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My favorite knight/paladin/etc related character concept actually comes from what 4E (and then 5E, IIRC) did by making it so that once divine characters were invested with powers, the god couldn't just take them away. That means that gods/preisthoods actually have to be super careful about whom they allow to undergo the investiture ritual. The screening has to be super rigorous, and nobody's ever sure that their god will go for them. Because if you're a good, conscientious deity, you can't just pick someone who's a decent person now. You have to be sure that someone you're giving divine power to swing around, someone who's gonna carry your holy symbol and do your work in the world, isn't just a good person who represents your ideals now, but will continue to be a good person five years down the road, or ten, or twenty. That they won't buy into some heretical teaching and turn your church against itself; that they won't fall into evil and use their powers for ill; that they'll be a good person no matter what happens to them--even if their family dies prematurely, or their lover leaves them for their enemy, or someone tortures them, or if they see the horrors of war for years on end, or if they get things handed to them on a silver platter for years and lose touch with the common man, or anything else. So think about a person who wanted to be a paladin, got top marks in their class, was entirely dedicated--and then during the investiture ritual, nothing happened. The god turned them down. So you're left with a character who knows that their deity decided that they were fundamentally flawed in some way, but doesn't know how--that maybe not right now, but in five years, or in ten, or if they gain power, or if they're put in the wrong situation, they will do something that makes giving them divine powers Not Worht It. And they have to live and constantly watch themselves for signs of this imagined flaw and wonder if any given thing they're doing that they know isn't 100% cool is The Reason They Didn't Get Chosen. There's an interesting Lawful Good knight right there.
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# ¿ Dec 21, 2017 07:27 |
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# ¿ May 19, 2024 12:54 |
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hyphz posted:Well they were always tied to nerdiness, but not to misogyny, suicidal ideation and sympathy with rampage killers. Man I hate to break it to you but misogyny has been a part of RPG and nerd culture more generally for the longest rear end time.
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# ¿ Dec 21, 2017 20:25 |
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Moriatti posted:This putts 4e and 2e on top. 2E archers could get downright unreasonable with specialization/mastery and kits like the (elf-only) Archer.
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# ¿ Dec 28, 2017 22:35 |