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I'm having a play with this, struggling to keep my Chassis Production Units under 98, thus eliminating me from group A. I'm not using anything really fancy and don't have any sliders stacked up - any basic things I might be doing wrong here? I also don't seem to be able to get my car's top speed over 200 no matter how much I play with the gearing.
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# ¿ Jan 17, 2017 12:34 |
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# ¿ Apr 28, 2024 23:49 |
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Well I'm in. I have no idea what to expect, other than many fires and crashing backwards into a tree. I think I managed to hit all the rules but you know, probably not Kilonum, here's the link you were after: http://steamcommunity.com/workshop/filedetails/?id=469666352
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# ¿ Jan 18, 2017 13:33 |
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I'm the bit of wood holding the bonnet open
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# ¿ Jan 22, 2017 02:03 |
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Exquise Me? A Baking Powder? I believe I have a couple of fouls according to scrutineering but why is my car so fast?
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# ¿ Jan 24, 2017 04:38 |
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My most recent email had testing times attached but no scrutineers report. Does this mean I passed (I doubt it)
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# ¿ Jan 27, 2017 01:51 |
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MrChips posted:That's because I forgot to attach them! Not only that but I am away from my computer till tomorrow evening, so I can't send them until then. Cool, that's given me a chance to revist and change a few things, hopefully a little more competitive now. What's the rounding error on production units? I can get my group A reading 90.0 but the final report has it at 90.01 I found a big reason I was having problems with scrutineering is that when I would hake changes to my group A or B body they were being applied to both, hence throwing out the delicate balance on the car I wasn't modifying. I've also found no matter how much I think I've got the most out of my engine in terms of fuel burn, there's a bunch more there. Hoping my latest revisons are a bit faster. In saying that, drat Mr Chips, a 2:10 in a group A car. That is some wizardry. slothrop fucked around with this message at 12:13 on Jan 27, 2017 |
# ¿ Jan 27, 2017 12:01 |
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Having so much fun with this challenge, thanks again for putting it together!
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# ¿ Jan 28, 2017 11:34 |
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Dropbox is a great idea. Does it help if we upload our car files there too? I've been muddling with my engine to try cut down on pit stops, have managed to get fuel burn down and power up, however the cars economy rating suffers. Is economy modelled as part of the race or is it simply fuel burn? I guess I can use my "mod" motor for the next round of testing and see how it goes.
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# ¿ Feb 2, 2017 10:26 |
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simplefish posted:
That is the most Pynchon-esque thing I've read in ages. I should start driving for your team. Model A4
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# ¿ Feb 10, 2017 23:22 |
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I've been away from the PC for a few days due to real life (ugh) but I've had a little play and revised my entries to hopefully be more competitive. I just uploaded them to the dropbox, is that the correct method?
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# ¿ Feb 13, 2017 07:08 |
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I'm trying to improve my cars by turning out more efficient engines. My latest attempt drops fuel burn by ~ 20g/kWh and increases power by ~ 20hp. Yet when I load the "mod" motor into my car, it's slower. There is around a 6kg difference between the two motors but I would have thought the extra power would have made up for that. Any ideas what's going on here? Every time I aim for higher power and lower fuel burn I end up with a slower car, this is in both Group A and Group B.
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# ¿ Feb 14, 2017 14:19 |
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MrChips posted:
Any advice you have to give would be very gratefully received!
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# ¿ Feb 15, 2017 00:22 |
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Well thanks to the good advice from MrChips, I've revised my cars once again. I'm hoping they make it through scruitineering as Automation crashed halfway through and lost a bunch of what I had done previously. Some of the things I had missed were eye-rollingly simple after they were explained to me!
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# ¿ Feb 15, 2017 11:39 |
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Woohoo, Looking forward to the season proper starting! Made a couple more tweaks to the cars to hopefully get that last 1-2% out of them top speed wise. Kinda regretting not having a go at another class as well, to be fair it probably would have steepened the learning curve even more. Thanks again MrChips for being such a gracious host(?)
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# ¿ Feb 16, 2017 12:32 |
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Kilonum posted:Just made some changes to my group B. Ran it on Daytona. The standing start time was faster than its fastest lap from the test day Is it possible to test on the real world tracks in game?
