Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Ceraph
Feb 26, 2013

Say, "fuzzy pickles."


Videos:
================

Episode 01 - 5 Points of Articulation


Episode 02 - Picking Flowers


Episode 03 - Centarumon World


Episode 04 - Speed Up


Episode 05 - The Medley


Episode 06 - Training Montage


Episode 07 - The Restaurant


Episode 08 - Manning the Store Front


Episode 8.5 (Super Bonus 01) - I Hate Weedmon


Episode 09 - New Beginnings


Episode 10 - Souvlakimon


Episode 11 - That's Not Trash


Episode 12 - Fishing


Episode 13 - Design Talk


Episode 14 - Next Drew


Episode 15 - Sanctuary


Episode 16 - Trading Cards


Episode 17 - Seadramon


Episode 18 - Beetle Land


Episode 19 - Money!


Episode 20 - Piximon Sucks


Episode 21 - Factorial Town


Episode 22 - Not So Misty Trees


Episode 23 - Deckard Cainmon


Episode 24 - Choicest Rookie


Episode 25 - Hungry Hungry Tyrannomon


Episode 26 - Mystery Door


Episode 27 - Aliens


Episode 28 - Spoop Manor


Episode 29 - Skullgreymon


Episode 30 - Buffalo Drew


Episode 31 - Economics


Episode 32 - A Fond Farewell


Episode 33 - Arena ELO


================

In the late 90s Bandai released a virtual pet toy to compete with Tamagotchi. They called it "Digital Monster" and marketed it specifically at boys, touting the fact that the digital monsters you raised could fight each other. Depending on how you raised it, your Digimon could evolve into several different Digimon as well.

Flash forward a couple of years, and the Digimon virtual pet toy is doing pretty well. Bandai released several different versions of the hand held device and is ready to try and expand the IP. They started work on an anime (Digimon Adventure) while concurrently developing a console adaptation of the virtual pet toys(Digimon World). Both of these were released in Japan around the same time (Digimon World being released a few months before Digimon Adventure aired) so other than sharing a brand and specific Digimon, there's really not any overlap between the two. The game focuses heavily on the raising and training of your Digimon, much like the virtual pet toys did. Also, like the virtual pets but in stark contrast to the show, your Digimon has several paths it can take when it digivolves. As a kid the anime is what got me into Digimon and when I found out there was a game for the Playstation I nearly lost my mind. I was confused when it seemed so different from the show, but I loved it anyways and spent countless hours failing miserably at this game. There is a lot of obscured information on top of it already being fairly difficult at the beginning, but somehow I just kept coming back for more.

Digimon World is far from perfect, but I think it has a lot of heart. I'm sure nostalgia plays a large factor, but this game will always have a special place in my heart.


The Story
================

This is normally where I would recap events from previous games or expand on the world a bit, but Digimon World doesn't really pretend to be interested in the story. You play as a kid whose mom leaves pudding in the fridge. He suddenly gets transported to the Digital World by Jijimon, who needs his help bringing Digimon back to the city. For some reason being away from the city slowly turns them wild until they forget they ever lived in the city and can no longer even speak. That's the entire set up for this game, and I kind of have to applaud them for not trying too hard on the story. They give you a basic premise, but it doesn't get in the way of the game. The virtual pets had no story, so if their aim was to capitalize on that audience then there would be no need for a story.

================

Characters:
================

The Heroes



This kid loves pudding! He also likes wearing a yellow jacket and a black beanie. Oh and he loves Digimon! That's really all I got. I tried looking up his canon name, but the closest I got was "Shujinkou" which pretty much just means "hero" or "protagonist". The player gets to name the main character, and they left his personality pretty blank to make it easier for the player to insert themselves into his shoes. He seems like a good enough kid, and I'm sure there's a kind hearted, courageous hero behind those dead, soulless eyes...


...right?



Jijimon is the village elder of File City, which is at the heart of File Island. It's his job to look after the Digimon of File City, and when they started disappearing he called for help. Jijimon looks like an old man, but it's not really clear if Digimon age like that. As near as I can tell he just... turned into an old guy one day. Unless he was just born hatched that way. Digimon are weird.



Your partner Digimon is the focus of the entire game. While you can start with either Agumon or Gabumon you can eventually end up with dozens of different Digimon (though realistically your first champion will probably be Centarumon. Sorry to be the one to break it to you). Ostensibly the point of the game is to adventure around File Island and recruit as many Digimon back to File City as possible, but unless you train your Digimon a bit a lot, you're going to have a pretty tough time of it. Raising your Digimon involves training them in File City to raise their stats, feeding them when they're hungry, and taking them to a bathroom when they have to poop (lest they turn into poopmon Sukamon). This is where the majority of play time goes. The somewhat annoying part is that Digimon have a rather limited shelf life, and when they die they turn back into a baby Digimon, which you then have to raise back up to a champion or ultimate before you can really go back into the island and get anything done. This does mean that you get a chance to start over if you didn't get who you wanted, though.


