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One of Brazil's most popular games is O Desafio dos Bandeirantes (The Challenge of the Bandeirantes) which is set in a fantasy version of colonial Brazil in the 17th century. There's a neat still-in-playtest indie game called Imp of the Perverse which is about haunted people hunting monsters in the 1830s, a very very neglected time period in tabletop games. Besides that, Colonial Gothic is the only thing that springs to mind. As far as historical settings go, everything between [A Vague Notion of What Constituted the Middle Ages] and the latter half of the 19th century is starkly neglected. Maybe this is a historical accident based on the prevailing trends in mainstream media, and a hundred years from now, everyone will be watching movies and TV shows about 18th century Europe and a massively popular subgenre about fantasy precolonial Africa.
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# ¿ Dec 17, 2017 16:32 |
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# ¿ May 14, 2024 12:07 |
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hyphz posted:That bug is right in the core of the system, though. Dexterity is mistaken for Agilty, but you can't have agility without strength. Reflex saves have no Strength component even though seeing a ball of fire coming towards you is no use if your muscles are too feeble to move your rear end out of the way in time. The only social skill keyed to Strength is Intimidate which is seen as a negative thing to use, even though plenty of people are impressed by Arnie or Mr.T or whoever without being in direct danger of being punched by them.
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# ¿ Dec 17, 2017 22:21 |
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You can always fix imbalances in ability scores by splitting them up into more ability scores, but few people want a game that detailed. (You also eventually run into a problem where spending points on ability scores in character creation feels like a chore you have to do to avoid pitfalls, instead of positively establishing what you're good at. And if you roll them, everyone will be weirdly incompetent at certain things they should be good at.) What's hosed is when STR and CON are two different scores, but DEX covers "doing any physical task that isn't lifting or breaking inanimate objects."
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# ¿ Dec 18, 2017 16:42 |
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Yawgmoth posted:It's because I can walk/jog for 10 miles no problem but that does not affect my ability to lift a pallet of paper bags.
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# ¿ Dec 18, 2017 17:07 |
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She kills the male after mating.
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# ¿ Dec 18, 2017 21:45 |
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I've come around to the point where I find alignment is a neat tool to characterize the world and NPC s, just not PCs and their stuff.
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# ¿ Dec 19, 2017 03:36 |
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Grimmerspace sounds extremely Vin Diesel.
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# ¿ Dec 19, 2017 04:24 |
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For one, so much of the game is customizable that it takes a long time to read through and digest. I find myself having this problem with a lot of newer, better-designed games, including Fragged Empire and Let Thrones Beware. They are easy to reference but difficult to chew through and fully digest.
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# ¿ Dec 20, 2017 16:41 |
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Hostile V posted:If you're not a fan of NBA's supernatural angle There's a Chaos DUnk RPG?!!
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# ¿ Dec 20, 2017 21:00 |
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Aren't there like a zillion MOBA characters that have some vague justification for getting stronger when they kill and draining health in order to heal? It can't be that hard.
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# ¿ Dec 21, 2017 02:01 |
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# ¿ May 14, 2024 12:07 |
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The Dying Earth has stats for your failings. Everyone is assumed to be vain, greedy, dishonest, horny, gluttonous, and pedantic, and you have stats representing your ability to resist the urge to aggrandize yourself needlessly at someone else's expense. And then there's Rock of Tahamut, of course, where everyone is Craven, Desperate, Unlucky, and Vicious, and your points represent those things being good for you instead of bad.
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# ¿ Dec 31, 2017 18:02 |