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Speaking of Planescape, is the enhanced rerelease of Torment worth checking out if I haven't played the game in years?
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# ¿ Apr 19, 2017 21:14 |
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# ¿ May 15, 2024 13:07 |
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I'm thinking of ordering a copy of Fiasco. Does IPR do frequent coupon codes? Nothing obvious comes up with a cursory Google search.
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# ¿ Apr 20, 2017 17:48 |
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Honestly the only D&D alignment I like is the original Law vs. Chaos where they don't map to any individual morality and are mostly just different color jerseys.
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# ¿ Sep 21, 2017 16:14 |
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dwarf74 posted:... And wow, the pre-release just dropped. I don't see anything on the website, is there a public release planned after backers get their copies?
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# ¿ Dec 25, 2017 19:11 |
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dwarf74 posted:So I've had a chance to go over Unity. And... I like it. Enough that I'd like my group to try it. It has a lot of good stuff in it, and it's crazy close to the kind of game I think I'd write. Sounds great! Please keep sharing your thoughts as you read and play it.
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# ¿ Dec 29, 2017 05:42 |
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That's the character that was made in the creation demo video: https://youtu.be/dxENHdX8YLc
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# ¿ Dec 29, 2017 18:57 |
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Disclaimer: I've only seen the public preview material, so KS backers can correct me if this isn't correct. I think the core paths are intentionally broad and meant to give players opportunity to add wrinkles of detail to their backstory during play. Trying to cheese the game by only using the ranked highest path all the time seems more like a player issue than a mechanics issue. The tone of things reads like out-of-combat rules are meant to be relatively loose and freeform rather than an engine to model reality, which is fine by me.
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# ¿ Dec 29, 2017 20:15 |
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# ¿ May 15, 2024 13:07 |
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IIRC, core paths are supposed to be player created, but there are examples in the core book to use as inspiration or steal if you're lazy/rushed.
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# ¿ Dec 29, 2017 21:10 |