The Villains



I'm gonna level with you here, I have no idea who the bad guy is in this game. Maybe it's wanderlust, or manifest destiny? There's plenty of Digimon that want to kick our teeth in, sure, but at least at the start of the game there is no clear villain.


================

Ceraph fucked around with this message at 15:47 on Aug 8, 2017

Adbot
ADBOT LOVES YOU

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 01 - 5 Points of Articulation


Welcome to our let's play of Digimon World! As always I'm joined by my good buddy Alden (A440V) for this LP. I'm way more excited to be playing this game than I have any right to be, as I fully acknowledge that it is not a great game. For some reason I just can't help but love it, though. So many fond memories of days spent trying desperately not to have my Digimon digivolve into Numemon or Sukemon (and failing miserably). I just love the silly little touches, like having chunks of cooked meat growing out of the ground.

There is a good amount of setup to the game before we can really start rolling, but we do manage to recruit Agumon, who opens up the item bank next to Jijimon's house! It's fairly useful, due to your limited item capacity.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Chimera-gui posted:

And now we have one of the two DW game I've actually owned rather than rented as I did for DW2 so here's some trivia. This game has a cut Digimon name Kaminarimon tied to a Digivolution item called the Electro Ring. It's never actually been seen though and name would later be used for a spoof Digimon mentioned one of the stories in the CD audio drama Digimon Frontier Original Story: Things That Want To Be Told called "Get Izumi's Heart! The Ultimate Strategy!!".

This is the closest we have to an official design for this thing which was submitted two months before the release of World:


Is that a paper lantern with robot arms and legs... wearing socks? The world is a sadder place without Kaminarimon in it.


Warmal posted:

This game was certainly trying to be SOMETHING. What that is I'm not entirely sure. I found it impossible to get anywhere in it as a kid as I had no idea how any of the mechanics actually worked. But it still was fun just because it was Digimon. The fact that Izzy's voice actor played just about every child in the opening as well as Protagonist just made it all the better.

I even had the Prima strategy guide and I had no idea what I was doing. Allegedly it just had bad info, though, so I'm sure that didn't help. Unfortunately it's been lost to the tides of time and I have not been able to track it down.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Chimera-gui posted:

While I'm posting in the thread, here's an ad for Digimon World as well as the original card game: https://www.youtube.com/watch?v=ULDaN4vW18U

And some commercials for the v-pets while I'm at it, I apologize in advanced for the low quality of the second one:
https://www.youtube.com/watch?v=lW3VHXSTp0k
https://www.youtube.com/watch?v=jEprOg4gChI

I also found a video showcasing Gizmo and Bull, the Tyrannomon and Greymon puppets used for the second v-pet commercial: https://www.youtube.com/watch?v=UuwxjxlYJDc

Also was there a third guy talking in the first LP video? I thought I heard another voice beside you and Drew.

Those are absolutely incredible. I'm very impressed at how much work went into those puppets considering they had about 2 seconds of total screen time in the ad.

Also you are correct, I forgot to mention in the first post but the first few episodes have a guest commentator. Our friend Sully sat in on the first recording session. Also also just to clarify, I'm Drew and Alden is A440V. I can see where the confusion came from, since Alden is the one actually playing the game.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

MarquiseMindfang posted:

I love this stupid game. It's made entirely of middle school rumours and unmitigated bullshit. I once finished it with just the starter Digimon.

Apparently Next Order is like this, and comes out end of the month. Might be worth a look into!

e; Oh yeah and Bonus Try is super rigged. If the RNG hasn't decided you get a winning roll, you can time it frame-perfectly and the reels will tick over so that you lose. But of course, even if the RNG does smile on you, you still have to time it right, it won't fudge it for you in that direction.

Oh wow, Bonus Try is even more not worth it than I thought.

Also I am stupid excited for Next Order! I am absolutely going to pick that up when it comes out and I will probably do some videos and/or streams of it.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 02 - Picking Flowers


I apologize for how long it took us to figure this out, but we had been doing the special move entirely wrong. You actually have to press L1 and R1 at the same time to charge your finish bar, which is not only not stated in the game but doesn't really make any sense. I can't really think of a good reason why they didn't just make it also square.

