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Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
Once my 4e players finish up the final boss of the dungeon they're in, I want to take a break for a short game of Technoir and then maybe Fiasco or Law's Out or something. I also have a backlog of rpg books I need to read through in detail.

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Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
I do sometimes wish I could pet service dogs. they're such good dogs

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Mordiceius posted:

A while back, an old friend of mine expressed interest in trying D&D. Due to how difficult it is to organize in-person groups, I suggested we try Roll20, as I had kickstarted it back in the day (though I've never used it).

Are there any good video tutorials for Roll20?

There's a lot of tutorial stuff for roll20 on their wiki site which I think includes videos, too

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Plutonis posted:

It's poo poo for sriracha narwhal bacon normies.

isn't that a sriracha bottle in your avatar?

Kwyndig posted:

I can't imagine how anyone can play CAH or A2A or all the various derivatives more than a few times. The novelty wears off extremely quickly since there's no strategy to play.

drinking, mostly

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Plutonis posted:

It needs some timbs.

They'd match your hat at least

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Cassa posted:

So whats the best alternative?

I'd jokingly say cyberpunk 20XX but I'm not mean. Outside of those two dinosaurs, Technoir is a great cyberpunk crime/detective noir game. The Sprawl has been getting a lot of positive buzz if you're ok with PbtA rules. They'd be easy to hack D&Disms into for a more Shadowrun experience. I still also strongly assert that you could run a good shadowrun game using Leverage rules but I'm weird

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Arivia posted:

Speaking of minority representation Paizo lent their iconic Pathfinder characters to the Kingdom Death guys for use as characters in the new edition of KD. Including their three most prominent women. Wonderful.

that's horrific, especially considering all the lip service paizo pays to diversity and respect for women

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Covok posted:

Meh, it's just trashy American teen romance. The fact it's identical trashy Japanese teen romance is a reality of the human condition.

I had no idea Japanese people were mormons...

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Tenchi makes so much more sense now

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Kwyndig posted:

I know at least one version of the Tarrasque would simply reform somewhere else 24 hours later if you tried that. Probably not the 3.5 version, because lol 3.5, but one of the other ones.

Also they're leaving out the fact that first you have to find an Allip, which isn't that easy because they don't make more of themselves.

Honestly the things are normally just nuisances, they're utterly incapable of even hurting you and at best they can knock you out. Even if you fail the save versus their hypnosis ability, since it can't actually talk, all that happens is you stand there like an idiot for 2d4 rounds.

You can summon an allip whenever you want with summon undead iv once the wizard hits level 8, at least. Also lol, allips are one of the legendarily awful design choices of 3.5 and very devastating to parties at their listed challenge rating (3). They're incorporeal undead (at a level where barely anyone will have good magical gear) that permanently drain the wisdom score of anyone they hit with a touch attack. I don't know where that image is getting the idea that you're only unconscious for 24 hours when your wisdom score hits 0, because as far as I'm aware you're in a permanent coma until someone can get you to a cleric that knows the restoration spell (the 4th-level spell, lesser restoration won't cut it). Even if you were only out for 24 hours, you would be a vegetable after you "woke up" so it's moot anyway.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Kwyndig posted:

Like I can remember the difference between ability damage and ability drain, I was going off the picture.

The fact that 3.x even had two similarly worded powers that, in the short term, did the same thing was just bad design anyway.

Oh, the difference between ability drain and ability damage is completely bizarre. I had to cross check which was which when I saw the tarrasque statblock had immunity to one but not the other. I have no idea why they couldn't be ability drain (temporary) and ability drain (permanent) but I guess that would involve implementing a consistent key word system, like in 4e and we all know how that was received. :v:

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Yawgmoth posted:

Damage heals, drain does not. I'm not really sure how this is confusing or inconsistent. I think having two type of ability drain and having to remember which monster does what type of drain would be orders of magnitude more vague and irritating than remembering the first five words of this post.

