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The "Dynamic Awareness System" sounds like you just implemented attacks of opportunity from pen and paper RPGs.
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# ¿ Jan 6, 2017 11:10 |
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# ¿ May 4, 2024 01:59 |
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Even the new Shadowrun games are using the overwatch system. Please tell me the weaponry system doesn't just mean you've put in durability.
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# ¿ Jan 6, 2017 13:05 |
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Crazy Achmed posted:Yep, you are totally correct. I mention shadow watch as it's a particularly extreme example of this leading to half-baked gameplay: the player characters (and enemies alike) had relatively few hit points - you could only take two or three bullets before being very dead - and because of this it was almost impossible to enter a room with just a couple of guards watching the doors. Most maps were best handled by finding a way to manipulate the enemy AI to come to you, or finding a way to operate extremely stealthily. I'm wondering if the OP will comment on how their system will avoid this kind of gameplay problem. Not answering for them but I figure they're not going for the difficult style of gameplay Shadow Watch & Xcom has. I reckon most characters can last a lot more then a few hits so every battle doesn't turn into luring people into overdeath rooms.
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# ¿ Jan 6, 2017 13:22 |
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Should we take bets on if they hit 1% by the end of the campaign?
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# ¿ Jan 6, 2017 13:58 |
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I think we should make a new Thermidor thread.
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# ¿ Jan 6, 2017 17:38 |
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Has anybody played any of their other games?
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# ¿ Jan 6, 2017 17:46 |
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super sweet best pal posted:Will there be multiple endings to this game? I imagine the bad end will have the main character dragged to the guillotine by a mob of angry peasants. That's the good ending.
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# ¿ Jan 6, 2017 21:04 |
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Oh my god their new video looks actually fun and cool and good https://www.youtube.com/watch?v=TD_JdVkIoTk
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# ¿ Jan 7, 2017 09:15 |
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Palpek posted:Jesus christ, now look at this: SO good!
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# ¿ Jan 7, 2017 15:34 |
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Show us more 3D models.
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# ¿ Jan 10, 2017 11:26 |
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Oh man he even made it look more anime!
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# ¿ Jan 10, 2017 14:19 |
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Crazy Achmed posted:Also, is that a sketch of Armandine threatening her captor with a sword? I wasn't aware that two-handed swords were still in use during the French revolution - and nobody trained in fencing would ever two-hand a one-handed weapon like an infantry sabre/spadroon/etc. They also wouldn't be standing with their body squared towared their opponent... unless she's got her hands on a Japanese katana somehow and is also skilled with that? It's a stick
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# ¿ Jan 11, 2017 12:55 |
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GunnerJ posted:Idea: somehow make the lava lamp a guillotine. Some sort of sci-fi guillotine, where you insert your head into the lamp and a color blob just engulfs it and pops the head right off.
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# ¿ Jan 12, 2017 16:15 |
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Cool now get rid of all the 3D stuff.
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# ¿ Jan 13, 2017 10:58 |
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Must have been old rules: https://support.indiegogo.com/hc/en-us/articles/216112178
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# ¿ Jan 18, 2017 12:04 |
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It's not your thread anymore PossibleRon.
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# ¿ Jan 18, 2017 13:44 |
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Sole.Sushi posted:I wonder how many people are referring this game and saying "DO NOT INVEST IN THIS HOT GARBAGE." Just refer them to this thread instead.
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# ¿ Jan 25, 2017 10:19 |
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I think somebody's hacked HDB and is trying to shut down their campaign thread.
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# ¿ Jan 25, 2017 13:32 |
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You should punish them for such a offense! kukrunkarmaskin posted:Ron you should come post here again, I would love to hear your thoughts on Fructidor - A playable game set in the French Revolution. I want to hear this too.
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# ¿ Jan 27, 2017 14:05 |
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# ¿ May 4, 2024 01:59 |
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Current discussion: Man I'm so glad that lovely Fructidor clone with the anime failed it's indiegogo.
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# ¿ Jan 27, 2017 17:34 |