We're starting to pick things up with the city recruitment stuff, as we pick up 3 new Digimon today! Palomon will increase the production of the meat farm from small meat to large meat. Kunemon opens up a path to the Digital Birdge. After going back to the city he will stand around File City and tell you the names of the special foods for each area. Coelamon will open up a path to the next part of the island. Getting across the river also fixes the bridge, which means we can go back and forth at will. If you go back and talk to him again he actually joins the city and opens up an item shop, which is super nice for stocking up on HP and MP recovery disks.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

MarquiseMindfang posted:

I'm fairly sure digivolution isn't random, and can be influenced in a couple of ways. First is that if you meet stats for three digivolutions, but bonus conditions on only one, I think you'll get the one you have the most conditions for. Second, some digivolutions flat out have priority over others, in that the game checks your stats against a list of the requirements for all possible digivolutions on basically every frame, and it checks them in a certain order. If you meet the same number of conditions for two or more digimon, it chooses whichever is first in the list.

This game. There are people who are still doing experiments to try and figure out exactly how digivolutions work. Thanks for dropping that info in the thread! Letting the list order pick is definitely the easier way to handle that, so I am not at all surprised to learn that is the case.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 03 - Centarumon World


We're starting to feel the pains of trying to raise a specific digimon in the early game. The timeframe you have before the first champion combined with the low starting stats of your digimon make it very difficult to get anything other than Centarumon.

We also encountered a strange bit of post battle text that I had to look up after the fact. It turns out that when you see the phrase "Listens to!" it means your digimon got enough brains to use another command in battle. In this case, "keep it down!" is the "Moderate" command.

We get two more Digimon today: Betamon helps Coelamon with the item shop. Centarumon opens the Digimon Clinic, which can cure a Digimon if it's injured or sick.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Chimera-gui posted:

Also, I am very certain that World's depiction of Digivolution as "Digimon model loses texture to reveal wireframe underneath which changes shape before getting a new texture mapped onto it" was the basis for the Digivolution sequence in Tamers.

I couldn't remember what it looked like from memory so I looked it up, and now I kind of wish I hadn't. The digivolution sequence in Tamers looks downright painful, with their skin being torn off of their... uh, wireframe. I can definitely see how Tamers was inspired by World though.

For reference, here is a video of all the digivolutions from Tamers: https://www.youtube.com/watch?v=Ahrw6htPPMw

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 04 - Speed Up


It's time to do some stuff that's really repetitive! We do most of the Drimogemon mini game, which consists of walking back and forth from the dirt pile to the tunnel entrance. It's super tedious, but the rewards are really nice: 5000 bits, 500 HP, 50 Offense, and 50 Defense all said and done.

We also fight Tyrannomon! He's got a lot of HP (over 3000) but he's very slow and with our spit fire attack we can keep him stun locked for most of the fight. With some HP recovery chips it's not a super hard fight once you get a champion, but it does take quite a while to chew through his HP.

Tyrannomon doesn't join the city just yet, but once we finish our business in the Ancient Dino region he'll come to town and open a restaurant! The restaurant is really nice because the food raises stats other then weight, but it is a little expensive (until we get to the infinite money exploit).

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 05 - The Medley


It's time to check out the Ancient Dino region! This area is particularly interesting because there's two distinct halves of it with two different effects. In the Ancient Glacial Region, time moves half as fast, meaning that if you spend the entire life of a Digimon here it would live twice as long (in real earth time). Beyond the Ancient Glacial Region is the aptly named Speedy Time Zone and, as you might expect time moves twice as fast here. That means that every minute you spend here is one extra minute off the lifespan of your Digimon.

We also made a huge mistake in this episode. We forgot to load up on HP recovery items before fighting Saberdramon and you should never, ever do this. As a result we get KOed and have to go all the way back for a rematch. We get to show off what happens when a Digimon gets KOed, though. Not only does it count toward your "three strikes and you're out dead" counter, but you also drop some items / get them stolen (it's not really clear which). As a result we lost our entire stack of Digimushrooms!

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Chimera-gui posted:

To be fair, Digimon and Monster Rancher taking liberties with the mechanics of the source material was by necessity to keep the stories from getting bogged down by that kind of minutia. And bare in mind that the eight partner' lines in Adventure were basically cobbled together using whatever Digimon seemed to fit thematically whereas with the lines of later Digimon like Guilmon or Gaomon, most if not all of the stages were developed as a set from the start.

That said while linearity was preferred, the care mistake mechanic was acknowledged in the form of Dark Digivolution: Your gently caress ups come back to bite you in the rear end royally. And while a "I hosed up so now my partner has Digivolved into Numemon" style situation would be a comical counterpoint to that, it's not really practical in a story with life or death stakes. The closest the anime has gotten to that is the failed App Fusion Sukasimon who appeared twice in Digimon Universe: Appli Monsters, the first time do to the Gatchmon and Navimon bickering and the second do to Eri losing her concentration during the App Fusion and got its rear end handed to it both times.

