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So I'll definitely be joining this. But man, first car I tried making for group A was 300 kg underweight. I tried to make a small car with a small turbocharged engine and I made it too small it seems. Onto the next try, then. Maybe I'll make it a V12, that's a fitting engine for a lower-end group, right?
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# ¿ Jan 19, 2017 02:42 |
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# ¿ May 2, 2024 02:04 |
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simplefish posted:How'd you manage that? Lowest I could get was 200kg-300kg over the mininum I think it mostly had to do with the body I chose. Even all-steel construction can be pretty light if it's small enough.
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# ¿ Jan 20, 2017 09:26 |
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MrChips posted:Nope, the minimum (apart from the excepted sections) is zero! The reason for this is that certain sections can get a little fucky with negative QPs. Holy crap, I read that wrong, I thought we were supposed to juggle points so that the QPs for a particular section, ie chassis, engine and trim, came out to zero or less total. This changes things a lot. Good thing I forgot to send in my car anyway, now I can rebuild parts of it I wasn't happy about.
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# ¿ Jan 24, 2017 05:27 |
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I hope those accidents were just bad luck. Or does the simulation include drivability? Also:MrChips posted:And I will reiterate, my offer to help anyone make their car go faster is still open for anyone willing to take me up on it. Now that we can't send in new entries, I'm curious as to what engine produced that reaction. Can you tell us, please? Also, will I be allowed to make my engine bigger than it currently is, ie increase it's cc, before the real races start? I'm not sure if it'll help, and I'm not sure if my biggest problem is needing MORE POWER or not(well, I still haven't tuned the group B car that much so I know I can make some gains there), but I want to know.
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# ¿ Feb 13, 2017 00:23 |
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Probably should've sent in some revisions to my cars already, but
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# ¿ Mar 2, 2017 22:57 |