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Poil
Mar 17, 2007

I wonder how combat would be if fleets had morale. Researching auxiliary items and whatnot to boost it and special weapons to deal extra morale damage. Fleets that lose morale would retreat, also lower chance for lost ships and increased for damage when fleeing. Maybe severely hurt ships would attempt to disengage from combat and so on so everyone isn't a fanatical lunatic willing to fight to the last corvette. Battles would be a lot less decisive but there'd less need to rebuild everything if you lose. Obviously I don't know if it would actually be a good idea but currently it's like playing EU4 with everyone sitting on one province islands except you can't hide your fleet in port. :shrug:

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Poil
Mar 17, 2007

Coolguye posted:

one of the drawbacks of sentient battle computers is that the ship itself has morale
Neat, I didn't know that. I've usually gone for hooking up the ship to the crew's brains telepathically. That way they can't attempt to unplug if when things go horribly wrong. :)

Poil
Mar 17, 2007

Coolguye posted:

sorry, i should have been more clear. that was a joke.

the only actual problem with sentient combat computers is that you need to research the techs that enable the rogue AI crisis to get there - which, even if the crisis never happens, will piss off a materialist FE.
Pft, who cares what the materialistic fools think?

Also I'll piss in an alley near your house for tricking me. :argh:

Poil
Mar 17, 2007

I wish I could ban robots without having to research robot tech. You can have robot pops on conquered planets but you can't auto smash them until you know how to build them yourself.

Poil
Mar 17, 2007

Is it better to make separate carrier battleships and artillery battleships or design a combined version?

Poil
Mar 17, 2007

I picked up the leviathan dlc on the sale and one of my science ships sailed into a black hole system, which was... occupied... for a lack of a better term. :stonklol:

GunnerJ posted:

Supposedly having a carrier core makes spinal mount bows viable because it keeps battleships at extreme range. So there's that, dunno if that helps you decide.
Hmmm, but all battleships just hang around in a big blob at the back anyway?

Poil
Mar 17, 2007

Thanks guys. I'm still confused but slightly less so now. :D

Poil
Mar 17, 2007

I really hope fleets won't auto target orbitals the way they aggressively attack mining bases. In fact removing the weapons from the mines would be a great idea because they don't do anything except screw over civilian ships.

Kitchner posted:

They are protected by Future Tech, which is the Sci fi equivalent of "Wiz did it".

Poil
Mar 17, 2007

Why is xenomorph army strength dependent on the physical strength of the species living on the planet you train them at? Do they need to be able to use a leash and take them for walkies? :psyduck:

Or is it a horribly mutated creature based on the species?

Poil
Mar 17, 2007

Could we just build transport ships at the space stations and use an army module for them? :shrug:

It would be pretty cool to use xenomorphs defensively too. When the enemy forces land you open the cages.

Poil
Mar 17, 2007

Wiz posted:

Yeah, I'm honestly not sure exactly how removing an active volcano is supposed to work.
A big plug and then you just slap some paint over it. :v:

Poil
Mar 17, 2007

A Buttery Pastry posted:

Geothermal generators for materialists, sacrificial volcanoes for spiritualists.
Only the plumpest and loneliest of neckbeards for the caldera!

Poil
Mar 17, 2007

But how do you deal with all the pirates and space animals and whatnot where you can't see what armor or shields or weapon type they use? Wiki?

Also, I just saw a black hole system named Blorg's Bane. :3:

Poil
Mar 17, 2007

Heartcatch posted:

I've always thought it would be neat if you could make a vacation-style planet like Risa from Star Trek that would increase the happiness in your empire as a whole. Though I guess monuments and stuff sort of simulate it in the same way so it isn't really necessary.
Or at least a recreational module for space stations. Like a zero-g theme park or an arcade for an overly realistic game of space invaders.

Poil
Mar 17, 2007

I'm really missing culture in the game. Does the species enjoy art, music or literature? Do they have a fascination with theater? Do they have a knack for opera? Does this repugnant species love to play recorders, and are totally tone deaf on top of it?

It would be fun if we could set observation posts to a hunting grounds setting. Get to da choppa!
Speaking of that, I had this horrible thought last night of a Stellaris Valentines Day thing which involved a mental image of a blushing Blorg, a little floating heart and a bouquet of what they think works just as well as flowers. In my defense I have a cold.

Poil
Mar 17, 2007

Crusading Otakus, making the galaxy moe one system at the time.

Poil
Mar 17, 2007

Man, it takes forever to kill off just a one population with full bombardment. So many more left to go. :(

Poil
Mar 17, 2007

Can you genetically modify a race to gain negative traits and/or lose positive ones? Just asking.

Poil
Mar 17, 2007

I'd like a resettlement option that moves a pop but costs a lot of energy as well as the influence to represent that you're compensating the affect people, with a lower happiness penalty than straight up deportation or whatever it normally is.

Also I got a bit bored of my current game and opened the console and typed in event crisis.1000 and event crisis.10. Hopefully things will get more interesting now. :v:

edit
Well the breaching point is on the other side of the galaxy but the portal is right next door.

Poil fucked around with this message at 18:22 on Jan 27, 2017

Poil
Mar 17, 2007

Cannibalistic trait, lose growth speed if not consuming sentient beings?
Delicious trait, provides extra happiness when eaten?


Eiba posted:

The way it reads is that you move one stage more xenophobe. So I guess if you were xenophile you'd go neutral. But if you were neutral, the way this reads, you'd just gain an ethic.

