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I plan to:
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# ¿ Jan 1, 2017 17:10 |
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# ¿ May 6, 2024 08:14 |
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Happy birthday to me
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# ¿ Jan 2, 2017 14:45 |
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Error 404 posted:They could do worse than Bloodlines, but with Werewolves. I think most fans would be 100% okay with that.
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# ¿ Jan 20, 2017 02:12 |
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Alien Rope Burn posted:Meanwhile the Overwatch devs had to be like "please make less porn". That worked out so well when Ken Levine did it.
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# ¿ Jan 20, 2017 05:02 |
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Baccano! and Dennō Coil are both things I'd recommend as beautifully draw, well-constructed anime. I've heard some interesting things about Death Parade but I've yet to sit down and watch it. Jojo is just straight-up good fun with a lot of weird powers thrown in for good measure. The english dub of Ghost Stories still remains the height of anime for me though.
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# ¿ Jan 27, 2017 23:18 |
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unseenlibrarian posted:I keep waiting for someone to adapt the Baccano guy's vampire book, because really, the idea of a monster hunting team that funds itself at least partly by selling fake tacticool vampire hunting gear via a website and then just looking for the folks leaving sincere "There's really monsters, what do I do" comments as clients is maybe the best set up for a Hunter: The Vigil game I've ever heard of? Holy poo poo I think I'm going to steal that.
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# ¿ Jan 28, 2017 01:34 |
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Halloween Jack posted:is Mearls still trapped in a wet paper bag after that tragic game design accident? The what now?
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# ¿ Feb 12, 2017 19:00 |
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Arivia posted:I'm happy to discuss it in an adult manner. You just don't like what I have to say. Just stop already.
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# ¿ Feb 12, 2017 22:43 |
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Brother Entropy posted:i was under the impression that the most zack s did for 5e was being a playtester Him and Pundowski are listed as "consultants" which yeah, is basically glorified playtesting when it comes to this hobby. It's doubtful that their input actually caused any real impact on the creation of the game, since both them and Mearls can't design games for poo poo.
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# ¿ Feb 12, 2017 23:01 |
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Father Wendigo posted:I hate everything. You'd think WW would know better, given Zak's history with their own goddamn employees, and yet...
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# ¿ Feb 17, 2017 03:09 |
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MadScientistWorking posted:Having seen what they have done on top of this no.... Zak is the least of that companies issues and that is trying to downplay Zak at all. You know who you shouldn't put at the forefront of your promotional material willingly? A child rapist. Well I mean yeah there's not much that can top what Edward Kramer did but that doesn't take away from the fact that Zakkie-boy is human trash and that in the age of the internet there's no excuse for people to hire him as a writer. He's also impersonating Shannon on Reddit and it's pretty all around. https://twitter.com/Appelcline/status/832345425336164352
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# ¿ Feb 17, 2017 05:05 |
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Cassa posted:Woah folks, white wolf has said they investigated, and that Zak is innocent. I am not at all surprised that they're willing to throw current employees under the bus in favor of a shitbag like Zak. Sion posted:Does WW have shareholders? Like, this is a thing that shareholders might wanna know about in terms of bringing a portfolio into disrepute. Broadly speaking, shareholders don't give a poo poo so long as the company is making money. You can certainly try, but there's a high chance that Paradox will tell them it's all fine and hunky-dory and that all the accusations are false and it'll go nowhere. That said, the best bet to affect change on the RPG scale is to let the fans know who this toxic rear end in a top hat is, and note to the company that you're displeased by this and won't support them if they're going to continue to hire on serial harassers for their work.
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# ¿ Feb 17, 2017 14:54 |
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Dark Sun elves are the best elves because they're basically thieving rear end in a top hat cats, which is wholly appropriate for a long-lived race that looks down on others as being lesser beings.
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# ¿ Mar 10, 2017 01:42 |
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Yawgmoth posted:Why did you write cats three times? It has the same effect as writing buffalo eight times.
