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Wiz posted:Only materialists can give them rights though.
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# ¿ Feb 10, 2017 10:04 |
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# ¿ May 13, 2024 05:57 |
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Wiz posted:I feel like we just had a discussion about realism arguments when it comes to game mechanics. Probably just my imagination. Splicer fucked around with this message at 11:30 on Feb 10, 2017 |
# ¿ Feb 10, 2017 11:24 |
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Wiz posted:I mean honestly you have some points, but materialists basically have zero mechanics unique to them at the moment, and I don't think it's too crazy to say that you would need a certain materialistic mindset to think that machines matter just as much as biological pops. You can be Egalitarian and Xenophobe after all, the former doesn't necessarily imply total equality for everyone. Splicer fucked around with this message at 12:00 on Feb 10, 2017 |
# ¿ Feb 10, 2017 11:36 |
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Kitchner posted:All in all I think the three distinct types are quite well balanced.
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# ¿ Feb 10, 2017 13:29 |
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GunnerJ posted:You still might need to deal with Synth pops that end up in your empire through conquest or something. e: if you already built a bunch of synths and AI ships and then lose materialist then you'd lose the ability to build them, but whether you keep the existing ones as full citizens or demote them is a policy thing. Splicer fucked around with this message at 14:07 on Feb 10, 2017 |
# ¿ Feb 10, 2017 14:00 |
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GlyphGryph posted:Oh thats real dumb then. Also no you're dumb.
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# ¿ Feb 10, 2017 14:13 |
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GlyphGryph posted:Also will be able to build edible robots? This one is really important.
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# ¿ Feb 10, 2017 17:04 |
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Archonex posted:Yeah, i've never actually completed the Precursor chain outside of the day one version of the game. Even now I can never seem to get the event chain to fully pop without dicking about with the console. Not sure what's up with that. I also don't have leviathans yet, maybe there's something in there busting it? Jeb Bush 2012 posted:I mean, realism aside, giving spiritualist empires wizards *feels* right. Playing xenophile/egalitarian and having no choice but to enslave your androids feels wrong. Splicer fucked around with this message at 17:58 on Feb 10, 2017 |
# ¿ Feb 10, 2017 17:56 |
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Libluini posted:Well, it is dumb. But I don't feel like copying and pasting my old answer on this again, so you just have to trust me on this. But seriously, are you saying the "It feels wrong" bit is dumb or the "It would be cooler if only Materialists could build AIs to start with" bit is dumb (or both)?
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# ¿ Feb 10, 2017 20:53 |
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Nuclearmonkee posted:I will mediate the disagreement.
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# ¿ Feb 10, 2017 20:54 |
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GlyphGryph posted:You were specifically advocating we should lose the ability to build robots even if you've already built a bunch, even if your civ is mostly robots and we've been building them for centuries, if we drift away from Materialist. And I think it would feel better and make better stories!
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# ¿ Feb 11, 2017 11:35 |
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Libluini posted:All this talk about eating people made me realize there aren't any nice-looking portraits of spiders and centipede-like beings in Stellaris' standard arthropod portraits. After some searching I finally found a really neat black-and-red nightmare of a centipede on deviant art and are trying to work it in as a portrait, but I had no luck with spiders so far.
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# ¿ Feb 11, 2017 13:25 |
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Mokinokaro posted:I uplifted a race that became fanatical spiritualists while I was fanatical materialists. They became quite a thorn in the side.
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# ¿ Feb 12, 2017 16:28 |
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PoptartsNinja posted:Now we just need to fill that empty 6th slot.
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# ¿ Feb 13, 2017 14:56 |
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GotLag posted:remove the fishbowl helmets
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# ¿ Feb 13, 2017 15:52 |
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Psycho Landlord posted:I post in here pretty often, is it okay for me to post something like that? Because holy poo poo is he right. Aethernet posted:On weapons tech: the game could do with secondary effects on weapons that are more interesting than +/- shields/armour, and some interactions between secondary effects to create more choices. For example, some kind of 'gluon' cannon that reduced enemy ship speed plus aoe torpedos, countered by afterburners, would be positive.
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# ¿ Feb 14, 2017 09:49 |
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oddium posted:are there any plans on having more than one species in a starting empire, even just cosmetically (so same ethos/habitability/etc). or two empires having the same homeworld maybe e: Wiz posted:Yes.
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# ¿ Feb 14, 2017 15:09 |
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Deceitful Penguin posted:Why, why WHY are there so few ways to gently caress with pre-spacefarers? The mod that was linked was a good start but drat, if the game isn't ripe for awful things to do with them.
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# ¿ Feb 15, 2017 08:20 |
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Poil posted:My species invented FTL as a last desperate attempt to avoid total extinction as well as a complete depletion of their planet's resources after a global craze of real life Kerbal Space Program. https://steamcommunity.com/sharedfiles/filedetails/?id=681993365 It's beautiful.
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# ¿ Feb 15, 2017 08:39 |
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Serf posted:Outside of my very first game back when Stellaris came out I don't think I've ever used sectors. Just got a mod that lets you use as many core planets as you want. Serf posted:I don't usually finish games, just go until I get bored.
