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Leperflesh
May 17, 2007

It crosses a :files: line if it's ripping off copyrights or trademarks, or if it comes close enough to that area where it'd take moderators too much time to figure it out. We don't allow links to sites that are sorta borderline; but thingiverse has millions of patterns, it's not "a GW ripoff site" or even "a GW-compatible mini's site, wink wink" so I'll allow it.

Those graphics on the front are very reminiscent of GW's orc iconography, but I don't think that iconography is copyrighted or trademarked (or able to be), it's too generic.

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Leperflesh
May 17, 2007

That all sounds a lot like the reasons I abandoned (first edition) X-Wing. People were buying crappy ships you didn't want, just to get a really good card they came with. The answer was - at least at any reasonably friendly table - using proxy cards. Most people seemed to recognize that as a fine thing to do, and I never played in any kind of "organized play" situation. I still wound up bailing on the game, it just wasn't really for me, and now there's a 2nd edition and I can spend a bunch of cash on conversion kits (per-faction), just to keep using the ships I already invested in... naahh.

At least with X-Wing, the ships with the cards you wanted didn't all go out of stock instantly, you could actually buy them whenever you wanted.

Leperflesh
May 17, 2007

Robert Facepalmer posted:

LOLWUT? XW was the poster child for 'well, we are never getting that back in stock now...'

They were all always available at least online, like on Amazon or something (not used/reseller, I mean new stock) or would come back in stock in a month, if my local game store didn't have them. Although I only bought like... seven or eight extra ships, so maybe I missed a shortage at some point? In any case it was never the Games Workshop style "one run of this highly desirable product, and never any more, ever again".

Leperflesh
May 17, 2007

So, Space Hulk. I haven't played in years, but years ago I played a fair bit. Here's some key stuff:

  • It's a Games Workshop game, from the late 1980s. The rules have been updated two or three times since then, but the soul of the game remains the same. And that means: it's a swingy luck-dependent game like most every game GW made back then. Your tactics matter a lot in this game, but you can play with the best possible tactical decision-making and still lose because of two or three critical dice rolls.
  • This is probably obvious, but as the Space Marines, do not get into melee. OK, the sergeant and his sword can sorta do OK in melee, and marines with thunder hammers or lightning claws are even better; but half the job of the genestealer player is to slow you down, so even if your melee specialists is chopping up 'stealers that means he's not moving forward. And even the melee specialists are pretty vulnerable to a swarm of genestealers in melee, so don't actively seek melee.
  • Keep moving forward. This is paramount. Move and shoot. You can leave marines in the rear as a rear guard, but you should assume you'll lose most of your terminators while advancing on the objective, so you need to advance rapidly so losing the guy in the lead doesn't doom your attempt to complete a mission.
  • That said, don't be afraid to intentionally commit marines to suicide missions. A single termie with overwatch orders every turn can often lock down a location for a couple of turns and that can sometimes be critical to getting a mission done. Turning around to shoot behind you is very costly in AP, it's better to have a marine you already decided is going to face backwards getting two shots plus OW, than to have the genestealers start catching up on your rear guy and having to waste AP just to make two 90 degree turns so you can finally start shooting or go on overwatch.
  • Use your move-and-shoot actions to shoot open doors so you can set up long lines of firing and overwatch.
  • This is a tactical maneuver game. You need to think like a chess player; how do you get the marine with the autocannon ready to mow down a long corridor of 'stealers, while also letting the marine carrying the CAT get past him? Probably he needs to stand in the middle of a room, so they can advance past him with two angle-forward moves. OK, now think ahead, you probably want your flamer ready to fill that one room with fire for two turns, not this turn but next turn, so can you lead him with one guy to shoot at whatever that blip up there might be, and how do you get him in front, etc.
  • Remember you can spend command points on any marine in response to at least one marine seeing a 'stealer make a move. It doesn't have to be the marine that sees the bug.
  • Don't feel obliged to spend AP clearing a jam if you don't have to. Maybe that guy is gonna carry the CAT now.
  • Sustained fire is incredibly important. Rolling on 5-6 doubles your kills compared to rolling on 6s only.
  • The assault cannon can't jam. That makes it the best overwatch weapon. Except, it can run out of ammo, which means if the stealer player wants to, they can overwhelm the cannon guy. I usually assume my opponent may try this and make sure my assault cannon runs out of ammo before he dies. I also never use him to shoot open doors, that's a waste of limited ammo.
  • If you have a chainfist, his job is to lead and open doors and probably get killed by stealers. He gets to hack open doors for free, so he can keep you moving in the first few turns until he gets overwhelmed. Sometimes his job is to run straight at some blips, hacking open doors, revealing blips (so you can arrange the stealers to be as far away as possible), and try and maybe take one or two out in melee.
  • You cannot kill all the bugs. It's impossible, more always come. Prioritize killing only the ones you absolutely have to kill, and try to deal with the rest by staying ahead of them, or sacrificing someone to tie them up, or blocking their progress with max-range flamer hits on rooms and corridors.
  • Remember, though, this game is bullshit. Roll not enough sixes, you lose no matter what.

