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Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

Dareon posted:

Over the past couple days I've been thinking about that dude and how the best way to keep him out of the general population in the prison as it stands... is to put him in Protected Custody. :downs:

You'll end up with a murder dome.

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Dareon posted:

is to put him in Protected Custody. :downs:

Nah. Put him in the morgue. Weapons free, boys.

Pittsburgh Lambic
Feb 16, 2011
He doesn't give a rat's rear end about armed guards or solitary confinement, given he has Fearless and Stoical, and Instigator means that when he kicks off everyone else in max sec will kick off too. I know what I'll be doing with him if he's still alive when my turn comes up, but it'll be interesting to see what he gets up to in the meantime.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

Pittsburgh Lambic posted:

He doesn't give a rat's rear end about armed guards or solitary confinement, given he has Fearless and Stoical, and Instigator means that when he kicks off everyone else in max sec will kick off too. I know what I'll be doing with him if he's still alive when my turn comes up, but it'll be interesting to see what he gets up to in the meantime.

It's like the game rolled the biggest gently caress you legendary prisoner it could.

Extremely Strong* - Does a lot more damage than usual when he hits
Extremely Tough* - Takes a lot more damage than usual before being knocked out, has stupidly high chance to resist tasers. Can probably take a few shotgun blasts.
Extremely Volatile* - Kicks off if someone even thinks about looking at him.
Stoical* - Doesn't give a gently caress about punishments, can't become a CI
Extremely Deadly* - Has a stupidly high chance to instantly kill with each hit
Fearless* - Doesn't give a gently caress about freefire shotguns or snipers
Extremely Quick* - This dude is the flash
Instigator* - Will incite others to kick off, especially if he kicks off (see Extremely Volatile above)

The ones with * are the max that attribute can be (that's all of them).
The only 'attribute' this dude doesn't have is gang leader.

I recommend bricking this guy up in a cube and letting him starve. Do not attempt to kill him with shotguns, it is more than likely he will kill one or more armed guards, grab their shotgun and go on a murder rampage.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Gridlocked posted:

Jesus Christ the prison is falling to bits!

I had a peek at the save and it looks in pretty good shape to me :)

Plenty of cash, no more deaths than what we've already seen (though a few escapes), the prison is calm, nobody's got untreated injuries, nobody's in solitary. If I didn't know better I'd think not much of note had been happening.

Tehan
Jan 19, 2011
Give him the Cask of Amontillado treatment. It's the only way the prison will survive.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

JeremoudCorbynejad posted:

I had a peek at the save and it looks in pretty good shape to me :)

Plenty of cash, no more deaths than what we've already seen (though a few escapes), the prison is calm, nobody's got untreated injuries, nobody's in solitary. If I didn't know better I'd think not much of note had been happening.

The fact that I got that massive gently caress you event means the game thinks we're doing pretty well

Tevery Best
Oct 11, 2013

Hewlo Furriend

Spookydonut posted:

It's like the game rolled the biggest gently caress you legendary prisoner it could.

Extremely Strong* - Does a lot more damage than usual when he hits
Extremely Tough* - Takes a lot more damage than usual before being knocked out, has stupidly high chance to resist tasers. Can probably take a few shotgun blasts.
Extremely Volatile* - Kicks off if someone even thinks about looking at him.
Stoical* - Doesn't give a gently caress about punishments, can't become a CI
Extremely Deadly* - Has a stupidly high chance to instantly kill with each hit
Fearless* - Doesn't give a gently caress about freefire shotguns or snipers
Extremely Quick* - This dude is the flash
Instigator* - Will incite others to kick off, especially if he kicks off (see Extremely Volatile above)

The ones with * are the max that attribute can be (that's all of them).
The only 'attribute' this dude doesn't have is gang leader.

I recommend bricking this guy up in a cube and letting him starve. Do not attempt to kill him with shotguns, it is more than likely he will kill one or more armed guards, grab their shotgun and go on a murder rampage.

I think that event always generates a prisoner with these traits.

Reinbach
Jan 28, 2009
I appreciate Damien being arrested for "possession".

inscrutable horse
May 20, 2010

Parsing sage, rotating time



Spookydonut posted:

You'll end up with a murder dome.

You say this like it's a bad thing.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!

inscrutable horse posted:

You say this like it's a bad thing.

If you have too many deaths or escapes (within a certain time window, I think) you get a game over.