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# ¿ Feb 17, 2017 00:27 |
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wooooooo Racecars! I've never been so exciting about something imaginary before. GO Team
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# ¿ Feb 22, 2017 05:47 |
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Not sure if mid week revisions are a thing or if they take place at the end of the week. Anywho, I'm stuck at home with a killer head cold waiting for a repair guy to show up so I've had a few tweaks (I think, can't keep a track of where my current revisions are at ) Initially I was going to wait and go with a whole new engine family so I could be far more competitive in Group A. I don't quite have the points for that but tbh I can't make my revised architecture work in my current chassis so I guess I'll soldier on with the current family.
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# ¿ Mar 2, 2017 02:23 |
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MrChips posted:Revisions can be submitter anytime, but they will debut on the Monday following. If for example you submitted a revision today, it won't race until next Monday. This is probably good for me, don't need to be running unproven revisions on Le Mans slothrop fucked around with this message at 01:05 on Mar 3, 2017 |
# ¿ Mar 3, 2017 01:01 |
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Many Group A revisions and still no success... might have to pursue that engine replacement program a little further.
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# ¿ Mar 7, 2017 12:04 |
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Local News Network posted:In what has become something of a team tradation, Flamarbol has revealed a series of revisions to their racing range mid-week. Too early to have an effect and with plenty of time for their competitors to review and adjust accordingly. Team Spokesperson Allegra Felix was quoted as saying "those clowns? forget about them, they couldn't read a technical document if it was drawn in crayon". Hubris indeed. The revised Group A entry has an entire new engine family nicknamed the "A4". According to engineering sources close to the team it "explodes off the line before employing a ballistic tragectory towards the target.. oh wait which project are we talking about?" Rumors abound that the team is using experimental fuels the achieve the unheard of power numbers for the class, not to mention the gossip surrounding the so called "Schwarzgerät Device" which appears the key to the whole puzzle. Mr Chips I now have two different engine families - if this causes issues please let me know! If this is illegal, well the Mandala Group will be very disappointed.
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# ¿ Mar 9, 2017 14:57 |
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Very much looking forward to seeing how my revised Group A runs this week. Also looking forward to our home race at Bathurst next week! (I'm about 2 hours away)
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# ¿ Mar 13, 2017 07:38 |
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I swear I put lights and door handles on my Group A A disappointing round for me, tempered by my first reasonable performance in Group A. I put a lot of effort into that revised motor. I was hoping to make it work for my Group B entry but the fuelling requirements were too strenuous (I got drunk)
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# ¿ Mar 14, 2017 13:23 |
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Is it sad that the thing I most look forward to is daily race results and MrChips excellent write ups?
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# ¿ Mar 16, 2017 04:36 |
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Oh I meant in life in general, not just this thread
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# ¿ Mar 16, 2017 15:58 |
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Some very minor tweaks to my Group A this week to hopefully improve reliability and get two cars to finish a race
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# ¿ Mar 18, 2017 11:03 |
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Well if I couldn't get the desired 1-2 finish in Group A, at least both cars finished and a spectacular finish too! Sounds like my drivers have been taking instruction from my Gran Turismo driving style...
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# ¿ Mar 21, 2017 06:37 |
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For future iterations I think it could be fun to have teams do write-ups for their "home" tracks. By spreading the load around we could get some fun extra content without having to take up too much of everyone's time. I'll happily put together a little development story about my cars for SASC '89, I think it's only fair given how much excellent help I received that I share what I learned.
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# ¿ Mar 22, 2017 02:04 |
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I think it depends on what challenge you decide to do next. If it's SASC '90 I'd prefer to see just a simple stat sheet. We all know how secretive racing teams get about their little tweaks etc. I spent a lot of time optimising my engines. I'm more than happy to share general design details however if we're going into a very similar competition I'd be a bit miffed if someone could copy-paste some values and erode my competitive edge! If it helps to encourage new players I'd certainly be happy to provide specs on an older design as a 'stock' engine that can be tuned up. It'd be great to encourage more players to take part, I'm not sure how to go about this but if anyone has ideas I'm all ears. I have my own hosting and limited web design skills, if a basic Wordpress site would help encourage people to join or increase engagement I would be more than happy to set that up.