One rules mod I always use if I'm playing with an inexperienced player, especially with a very tough mission like 3, is to not use the egg timer. Mission 3 has you handling two full squads, which really impairs your ability to spend time thinking about optimal movement. A good marine player spends the genestealer's turn counting squares and action points and stuff, but even then, it's rough if you have a turn where you need to roll a lot. Effectively losing APs because you ran out of time is certain to crush your chances of winning. The egg timer is just really unfair and unnecessary unless the player playing the marines is really good. You could use the stopwatch app on your phone to set a longer turn if you want (5 minutes is reasonable), or you can just play unlimited time.

Leperflesh fucked around with this message at 00:49 on Oct 3, 2021

Leperflesh
May 17, 2007

As an amateur woodworker, I could totally make that table, that chair, that cabinet, etc. Actually, I could make it out of real wood instead of particle board, and custom fit it to your specs. I already have invested in the tools necessary, and the time would be an enjoyable hobby for me so I wouldn't really keep track, you know? I'm also not really considering the time I've spent figuring out what tools to buy, and how to operate them safely, nor am I really considering the space I've dedicated to them, or the cost and effort of maintaining them, or the time I spent making mistakes and getting bad results, because when you do a hobby, those things are all just part of the package.

So this means making your own furniture is comparable or cheaper to buying it! Wheeee! You could make all your clothes if you just get a sewing machine and spend time learning how! You could never buy a car again if you just learn how to maintain the one you have, get some tools, and dedicate one saturday every two or three months to working on your car in the driveway! Why would you spend five dollars on a loaf of bread when you can just bake bread? Did you know you could raise chickens, and then your eggs are freeee????


OK I'm going a bit too far here, sorry, sorry. But seriously, the "just 3d print it" thing seems to come up in a lot of TG threads and it's pretty annoying for people who aren't interested in trying to do that. It's a cool hobby and I'm delighted many people enjoy it; it's not a reasonable argumentative tactic to prove your posting enemy is totally wrong about the costs of playing a miniatures game to point out that there might be a pathway to cheaper options if they adopt a new side-hobby.

Finally:

goodness posted:

For $19 I can print 3x 28mm Rhinos in 7 hours fwiw


Please don't suggest or recommend to people to 3d-printing copies of actual Games Workshop models. Without making any judgements about the morality: it's a legal morass we don't want to get into on SA. I don't care if you whisper about it via PMs or on your discords or whatnot, let's just avoid discussing it here. Non-copyright-violating proxy models are fine, if you want to share STLs of some Armor Astronaut Warriors or some kind of Fascist Future Fighting Force Tank or whatever I don't care, as long as they don't have suspiciously recognizable pauldrons. The image quoted here is clearly a GW rhino and therefore not kosher.

Leperflesh
May 17, 2007

Spanish Manlove posted:

unless those recent pictures are like full size rhinos that marines ride in and not cute little ones for epic then idk man

He said 28mm rhinos in the post, though.

Z the IVth posted:

Still don't understand why you keep going on and on about cards when pushing pretty plastic planes around a board is the primary draw for people playing aeronautica.

It's reasonable when deconstructing a tabletop game to examine the choices made and critique the choices that don't synergize.

Cease to Hope posted:

you should probably stop replying until you actually look into any of the games i mentioned tbh. i'm not recommending that people play something like aces high.

That said, this is a Games Workshop Specialist Games thread: it's going to be 95% about minis games.

Leperflesh
May 17, 2007

Those are really outstanding. The way the highlights work even when you're looking at those tiny guys from a few feet away really makes them pop, and be distinct from each other; but looking up close, it doesn't seem too gaudy or unnatural, which can be a risk. Plus the detail work, look at those keys on the shields!

Leperflesh
May 17, 2007

mllaneza posted:

<quoted story>

OKay.

So, first, for those of you who like me had never seen this before, apparently that whole quote is an ancient and venerable Somethingawful.com Forums Legendary Post or something. It's been cropping up for years. Here is a recent example in the PYF Funny Forums Quotes thread. I didn't know how to handle this so I asked for advice in the mod forum.

The consensus among admins and mods polled, is that mllaneza shouldn't be blamed for the ableist slurs in that quote. I agree with that, to the extent that it appears to be an innocent re-quotation that is in-context for the topic in the thread, although I don't fully agree.

That said, I disagree with the majority of the mods and admins that this quote is "funny" and therefore "passes the 'it's OK if it's funny'" test. Maybe my sense of humor is miscalibrated in this instance, but also perhaps I differ from my mod friends in where I draw the line for good jokes permitting transgressive language.

