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Signal posted:People get really invested in the campaign progression of NecroMordheim, and that's one thing that Infinity doesn't really have. Even though it suffered from the blood bowl problem of teams being basically gutted and not worth keeping, and runaway leaders... Other games not doing campaign systems didn't make these ones good
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# ¿ Jan 19, 2017 09:44 |
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# ¿ May 5, 2024 12:30 |
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Those Goliaths ooze character. NM stuff looked so cool back in the day. I remember really wanting to buy some Ratskins to go with my Cawdor and Orlocks. Terrible rules obviously, but I was a kid and better games were rare
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# ¿ Mar 16, 2017 00:35 |
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Also I am totally on board with the idea that infinity can be fiddly with a lot of rules and edge cases. But you're comparing a game where your force is 5-10 models to loving 40k.
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# ¿ Mar 24, 2017 09:45 |
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Post them!
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# ¿ Mar 31, 2017 11:11 |
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Choose is certainly great for NM/Bloodbowl/whatever. You don't need more RNG on top of the RNG you get with your RNG.
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# ¿ Apr 7, 2017 14:47 |
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JcDent posted:The random thing is necessary when some skills are definitely much better than others, so without the randomness, everyone would eventually start slinging The Optimal Loadout. That's a fudge for having unbalanced skills but yeah
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# ¿ Apr 7, 2017 15:22 |
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Those BB models look pretty sweet.
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# ¿ Apr 25, 2017 11:20 |
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Insane to want it in Necromunda, though. I have to say those new Goliaths look amazing!
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# ¿ Aug 14, 2017 01:04 |
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Dreadball is a good example of how to remove turnovers. Instead of risk management it focuses on positioning and trying to roll fire, but had to switch to a very different scoring system to accommodate that. Anyway, turnovers make blood bowl what it is, but that's not to say it's perfect. It's a swingy dice game where with just moderately poor rolling you can have a miserable experience and if you're starting a league, quite easily get to the point where your team is fatally weakened and you may as well start a new team. This can be fine for a table top game - unless it's taking you hours - but it definitely isn't everyone's cup of tea and some of that is basically because it's still clearly 80s gently caress-you design in many ways.
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# ¿ Aug 14, 2017 08:38 |
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Lord_Hambrose posted:I will definitely agree that Blood Bowl might not be for everyone, but I think you are missing the fact that Blood Bowl is interesting. The thrill of a very poorly conceived play with almost no chance of working succeeding against your world crushing Orc opponents can't be beat. Embracing the horrific bad luck is just part of the fun. Interesting and "very low odds play coming off" are practically diametrically opposed. I don't hate blood bowl, I played a bunch of the TT version, a bunch of fumbbl (the best format), and some of the horrifically annoying videogame. But while rolling with the punches is a skill you need to have, games can still be one sided and crippling for league progression through no fault of the player. I mean sure everyone gets bad luck but it's not actually that fun to be losing dudes and having short turns while your opponent runs all over you, which can happen thanks to the mechanics making a numerical advantage absolutely brutal in certain match ups. It was hugely popular for so long because, like Epic, it was excellent for its time, was produced and promoted by the biggest name in the business, and had a low barrier to entry.
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# ¿ Aug 14, 2017 12:49 |
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Oh, I'm definitely not trying to claim it's entirely random, that player skill and experience doesn't matter, and that the last player is only there because of bad luck.
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# ¿ Aug 14, 2017 13:45 |
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Safety Factor posted:Elven Union on the way. Finally. Chubby elves best elves
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# ¿ Sep 11, 2017 19:55 |
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That's really cool. Unlike Shadespire, which I demoed in Essen and was an awful experience.
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# ¿ Oct 30, 2017 15:07 |
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bonds0097 posted:How come? I've been really enjoying it and it's quite popular locally already. The demo was really poo poo for a variety of reasons but mostly "ok I charge in this guy and roll some dice and you roll a die to try and defend and well you didn't roll right so now a third of your force is gone" really was the highlight. The power cards were underwhelming and in most cases useless on the back foot too.
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# ¿ Oct 30, 2017 19:21 |
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Hmm. I'd say in a game that has objectives you need to control, losing people is a big deal, and upgrade cards can be character specific so you're potentially losing a heap of options on the outcome of a single die roll. Anyway I accept that a single demo game doesn't beat the experience of playing multiple full games but holy poo poo was that a dreadful first impression. Given how many great games were at Essen it was incredibly jarring. Even the Batman game felt better than that, and that's a game that thinks it's a really good idea to remove your options at every turn.
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# ¿ Oct 31, 2017 08:51 |
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bonds0097 posted:I think the game gives you a lot of ways to play and you'll see that if you play more. Also, it's not a single die roll because none of the Sigmar dudes can be One-shot by the only other warband in the game right now, you would have had to have been hit (fail a die roll), then fail to kill your attacker (fail another die roll) and then get hit again (fail another die roll) and most likely (unless it was garrek or saek) you had twice the chance of succeeding than your enemy did in each of those three cases. That doesn't sound right. You can definitely do 4 damage in a round of combat given you can roll multiple hits (and from memory, have >1 damage per hit) which is further boosted by power cards. If you can counter attack after the first hit rolled then that was a crucial detail left out by the guy teaching us...
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# ¿ Oct 31, 2017 15:41 |
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Haha, nice. Yeah the guy teaching us definitely told us to do it that way, but he was really low energy and awful in other ways too.
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# ¿ Oct 31, 2017 17:06 |
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Congrats on the weight loss!
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# ¿ Dec 26, 2017 11:53 |
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JcDent posted:Broke lore: taking in born killer human dregs and training them up to be defenders of humanity and virtue Wait what's the second one
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# ¿ Apr 1, 2018 16:30 |
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Is mini geddon still the only smaller epic variant? I don't have the time or space for full battles these days.
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# ¿ Jan 17, 2020 16:38 |
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Winklebottom posted:nah, they previewed the Cawdor Executioner with a hood in '18, then removed it before release Hoods AND nooses, no less.
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# ¿ Jul 20, 2022 11:14 |
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Virtual Russian posted:I really don't care for this pose and just see it everywhere in GW stuff. https://twitter.com/AdamBienkov/status/1546905723157811203
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# ¿ Jul 22, 2022 15:02 |
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Al-Saqr posted:Wow apparently Kill Team Shadowvaults is such a massive success in the UK GW cant fulfill all pre-orders from how sold out it is. Is the terrain the big draw? The minis are gorgeous, but the Space Hulk terrain does not do it for me at all.
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# ¿ Oct 21, 2022 10:27 |
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# ¿ May 5, 2024 12:30 |
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Xlorp posted:Warmaster question as I think there's a discrepancy on the Warmaster Army Selector. The Living Rulebook rules say 5-9. Warmaster Armies (GW) says 6-9. Warmaster Revolution army list says 6-9. I don't play Warmaster, was just curious - perhaps it's because a Stegadon is a giant armoured lizard? :-) quote:Because the Stegadon has so many hits we must consider https://www.wm-revolution.com/articles/download.html
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# ¿ Dec 8, 2022 13:36 |