Well "temporary heals, permanent does not" would work just as well, if not better since it the words provide obvious contrasts in the scope of the effect vs the implied difference between "damage" and "drain". Like kwyndig said, if you asked most people which one sounds worse they'd say they sound about the same or damage sounds maybe a bit worse. On another level it'd be sensible to integrate a hard line between levels where monsters deal temporary and permanent damage to a character's stats, so you would know based on the challenge level of the creature if it would pose that threat. But even 4e was loose with what level each status effect became common, so bleh.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

FastestGunAlive posted:

There is a one page WW2 rpg that is I believe pbta. Can't recall the name. The author also reflavored the rules to do Colonial Marines/Aliens. Both are free on the authors page.


Doodmons posted:

The Regiment is a pretty solid WW2 RPG that fits onto 12 pages and neatly models volume of fire, battle stress and regimental-level bureaucratic fuckups. It's a lot of fun. Other than that, GURPS and Night Witches are the only two I'd recommend. Grey Ranks is definitely a WW2 RPG but you'd have to be made of pretty stern stuff to find that fun, imo.

If you want the Aliens hack of it, it's on John Harper's old blog here, fyi.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Ominous Jazz posted:

You know, that kind of character concept might be something you wanna talk about before dropping it in the thread. If only so that people can back you down from that, what the gently caress.

That'd ruin the fun of making a troll character to completely own someone for playing time cops in an elfgame

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
It wasn't

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Gobbeldygook posted:

I was sure you were going to link the d20 Insane Clown Posse game

http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=223

is there a single pure thing in this world that someone hasn't tried to poorly convert to d20 rules???

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Tuxedo Catfish posted:

Kazekami Kyoko Kills Kublai Khan d20

don't you even

TheSoundNinja posted:

Law and Order: Criminal Intent D20

I...

gradenko_2000 posted:

Well technically Ponyfinder is Pathfinder rather than d20

you monster

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Tuxedo Catfish posted:

you're not wrong, i'm just disappointed that of all the ways WotC could have modeled "i sneak up behind guy and stab him for lots of damage" they chose the one that has almost no relation to stealth and incentivizes what was already the dominant mode of combat

e: this is more of a rogue thing rather than a "how do you model what happens when someone gets surrounded" thing; i'm drifting off-topic. haven't had breakfast yet :v:

They sort of had that going in 3e with the Scout class, where skirmish damage dice only kicked off if a scout moved 10 feet in a round. You could even use feats to stack skirmish dice growth with sneak attack growth, but that's not quite the same I know.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
If you don't have the time to play a game, there's two Lets Plays of King of Dragons Pass, too: here and here. Glorantha is a great, massive setting that is doubly interesting for having so many unique cultures that don't fall back on real world analogues for easy shorthand

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
I like the tapir men who herd non-sentient humans around for food

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Simian_Prime posted:

Sounds like something out of Bojack Horseman.

Yeah, basically

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

rkajdi posted:

drat, the more I see, the more I enjoy this.

Glorantha is also the only setting around where you'll find that ducks are shockingly effective at combating the undead.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

rkajdi posted:

The only stuff that I've found that gets away from that is Exalted (though the game is complete poo poo) and now Glorantha. Hopefully I can get something together to play a game again where I can stand the output of a play session.

Going back to this, as others have said Godbound is a great Exalted substitute if you want a game with similar themes but simpler, sounder mechanics. The deluxe edition that was recently kickstarted even has a section for divine martial arts and themed demigods which TOTALLY AREN'T the various exalted splats. The 13th Age rules for Glorantha should be out... at some point within our lifetimes, if you don't want to untangle the interesting mess that are BRP rules.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Alien Rope Burn posted:

I'm always surprised there hasn't been a definitive law enforcement or organized crime RPG. Maybe it's too close to reality, but they're such huge genres it feels bizarre to see them mostly untouched. Maybe they're just more fun to watch than portray.