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# ¿ Mar 22, 2017 02:54 |
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despite having used the "Porch" to wrap up Group B I would be happy to see it go away. I had originally planned to run a rear engined ute body because 'Straya C**t but was giving up 2-3 seconds a lap and couldn't justify it I was going to use my day off to drive out to Mount Panorama and do a 'lap' of the circuit but seeing as I failed to win and the forecast is rubbish I'll give it a miss. slothrop fucked around with this message at 07:28 on Mar 22, 2017 |
# ¿ Mar 22, 2017 06:56 |
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extreme_accordion posted:It's cool that you have access to Mt Panorama. I've got hours at Road America (sadly only as a passenger and pit gopher). Access insofar as I understand some of it is a public road... I don't have any cool motorsport hookups or anything, I just know people have told me you can drive most of the circuit
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# ¿ Mar 22, 2017 17:43 |
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Group A decision day! Who's excited? It's right down to the wire…
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# ¿ Mar 25, 2017 01:48 |
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Well done Fish on locking down Group A. It's been a lot of fun! Thanks again to MrChips for running the whole event. If I get some time over the next couple of days I'll try to do a bit of a write up
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# ¿ Mar 25, 2017 04:17 |
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I've been trying to go over my design philosophy and to be honest, it involved a lot of guesswork. I initially designed based on a RR ute body - I'd have liked to use an MR layout but this was banned in one or both of the classes I was competing in. When I did an A:B comparison between the ute body/chassis and the NotPorsche (930 from here out for brevity) I suffered a couple of seconds a lap. Now my understanding of suspension setup at this point was extremely rudimentary and in terms of weight the cars were very likely not identical. Bearing that in mind it may be possible to dial out the discrepancy with proper set-up, I guess the 930 was more set up/faster out of the box. As an aside here, perhaps as a way to make the learning curve easier and get more people playing would be to offer an unrestricted 930 to first time players, or require those who have used it before to move onto a different chassis? Just throwing the idea out there. MrChips certainly provided some excellent advice on basic things that helped immensely - I was running a mechanical locking diff because ??. Seeing as it is an off-road item it was providing me no benefit. Initially I had my cars rev limited too low and this was affecting performance (in the simulation IIRC?) Increasing the rev limit did affect reliability but was well worth it from a performance standpoint. My initial engine designs were somewhere in the 70's reliability wise I think, all green components. I think towards the end of the season I went too far in the other direction, hitting low 30's. The majority of my DNF's occurred in the second half of the season and to be honest, consistently finishing with two cars was all that kept me in touch in the earlier half. With all due respect to the other Group A competitors I think if I had started the season with the engine I debuted towards the end, I could have won. This brings me to engine design which think this was my strong point. Actually my strong point was having a lot of free time during the initial testing stages. This allowed me to spend time iterating again and again to find the most power for the given fuel consumption. MrChips posting a guide to high and low numbers in each class was a real eye opener. When he did so I was solidly in the middle of the pack and I simply sat down and fiddled until I was within 10% of the class lead. I don't think I can really add anything to what MrChips has already said in his very good guides other than this: go big, early. The limiting factor on my Group A engine was that when I began the design the maximum displacement was set rather low, this left me no room to "grow" the design. In Group B where I was using the same engine family I could used forced induction however the engine unit allowance seemed too tight for me in Group A to run a turbo. (Love to see myself proved wrong here) This is how I ended up with two different families in my Group A & B cars at the end of the season. I made a larger displacement block for Group A to run naturally aspirated. It was as big as I could fit in the car. At the end of the season it did need some further tweaking to improve reliability but it was a massive power increase over what I began with. I didn't have the time to tweak the new block to work with turbocharging for Group B, although when I did some early testing with the new engine family it was a couple of seconds a lap faster than my existing entry. I didn't see the need at that point to debut a possibly unreliable engine when I was running strongly in that class. Aside from that I tried to keep my entries as light as possible. Something that really can't be done if you are short of time. I spent hours tweaking brakes size and config, wheel size and all the interior options. Sometimes getting the brakes right would cause something downstream to stuff up. The best scenario is when you knock a second off your lap time and realise you've increased your weight in the process, allowing you to make up further time by switching from a 4 seat to 2 seat config. That's only one specific example but I think it illustrates how much fluffing around can be done on the "production units" side of things. Anywho, that's a lot of potentially boring text and I need to go get gas for my BBQ
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# ¿ Mar 26, 2017 09:07 |
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382 HP! There truly is no replacement for displacement!
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# ¿ Mar 29, 2017 06:02 |
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Fish, you gotta tell us about your tiny spoiler!
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# ¿ Mar 29, 2017 15:40 |
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# ¿ Apr 28, 2024 23:49 |
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just fyi, after doing a little digging, the domain sasportsca.rs is available. I am of course open to other suggestions
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# ¿ Apr 1, 2017 10:35 |