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Since one of the big technological advances with the PS5 is the new DMA content loading pipeline that lets the developers load data from the SSD directly into memory at insanely fast speeds, it's probable that some fundamental structural aspects of the Demon's Souls engine are going to be built very specifically around the PS5's capabilities. Making a PS4 version would be a different project. We're long past the point where the deciding factor of what hardware a game should run well on is how pretty the shaders are.
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# ¿ Jun 23, 2020 13:30 |
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# ¿ May 21, 2024 06:13 |
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Attitude Indicator posted:Is there any reason to belive that the Demon Souls remake is going to be anything but a purely technical upgrade? Bluepoint has never previously touched gameplay and content. Even the Shadow of the Colossus remake was just new graphics built on top of the old game (minus one small bonus cave) Sakurazuka posted:They should get rid of item burden and leave everything else exactly the same
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# ¿ Jun 23, 2020 13:38 |
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fridge corn posted:There is definitely skill involved in reading and plenty of books that will be difficult to understand to those lacking in skill. Umberto Eco posted:After reading the manuscript, my friends and editors suggested I abbreviate the first hundred pages, which they found very difficult and demanding. Without thinking twice, I refused, because, as I insisted, if somebody wanted to enter the abbey and live there for seven days, he had to accept the abbey’s own pace. If he could not, he would never manage to read the whole book. Therefore those first hundred pages are like a penance or an initiation, and if someone does not like them, so much the worse for him. He can stay at the foot of the hill.
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# ¿ Jun 23, 2020 13:52 |
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Vikar Jerome posted:If the last of us part 2 can run on base ps4s then so can demon souls remake with no raytracing and a lower resolution, going by the screenshots. Easily.
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# ¿ Jun 23, 2020 17:28 |
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Vikar Jerome posted:Have you played this loving game.
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# ¿ Jun 23, 2020 17:34 |
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stev posted:I think the point is that it could quite easily be made to run on the PS4 if they wanted to make it a crossgen game. They've chosen not to do that. There isn't necessarily anything wrong with that, but it's a choice they made.
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# ¿ Jun 23, 2020 17:42 |
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Vikar Jerome posted:Lol are you kidding me or am i just not explaining this poo poo well.
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# ¿ Jun 23, 2020 18:24 |
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Zedsdeadbaby posted:The transition from Earthen Peak to Iron Keep is physically impossible
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# ¿ Jul 27, 2020 13:36 |
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When I was a kid I was playing Doom II and a cyberdemon teleported in front of me suddenly and I physically recoiled so hard that I hurt my neck for a few days.
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# ¿ Jul 27, 2020 14:51 |
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Fuzz posted:FROM actually confirmed that schedule crunch was a big part of why the world in DS2 ended up that way, so they just leaned into it and made up explanations IG for it to excuse the cutting corners.
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# ¿ Jul 27, 2020 15:32 |
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Fuzz posted:I mean, they straight up said otherwise, was my point. It took them literal years to design DS1's Onion world because they always felt the Archstones in Demon's weren't as satisfying as a world that was all connected. A completely separate team started working on 2 and only had under three years to make it while the bulk of the team from 1 basically shifted over to Bloodborne and DS3, which is why both of those games have a similar connected world that makes sense while DS2 is the lonesome game where stuff is thrown together.
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# ¿ Jul 27, 2020 16:23 |
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Bad Parenting posted:As someone who loves VR, I find it strange how people say it's not immersive. For me, playing a horror game in VR is bloody terrifying.
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# ¿ Aug 6, 2020 14:50 |
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exquisite tea posted:Not nearly as much as Ice Cap Zone factually, literally ripped off the Jetzons.
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# ¿ Aug 15, 2020 17:36 |
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If there was no PS5 upgrade path at all and it was just a separate full priced PS5 version, I doubt many people would be complaining. Or if they marketed it as "buy the Ultimate Edition for PS5 and get a free copy for PS4 to tide you over", which is effectively the same thing as what they are currently doing. There's nothing in what they're doing with Control that's particularly unusual, but they basically tailored the marketing to make early adopters feel scammed. There's no real scam though, at least not one that other developers haven't participated in since the birth of DLCs and GOTY editions. At no point in history has it been standard practice that buying a game and all its DLCs entitled you to the Remastered GOTY Version on the next-gen platform. There's certainly an argument to be made that it should (or at least a discount), but I don't see any new precedents being set here. If anything, this is 505 doing what has always been standard practice while other publishers are being uncharacteristically permissive on what they will give away on next-gen platforms. If Doom Eternal had come out on PS3, I don't think there's a chance in hell that the PS4 version would have been a free upgrade.
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# ¿ Aug 21, 2020 13:30 |
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Necrothatcher posted:I.... dunno what you want from me.