I once sat in on jury selection for a mafia case and let me tell you, it would be ruined. Humanity poisons everything we touch and we'll all die shortly

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

ManMythLegend posted:

RE: Kids and D&D

I know that it was trendy to poo poo on it around here, but No Thank You Evil is actually a pretty good rules-light game to play with little kids. It's has different levels of rules so you can mix kids of different ages and abilities into the same game, but it also has little physical fiddly bits that go with it so the kids have something to actually play with and move around to keep them engaged in a tactile manner too. Building characters is pretty simple and really lets them go wild with their imagination and the setting is pretty harmless and light so not very likely to actually scare or confuse kids and if it's too nonsensical for you grimdark primary schooler it's pretty easy to ditch all of the setting stuff and just plop the characters into whatever setting you want. Like it's certainly not the greatest game ever, but it lets kids who aren't even close to being on the same page collaborate in the same game pretty well. For example, my 4 year old son played a Godzilla knockoff with a slightly smaller Godzilla knockoff as a side kick while my 8 year old daughter played a unicorn inspired by the unicorns on Gravity Falls and they were able to both have fun and contribute.

My kids had a good time playing it, and I have gotten requests from their friends to run another session of it with them too.

It's got a lot lot of weird little issues that make it more annoying to use than it should be. Like, playing with younger kids actually makes the game harder. And not in a "well they're younger so you have to corral them better" way, but the game relies on spending stat points and then tells you not to use the adjectives that grant more stat points at lower age-levels while keeping the target difficulty numbers the same across age groups. It also says you have to explicitly state the target number for younger kids, so you can't go back and fudge it if a roll goes wrong. There's also no thought put into the balance of each available player options, which should be extra-important when you're dealing with kids, really. you can permanently stunlock an enemy by throwing pizza at it, or you can deal +1 damage to an attack wooo! That might not be an issue with younger kids, but the recommended age bracket for kids to have access to those powers is 8-12 years old, who will totally cotton to some choices being inherently better than others. Overall the whole game feels loose where it should be solid and overly-firm where it should be looser, but I guess that's the cypher system as a whole which is poo poo

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

thefakenews posted:

This sound like a hack for Blades in the Dark. It already has a structure around acquiring holdings, and reputation with other factions/gangs.

a cyberpunk hack was unlocked as a reward for the Blades kickstarter, though the pitch is for more of a covert game about combating secret AI masters of the world. If it ever shows up it could be a good baseline at least. Blades in the Dark also had a "Bluecoats of the Watch" playable gang type reward unlocked, which has been noted as being worked on, so I'm curious how that will turn out

Nuns with Guns fucked around with this message at 05:22 on Jan 18, 2017

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
overwatch worked because there's already a core base of people who were drawing porn of the TF2 characters for some reason, and then TF2 but with buttladies came out so yeah

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
7th Sea was never ultra-Wicky to begin with. Outside of Vodacce being Wick's backstabbing Machiavelli wet dream. Even that bent heavily into swashbuckling melodrama over dunking on PCs for being honest and honorable the way early L5R apparently did. The biggest issues were the :smugwizard: metaplot twists that led to poo poo like half of the sorcery options given to players undermining the fabric of existence. Making it easier for the mantis aliens locked outside reality to break through. 7th Sea 2.0 doesn't have any plans for an advancing metaplot as far as I know.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

SunAndSpring posted:

Unless there is futanari content, the greatest of all fetishes forged in the mighty land of Nippon, I too shall pass this game up.

Applewhite alt spotted

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
I like Foxit. it remembers what page I was on in a PDF.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Ominous Jazz posted:

What kind of elf are they? What do they got going on under the hood?

Edit: how come half elves are always thing in dnd but no other half race and on a scale from one to ten how weirdly racist is it

oh come on


like anyone would willingly mate with gnomes (they naturally replicate by budding)

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Ominous Jazz posted:

If you think there's something wrong with a short-stack I don't wanna hear it.

I....

I'm just jealous that they get to talk to badgers :(

Nuns with Guns
Jul 23, 2010

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Don't worry about it.

Sion posted:

everyone can talk to badgers tho

Last time I tried to talk to a badger hole all I heard was irate growling, but maybe my problem was it was in fact a skunk hole

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Ratpick posted:

What games are there that actually have some manner of rules for character death beyond "roll up another character, you're dead Gary"?