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# ¿ Mar 10, 2017 02:33 |
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Simian_Prime posted:- A Forgotten Realms Fan
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# ¿ Mar 10, 2017 04:08 |
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To return to the Law vs Chaos bit from before, because I had a whole lot of time on my hands today at work: Law vs Chaos works more as a broad set of guidelines, rather than something more stringently defined. One of the biggest complains about D&D is how bogged-down it got in the minutiae of the 9-poins axis and what was considered good or evil and the corresponding law and chaos element attached to it. It's both more stringent and more vague than it needs to be, with people interpreting it all very differently from player to player (and edition to edition). However, if you stick to purely a Law vs Chaos dual axis, it has the capacity to give more nuances towards what is considered 'good' and 'evil'--far more than the 9-point grid ever could. Someone can have the Law alignment but interpret it in an entirely different manner than another person, but still fulfill the requirements of being Lawful. A crime boss, whose organization has checks and balances and internal codes that everyone must follow, is still criminal but is, in the broad category, Lawful. The paladin who tried to bring the crime ring down, who arrested the crime boss rather than slay him outright so that he could face the court of law, acted and performed in a way that's obviously Lawful. His lawyer uses his vast knowledge of the loop holes in the legal code to get the crime boss off the hook for his various criminal activities; this too, is still Lawful, however slimy it might seem. Similarly, Chaos can fall under degrees of interpretation. A rogue who steals from others is Chaotic as he does not acquire his goods through the proper channels, circumventing the law to further himself--even if he in turn uses his leftover profits to help an orphanage. An orc who raids outlying villages for food and clothing is acting Chaotically, even though it might be to supply his clan with much-needed supplies. A power-mad wizard who controls a town through increasingly more arbitrary and insane commands might be considered lawful, but he's doing so in defiance of the lawful word of the king on his land, and thus acts more Chaotic. Was what you did good? No, but it was Lawful. Was what you did evil? No, but it was Chaotic. In the cosmic scope of things that's all the two inscrutable powers behind Law and Chaos care about. If taken to its logical extreme, you have things like the Blood War--devils versus demons, Law versus Chaos. Both sides of the war are irredeemably evil, but they each fulfill their respective alignment. Now, that's just interpretations of the dual axis, and each of the examples could slip into the opposite side of the axis at any given moment. People are not strictly Law or Chaos in real life, obviously, and people fluctuate practically every day on what would be considered lawful or not. Law and Chaos does potentially offer a more interesting dynamic if the kind of world you're playing in (D&D, basically) has alignments as some sort of palpable elemental force with its own motivations That said: alignments are still dumb. It's just less dumb when you're working with two points instead of nine.
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# ¿ Mar 11, 2017 00:26 |
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Countblanc posted:Actually, a rogue who steals from the rich and helps the poor is following a personal code and is thus lawful. And yet despite that, they're breaking the law, which in and of itself is an unlawful act and veers towards chaotic. Or neutral, at best. The axis can get funky like that. It might be better served as a point of perspective and divorced from the whole metaphysical angle. Ferrinus posted:Law/Chaos is worthless garbage. Outside of a setting made specifically with that in mind (D&D, Stormbringer) I agree. It's more a thought exercise for me.
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# ¿ Mar 11, 2017 02:41 |
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Bar Crow posted:Your labor is worthless. Replaced by eternal automatons. You'll never learn anything. Knowledge isn't shared in books to outlast its writers. Its locked away in immortal skulls. You'll never earn anything. The wealth of the world was entombed long ago. But enough about capitalism.
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# ¿ Mar 12, 2017 20:16 |
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Mr. Tambo posted:China Mieville's stuff can generally be counted on to be free of right-wing bollocks. The trade-off is that it's full of navel-gazing smug self-importance so YMMV.
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# ¿ May 19, 2017 23:53 |
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Siivola posted:Who here eenjoys licensed MMOs? They missed the chance of licensing it out to Yoko Taro.
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# ¿ Jun 8, 2017 03:17 |
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BrainParasite posted:A bomb.
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# ¿ Aug 30, 2017 02:48 |
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Tuxedo Catfish posted:e: If anything I'd like to see a game where character creation and the penalties for dying are tuned such that running killer GM creatures and traps is perfectly acceptable design. Fragged Aeternum (an upcoming Fragged Empire expansion) is based on the Soulsborne series of games and even touts that PC deaths and TPKs are not only expected, but encouraged, since PCs are immortal anyway.
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# ¿ Sep 9, 2017 01:16 |
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ProfessorCirno posted:It turns out that when you are - or worship - one of those cyberpunk villains in real life, you're gonna be real lousy at trying to write it! That's Max Landis for ya! Dude can't write his way out of a loving paper bag.
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# ¿ Dec 22, 2017 04:30 |
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Weirdo posted:I met him in Vancouver and to his credit he was very friendly and nice, but man he is living in another world, where a $700 USD hoodie barely registers as an expense. He seems like a nice enough dude who has some wild ideas that I'd normally be genuinely interested in but the actual execution of said ideas has always left me wanting.
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# ¿ Dec 22, 2017 15:23 |
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RocknRollaAyatollah posted:He strikes me as one of those types who can't take any criticism, constructive or otherwise, because he's lived in the shadow of his dad and has had, and continues to have, a charmed existence. He talks up every one of his ideas as it being the best thing ever and anyone who thinks otherwise is blind to his vision or a coward. You can make the argument that he's just doing self promotion and damage control but I honestly feel like he believes for instance that his Fantastic Four script would have been the greatest superhero movie ever. He also wouldn't have a career right now if he wasn't John Landis' son and a minor member of Hollywood nobility. That's more or less my thoughts on him, yeah. He's the consummate "idea guy" who can't actually implement his idea properly and gets pissed when no one agrees with him/doesn't live up to his exacting expectations.
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# ¿ Dec 22, 2017 17:09 |
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# ¿ May 6, 2024 08:14 |
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gradenko_2000 posted:Certainly it would be interesting to have an AD&D retroclone that migrated to ascending AC and 3e's basic resolution system, but preserved most everything else, even including rolling back the hit die and AC-scaling changes that stealth-nerfed Fighters in 3e. I'm pretty sure Dark Dungeon did this (though admittedly it's more a retroclone of BECMI than AD&D).
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# ¿ Dec 29, 2017 04:52 |