I hadn't really thought about it before, but it is a very nice parallel that Tai accidentally makes Greymon dark digivolve into Skullgreymon, and getting Skullgreymon in Digimon World requires at least 10 care mistakes.

Also there's no way this wouldn't count as a care mistake:

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 06 - Training Montage


It's time for a montage! Drew is looking a little scraggly in the stats department, so we decide to do some much needed training. We spend a full two days on training and manage to beef his stats up quite nicely.

We don't stop there, though, as it's time to head back to the Speedy Time Zone and see what was up with that meteor that Tyranomon was talking about. As a result, we recruit Tyranomon to town! We don't get to check it out in this episode, but Tyranomon opens a restaurant! It's super nice for stat raising if you have enough money.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Petiso posted:

For me, the hardest and first step towards doing good in this game was forgetting the habits of usual RPGs. Specifically realizing that battling random mooks is a waste of time, HP and MP unless you're trying to learn a specific tech and that spamming recovery items is what you're supposed to do and not a sign of doing bad.

This is 100% accurate. Enemies will barely drop enough bits to cover floppies for the HP and MP you waste on them. MP management starts to become a huge factor and if you're not prepared you end up running around waiting for your finisher to charge like we did.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 07 - The Restaurant


It's time to check out the Restaurant! Whatever resource we found during recording that details the stats you get for eating food has been lost to the quagmire that is Google search results, because I have not been able to find it since. If anyone knows the details for the restaurant and wants to post it, that would be awesome! I was able to find out which Digimon work there, during what hours, and what food they offer. I will only post up to the Digimon we have recruited, but that brings me to my next point; we get a Meramon! Meramon also works in the restaurant and will open it if you don't have anyone else who works there. I believe beating Meramon also opens up more of the island to explore as well.

Restaurant workers:

Tyranomon: 6AM - 12PM
Wild Dragon Noodle - 4 hundbits (400)
Zaurus Pizza - 10 hundbits (1000)
Jurassic Burger - 25 hundbits (2500)

Meramon: 12PM - 6PM
Red Hot Ramen - 4 hundbits (400)
Burning Hot Curry - 12 hundbits (1200)
Lava Hot Pot - 35 hundbits (3500)

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Thanks, dude! The meals are kind of expensive for the stat gains, but if you use the infinite money exploit (which we will probably showcase at some point, even if we don't rely on it) then being able to get stat boosts every time your Digimon is hungry can be pretty awesome. It definitely starts to add up after a while.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 08 - Manning the Store Front


Due to the magic of recording, I mention a "new Digimon World game coming out soon", which at the time of recording was true. The game is actually Digimon World: Next Order and it came out in the US yesterday (1/31/17). It is sitting in my living room waiting to be played, but I am super excited to check it out.

Anyways, back to the game at hand. We have to play a very finicky and unfortunately luck-based mini game to recruit Monochromon. There was a bit of misinformation in this episode regarding the mechanic, so allow me to clear it up. When you select the "raise price" option and they don't accept it the price is not automatically lower the next time you pick it (that was just a coincidence). Whenever you select the option it actually just randomly picks a value within a given range. You can actually select "let me think about it" and then "raise price" again to get a different value. When selling medicine to Goburimon it can be very beneficial to try and milk as much profit off the sale as you can. When you select an option a little speech bubble with the buying Digimon's mood pops up and you're supposed to be able to use that to tell if the sale will be a success or not, but it seems like the type of Digimon buying has much more of an impact on how much they'll spend on a sale. Here are the four types of Digimon that come to the store and whether or not it's a good idea to raise the price for them:

Muchomon - somewhat risky to raise price
Goburimon - always raise price
Weedmon - never raise price
Gotsumon - safe to raise price

I find this mini game to be incredibly frustrating given how many random factors stand between you and success (item being bought, Digimon buying, actually accepting the sale). One way of fixing the balance in this game would be to have your target profit be based off the base profit for all the items you sold. Say for example if you sold everything at regular price you would have gotten 2000, so the goal for winning would be 2,200 (10% higher). This method simply requires you to be good at haggling (IE the mechanic of the game) and not be at the mercy of "I want some meat!".

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

thetoughestbean posted:

So, I've been playing the new Digimon World game, and I'm moderately convinced that one of the characters is actually the main character from this game, but older.

That or they have a character that dresses literally the same way as the protagonist of this game.

Also, the new Digimon World doesn't kill your digimon for three losses so that's nice

I have seen art of the character you're talking about and I am inclined to agree that he is the protagonist from the first game. At the very least his design is an intentional callback to DW1, because no way that was a coincidence.

PhazonLink posted:

Oh wow some how you did the prostrat by chance.

Savescumming, save/sleep in front of the shop, and reset when you lose.

