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Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Demiurge4 posted:

So what happens if you purge your psionic pops?

Purges are species-targeted now, and I don't think you can purge your primary species, so. I guess any non-primary ones you purge are gone, and that's it?

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Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Demiurge4 posted:

What if the trait distinguishes them as a sub-species?

Subspecies get the same rights and such as the main species last I heard.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Speaking of strategically-integral things being moved from techs to Traditions: More Diplomacy perks.

https://twitter.com/dmoregard/status/828597911235727362
https://twitter.com/dmoregard/status/828597986972286981
https://twitter.com/dmoregard/status/828603835836936192

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Talkie Toaster posted:

I hope hope hope to god that they don't have this ascension path be 'You are actually in a simulation!'. That was the thing that soured me the most on No Man's Sky.

I doubt that's it. It seems more like entering a realm like where the Unbidden come from, or, since this update is named after Banks, Sublimation. "Ascend to a higher plane of existence" and all that.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Talkie Toaster posted:

Yeah, I trust Paradox but given the reference I was a little bit suspicious.

I'm not familiar with the reference; I never played NMS.

Also:
https://twitter.com/dmoregard/status/828633474697420800

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Another Diplomacy option, this one that caught my eye previously because wow, that's nice.

https://twitter.com/dmoregard/status/828642191627132929

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
The final Diplomacy reveal is up, and it's a Xenophile's dream:

https://twitter.com/dmoregard/status/828882978017247232

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Bloodly posted:

It's also +Habitability(And always has been), and that IS worthwhile. And besides which a +Happy buildout wants those other races in any case, because aliens are +Happy to you. Except, of course, that's all being thrown out for the new ethos system. Hmm.

I'm kinda concerned, in that it's not clear how you're getting the Unity Points to get these.

There are buildings that give Unity. The default one does nothing else, but all the Tradition buildings so far (including the altered ones like the Visitor Center) give the same amount as well, in addition to their other effects. I think there will be other sources too; there are definitely other bonuses (Diplomacy's one that gives extra Unity per federation member, for example) at least. So advancing your Traditions helps your Unity generation as well as everything else.

Meanwhile, it's Exploration time.
https://twitter.com/dmoregard/status/828905947061960710

Roland Jones fucked around with this message at 11:19 on Feb 7, 2017

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Aethernet posted:

That's actually a really strong buff for the very start of the game, when building a couple of research stations can double your output. I suspect a good early game will involve mixing and matching from the Exploration and Expansion trees, possibly dipping into Prosperity for the mining station buff.

Given the bonuses for smaller empires and whatnot being planned, Expansion might not be needed if you're not planning on early rapid expansion. (Though if you are going for that then it's pretty clearly the top first choice; it does so much there and isn't nearly as good later.) I do agree that it, Exploration, and maybe Prosperity seem like the early game things to go for, with Harmony and Diplomacy both being later options.

...Well, maybe. Exploration has a strong opener at least; we'll see what else it has soon.

Meanwhile, Wiz tweet:
https://twitter.com/Martin_Anward/status/828924590294446081

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Splicer posted:

What's that fanatical world crushing hand icon there? Is that the new icon for conformist (or whatever not egalitarian is called now)? It looks baller.

Teeheehee, "Montly Influence".

Authoritarian, yeah. Egalitarian is a set of balanced scales, meanwhile.

Also, another Exploration tweet.
https://twitter.com/dmoregard/status/828936680568651779
I mentioned this one earlier in the thread after seeing it in the stream; it seems necessary, or at least really good, for early anomaly research because the failure rates seem higher.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Splicer posted:

Its usefulness will drop off rapidly as you run out of unsurveyed systems though. Unless this also increases the number of "Hey we found a thing" events that seem to pop up every so often.

Well, it's not the only perk whose usefulness diminishes over time.

Speaking of surveying, here's where that one leads, which also involved surveying:
https://twitter.com/dmoregard/status/828946563485556736

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

GunnerJ posted:

At this point I kinda feel like if "Purity" failed the test for a tradition tree to be useful to multiple ethos because it's basically "xenophobia, the traditions" then Diplomacy is sort of the same for xenophiles.

Any non-Xenophobe can benefit from stuff like that, really, even if Xenophiles like it more. Other things in the tree are more obviously broadly-useful too, like the federation stuff, which can benefit even Xenophobes if they aren't being isolationists or something. Purity, on the other hand, was much more rigid from the sounds of it.

Roland Jones fucked around with this message at 14:55 on Feb 7, 2017

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
https://twitter.com/Martin_Anward/status/829261049354399745
https://twitter.com/Martin_Anward/status/829284934577688577

The Shroud thing is looking really interesting.

Also, Domination time:

https://twitter.com/dmoregard/status/829267739449638918

Edit: And since I didn't see them posted earlier, the other Exploration perks:

https://twitter.com/dmoregard/status/829001084760969219
https://twitter.com/dmoregard/status/829016366749474817
https://twitter.com/dmoregard/status/829030118697869312

These aren't quite as impressive to me as what some other trees get, though Faith In Science seems kind of nice. Not something you'll get a ton out of, maybe, but for the planets you do have scientists assisting it'll be useful maybe.

Roland Jones fucked around with this message at 12:07 on Feb 8, 2017

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Dallan Invictus posted:

I STILL have never had Horizon Signal fire so I'm glad to see the malign influence of Fallen London Guy spreading.

