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gradenko_2000 posted:On the subject of combat in PbP's, what I've been doing in a D&D 3rd edition game I've been running is to squash it into two-dimensions: Maybe just let them flank unless there's terrain that would interfere. If there is terrain, then have them make an appropriate skill check as a free action to get into flanking position. Could do some kind of opposed check if that makes sense due to the situation, even. Perhaps fighter-types make it so there's always a check even if no terrain?
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# ¿ Jan 14, 2017 17:09 |
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# ¿ May 15, 2024 13:36 |
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Countblanc posted:The proposed systems so far have made flanking and positioning more difficult, with stuff like checks being required to get where you want instead of simply being able to walk around terrain or enemies. I can't help but feel this disproportionately benefits characters who are more comfortable rarely moving, such as spellcasters, in a system that already loves spellcasters. I was suggesting checks when it was appropriate and thematic, like acrobatics to move through a rubble field or something like that. If there's nothing stopping you, you can just flank. This was for an abstract system gradenko was thinking about using, where there wasn't a grid to regulate your position. So the free checks would emulate the otherwise missing effect of the terrain on the combat space. If you're not going to gate flanking at all, you might as well just give everyone a +2 or ignore it, because why wouldn't you always be flanking?
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# ¿ Jan 14, 2017 20:21 |
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Obligatory: Definitely not safe for work
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# ¿ Mar 28, 2017 13:03 |
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Dr Cheeto posted:God, why did they kill 4e I believe the generally accepted answer is "Mike Mearls."
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# ¿ Apr 24, 2017 22:29 |
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MadDogMike posted:Now that my group finally finished up a long running D&D 5E game, one of the players in that game is going to run Traveller as a replacement. I've never actually played that before, though I understand it's generally "run a ship and crew through the galaxy trying to make a buck" type game. Any advice for playing more experienced people want to pass along? Well, the main question is "what edition of Traveller?" Assuming it's the latest Mongoose version, that's a pretty solid summary. It's almost always a pretty sandboxy game, so help your GM out and be proactive as a group with proposing things and looking for interesting places to go and things to do. A lot will depend on whether you're up to your eyeballs in debt or not; that's one of the main ways campaigns are driven in Traveller.
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# ¿ Jun 7, 2017 01:51 |
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Plutonis posted:I wish there was a historically accurate TRPG based on the Sengoku Era with a ruleset and stuff similar to L5R. I just wanna play as an aesthete samurai tea master. There's always Sengoku.
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# ¿ Oct 3, 2017 15:06 |
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Splicer posted:Are the ability scores raw numbers or a 3.x+ style derived modifier? What formats are the statups in? Ability scores are just a modifier. Race gives you a base, you distribute one of two arrays on the base.
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# ¿ Dec 29, 2017 15:37 |
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Splicer posted:I meant the level up stat ups. Do you just get 5 +1s over the course of the game? Or is it fiddlier? Four +1s (3, 5, 7, and 9).
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# ¿ Dec 29, 2017 15:49 |
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Splicer posted:Do monster defences etc. seem formula-scaled or a winging it situation? Did a quick skim of this. Monsters have a Danger Level (DL) which takes from 1-10 just like player level. Theoretically, DL = character level for challenge purposes, so 1 DL 4 monster is a reasonable fight for a level 4 character or a significant challenge for four 1st level characters. No idea whether this actually works in play. There's a lot of discussion of tweaking the encounters to your specific party, and advice for what to tweak for a physical, melee party vice a more mage-oriented group, for example. There's a table with HP and defense numbers for each DL, but all of the numbers are a range: DL 1 HP are suggested to be in the 10-19 range, DL 2 is 14-22, etc. No consistent progression that jumped out at me but I didn't give it a deep dive. Reskinning monsters and powers is explicitly encouraged. The general advice is to start weak and scale up as you get a feel for it. There's no real guidance for power creation that I noticed, but the stats are the only things shared with PCs (no 3e monsters and PCs built the same). My immediate feel is that it will work well for reasonably experienced GMs but may be difficult for new GMs to get a handle on. The monsters themselves seem interesting and varied but again, I've just done a quick skim.
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# ¿ Dec 29, 2017 16:04 |
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Splicer posted:Anything neat about the action economy? Nothing jumped out at me action economy wise but I didn't give it a close read so it could be buried in a side bar. I've also not played it yet so I don't have good feel--take all my comments with that grain of salt. If dwarf74 doesn't post it I'll c&p the sample character in a bit when the kids take their naps and I can get on my computer.
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# ¿ Dec 29, 2017 16:25 |
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# ¿ May 15, 2024 13:36 |
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OK, here's the sample character: That's all prettified and whatnot, though; here's the character sheet for comparison: (apologies for the dropbox links, imgur was not letting me upload the pics for whatever reason)
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# ¿ Dec 29, 2017 18:41 |