Yeah, I don't wanna spoil the next episode but... save scumming is almost required to get past this part.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

MarquiseMindfang posted:

Given that one of the only things I know about Next Order is that it has a remix of the final boss theme from this game in it, I'd say they're going all in on the references.

By the way, is Next Order any good? Re:Digitize disappointed me somewhat.

I got a chance to sit down and play Next Order for a while today and I have to say I am enjoying it quite a bit. It really does feel like somebody was like "what if we just make the First Digimon World, but then also made it a good game". There is actually a lot of remixed music from DW1 in this; the town theme, night time theme, and battle themes are all remixes so far. The focus on training / raising your Digimon is back, as is the mechanic of exploring the world and recruiting Digimon back to town. There is also a really handy in game flow chart for digivolutions and in-game mechanics for finding out how to go down each path. Also having two partners means filling out the data twice as fast.

There's a lot of improvements / additions and I could go on, but I will say that if you enjoyed DW1, you will probably enjoy Next Order.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 8.5 (Super Bonus 01) - I Hate Weedmon


This mini game kicked our butts something fierce. I was hoping to avoid the level of save scumming that happened, but in the interest of keeping things moving it had to be done. We finally recruit Monochromon to town, who replaces the item stand with a full blown item shop! In addition to the portable potties that Alden has been lusting over, he also sells various stat chips that provide a permanent boost to your Digimon! Also super nice if you use the infinite money exploit.

Also since we spent so long doing this stupid mini game, I'm putting this episode up along side the actual episode 09. I'll make a post with it shortly.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 09 - New Beginnings


Alright, we're back on track and ready to take on the Digital World... oh, wait never mind. Centarumon went out of this world the same way he came into it: exploding into a dozen tiny fragments. This is our first time dealing with the death of our partner Digimon. There are actually two different forms of death: dying of natural causes (fading away) and dying from losing 3 battles. If you die from battle then you start back at square 1. Your Digimon inherits nothing from its previous state and everything is reset back to default. If your Digimon dies of natural causes then all of the moves you have learned and a portion of your stats carry over to the baby Digimon. I believe you get 1% of the stat per trainer level you have (a stat which has a lot of hidden influence on the game) up to a max of 10% at level 10. You also get to pick from one of four possible eggs. The baby you get will always digivolve into the same in-training Digimon, but from there it can branch to other rookies and beyond. We decided to shoot for Agumon so we could take advantage of all the fire type moves we've learned.

In addition to this rather momentous occasion, we also recruit Veggiemon! Veggiemon is super helpful, as he gives you sirlions instead of giant meat. You can also buy Super Carrots and Hawk Radishes. These two items are rather special, in that they will increase the stats you gain from training until you eat another food. Super carrot will boost your offense, MP and brains, while the Hawk radish will boost HP, speed, and defense. Super Carrot also lowers your weight by 2, and hawk radish increases it by 3.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

MarquiseMindfang posted:

Okay so I got the game and I mostly agree with you, but for one teeny tiny fatal flaw.

Digivolutions are apparently totally random and independent of actual digivolution requirements.

As in, you can meet 6/6 requirements for the digimon you want and you'll instead turn into the 3/5 requirement thing you didn't want. Or you'll have 2/4 for 3 different Rookies and end up as the one you have 0/4 for.

That alone is preventing me from actually enjoying the game, because seriously why would I want to have a Goburimon or the dumb lego Agumon as a partner? Yes they've massively expanded the available roster, but mostly by bloating it with rubbish. I really doubt anyone would want a Fugamon. Less control is less fun, IMO, especially for a virtual pet game.

That's really strange, I've never had a problem getting the digivolution I was going for once I met all the stat requirements. I even had an instance last night where I saved right after my Digimon reverted back to an egg. I was going for Patamon, but I ended up with Tsukaimon because I trained the wrong stat from baby -> in-training. I loaded the save, and sure enough when I met Patamon's requirements I got him instead. I have found that early game it can seem random because you don't have all the information for all the digivolution chains available. From what I've heard the game prioritizes the "harder" evolution, that being the one with the highest stat requirements (not necessarily the most KP).

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 10 - Souvlakimon


We try to do something a little sneaky and take care of some recruitment stuff in the Great Canyon Top Area, but really we should not be taking a rookie Digimon that far away from the city. Instead we're just going to hang out in the gym and get back to the champion level before venturing out again. Sorry for the lack of progress, but I promise we'll get back into it in the next episode.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

xelada posted:

I think you might now be locked out of some content
If I remember correctly there are only two ways to get to that lower canyon area, fall there from the rocks that falls off, which you can only do once; and the elevator, which you need to remove a stone from the door of, which requires you do that after you fall down, being defeated or autopiloting away before doing so means you can never go back.
It's not even all that minor, it locks you out of the second Ogremon fight and all the content that chain allows.