So yeah, at the cost of pissing off other factions, looks like you can have more than three ethics points.
No fanatic neutral? :(

Poil
Mar 17, 2007

I wonder if Solitary and Communal wouldn't be better if they worked like Charismatic and Repugnant. But Communal would probably need to be at +0.5%. Or maybe they were given flat 5% because it's simpler and redundant to go further with it. :v:

Anticheese posted:

I'm a horrible person for this, but I would love to be able to engineer a 'delicious' trait into captured pops. Also, to be able to add negative traits, even if I don't get gene points back for them.

:unsmigghh:
Yeah, it would be fun to alter a race into being shortlived or something just to hurt them some more. Or remove their fast breeder trait at least. drat repugnant pests!

Poil
Mar 17, 2007

Truga posted:

How do you define delicious though? Even some humans are weird and like poo poo that's way too sour or salty for me to even go near. There better be traits for what tastes aliens like and what aliens taste like. :v:
Something weird with their chemistry that the brain registers as delicious and overwrites the taste buds maybe. Besides, you can cook them differently enough to cater to different tastes. :v:

Poil
Mar 17, 2007

If you terraform a planet with pre-sentient life they die off and disappear so you can use all tiles. :woop:

Poil
Mar 17, 2007

Anticheese posted:

Why would you ever not want to uplift and get buddies with special traits and a big happiness bonus?
Their special trait sucked, and I couldn't colonize the planet with my primary species anyway. Also I already had much better uplifted friends.

Poil
Mar 17, 2007

Truga posted:

So I did an event chain that changed my Blorg commonality into a fanatical spiritualist collectivist state. The down side is, everyone I used to be friends with (everyone) now hates me.
That goes against everything the Blorg went to space for. :smith:

Poil
Mar 17, 2007

What's wrong with getting served on a silver platter? :v:

Poil
Mar 17, 2007

Dwesa posted:

Also... as an immoral xenophobic Empire, I want to be able to use biological weapons that auto-purge galaxy.
There's an old space game, Warpath or something like that, where you could buy plague bombs and throw them at planets (enemy, neutral or even your own if you wanted to), and if a ship landed on the planet the plague spread to the ship and then on to other planets. The AI was too dumb to use the cure items so it was basically a guaranteed win if you waited for their populations to die off.

Deceitful Penguin posted:

Is this a bug?

I can't colonize a pre-sentient planet because all of the slots are taken by blockers and the species itself and so I can't build a colony there. I have a mining station on them and have an influence post on their star so I don't know what's up...
Dunno if it's a bug or not but if you terraform the planet it'll remove all the blockers for you. Oh, and the species won't survive.

Poil
Mar 17, 2007

Wiz posted:

Maybe a post-apocalypse alternative to cockroaches? What would be the giant animal that's taken over though?
Dinosaurs? We know the Tyrannosaurus flew F-14s so spaceships aren't a big stretch. :v:

Poil
Mar 17, 2007

Mine is "meet another race and quickly forward settle those fuckers before they do it to me! :argh:". After that it's the build up for the conquest and purge train or just plain conquest time. I think I'm incapable of playing as pacifist.

Do witnesses really matter? Just kill them too. Then kill the new witnesses and the people who saw you kill those. Also eat them all out of spite. :v:

Poil fucked around with this message at 01:14 on Feb 4, 2017

Poil
Mar 17, 2007

Wouldn't lasers chew through those since they lack shields? Not that 17% damage reduction is very impressive. :shrug:

Poil
Mar 17, 2007

It all sounds like the Repugnant trait to me.

Poil
Mar 17, 2007

Does anything good ever contain the word neo in the beginning?

Poil
Mar 17, 2007

I hope we'll be able to mod those things. The galaxy needs the ability to enable cheetos (+50% food consumption) and neckbeards (repugnant, -10% happiness).

Poil
Mar 17, 2007

I kinda wish I could tell a sector to prioritize both energy and research instead of just one of them.

Poil
Mar 17, 2007

Coolguye posted:

Also, I've found...not sure it's quite a bug, but it's definitely a quirk that might gently caress my achievement run. I used gene engineering to add Strong and Rapid Breeders to my species, and went 'select all' on the pops to modify screen. This ended up being a mammoth project (I think it was like 600-700 months) but I did it anyway because I was really sick of the lack of population problem, and to give me the edge I wanted in ground combat.

The humans that were born while that gene tailoring process continued were not included in the project, which I didn't notice until much later. Now I have ~760 pops that are enhanced, but another 230 that are not. And the unenhanced humans are still considered my founding species.

I'm currently undertaking a followup project to enhance the rest of my race. If I enhance all the humans, will they be subsumed properly and become my founding race?
Since it's done on a planet basis any new planet you colonize after starting would be complete untouched as well.


Aethernet posted:

That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing.
I guess there'll be no more combat droids riding xenomorphs, combat droid clone commandos or combat droid jedi knights and so forth. :v:

Poil
Mar 17, 2007

How about an event where it turns out some of them survived, or just eggs hidden underground, and now you've got some unpleasant ground forces for your colonist to deal with too? Better not let them build up enough to form and launch a queen into space. :v:

Poil
Mar 17, 2007

I wish scrolling in menus wasn't such a pain, the bar on the right is so narrow and if you move your mouse pointer one pixel too far to the right it closes the window. Whoever designed that deserves a slap in the face by a gross alien's extremity.

Poil
Mar 17, 2007

I once removed the ten battleships I had in a fleet. Never again. One big doomstack forever.

Poil
Mar 17, 2007

Some way to plan out a spaceport from scratch would be great too. Order it to build, upgrade and put in the desired modules in one go so you don't have to keep looking back every few months.

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Poil
Mar 17, 2007

What ship design is that? :stwoon:

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