying around or the miserable slurry of Freezee(tm) Drinks pooling for would-be robbers to slip and fall over. Shadowrun 5e changed it to be a lovely McDonalds complete with trademarked fave "pick'ls" and a variety of appliances to used, whether it's vats of frying oils to spill out onto the floor (or dunk people in), or an electric grill that can be hacked and hotwired to fry others. And this time, you're the one hitting IT up. There's even an assortment if misery around to make things even more frantic, whether it's the recently divorced dad trying to drown himself in over-salted soy fries while his hyped on sugar substitutes and saturated fats daughter runs around screaming, the frantic college student who Just Needs To Pass This One Test and has a knife "just in case," or the guy who comes every week wanting to roll the place and has never had the guts to do so, potentially until now. Look, it beats the endless versions of the Straylight Job that most cyberpunk ends up becoming.
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# ? Jan 8, 2017 23:21 |
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Ewen Cluney posted:If the general concept of BESM as a relatively light universal RPG with anime flair appeals to you, then OVA is by far the better choice. OTOH I've realized that if you want to do anime-inspired RPG stuff, the thing to do is to stop thinking of anime as "special" and just sit down an analyze it like you would any other source material. It's also good to not limit yourself to anime for inspiration, especially since the better anime creators aren't doing that either. Well, I mean, I think there really is a kind of nexus of "wow, this is so anime" that you could pin down to some level of definiteness. It's kind of a mishmash of superheroes, coming-of-age stories, really flashy combat, and an exponential power scale. Basically rather than trying to emulate "Japanese animation" you're looking for a system that can model Sailor Moon, Naruto, Trigun, and maybe Revolutionary Girl Utena (if you feel ambitious) in a relatively unified manner. You gotta lean into it, though, if there isn't deep mechanical support / incentives for yelling power names, struggling with your literal inner demons, and punching harder the more friendship you have, you might as well just use a generic system.
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# ? Jan 8, 2017 23:34 |
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Slumbering Ursine Dunes has some good ideas in it http://www.drivethrurpg.com/product/140450/Slumbering-Ursine-Dunes I'm a big fan of the Golden Barge encounter where ghuls claw at your face, proselytizing about how they cleanse people from sin by eating their flesh. In actuality the ship is alive, produces the ghuls as sort of white blood cells to the PC's infection, and then the ship reabsorbs energy from the invaders by metabolizing the ghuls' issuances. Yeah.
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# ? Jan 9, 2017 00:03 |
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Tuxedo Catfish posted:Well, I mean, I think there really is a kind of nexus of "wow, this is so anime" that you could pin down to some level of definiteness. You could probably do something similar to Spycraft 2.0's approach of having setting/campaign qualities as well. 2.0 had way too many of them for way too much granularity, but it could work to split up the differences between each kind of anime without making it a completely generic system. Just amp up the things that are very common in the setting and downgrade the ones that aren't. Hopefully in a much easier to read one-page chart rather than 3 pages of normal two-column book text. Like most things in Spycraft 2.0, it's one step forward and then a drunken stumble until the next subject.
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# ? Jan 9, 2017 00:05 |
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Tuxedo Catfish posted:Well, I mean, I think there really is a kind of nexus of "wow, this is so anime" that you could pin down to some level of definiteness. that's still too many things to cram together to be good unless the actual point is to then look at the inherent friction between those elements.
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# ? Jan 9, 2017 00:09 |
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Elfgames posted:that's still too many things to cram together to be good unless the actual point is to then look at the inherent friction between those elements. It's less about cramming together and more about figuring out the commonalities and building something out of that. The series I used as examples have radically different settings for example but setting isn't the important part to begin with; teenager problems blown up to cosmic proportions is. The guy who pegged Monsterhearts as an anime game was on the right track for the wrong reasons.
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# ? Jan 9, 2017 00:15 |
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Tuxedo Catfish posted:It's less about cramming together and more about figuring out the commonalities and building something out of that. The series I used as examples have radically different settings for example but setting isn't the important part to begin with; teenager problems blown up to cosmic proportions is. The guy who pegged Monsterhearts as an anime game was on the right track for the wrong reasons. monsterhearts is actually a fine anime game but even beyond settings each of those series has a tone and you'd do yourself a disservice by using the same game to emulate them. Also i think all generic systems are mostly bad anyway . also i think that any system can be made anime with the right mindset
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# ? Jan 9, 2017 00:23 |
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Ewen Cluney posted:There was also the thing that MacKinnon fought tooth and nail against switching to a roll-over mechanic for BESM until David L. Pulver grabbed him, sat him down, and forced him to play out a combat with two guys with really high combat stats to see how miserable it was. Of course, that only happened in 3rd Edition, which only saw a limited print run because White Wolf rescued it from the dumpster fire that was Guardians of Order going out of business. Out of curiosity, what is it that make OVA so capable as an anime game as opposed to something like GURPS, Mutants and Masterminds, or FATE?
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# ? Jan 9, 2017 00:40 |
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remusclaw posted:Out of curiosity, what is it that make OVA so capable as an anime game as opposed to something like GURPS, Mutants and Masterminds, or FATE? 2/3 of those are incredibly bad. Elfgames posted:monsterhearts is actually a fine anime game but even beyond settings each of those series has a tone and you'd do yourself a disservice by using the same game to emulate them. Also i think all generic systems are mostly bad anyway . also i think that any system can be made anime with the right mindset I don't think Balkanizing games based on tone is quite the right way to go about design.
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# ? Jan 9, 2017 01:39 |
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I hope you are saying GURPS is the good one Eff.
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# ? Jan 9, 2017 01:44 |
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remusclaw posted:Out of curiosity, what is it that make OVA so capable as an anime game as opposed to something like GURPS, Mutants and Masterminds, or FATE? GURPS is terribly fiddly and unwieldy at higher point totals, for one, and since the difference between a normal person (GURPS baseline) and an anime protagonist in terms of powers and abilities is usually quite high GURPS is a bad fit for anything other than like a light comedy slice of life high school anime.
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# ? Jan 9, 2017 01:45 |
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I'm actually working on a game that's intended to draw upon Kino's Journey, Flip Flappers, and Lupin III: The Woman Called Fujiko Mine at the moment.
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# ? Jan 9, 2017 01:50 |
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# ? Apr 28, 2024 23:50 |
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I was just trying to cover bases on relatively open systems by using those. More, what I am asking is what makes it a better anime game than whatever your favorite system happens to be. What about the rules makes it particularly anime? Edit: Is OVA a good game, anime aside? remusclaw fucked around with this message at 02:04 on Jan 9, 2017 |
# ? Jan 9, 2017 01:57 |