I sincerely hope you're wrong. I think we may have found a way around it but I'm not 100% sure. If we did lock ourselves out we'll have to figure something out. I have some backups of the save file, but it might be pretty far back.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 11 - That's Not Trash


Alright, guys, it's time to get some stuff done! We go on a recruiting spree following the acquisition of our shiny new Centarumon. But first thing's first, we need to expand our inventory! If you head back to where you fought Meteormon in the Ancient Speedy Region you will encounter Nanimon for the first time. You don't get to recruit him, but he does drop the Dimensional Keychain, which expands your inventory to 20 slots!

Next it's time to hit up the Mt. Panorama region, with a lot of Digimon to recruit! First up is Unimon, who you can recruit by giving him a recovery disk. He will work at the item shop and expand their selection. A little further in, we move on to the Gear Savanna and encounter Patamon who also joins the item shop. Nearby is Elecmon, who provides electricity for File City! As far as I know there's no real functional upgrade from it, but it does get a nice visual upgrade.

Further on in Gear Savanna we find the... illustrious Trash Mountain. Inside you can find a colony of Sukamon who have made a giant trash pile their home, but they like it so who am I to judge. Not only can you find the old fishing rod here, but there is a Sukamon you can recruit. Unlike most Digimon he doesn't relocate to File City permanently, but he will stop by from time to time and clean up any poop that's laying on the ground. You can also use the training facilities at Trash Mountain which, while completely disgusting, do provide a much better stat gain over what we have in File City right now.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 12 - Fishing


We do some science and figure out that Alden has apparently been wrong about that porta potty glitch he's been talking about. Not entirely sure where it came from, but our Digimon definitely loses weight as soon as we use it. They're still useful to have around. At this point with getting sirlions every day, it's not super difficult to hit the weight requirements for evolutions anymore.

We recruit Bakemon to the city! If your partner is also a Bakemon it can translate what he's saying. If he's not just answer "yes, yes, no" to recruit him. He doesn't seem to do anything in town other than hang out around the item shop.

Also as the title suggests, we show off the fishing mini game with that old fishing rod we picked up at Trash Mountain. I'm never a huge fan of fishing mini games, but I think the added mechanic of having to manage the line tension is a little much. It can be surprisingly difficult to reel in a fish without the line breaking or it getting away. It's worthwhile to note that the DigiSeabass I was talking about also increases your Digimon's lifespan by 3 hours, so it's not a huge increase but I suppose if you get really good at it you could average over 1 DigiSeabass every 3 hours.

Fishing is also required to find Seadramon and unlock some other parts of the island, but we'll tackle that later.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 13 - Design Talk


By upgrading the item shop we unlocked the ability to use the card machine, which will give you a card for a random Digimon for 100 bits. The vast majority of cards you get will be almost completely worthless, but it is unfortunately important. Later in the game, we will encounter Shogungekomon who will give you merit points for giving him cards and the points you get are based on the rarity of the card you give him (between 100 and 1 points per card). We need to save up 300 points to get a better fishing rod so we can encounter Seadramon. It's not exactly a requirement, but if you try to catch Seadramon with the old rod it's gonna be pretty miserable.

We're also starting to experience the pains of having a champion digimon and needing to venture far away from File City, which leads us into a bit of a discussion about how the Digimon lifecycle mechanic could be improved upon. I do think it's very interesting having your partner have a lifespan and being able to raise a completely new Digimon, but it does cause a bit of a lull in your progress as a player every time it happens. Your Digimon does actually carry over a percent of its stats when it dies, but it's pretty negligible until you get to tamer level 10 (and thus get the 10% carryover). Something like the Sonic Adventure 2 system I mention in the video or just a bigger stat carryover would go a long way toward the player having more of a sense of character progression.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 14 - Next Drew


I feel a little bad about it, but a part of playing this game is knowing when it's no longer worthwhile to invest in your Digimon and save bits and items for their next life cycle. Restaurant food, discs, and other stat boosting food can be really useful when you're trying to get stats for a specific evolution.

First order of business is to try our hand at that Greymon fight again. Recruiting Greymon opens up the Arena, where you can fight in tournaments. You can get some pretty nice prizes from the arena and make some good bits, but the Digimon there are pretty beefy, so we won't be doing it just yet.

We also get our first Ultimate Digimon! Our tamer level goes up by 1 and we can head back to the Great Canyon area to take care of some stuff! Luckily we were not actually locked out of the second Ogremon fight with our little cliff falling stunt a few episodes ago. Having an AoE attack for the Ogremon fights is super useful. Sadly, We don't get any direct recruits from Ogremon, just more progress on his quest line.