Greader
Oct 11, 2012
Gotta say, this thread is making me wanna try out the game again. Played like one sandbox prison on a nightly binge and not much else so I am learning stuff as well.

That said, obviously the way to deal with our superprisoner is to create an entire prison wing dedicated to him, all with own canteen, showers, yard, common room and such kinda like the protective custody area but even more secluded from the rest and filled with all kinds of luxurys to keep him from getting angry. The more independent it is from the main prison the better.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Added Space posted:

If you have too many deaths or escapes (within a certain time window, I think) you get a game over.

Normally yes, but failure conditions are switched off for this one. So rock bottom is definitely reachable

Pittsburgh Lambic
Feb 16, 2011

Greader posted:

Gotta say, this thread is making me wanna try out the game again. Played like one sandbox prison on a nightly binge and not much else so I am learning stuff as well.

That said, obviously the way to deal with our superprisoner is to create an entire prison wing dedicated to him, all with own canteen, showers, yard, common room and such kinda like the protective custody area but even more secluded from the rest and filled with all kinds of luxurys to keep him from getting angry. The more independent it is from the main prison the better.

Nah, he's Extremely Volatile so even if he was treated like a king he'd still go apeshit and start smashing things and people. He's one of those people that's in jail For A Reason

Pittsburgh Lambic
Feb 16, 2011
On another note, I hope to god someone puts a better door on the armory. Copying this from the Games thread:

quote:

There was also the one guy who made a crazy dash across my prison to the armory, dodging at least six taser bolts as he went. He got all the way out of the max security facility, across the road, pushing his way past a guard escorting a new arrival through one door, pushing his way past more doors in reception, charging past a worker who had opened the door to storage for a moment, and started bashing the armory door with a hammer. Thank God I used a solitary door there.

I hate these people so loving much.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

Pittsburgh Lambic posted:

On another note, I hope to god someone puts a better door on the armory. Copying this from the Games thread:

It's a remote door so even if someone steals keys they can't get in (unless they break it down)

nielsm
Jun 1, 2009



Spookydonut posted:

It's a remote door so even if someone steals keys they can't get in (unless they break it down)

It's a regular Jail Door with a servo on it. If you have a key you can still open a regular door even if it has a servo on, the servo just also lets you open it remotely.
The thing called Remote Door on the other hand can not be opened with a key, only by servo.

Unless Jamsque replaced the door during his turn, I haven't watched the video.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


It's too bad you can't transfer prisoners out. Like what are you supposed to do about an event like this if you're running some gimmicky "MinSec Rehabilitation center".

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

https://dl.dropboxusercontent.com/u/11762544/Goon%20Prison%20Day%2016.zip

Here's the save from me. Feel free to put it on google drive or whatever. I'll start a writeup now. It also ends at about 2:20 because I got distracted looking about. Lots of new prisoners in, 90% of them snitches, I mostly ignored them and focused on getting Mr.Volatile out of the general population.

Next guard is gonna have to lower intake and build some proper cells. I spent a lot, but money should come in at a decent clip now.

Edit: Oh, next person should maybe put another fence around the top bit, just in case he goes nuts and clips through a wall, I didn't really think about it.

Nettle Soup fucked around with this message at 19:56 on Jan 13, 2017

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
I'll get on this tomorrow.

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

Reposted my update further down.

Nettle Soup fucked around with this message at 00:14 on Jan 14, 2017

Pittsburgh Lambic
Feb 16, 2011
That's a beautiful little supermax resort wing :swoon:

I know what I'm going to do on my run, unless Added Space does it for me. Stay tuned for the opening of THE PIT

nielsm
Jun 1, 2009



Okay watching Jamsque's video update and him constructing new buildings made me irrationally angry, so here's a quick tutorial on how the foundation construction tools work.

Here's two tiny houses:



I build an expansion for each, in two different ways:




Notice that one overlaps the existing foundation, the other does not.

Here's the result, with an extra door added:



Notice how the foundation where I overlapped the new with the existing, the common wall was torn down and the two spaces joined to a single. I did not have to build a door to the new space, since it merged with the old and didn't need a new access way.
The foundation where I adjoined the new to the old, but did not overlap, the wall was retained. I had to add the extra door for this space to complete construction, otherwise it would have had no access.


Also Jamsque how can you be so terrible at just observing things. Like, pointing at Eaton so many times where his stats pop up and never noticing the wall of orange text. :arghfist::corsair:

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

Oh it has issues, but those are for the next person to find out. :v:

Finally watching the twitch video. Yeah, this place was still filthy, not much I could do about that.