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# ¿ Aug 21, 2020 13:55 |
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I played SotN for the first time last year after I finished Bloodstained and loved both of those games. I've played a bit of Super Metroid on the Switch but it didn't grab me quite the same way. I'm not sure why, maybe because SotN is mostly piss-easy and it only gets easier as the game progresses, so the game was totally about the exploration and unlocking of the world for me. The combat is more like a measure of my progress rather than a true test of skill. Super Metroid felt like something I had to get good at, and I've never been that interested in getting good at old-school platformers.
Volte fucked around with this message at 13:27 on Aug 25, 2020 |
# ¿ Aug 25, 2020 13:23 |
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I didn't mind the Mortal Shell final boss but I didn't experience any of the glitches other people seem to have. Normally I hate boss adds but in this case they were super easy and allowed me to recharge my extra life, so I'm actually glad they were there. I wasn't clear on if the heal was actually a heal or just it entering a second phase and gaining a little bit of health back. It only healed once for me, but if it can heal at any point then yeah that's pretty bad. Otherwise I didn't find it too difficult once I got it into a familiar loop. I was playing as Eredim almost the entire game, so I had an assload of health. Almost no stamina, but still enough to do a full combo and dodge away, so the tradeoff was worth it to me.
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# ¿ Aug 29, 2020 15:02 |
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ShakeZula posted:Started playing Dragon's Dogma: Dark Arisen this weekend, and I'm having a good enough time but it's a very odd game. Maybe I'm just more accustomed to RPGs where the primary focus is on the characters, whereas in this one there basically are no real characters, or at least none that have any unique or identifiable traits or characteristics. The PC is completely (and uniquely) un-voiced, the pawn sidekick is a literal blank slate that you design and who explicitly has no interests or desires other than aiding you, and the party-building mechanic is entirely based around rotating in dozens more pawns like that over the course of the game. It's like the story that would form the backdrop for most other RPGs is instead the sole focus of this one: who you are doesn't matter, just do whatever you have to do to get strong enough to kill the dragon, then go kill the dragon.
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# ¿ Aug 31, 2020 05:06 |
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Maintaining emulators for PS1, PS2, and PS3 internally with any kind of guarantees for compatibility with literally thousands of games sounds like a nightmare, especially for a feature that's not even close to the main draw of the console. If anything I'd maybe expect a Virtual Console type thing with select PS3 games available on the store. That's already how they did it on PS3 for prior gens with e.g. Spyro and Crash.
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# ¿ Sep 1, 2020 14:17 |
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The Surge 1 felt like it had a decent idea of what it wanted to be, but after three(?) levels of basically the same junkyards, scaffolding, and metal corridors, I felt too burned out to go on. Surge 2 on the other hand really grabbed me and is my favourite non-FROM Souls-like. The fact that your healing items recharge from combat instead of just at recharge stations changes the whole dynamic of battle since you don't have to be super careful about getting hit and can be a bit more aggressive, especially later on if you spec into the battery recharge rate. Makes it feel closer Bloodborne than a Dark Souls game. The directional parry also took me awhile to get used to ended up being quite satisfying.
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# ¿ Sep 2, 2020 13:56 |
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I accidentally went to the hardest zone first in Mortal Shell and I think I ended up enjoying the game more for it because I got my favourite weapon right away (hammer and chisel) and then managed to get good by fighting through that area totally unupgraded. I also used Eredim with his insanely huge HP pool and low stamina, which honestly felt a bit more balanced, since I basically had enough stamina to do a complete combo and dodge away forcing me to be more focused, but with enough health to take some risks. It's definitely a flawed game but once I fell into a gameplay style I enjoyed, I got through the whole thing without having to push myself. If I had to use the clunkier weapons I probably wouldn't have.
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# ¿ Sep 9, 2020 04:52 |
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Thom12255 posted:It's to get as many people onto the Xbox ecosystem as possible who feel that dropping >$400 on a console is too much. It'll appeal to students, parents with young kids, people that want to play on both Playstation and Xbox, etc. I don't think it's a bad plan business-wise for Microsoft but for devs that want to push the cutting edge of performance it kind of sucks. Volte fucked around with this message at 14:27 on Sep 13, 2020 |
# ¿ Sep 13, 2020 14:23 |
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Preordered my disc version on bestbuy.ca. My aging base PS4 is basically collecting dust these days (though probably not as much as if I was actually using it, am I right?) since long load times and 30fps is a hard sell these days when I have so many games I can play on PC and Switch. Last thing I played was God of War a few months ago and before that, I think Resident Evil 7 last year. I'm looking at the PS5 as being both an upgrade to my PS4 and a new console for next-gen games, and from that perspective it's an easy buy for me. Demon's Souls doesn't hurt either.
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# ¿ Sep 17, 2020 01:20 |
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I feel like the "starting tomorrow" stuff was just more of Sony's typical miscommunication surrounding the PS5. I got an actual email alert from Best Buy (Canada) telling me that pre-orders were starting. It doesn't seem to be some unauthorized broken street date thing, so I'm not concerned about them not holding it. At least not for that reason.