While we're at the Great Canyon, we also pick up Bridramon! Birdramon is insanely useful as he opens up the Birdra-transport, which will instantly take you to a location you've been before for a small somewhat sizable fee. This is a pretty crucial part of the infinite money exploit, and it's also just really nice not to have to waste tons of your (and your partners') precious time running around the entire island.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

MarquiseMindfang posted:

Okay! I'm caught up. I also revised my opinion on Next Order, it's pretty great and my gripes about the digivo system went away once I understood it better.

I'm glad you're enjoying it! I also discovered that after unlocking and leveling up the training dojo you can explicitly cross off potential evolutions on a tree, thus ensuring you get a specific one if you meet multiple requirements.


Chimera-gui posted:

You've mixed up and android with cyborg: The former is a robot with a human appearance whereas the latter is a being whose physiological functioning is enhanced by mechanical or electronic devices.

Andromon is classified as a Cyborg Type Digimon in the original Japanese materials which was localized as Android Type not unlike how the cyborgs in DBZ were localized as Androids (strictly speaking, their Japanese name is Jinzōningen which translates literally as "Artificial Human") .

Whoops! You are correct, and as a fan of both DBZ and Teen Titans I should know better haha. On that note, though, Andromon definitely looks more like a cyborg, as you can see fleshy bits under the metal. He's kinda gnarly when you really look at him.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Magic Fanatic posted:

Ah, this game. Even with the guide, raising digimon made no sense to my 11-year-old self... But it still helped anyway with recruiting people and figuring out where to grind for new moves.

I still have that guide, and decided to dig it out of my collection, just to look through it and nostalgia for a bit.

I know exactly how you feel, I had the guide too but I never seemed to be able to get the Angemon I really wanted... I was super sad when I searched my parents' house recently only to find that the guide had been lost to the tides of time.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Chimera-gui posted:

That's because Andromon is stated in lore to be an incomplete prototype for the Cyborg Type Digimon. Further upgrading it with Chrome Digizoid resulted in its Mega Level stage, HiAndromon:


Man, now I wish Digimon World had megas haha. I had no idea HiAndromon was a thing but he looks awesome.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

BioEnchanted posted:

When crossing the invisible bridge in Souvlalimon my inner child had a really dumb thought that I felt like expressing:



I call it "I'M GONNA BLOOOOW!"


Also if you are looking for recruiting people/doing sidequests powering you up you may enjoy Lightning Returns.

Hahahaha, well I guess other people will know the bridge is there now so... it all worked out in the end?

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 15 - Sanctuary


I have to apologize for the lack of sound effects. We realized too late that the game audio wasn't being captured so there's going to be a couple episodes without sound effects. As luck would have it, though, I did get the soundtrack to this game for pre-ordering Next Order, so I matched up the music to the zones as best I could.

At any rate, it's time to take our spiffy new Ultimate deeper into the digi-wilds than we've been yet! It's time to head to Freezeland, but on the way we encounter the Shellmon we freed in the last episode. You can recruit her after taking the elevator out of the second Ogremon fight, then turning around and taking it back down. Recruiting her unlocks the bulletin board, which is useful for getting hints about Digimon you can recruit and events that happen in the game. It is required to read some of the bulletins before the events will happen (like the encounter with Seadramon).

Once we make it to Freezeland we head straight for the Ice Sanctuary for no real apparent reason. It is actually pretty important to recruit Angemon while we have a powerful vaccine type Digimon, as the entrance to the underground caves only opens if your partner is a vaccine. In addition to the secret passage that leads to the Angemon recruitment event, there are is also some training equipment. As usual for the out of town training spots, it's very effective but also very out of the way. We won't be using it too much, as there are ways of increasing the effectiveness of the Green Gym in File City. Angemon will hang out in Jijimon's house and tell you where to look for new Digimon to recruit, which if you don't have a guide can be super helpful. He can also be really obtuse with his hints so... there's that.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

PhazonLink posted:

The game is unfair, at least use the inf. money thing to get 99 of both healing items.(and maybe other staples)

The more we play this game the more lax I am feeling about my "don't abuse the infinite money" standpoint.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

Astrofig posted:

Any chance you're going to do the Garurumon fights? As a kid I'd always do the first one but then forget to go back for the second; I'd like to see what he does or if he's even recruitable!

We're shooting for a 100 prosperity run, but truth be told neither of us have done it before. I would definitely like to show it off, though! This is not the end of our adventures in Freezeland.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 16 - Trading Cards


We continue our quest to get the amazing rod! While passing through Gear Savannah we pick up Leomon's first event. We can't recruit him until we hit 40 prosperity, so for now we're just gonna let that quest line sit. North of Gear Savannah is Geko Swamp, which we haven't seen yet. There's not a whole lot to do in the swamp area proper, but there are some important things to take care of before we can move on. Misty Trees lies beyond Geko Swamp, and we need to do the event with Otamamon and Shogungekomon before we can navigate Misty Trees.

