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One of the things I dislike about Strike is that players end up arguing that they should just roll before deciding what skill they use, or if an action is in their skill’s remit, because 2/3rds of the time it won’t matter.
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# ¿ Dec 31, 2017 17:22 |
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# ¿ May 14, 2024 00:23 |
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gradenko_2000 posted:I think that even in a game with explicitly defined skills, players will strive to only attempt things within their wheelhouse anyway. I sometimes wonder about what an RPG system would be like where you defined your character by weaknesses, not strengths. That way you’d be forced to consider what challenges you wanted to play right at chargen. “Ok, roll your Weakness, Clumsiness, Frailty, Stupidity, Naivite and Awkwardness in order...”
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# ¿ Dec 31, 2017 17:43 |