|
I haven't touched the game since 1.1 or 1.2 something like that. But I heard there are now hive minds and space dragons and things like that, so thought I'd give it a poke again. Is it still about building lots of battleships with lances to try and blow everything up before it gets close?
|
# ¿ May 13, 2017 03:12 |
|
|
# ¿ May 8, 2024 07:01 |
|
ulmont posted:Unawakened Fallen Empires at peace get events to boost their fleets back to where they started. Only Fallen Empires get event ships back, not Awakened. Any FE with less than 5k fleet power will have an event that spawns a pile of ships, but it explicitly calls out "is_country_type = fallen_empire", and there isn't an and clause for "is_country_type = awakened_empire".
|
# ¿ May 20, 2017 02:15 |
|
I keep getting messages that someone is destroying the various enclaves around the galaxy, but it doesn't say who it is or why. Is there any way to find out who it is and stop them? It's down to just one last artist enclave, and I'd really like to keep that 10% unity bonus going.
|
# ¿ May 22, 2017 19:26 |
|
I made my dudes into cyborgs and they are pretty awesome. What happens if I take the next step and make them into robots? Is it worth doing, or should I just stick with the cool cyborgs guys I have now?
|
# ¿ May 31, 2017 15:39 |
|
Piell posted:Also you have to make them all by hand That's what I'm worried about. I still haven't filled out my core system cap (x0.25 planets) and if I have to keep building pops everywhere it'll drive me crazy.
|
# ¿ May 31, 2017 18:43 |
|
Corbeau posted:But that might make sectors useful instead of a punishment. That's 95% of why I play with the minimum number of habitable planets.
|
# ¿ Jun 1, 2017 04:32 |
|
Aethernet posted:New dev diary on crises: I feel like there should be an option (single-player only I guess) for a player empire that has ascended into a fully robotic society to take over the AI rebellion empire. Basically let the player turn into the AI endgame crisis if they want.
|
# ¿ Jun 1, 2017 15:33 |
|
Hezzy posted:I'm on an ironman playthrough, but I've got a trainer that enables the console. Do you know what the command would be? Why would you even bother with Ironman at that point? Just play a normal game and it'll run even faster to boot.
|
# ¿ Jun 3, 2017 01:05 |
|
Main Paineframe posted:humiliate your leader Humiliate of course being a codeword for murder.
|
# ¿ Jun 6, 2017 17:08 |
|
deadly_pudding posted:Speaking of outposts: Is there any reason to keep outposts once you have a colony established in their area? Even with a colony, an outpost will help push your borders. It's never obvious how much you'll gain/lose by building/destroying an outpost, so unless you really need the monthly influence back, just keep outposts that are along your borders.
|
# ¿ Jun 7, 2017 14:34 |
|
Mastery of Nature saves so much research time and minerals + energy that I always take it as my first choice. It's really nice being able to colonize anything and just not needing to worry about what kind of crap is sitting on the tiles, and how long you need to wait to draw the right cards to clear them.
|
# ¿ Jun 13, 2017 06:21 |
|
Sanctum posted:
I'm pretty sure it turns the planet into a barren planet, so I'm not sure if you actually want it to hit.
|
# ¿ Jun 14, 2017 13:22 |
|
Wolfechu posted:The only time I've had this event, I sent my fleet racing out to meet it, only to have my starbase around the planet casually blast the asteroid to smithereens before they even got close. With fairly early-tech weapons, too. Half wondering if you have a year or so to deal with it whether it's not just easier to start building a station. Or do the asteroids get bigger/tougher later in the game? The event spawns a specific pre-made ship type, so it should always have the exact same stats. In general, any event that spawns a ship will have a pre-made ship type, usually with the only possible difference being the drive type.
|
# ¿ Jun 14, 2017 23:37 |
|
Guilliman posted:Hey all I made a suggestion for the planet ui (stat totals), what do you all think and if you realy like it show your support on the official suggestion threat so we can get this in the game in some form! That is a really nice suggestion.
|
# ¿ Jun 16, 2017 17:47 |
|
Danaru posted:I've always wanted to do single-resource planets but I always feel like I'm being inefficient by suppressing deposits, so I'm looking forward to it I'm in the same boat
|
# ¿ Jun 16, 2017 23:46 |
|
I use an auto explore mod, but I always manuallyexplore the surrounding systems before sending my guys out to auto explore everything.
|
# ¿ Jun 17, 2017 18:46 |
|
After I've turned all my guys into robots, is there any way to then make species that I uplift/annex into robots as well? When my guys were just cyborgs I was able to add the robotic trait to the guys I uplifted, but I can't figure out how to do it now that I've removed all the meatsacks from my empire.
|
# ¿ Jun 21, 2017 19:20 |
|
Cease to Hope posted:The rebel event (almost?) always happens unless you're a hive mind. There's different flavor text for it, depending on your ethics. The pirates are guaranteed to always happen to the player as long as they aren't a hive mind as you called out.
|
# ¿ Jun 25, 2017 20:19 |
|
Axetrain posted:What do people favor for 1st ascension point? I'm all about Mastery of Nature. It saves me decade(s) of research and thousands of minerals and energy, at a time when they are extremely scarce.