The guide I was reading said that Otamamon shows up at night time, but that is clearly not actually the case. As near as I can tell the trigger for him showing up is visiting Misty Trees for the first time, but if anyone actually knows please let me know.

In a move that is scarily accurate to real life, we blow all the money we had saved up on trading cards. There's honestly not really any better way of getting merit points (at least that I know of) and trying to get Seadramon without the amazing rod is ill advised. While at Volume Villa we also recruit Gekomon, who joins the arena.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 17 - Seadramon


Sorry for the lack of updates everyone, I decided to participate in the Resist Jam, which sucked up the entirety of my free time for a week and a half. Anyways, it's time to finally put our Amazing Rod to good use and catch us a Seadramon! Seadramon is a pain and a half to catch, between him only showing up at specific times and completely obliterating your line tension. There were a couple of things that seemed to help with reeling in Seadramon. Tapping X instead of holding it did seem to make a difference. Also it seems like you just need to focus on not breaking the line for a few minutes and then you'll get him eventually.

Seadramon does not actually join the city, but "recruiting" him gives you the ability to access Beetle Land, which has some pretty nice stuff and really useful recruits, which we will check out next time!

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 18 - Beetle Land


We've finally made it to Beetle Land! Now we can recruit Kabuterimon and Kuwagamon. They both upgrade the Green Gym a little bit, which is much appreciated. Beetle Land also has some training facilities that are better than Green Gym, and are much easier to get to than the Ice Sanctuary, so they are actually fairly useful.

We don't get a chance to get too much else done, unfortunately, because reasons I died again, whoops.

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."
Episode 19 - Money!


It's time to continue our training session as we try to raise up a Digimon that can actually get stuff done. Also I think we may have been a little confused as to what does and does not count as a care mistake. I looked it up online, and here's the info I found for clarification:

pooping on the ground
not sleeping an entire sleep cycle (when passing the time your Digimon would normally wake up at)
not feeding your Digimon for 90 in-game minutes after the condition appeared
- this does not apply if your Digimon's nourishment value is still above the "full" threshold
- when the timer reaches 0 after training you'll get 2 care mistakes instead of 1
-- one of both care mistake gets added in the next possible game tick, so you can chain this to get way more than 2 with frame perfect inputs

We do get around to doing a little exploration and recruiting, though. We find Whamon in Freezeland, who takes you to Secret Beach Cave. You should probably be a bit more prepared than we were before doing this, because you need to fight Ogremon, Gabumon, and an ultimate Digimon named Warumonzaemon. Plenty of recovery items let us come out on top, but we probably should have waited for an ultimate to do it. You do actually get a reward for finishing the fight, but Whamon takes you back to Freezeland before you get a chance to collect it. If you want to pick up the reward, you have to go back to File City and talk to him again there (which we'll take care of next episode). Whamon will also get you access to Factorial Town.

We also show off the infinite money exploit. The guide I read suggested starting with 25 meat or digishrooms because they're a lower up front cost, but if you don't feel like spending the time fishing then you don't necessarily have to. You can use them to fish up Digianchovies, which you can trade for S. Speed Disks. The real exploit comes from the fact that you can buy medium recovery disks for 500 bits, trade them to Mojyamon for S. Def Disks, which sell for 2000 bits at the shop. The more we play this game the more I realize that we need just about every advantage we can get and I no longer have an issue with abusing this to make a lot of money.

One last note, I was going to link to the guide I was reading in this episode about ultimate digivolutions supposedly not needing to hit an absolute stat value, but I can no longer find the guide so I guess it was wrong? I honestly don't know what to believe anymore.

Adbot
ADBOT LOVES YOU

Ceraph
Feb 26, 2013

Say, "fuzzy pickles."

BioEnchanted posted:

You have so many care mistakes I've reported you to DPS (Digimon Protective Services)

You know what the worst part is? We didn't even get Kuwagamon. I feel like a garbage human being for nothing.

PhazonLink posted:

Oh so that's how the Blue Flute works, I too also tried feeding it to my mon. Also I cheated it in with gameshark so maybe the Seadramon flag wasnt flagged so even if I just randomly pressed x while at the shore it might not have worked.

Going into your inventory and using the flute just seems like the logical thing to do. Honestly neither scenario would surprise me. I could see them having a flag for Seadramon, but I could also see them taking the easy way and just having the code assume that having the Blue Flute means you fished up Seadramon.

  • Locked thread