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# ¿ Sep 17, 2020 01:37 |
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I played Demon's Souls after Dark Souls (after PTDE edition came out and I spent 200 hours on it, I bought a PS3 just to play Demon's Souls) and it definitely held up. It was piss-easy and I only died like three or four times on my first playthrough, I think all from falling of ledges, but it was still extremely atmospheric and great. Tower of Latria, 3-1, is my all-time favourite Souls map.
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# ¿ Sep 18, 2020 00:11 |
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The Grey posted:So I suppose we won't be getting monthly free PS5 games with PS+?
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# ¿ Sep 18, 2020 02:03 |
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John Wick of Dogs posted:The only complaint about the empty shrines is that you get forced through two loading screens. They are at the end of an interesting quest or environmental puzzle. It isn't bad shrine design, it's just the real shrine was on the outside. One just hopes in the sequel they put rewards for that kind of puzzle on the outside just to save you the loads.
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# ¿ Sep 18, 2020 18:39 |
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I thought that Baldur fight (really one of the only ones of its type, since everything else you fight tends to be constructs, beasts, or monsters) was a bit silly and reminded me of over-the-top superhero fights where Superman gets knocked through a wall or something. I mean it is literally The God Of War versus an invulnerable guy so I would expect some crazy poo poo to happen. It didn't feel very edgy to me.
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# ¿ Sep 18, 2020 21:06 |
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I would agree if PS4 backwards compatibility wasn't a thing, but being able to play my existing library in boost mode with potential PS5 patches, or at the very least with an SSD and better GPU is enough to make me want to upgrade now instead of waiting. It's like buying a new gaming PC - my old Steam library is still there and I will still play stuff from there even though the machine can also run the latest and greatest.
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# ¿ Sep 20, 2020 17:44 |
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The larger games get the less I'm going to want to have to download them over my mediocre internet connection. Downloading 100GB already sucks rear end, and they're just going to keep getting bigger. If anything I'm going to become more inclined to buy physical this generation.
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# ¿ Sep 20, 2020 23:45 |
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Halo, the Microsoft Game, is on Steam. I don't see why anyone is worried about these games not coming out on Steam now. Also not sure what a hypothetical Portal 3 has to do with anything though, that's Valve.
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# ¿ Sep 21, 2020 15:45 |
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JollyBoyJohn posted:I played Halo 1 and Reach on PC near the start of lockdown and they were both brisk but fun experiences that I really enjoyed.
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# ¿ Sep 21, 2020 15:50 |
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Every newly-acquired studio is going to develop a Halo game like a mid-2000s tournament reality show, Microsoft's Next Top Halo Studio
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# ¿ Sep 21, 2020 16:01 |
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The first half of Doom 2016 is GOAT but after Kadingir Sanctum it goes downhill and by the end it had lost a lot of its lustre. Kind of like Dark Souls where most of my playthroughs fizzle out after Anor Londo, I have experienced the first half of Doom 2016 way more times than the second half. Eternal has its own issues but at least it kept me engaged the whole way through and I can't imagine not having dash now.
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# ¿ Sep 21, 2020 16:16 |
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il serpente cosmico posted:Hopefully they still sell them on Steams, rather than the Windows store, which is pretty terrible.
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# ¿ Sep 21, 2020 17:23 |
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I'm imagining trying to convince this thread in 2015 that in a few years, you'd be able to pay a small monthly fee to access every single brand-new Xbox game on day one on PC and everyone going "yeah right Microsoft would never do that when they could sell just use them to sell Xboxes instead". Microsoft is a huge company and the "personal computing" division which includes gaming among other things is only a third of their revenue. Whatever they have planned, it's probably more complicated than just "force the Skyrim-wanters to pay for an Xbox", and dependent on how the Xbox ends up performing this generation. For all we know this could be them getting into position to launch Microsoft GamePass for Playstation as a contingency plan if the Xbox brand continues to flounder.
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# ¿ Sep 21, 2020 17:51 |
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Quantum of Phallus posted:There is zero chance sony would allow this.
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# ¿ Sep 21, 2020 18:02 |
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Quantum of Phallus posted:I mean EA aren't selling rival consoles
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# ¿ Sep 21, 2020 18:12 |
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il serpente cosmico posted:They sell some of their stuff on Steam, but not all of it (Forza Horizon 4 is one example).
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# ¿ Sep 21, 2020 18:27 |
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# ¿ May 21, 2024 06:13 |
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acksplode posted:Yeah Eternal is absolutely designed for M+KB and you have to suss that out for yourself, which sucks. Marauder especially is designed around a mouse's accuracy and acceleration, and the ability to quickly switch weapons for DPS combos when he's vulnerable. It's doubly stupid that Eternal doesn't even support M+KB on PS4. https://www.youtube.com/watch?v=uDTIY9KD4qs
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# ¿ Sep 21, 2020 18:32 |