Oh wow, this was in a much worse state before, not even any dogs? What a mess that daily schedule was.

I wonder what happened to the deployment schedule, mine didn't seem to have it.

Jamsque
May 31, 2009
Well this is what I get for being slow and lazy, here is my out-of-sequence text and images update of my turn. Also I had to take screenshots of youtube so sorry for the compression.



Back in my day, a prison management gig was for life. You showed up to a plot of empty land with your team of builders and you got to work and you kept working until you retired, and you hoped to leave behind a clean, efficient, organized prison. That's what I did. Now they've dragged me off my fishing boat to participate in some lunatic 'rotating architects' scheme. I guess they want someone who can show all these young turks out there who think they know everything about penal management that the old ways are still the best. At least it's only for two days, I should get back home in time for the tail end of Bream season.


I arrive in the dead of night and take the opportunity to walk around the site and see what I have to work with, leafing through my briefing packet as I go.



A dozen minsec and two dozen normal sec is a decent population for a small prison like this, perhaps a little low, but I'm surprised that there are fifteen maximum security at a site that seems to my eye to have fairly limited security precautions. The packet lists one super-max prisoner but this has to be some sort of clerical error, there is no WAY a highly dangerous prisoner would be sent to a fledgling prison like this.

I start my rounds in the staff wing and

Ho



ly



poo poo



This place is FILTHY. I'd be appalled if the CELLS were this dirty, let alone the infirmary!



Two janitors cleaning up after 100 people. That simply will not do. I double our custodial headcount immediately. As I head across the yard past the dog kennels to check out the cell blocks I note that the prison discipline procedures detailed in my briefing mention a lot of solitary confinement, but back in my day the first thing we did when a prisoner acted out was search him and his cell and I see none of that here. That won't do either.



The first cell block is... bizarre.



Eight to a cell! All the doors wide open! A shower room the size of a basketball court! Is this what modern prisons are like? I should have stayed on my boat.

Thankfully the rest of the cell blocks are more along the lines of what I am used to, although one of them has been left half finished for some reason. I set the lads to work installing the last few cells and the showers, and I tell them to put some windows in the other block while they are at it. The Protective Custody block is the first pleasant surprise I have all morning.



It's starting to get light, I head to my office before the prisoners wake up. To my shock, I have a secretary, who is asleep on the floor and looks as though they have not changed their clothes in a week. They wake up with a start, clutching a file to their chest. They immediately start gibbering about some band called Eaton and the Heisenbergs, when they finally pause for breath I ask why there is nothing in my packet about dog patrol routes. My secretary informs me that there are no dogs. I learn that the dog kennels in the yard are actually solitary confinement. This will not do, not at all.



Before we can get any further, I hear the unmistakably familiar sound of a taser going off across the yard.



Two guards and one prisoner end up dead. A fight started the moment prisoners were allowed out of their cells.



I'm sure these eight-man cells are to blame, and having high risk prisoners in them is just asking for trouble. I order all the high risk prisoners to be rehoused in Cell Block B and put under armed guard. My secretary tells me that there are no armed guards, but they think there is a shotgun in a closet somewhere. That will not do.



I put my head down for most of the day trying to untangle the mess of deployment schedules and patrol routes in the prison. I tell my secretary not to bother me but as the evening approaches they cannot contain themselves any longer, and they burst in demanding to talk to me about my decision to correct the obvious bureaucratic mistake that assigned one of our inmates 'super max' status. I try to explain that the prison has no super max cells, no super max yard, no super max canteen, in fact no provisions whatsoever for super-max prisoners, but it doesn't seem to calm them down much. We are interrupted by a fight, this time from the newly designated Maximum Security block.



It seems as though one shotgun might not be enough after all. I double the armed patrol, but some bigger changes need to be made, and there isn't enough in the prison's budget to make them. I spend the night on the phone to some old friends in local government. There are a lot of old grant schemes for prisons that are still on the books if you know where to look for them, and who to ask.

In the night, five prisoners tunnel out of the dormitory block. Those eight man cells are a nightmare.



I am ready for the prisoners to greet the dawn with another huge fight, but as morning rolls around things are quiet even in Cell Block B.





The calm lasts for only an hour or so before the Max Sec lot get in to a brawl over breakfast. No deaths, though! I count that as progress.