I don't want to hit anyone with a probe for doing something that they genuinely thought was harmless. Discussion is almost always better in these cases.
I don't want to admonish someone for making jokes, even if their jokes didn't land with me.
I want to protect this thread, and this subforum, from harmful content. My gut tells me that repeating an ableist slur, even in the context of a blockquote, is part of a culture of normalization of those slurs, and that the only way to excise ableist slurs from the common discourse is to push back against that normalization. So simply dismissing the report and moving on was not acceptable to me either.
I don't want to derail this thread with a lengthy debate about it, either. I don't want to make a bigger deal out of this post than it really is.

So I'm just posting to be completely honest here. I've been a moderator for a year and change now, which feels like a long time, but is also nowhere near long enough (especially for a low-report forum like TG) for me to feel confident in handling every report. I simply do not feel confident I'm handling this one well. Ultimately I decided that making a post and honestly expressing my struggle with it was the best option. So here it is. If you disagree strongly with this, you can PM me, or PM an admin, or I guess open a QCS thread, or something. A little discussion here is OK but please keep it short so this doesn't turn into a thread debating the standards of quoting venerable SA memes in 2021 at length.

And mllaneza, I want to reiterate that irrespective of the rest of their opinions on the matter, basically everyone I just talked to in the mod forum agreed that you didn't deserve "punishment" for making that post, so please take that to heart. I, personally, didn't like it. It looks like two or three posters here found it eyebrow-raising too. Maybe Trad Games is different enough in culture from the rest of the site that this is just the only place it's not cool to post it or something. I hope that's not the case. There's a hundred moderators and I only got feedback from a small handful. I don't know. Just... yeah, that's all I got.

Leperflesh
May 17, 2007

Spanish Manlove posted:

Would you have written the same thing if they had edited the quote to say something other than a naughty word? It seems that people care more about the word itself than the intention of the word.

If they hadn't made an ableist slur in the text, then of course I could not have objected to an ableist slur in the text.

Ableist slurs aren't "naughty words." That's deflection via rhetorical trick. "gently caress" is a naughty word, but its one with no victims. Ableist slurs have victims.

Leperflesh
May 17, 2007

Spanish Manlove posted:

Word not sentiment. Got it. That's pretty dumb, moronic, idiotic, and stupid.

I cannot understand the logic here. If someone made a post that has no ablelist sentiment in it because there's no slur, then that's just... like... all the posts. All of them, everywhere. How can I possibly know that a user maybe wrote "retard" in the post box and then edited it out before they posted?

The only thing in that story that expressed the sentiment, was the word itself. IF there had been some additional ableist sentiment, aside from the word, then of course that would still have been bad - but in this case, there wasn't. You demanded to know what I'd do if the objectionable content was removed. That makes no sense.

Leperflesh
May 17, 2007

There are some D&D-based dungeon crawler boardgames out there, like temple of elemental evil, and also some Pathfinder ones as well, that can scratch that itch. Some of them are decent I guess? I haven't played most of them.

Leperflesh
May 17, 2007

Those are all original sculpts, and not clones of GW sculpts, right? Sorry, but I have to ask.

Leperflesh
May 17, 2007

Enough with the slapfight over whether or not certain GW products are profitable to resell or whatever. Agree to disagree, move on, thanks.

Leperflesh
May 17, 2007

mllaneza posted:

If either of you are in the Bay Area, take a +1. I've found my old orks and am fixing my 3d printer this weekend.

Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaagggghhhh

yooo
I got eldar and I'm in Concord...

Leperflesh
May 17, 2007

Folks did a lot of deconstruction of GW and touched on various points of its history in the old GW Death Threads, but I don't expect anyone would want to dig through ten billion posts to try and find the good stuff.
Nonetheless, here you go:
GW Death Pool 2014-2015: End Times Appreciation Station
GW Death Thread 2015 - 2016
Games Workshop Is Bad megachat throwdown (Aug-Dec 2016)
Death Thread 2017 - GW is Cool, and Good
Death Thread 2019

Leperflesh
May 17, 2007

Throughout warhammer fantasy 8th edition the company did a ton of dumb things but one of the dumbest, from my perspective, was the way they'd go whole hog on a new army book for one army, release a bunch of models for it, and then ignore that army for literally years afterward. My beloved Tomb Kings were the first army book released for 8th, I figured that'd mean significant support for the army, but not really, and they literally deleted the Tomb Kings during the End Times. I think there were armies that never got a full 8th edition release? There had been armies that hadn't gotten a book in 7th and waited through most of the 8th edition period to get one, for sure.