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# ¿ Feb 16, 2017 16:52 |
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Psychotic Weasel posted:Lets see if Wiz can break the mold this time. I was always a spaceship builder in civ 2.
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# ¿ Feb 16, 2017 17:11 |
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Soup du Jour posted:The number 1 request finally makes it in: Not something good, but definitely something.
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# ¿ Feb 17, 2017 17:11 |
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Nuclearmonkee posted:It's definitely good.
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# ¿ Feb 17, 2017 17:45 |
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Baronjutter posted:Imagine gene-modding a conquered species to be delicious.
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# ¿ Feb 17, 2017 19:08 |
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Wiz posted:There's already a stop atrocities wargoal, and you can save species from extinction by accepting refugees, and potentially by helping rebels.
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# ¿ Feb 17, 2017 22:02 |
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AG3 posted:I've always liked evil and terrible choices in games because even if I don't use them much, they give good choices meaning (provided the evil choices aren't trick/detrimental). It always feels better to roleplay someone good if being terribly evil is a viable option. It also just reminded of me of when I was playing a Xenophile and ended up swamped by a whole bunch of these fast-breeding furry rat dudes on my main species' planets because I wasn't paying attention when I said yes to the migration treaty. I was locked into no purges/resettlement so I couldn't get rid of them by any standard "evil" approaches. I genetically engineered their entire species from Ocean preference to Arctic preference and watched them all slowly gently caress off to other empires and a few freshly colonised frigid hellhole honeypot worlds. Mrs. Splicer called me "a passive aggressive monster".
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# ¿ Feb 17, 2017 22:17 |
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DOCTOR ZIMBARDO posted:Ok so, I love the idea of cannibalism and Delicious species and all that but it's weird as hell that it's ten times more efficient to breed sentient livestock than just... regular... livestock.
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# ¿ Feb 18, 2017 19:30 |
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I had a planet with stone age primitives on it, and I picked the one that lets them roam (relatively) free. Then I found some terraforming equipment and kicked it off, which wiped all the tile blockers... including the primitives. Except it still has the primitives tag. I guess they're hiding?
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# ¿ Feb 19, 2017 16:10 |
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Pipski posted:I'm confused! According to the 'species' screen, I have "3 pops [of Cithin] on 0 planets." Certainly seems to be true that they aren't on any of my planets - but in that case where are they? They're pre-sentient anyway, and their homeworld is in my neighbour's system. I need them to use as colonisers, so if there's any way of locating them it would be good.
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# ¿ Feb 19, 2017 20:03 |
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Jeb Bush 2012 posted:there is something pure and heartening about how much the person who made that mod loves parrots
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# ¿ Feb 20, 2017 10:25 |
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Anticheese posted:drat. He wants to add kakapo and kaka. Respect, mod guy.
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# ¿ Feb 20, 2017 12:07 |
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Give up your secrets, mysterious honeycomb thing.
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# ¿ Feb 20, 2017 12:41 |
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Going back to one of the jokes from the gAstronomy discussions, it'd be neat if there were ethics you can't choose at start but your pops can develop. Like Xenophage or Robot Sympathiser.
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# ¿ Feb 20, 2017 13:16 |
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GunnerJ posted:Dunno, it seems a little odd for one particular kind of weirdo government to have a symbol all to itself, but you could be right.
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# ¿ Feb 20, 2017 13:19 |
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Anticheese posted:I think those would be factions. Can someone be a member of multiple factions? Can factions trump ethos? Could a "robots have souls" faction arise in a spiritualist empire and adopting their ethos gives robots full rights while not actually affecting your spiritualism ethics?
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# ¿ Feb 20, 2017 13:35 |
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GlyphGryph posted:Or the most sensible - mega colonies where each pop represents a single distributed organism. And yeah that's a cool image, but mechanically identical to the current pop mechanics. My first race I made in the game was actually based on that idea (sedentary, unsocial, nonadaptive, some other things I forget. I picked the collectivism ethic without reading what it did, was very surprised to find it meant hooray for slaves)
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# ¿ Feb 20, 2017 16:50 |
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Libluini posted:To explain why you are wrong, imagine your guts voting that they should take over your body and your brain should be executed for treason. Instantly, you die. A hivemind works more like a living body and by definition can't work like democracy.
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# ¿ Feb 21, 2017 00:46 |
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Hive mind + lovely non-hive mind race used for manual labour because that's all the filthy singletons are good for.
Splicer fucked around with this message at 10:41 on Feb 21, 2017 |
# ¿ Feb 21, 2017 10:39 |
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TG-Chrono posted:Can these secondary species be an immediate livestock source? Talking cows!
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# ¿ Feb 21, 2017 10:59 |
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# ¿ May 13, 2024 05:57 |
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Yeah, there's 80 possible ethics combos, even if only some of them have unique civics it'll be a hell of a lot more than 15. When you account for it being a combo of two ethics + a government style I pity whatever poor paradox employees were responsible for writing/QAing the naming system. I wonder if there'll be a "nicer" version of syncretic evolution where you're allies and they both count as "Primary" species. Splicer fucked around with this message at 11:57 on Feb 22, 2017 |
# ¿ Feb 22, 2017 11:45 |