Some progress, but not enough. I have less than a day before I can get out of here but I need to do more to deal with the long term violence problems. Back in my day, we used to say prisoners need one of two things: jobs, or Jesus. So that's how I'm going to spend the grant money I rustled up. I expand the classroom block to include a 'multi-faith prayer room' and a small shop and cleaning cupboard where we can put some of our inmates to work. God knows this place could use a few more cleaners. I open up the kitchen to minimum security prisoners as well.



Then I dive back in to the paperwork and try to refactor the daily regime for inmates to include more work hours and less potential for conflict. Overall I think the new plan is an improvement, although it makes for some tense moments in the yard at canteen changeover time.



Supper for max sec goes smoothly this time, and the sun sets on my final day in charge of this prison. My secretary's gibbering has subsided to a low, steady moaning, which I find myself able to tolerate rather easily. There is still a lot that needs to change here but I think my methods have already shown their effectiveness. No doubt whoever comes up next in the rotation will be another wet-behind-the-ears 'modern' prison manager who will put in sixteen man dormitories and showers you could use to store a passenger jet, but that is not my problem. I'm going fishing.

Jamsque
May 31, 2009

nielsm posted:

Okay watching Jamsque's video update and him constructing new buildings made me irrationally angry, so here's a quick tutorial on how the foundation construction tools work.

[useful tutorial]

Also Jamsque how can you be so terrible at just observing things. Like, pointing at Eaton so many times where his stats pop up and never noticing the wall of orange text. :arghfist::corsair:

I am sorry for making you angry, I totally do know how foundations and legendary prisoners work in this game, I just haven't played it for so long that I've forgotten half of the mechanics (or they've been added since I last played, looking at you warm water pipes...). Not really paying attention to individual prisoners was kinda deliberate to create some acceptable levels of chaos but also I did just totally forget about informants and there were so many things that needed fixing in the prison I didn't clock just how bad Eaton was. Watching back the video it definitely seems like I am looking right at the tooltip for him early on but my attention was obviously elsewhere at the time.

Nettle Soup, towards the end of my turn I got fed up with the deployment schedule and just nuked it. I know it is less efficient but I like patrol routes and there is still really annoying buggy behavior around assigning people to patrol routes when you have a deployment schedule, you can see me struggle with it in the video.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Requesting that Nettle Soup edit out and repost their update for the sake of anyone reading through this

nielsm
Jun 1, 2009



Jamsque posted:

I am sorry for making you angry, I totally do know how foundations and legendary prisoners work in this game, I just haven't played it for so long that I've forgotten half of the mechanics (or they've been added since I last played, looking at you warm water pipes...). Not really paying attention to individual prisoners was kinda deliberate to create some acceptable levels of chaos but also I did just totally forget about informants and there were so many things that needed fixing in the prison I didn't clock just how bad Eaton was. Watching back the video it definitely seems like I am looking right at the tooltip for him early on but my attention was obviously elsewhere at the time.

Nettle Soup, towards the end of my turn I got fed up with the deployment schedule and just nuked it. I know it is less efficient but I like patrol routes and there is still really annoying buggy behavior around assigning people to patrol routes when you have a deployment schedule, you can see me struggle with it in the video.

Yeah I admit I hadn't watched the video quite to the end when writing that post, and lo', a few minutes later you do demonstrate knowing how to work it :)

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

Yeah sure, was considering doing it anyway to keep everything in the right order :)

--

Man, they've sure given me an easy job this time. Babysitting some minimum and medium security kids for a couple of days while their warden is out of town? With free reign on the bank account? Sign me right up!



First impressions of this place, oh my god it is the cutest little prison I've ever seen. It looks like it was built by a loving madman, but maybe they were repurposing some old buildings? Or maybe they had the prisoners themselves design it, all that outside space and no metal detectors in sight, they must love it here.







Aww, look at these guys, all wandering about and talking about how nice and sweet they are, but really? It seems peaceful enough, may as well see what these guys are made of.




Well that could have gone worse, looks like this guy has a phone for his wife, a phone for his ex, a phone for his dealer, he's well organised! I looked at the dates on them though and some of them have been in the prison for almost a week, which is worrying. What is the normal warden here doing?

Oh well, looks like this is gonna be an easy ride, let's see, convictions, theft, video game piracy, possession... Wait, what the gently caress is this...

Ok, that has to go.


That really has to go.

Time to call in some favours. I know some guys who'll do this on the quick, but first, let's change around the policies a bit, from this:

To this:


And let's build this guy a home up near the... We don't have a workshop? Huh, that explains the low power usage and lack of money coming in. Oh well, my mates say they'll throw one of those in too.