|
# ¿ Jun 27, 2017 16:41 |
|
I guess one of the benefits of playing with the minimum number of habitable planets is that it's pretty late in the game before I need to use sectors.
|
# ¿ Jun 27, 2017 19:22 |
|
Splicer posted:I'd like sectors to have a list of all the planet unique buildings you can build with a "Just loving Build It" checkmark beside each one. You and me both buddy
|
# ¿ Jun 27, 2017 23:21 |
|
LordAbaddon posted:Speaking of the Borg, I'm hoping that future updates allow synthetic empires to convert to hive mind I'm actually hoping they add the option for authoritarian empires to convert. I want to be able to do a special project that forces my pops to become hive minds or leave.
|
# ¿ Jul 13, 2017 20:42 |
|
If Tim Curry is still alive have him do it.
|
# ¿ Jul 14, 2017 17:05 |
|
Wiz posted:Hive Minds control their drones psionically, and leaders (Autonomous Drones) have some degree of self-awareness. That's really the only two 'fixed' rules of biological Hive Minds in Stellaris, the rest you're kind of free to decide for yourself when playing one. If they are psionic, shouldn't they be able to delve into the Shroud?
|
# ¿ Aug 7, 2017 18:29 |
|
LogisticEarth posted:If anything, you may be dealing with an AE at some point. I'm pretty sure that 50k fleet is still a requirement for the awakening event.
|
# ¿ Aug 8, 2017 01:12 |
|
GunnerJ posted:I like the option of switching to the rebels. That needs to be an option in every single Paradox game
|
# ¿ Aug 10, 2017 15:31 |
|
Omniblivion posted:After that, it's just going planet by planet and clicking land -> waiting to heal -> depart to next planet and repeat. They'll heal as they fly to the next planet, no need to wait it out on the ground.
|
# ¿ Aug 11, 2017 18:58 |
|
For a Unity focused start, would you go Paradise dome for first unity tree unlock? It's only +2 unity, but I figure extra happiness is never a bad thing.
|
# ¿ Aug 16, 2017 18:24 |
|
Psychotic Weasel posted:Or is any planet not in a sector considered part of a 'core sector'? It is. If you take a look at a save game, you'll see a section in there talking about core sector, and the AI's planned budget for it, etc.
|
# ¿ Aug 17, 2017 18:58 |
|
Libluini posted:New civic Gaia-Born: You start with a size 25 Gaia-world, but have a -50% penalty to happyness when colonizing non-Gaia planets. I'd be all over that. Stick with the two guaranteed nearby planets, and then just tech toward the Gaia creation tech. A size 25 starting planet is an amazing thing, even with a downsize of limited initial expansion.
|
# ¿ Aug 22, 2017 17:35 |
|
LordMune posted:It's not coming out tomorrow. So long as it's out by the 15th so I can play it on yet another 10 hour flight I'll be happy.
|
# ¿ Aug 22, 2017 23:07 |
|
Relevant Tangent posted:Make the tech tree something you can trade for from Science enclaves. Nothing new under tge suns after all. That would be an interesting option.
|
# ¿ Aug 25, 2017 18:15 |
|
Fintilgin posted:Mastery of Nature is so good I'm convinced it's going to be nerfed. It really is the absolute best. If the cost to remove blockers wasn't so drat high (both in minerals+energy & research) it wouldn't be such an easy choice, but as it is there is no other perk worth taking first over it.
|
# ¿ Aug 28, 2017 17:14 |
|
Hyper lanes also feel best as far as the three normal drive types go. Jump drives are obviously awesome for when you need to move halfway across the galaxy, but since they aren't a starter type they don't count.
|
# ¿ Aug 28, 2017 21:08 |
|
I just want to be able to play as the cockroaches.
|
# ¿ Aug 31, 2017 19:02 |
|
The only problem I have with Democracy and Oligarchy is that I keep losing my nice admirals and scientists, and I end up burning a bunch of the extra influence I generate to create new sub-par leaders. I would really like a policy setting when in an elective government that allows me to set where the elective pool comes from.
|
# ¿ Sep 1, 2017 15:43 |
|
Taear posted:Uh...temple? Spiritualist building, adds Unity and +Spiritualist Ethics Attraction.
|
# ¿ Sep 4, 2017 19:42 |
|
Can you still build a Dyson Sphere, and then find a ruined one?
|
# ¿ Sep 7, 2017 15:44 |
|
Crazycryodude posted:The former, I think. Pretty sure it's just like normal processing for food except they spit out energy instead of food as they die. So basically hooking people up to giant hamster wheels and making them generate power until they die
|
# ¿ Sep 8, 2017 23:34 |
|
|
# ¿ May 8, 2024 07:01 |
|
Aethernet posted:I hope you all like additional micro in the late game, when your fleet with thousands of corvettes will have to be six separate fleets. It's not a great deal of extra micro, but this feels like the sort of change that could've waited for a proper war-focused patch. Hopefully ship cost changes will mean that megafleets are no longer a thing. Stop building corvette-only fleets? Once I unlock cruisers I can pretty much stop building corvettes entirely.
|
# ¿ Sep 15, 2017 17:45 |