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Akuma posted:Also consider that the crestfallen warrior tells you explicitly where to go. the signposting failure happens after you ring the first bell, because the depths are behind a totally plain wooden door that you probably don't remember seeing because your two main memories of the area where it's located are "jolly cooperation" and everything being on fire. the skeletons in the firelink cemetery are a difficulty spike but probably not one severe enough to immediately make you think you've taken a wrong turn, and everything just gets worse from there
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# ¿ Jul 25, 2021 19:34 |
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# ¿ May 8, 2024 23:45 |
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BigHandsVince posted:TLOU2 had a great natural finishing point, and then exceeded it for no reason and made the ending dumb. It was also too long. in a series that hangs so much on realistically portraying travel logistics and dealing with injuries (assuming they were inflicted in a cutscene, ofc) that last "arc" breaks suspension of disbelief left and right in order to get characters where they need to be, in order to make a point that had already been made. it was seriously gratuitous but yeah there's no misstep the game made bigger than that one playable sequence with abby in the tutorial. it was completely pointless and neutered the impact/surprise of the big character swap midway through e: to clarify, when i say "realistic" i mean for post-apoc fiction. otherwise there wouldn't be any more gasoline, and what a pickle we'd be in Oxxidation fucked around with this message at 17:50 on Jul 31, 2021 |
# ¿ Jul 31, 2021 17:40 |
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CharlieFoxtrot posted:How did the dog summon personas
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# ¿ Aug 18, 2021 19:17 |
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thanks to Where in the US is Carmen Sandiego, i only think of one thing when i hear about Reno https://www.youtube.com/watch?v=PluWC5DjKiM looks like i'm not the only one, if the comments are any judge
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# ¿ Aug 29, 2021 16:27 |
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finally picked up mad rat dead on the latest sale the rhythm-platformer gameplay isn't entirely doing it for me but the soundtrack is excellent. sort of an electro-ragtime? https://www.youtube.com/watch?v=sqXTVdDmbZ0
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# ¿ Oct 22, 2021 21:42 |
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Read After Burning posted:but about that Big Mouth show. oh no no, that's too far. psychonauts' art design is an acquired taste but it's animated well and its characters do have a selick-esque charm. big mouth is just hideous
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# ¿ Dec 3, 2021 21:22 |
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origins is one of the worst games I’ve (very briefly) played lifeless, dull, outrageously ugly, like “can’t render objects more than ten feet away” levels of ugly at least it cured me of the temptation to try any more of those timesinks
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# ¿ Jan 29, 2022 15:29 |
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people never believe me when I say it but I was constantly surrounded by NPC’s within spitting distance whose shadows existed in a quantum state, carrying boxes that weren’t there. factor in the color palette and it’s a complete face-ache
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# ¿ Jan 29, 2022 15:39 |
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Twibbit posted:did you try the share function? i spent the better part of decade forgetting that button existed, sure wasn't going to remember it then vv anyway the graphical issues just finished the job that the cruddy environments, loot/stat overload, and wooden unresponsive combat started. every inch of that game was like steel wool against my sensibilities
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# ¿ Jan 29, 2022 15:51 |
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Vikar Jerome posted:oxx's playstation is bust and they dont even know it lol could be the install was bad but the rest of the game was so rancid that it didn’t matter much
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# ¿ Jan 31, 2022 18:41 |
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# ¿ May 8, 2024 23:45 |
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wait for current gen consoles, it never should have been sold for last gen
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# ¿ Nov 22, 2022 17:17 |