Don't ask where the materials or the new workmen come from, let's just throw this together before he murders any more guards!

Now, there's some new prisoners coming in tomorrow but my informants aren't responding, I wonder why...

Ah, that would do it. Apparently the "staff only" notice pinned to the door was making them panic, idiots.


Hmm, looks like this place doesn't have a lawyer in-house, I'm starting to see why, oh well, may as well hire one and eat the expenses. Getting this guy in permanent lockdown is priority number one.


Good enough for now! Any other murderers will get automatically drafted up here. He gets his own psychologist for some much needed anger management therapy and his guards get their own medical bay. If nothing else, at least he's not inciting the other prisoners to violence now, increase your own sentence man, not theirs!


Workshop is up too!

Now let's see what's come in over the past couple of waves... I didn't see anythin... Are you kidding me?




Whatever, into the protected custody they go, not my problem! I did what I was called in to do, somebody else can clean up this mess.

Basically I spent my two day setting up a supermax block, putting down some paving, playing with the policies and programs (Why did we only have two medical beds and three drug rehab programs going? That sort of thing) and generally trying to streamline things a bit. I wanted to get showers in cells, but didn't really have the time or money to inclination to do it. It's so long since I've run anything other than "all max sec" prisoners that I'd forgotten how docile normal prisoners are, it was quite relaxing!

Dude killed 3 guards before I could get him out, but he's been happy since I put him in his own wing. That top cell is solitary at the moment and fulfils all needs except freedom, the doorway to the outside is zoned staff only so he can't get out during his free time, the infirmary and psych office are protected by a metal detector and a dog. Luckily he doesn't need literacy (or spirituality), but I put a chapel up there in case somebody else does. If you get a supermax who does need literacy then I recommend building a library up there and then super-ing somebody who's passed the foundation program but has no other issues to run it.

You may need to put a fence around the outside of it, as sometimes prisoners like him go insane and clip through walls.

I unlocked the land expansion thing, so you can keep expanding supermax up if needed, but it should be fine for now, all the cells are 7x5 "luxury cells" from the prebuild menu, turned on their sides with the doors moved. The workshop is big enough you can keep adding people to it, although I haven't assigned any workers there yet, I moved the forestry up there, away from the weird switch-plate area down at the bottom.

There's still no metal detectors anywhere and mornings are interesting, have fun, Added Space. :v:

http://imgur.com/a/CDNFa

Nettle Soup fucked around with this message at 00:15 on Jan 14, 2017

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
Ut:cv

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
Deleted as I am an idiot

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


The "old prison warden" thing makes me wish for a version with striped jumpsuits and other "old time" styling elements. :v:

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

nielsm posted:

It's a regular Jail Door with a servo on it. If you have a key you can still open a regular door even if it has a servo on, the servo just also lets you open it remotely.
The thing called Remote Door on the other hand can not be opened with a key, only by servo.

Unless Jamsque replaced the door during his turn, I haven't watched the video.

I built the armory, it's a remote door

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
https://drive.google.com/drive/folders/0B6hjTESHLzi8bTdReWN3X0F1VjQ?usp=sharing

Preview:





I know he's in there because I can hear him screaming for help. :smithicide:

Added Space fucked around with this message at 09:43 on Jan 14, 2017

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
As we approach the end of the rota, is there anyone else who wants in? If not, we'll go back to the beginning of the list. jerkstoresup hasn't posted in this thread so I'll swing him a PM, though I'm not sure yet whether he wanted to be involved beyond providing us with that initial build.

VivaLa Eeveelution
Apr 3, 2011

JeremoudCorbynejad posted:

As we approach the end of the rota, is there anyone else who wants in?

Seeing previous disasters is calming my anxiety over potentially loving it up. Sign me up.

FractalSandwich posted:

Reasons to make a women's prison include: not having to deal with [bullshit backer bios], more than anything else.

Ahahahahhahnope. Give me some time to move off mobile and find some choice ones I screencapped.

FractalSandwich
Apr 25, 2010

The Deviations posted:

Ahahahahhahnope. Give me some time to move off mobile and find some choice ones I screencapped.
loving hell, they went back and added them? They weren't there when that feature launched.

VivaLa Eeveelution
Apr 3, 2011

FractalSandwich posted:

loving hell, they went back and added them? They weren't there when that feature launched.

Behold.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
lol @ $3 in the bank

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
quote is not edit.

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