Pendragon, I believe, has generational mechanics that assume a new player's PC is the child of the old PC, who probably died honorably and accumulated wealth, domains, and honor. I know I've brought it up before, and Kai Tave just mentioned it again, but Tenra Bansho Zero characters can't die unless the check the "Dead" wounds box. Healing the dead wound box is possible, too. The game states that characters who recover from checking the more serious wounds boxes are left with some pretty sick scars.

Technoir characters can permadie, but it's always possible to save them before that happens. After any scene where a character received a negative adjective from a physical injury (that doesn't go away at the end of a scene) the player rolls a d6 for each ongoing negative adjective they have. If one die comes up a 6, the PC takes the dying negative adjective. If two or more dice come up 6, then the PC takes the dead negative adjective. Even these adjectives can be treated before real death happens. Treating the dead adjective requires you to spend some time and money installing a new cyber limb/organ in the dead PC, which gets added to their equipment list. Failing the treat roll on a dying character means they shift to the dead adjective, and failing to treat the dead adjective means for-real death for the character.

This also reminds me of that aborted 3.0 D&D setting, Ghostwalk, where characters who died could still hang around as ghosts. It's a shame it flopped.

Nuns with Guns fucked around with this message at 14:21 on Jan 27, 2017

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Haystack posted:

In Spellbound Kingdoms, you can't remove from the game anyone who's passionate enough about anything, especially love. Can't kill them, can't permanently capture them, can't throw them off the edge of the earth, they always come back or get away. Doesn't matter if they're a villain or a hero. The best part is that the mechanic is a known fact in the setting. The whole society is shaped around it, so you get things like killing someone by insulting his wife.

Yeah, fate rearranges circumstances to ensure any attempt to kill someone sufficiently passionate about something (love, the arts, devotion to the king, whatever.) fails. Assassins are thwarted, there's a convenient wagon of hay at the base of the building, they wash to shore after a shipwreck, etc. Some nations have set up entire state religions and philosophies to ensure that the peasants remain as apathetic and disconnected as possible so they can't rise up and overthrow the current power structure. If you plan on toppling a tyrant, you need to undermine what he is passionate for before you can strike a mortal blow

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Halloween Jack posted:

I heard that Kill La Kill was some Kojima level weird meta-commentary on exploitation and commodification, but if it actually just wallows in fanservice, I'll definitely take a pass on that. Another reason I backed out of anime fandom was a friend who appreciated the "ironic commentary" in Puni Puni Poemi to a suspicious degree.

You're going to get divided opinions on Kill la Kill on the level and in about the same terms as Sucker Punch.

Despite my avatar I'm not actually that huge into anime.... I guess if you want something fun and well-animated you might enjoy One Punch Man or Mob Psycho 100. There's always the standby of JoJo's Bizarre Adventure, too. Each of the parts of JoJo that have been animated are standalone but have links to the prior stories. Part 2 and Part 4 are my favorites. It's pretty easy to jump into Part 4 with no prior knowledge of the setting other than a few secondary characters in the story. Part 4 is also where the concept of "stands" morphs into the intense puzzles over the normal things like rock, paper, scissors, cashing a check, and eating good Italian food. And it somehow works out very well

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Elfgames posted:

also he sucked at it cause i can do that poo poo 10/10 times no problem

Challenge him to a wrist mouse flip off for the ultimate say on this errata

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Elfgames posted:

like i care about pathfinder errata beyond the point of laughing at it


Edit: just tried it with a safety knife and a cord made of earplugs did it perfectly about 20 times then i turned around and nearly fell over so i feel like i have a dex somewhere in the less than average range so an adventurer with actual stats should definitely be able to do it as a free action

Well fighters must adhere to realism and it's clearly not realistic because you don't see anyone on Game of Thrones tying swords to their wrists!

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Bedlamdan posted:

I'm okay with magic in D&D working like it does in GoT (as in, it kind of doesn't)

Hey now, what's wrong with giving birth to shadow babies?

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Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Plutonis posted:

That's because it was the Japanese Samurai who did it. Where do you think Nintendo got the Wiimote wrist cord idea from?

Makes sense. Everyone knows samurai integrated years of wrist mouse flipping into their training routines.

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