I think that all had to do with a self-fulfilling, reinforcing cycle of low sales and low budgets. Making mold masters for plastic injection molded figures is (or at least, was at the time) extremely expensive, and also they had limited factory capacity, so they wanted to do "a release" with an army book and several refreshed or new units and models, manufacture a bunch of them, and then stow away the molds and dedicate limited development budget to the next release. Supporting over a dozen factions is impossible if you do your business that way, but GW refused to change how it did its business, particularly under Kirby. They also (habitually, across all their properties) refused to balance games or reign in power creep, so new armies would often be far stronger than old ones (but not always, a few were infamously favorites of particular designers and always OP).

The habit of ignoring a faction for years constantly alienated their own customer base. Once you've been burned by spending a ton of money and time assembling and painting an army for a faction, and then over the next five (or ten!) years other factions get updates, power creep makes yours difficult or impossible to win with, not only are you likely to abandon the game, you're going to warn others to avoid it.

Age of Sigmar wasn't only a way of getting to write new stories, it was an opportunity to kill off some factions, reduce the total number of minis needed for each faction (fewer models on the table means fewer unit types for example), and generally scale down the development cost. But what it emphatically wasn't, was reconciliation with a burned customer base. End Times was divisive but at least it seemed to promise a renewed interest by the company in supporting the customers. Instead, "you can use your old models, mostly, kinda" was the only bone thrown to them. Would your chosen faction actually get renewed support? Ehh, probably not. Would the rules get revamped for balance? LOL AOS v1 was absurdly bad in that respect, it actively, aggressively abandoned all pretense of balance. Was it at least a fun game to play? NO, just shove all your models into the middle of the table.

I'm convinced a new edition of Warhammer Fantasy that made a radical departure from the previous rulesets could have been possible, especially if it reduced total model counts while still retaining some semblance of formation/maneuver combat. The company could have changed its release schedule to put out one new set of models for each of its factions often enough to maintain interest, it could have invested in playtesting and game balance, and it could have advanced the plot of its setting in a way that didn't make some percentage of its players feel like they got short shrift.

Leperflesh
May 17, 2007

I bought a tomb kings army off a 7th editioner who was severely burnt by the 8th edition book. He'd invested heavily in units that were suddenly nerfed. That sort of change may be inevitable in an edition change of a big wargame, but the sheer model count of warhammer fantasy made it hurt a lot more, especially if your investment was more than just models but also lots of time spent on painting. He actually had plenty of skeletons and skeleton archers, so not having enough models wasn't the problem for him.

Like part of the collection I bought was a big unit of metal mummies, and there were no mummies in the 8th edition book at all. I used a handful of them as substitute commanders or characters for other units, but there was just no way to really use all these mummies, they were a dead expense. I'm sure that happened with a lot of other armies too.

When that happens in a skirmish game you might have to stop using a handful of minis, but you generally don't wind up with 40+ useless ones.

Leperflesh
May 17, 2007

You can link to a site like Thingiverse, because it's a broad site providing STLs for tons of stuff. We do not want you to link to (or otherwise tell people to go to):
  • Sites that are mostly about duplicating intellectual property
  • Sites where an admin or mod might have to do research to decide if it's about duplicating IP or not
  • Directly to files that replicate IP, even on a site like Thingiverse that is otherwise kosher

When I look at a link, the question isn't "after doing my own research, would Jeffrey prevail in a lawsuit" it's "do I have to make a judgement call at all about whether Jeffrey might receive a C&D letter".

Litigious IP owners have sent letters before to sites whose users merely linked to offending works. That's bullshit, but Jeffrey wants us to err on the side of not inviting that sort of letter in the first place, and he also doesn't want us mods having to try to guess if a particular site or STL or PDF etc. might cross the line.

Basically,

Leperflesh posted:

:filez:

If a game is VERY out of print and unavailable, you can link to scans of rule books, components, etc. for your own use (e.g., non-commercial uses). Otherwise, do not link it. In border cases, please ask a mod first.

No one cares if your miniatures, wargaming gear, or proxy cards were made by the manufacturer or a helpful third party. However, discussing where goons can get them is out. Keep it off our forums.

I'm not making a moral judgement. I do not care if folks use proxies or print minis. Just don't put stuff on our forums that might cause trouble. I'm sure you can find a way to tell people things you want to tell them via non-post options, if that's super important to you.

Leperflesh fucked around with this message at 22:08 on Jun 5, 2022

Leperflesh
May 17, 2007

No, I don't remember that.

Leperflesh
May 17, 2007


Ah, OK. I remember now. I stand by my replies to your posts at the time, nothing has changed. Someone scanned and uploaded a rulebook of a game, you linked to that, and I removed that link, because it's filez. If FFG hosts their own PDFs for free download somewhere, of course you can link to that.

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Leperflesh
May 17, 2007

Hey everyone, this thread has been rebooted! Thank you to folks for doing that. I'm locking this thread so nobody gets lost. Update your bookmarks!

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