Yeah, this is reminding me of Fallen London, particularly the Mr. Eaten questline. Except that line is nothing but misery and pain and utterly lacks benefits, unlike this, which seems pretty good... For the most part. Still, the warnings to not do the obviously-terrible thing are familiar.

Also yeah, I'm hoping that the other Ascension paths have unique stuff too. They don't necessarily have to also all go this particular route, but unique benefits and weirdness as opposed to just giving you a thing that exists but better/different. Which is how I figure they'll be, mind, and they're just showing off the really new thing at the moment, because it's entirely new.

Edit: Here's the rest of the Domination tree, meanwhile:

https://twitter.com/dmoregard/status/829333064190935040
https://twitter.com/dmoregard/status/829355154159828992
https://twitter.com/dmoregard/status/829370564036984832

Roland Jones fucked around with this message at 19:54 on Feb 8, 2017

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Supremacy's coming tomorrow, but it seems like it works as an rear end in a top hat Tradition.

From the dev diary: "Supremacy: Focuses on growth through military conquest." It's in-game description, meanwhile, is "The future of the galaxy belongs to those who are strong enough to seize it."

So, yeah, I think it'll work for what you want. Pretty sure its starting and finishing bonuses (though not all its perks) got moused over in the stream too, if you want to look there for more info.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Kitchner posted:

Sounds like I jumped the gun a bit then, I sort of forgot about the original stuff because it looked like it's changed a bit since then. Sounds like kill everyone is a Supremacy, Expansion, Harmony sort of deal.

Harmony is optional there (and almost everywhere, despite it possibly being my favorite tree so far) I'd say; it provides stability, which is nice, but at the same time you may want the things other trees offer more. Prosperity (industry enabling you to make even more weapons and kill even more things) may come first, depending on your exact needs, for example. But yeah, Expansion into Supremacy definitely seems the way to go there, since you'll want to rapidly expand and leverage that into military might. (Getting Expansion anything but first or not at all seems questionable.)

The primary change (that we know of; we admittedly didn't get a good glimpse at what's inside each tree previously) so far is Purity becoming Diplomacy, and Purity's stuff is being put into something less general-use than the Traditions apparently, so that's not really a loss.

Roland Jones fucked around with this message at 00:24 on Feb 9, 2017

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
So if psionics is now Spiritualist-only, is the cyborg path going to be Materialist-only? That makes genetics the "neutral" ascension path and what everyone else does, I guess.

I hope non-Materialists can still make robots and synths and stuff, at least, even if they can't turn themselves into robots.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
I hope robots aren't entirely Materialist-only going forward. Like, turning your entire population into data and uploading yourselves being a Materialist thing, sure, but all robotics being locked to one ethos when robots, unlike psionics, are such a sci-fi staple, would suck.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Wiz posted:

By robots I mean all the way up to synths. Only materialists can give them rights though.

This is really odd to me. Egalitarians and Xenophiles, the two ethoses that really care about other people having rights, can't give sapient robots rights, but Materialists, an ethos that otherwise has nothing to do with how people are treated, can? I guess the logic is something like "only Materialists acknowledge that they're people", but it still doesn't seem right that any combination of Egalitarian, Pacifist, and Xenophile, i.e. the most "we love everyone, hate slavery, and really hate purging" ethics, have to make robots slaves (or at least a permanent second-class) and are even capable of just killing them all off unless they also believe that souls don't exist and the only things that matter are what can be observed and studied.

Also really disappointing because I was planning on changing my Pacifist-Xenophile-Materialist empire to Egalitarian-Pacifist-Xenophile with 1.5, since those ethics match it better, and I always like making robots and giving them equal rights as part of my "I love everyone" socialist space commune.

Edit: Like, only Materialists being able to upload themselves? Sure, I can accept that the same way I can accept only Spiritualists getting psychic powers. Only Materialists being able to give robots rights, though, seems unnecessarily limiting and contrary to what the ethics I listed above mean. Especially Xenophile, since its whole thing is "we love things that are different from ourselves and acknowledge them as people despite our differences, physical and otherwise".

Roland Jones fucked around with this message at 10:04 on Feb 10, 2017

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Wiz posted:

I feel like we just had a discussion about realism arguments when it comes to game mechanics. Probably just my imagination.

I wasn't arguing about realism, but if you want to just dismiss everything out of hand, fine.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

GotLag posted:

More dumb faction bullshit: if you're not materialist, you can't make synths full citizens. But if synths end up in your empire due to conquest/integration, then their lack of rights angers both egalitarian and xenophile factions.

Edit: also when is my government supposed to change ethos? The two most populous factions are now egalitarian and xenophile, but government is still fanatic egalitarian/pacifist

Oh boy. Before the DLC came out I commented on it being really dumb that Egalitarians and Xenophiles can't give robots full rights unless they're also Materialist and was told that it was staying that way for gameplay purposes. I guess it's not a great idea on the gameplay front either.

That aside, though, while I've stayed away for a while because I've been frustrated with Paradox for some other things, it looks like the DLC and patch added a lot of really neat things, wow. Including that Delicious trait I and others half-jokingly suggested, in the manner I suggested it be implemented, which is hilarious. I should check this out sometime (though I'm a bit too broke to get the DLC just yet), though probably after finding/making a mod to unrestrict granting full AI rights because, well, yeah.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Topic of mods, here's one to let Xenophiles and Egalitarians give robots rights as well, while here is one that just removes the happiness penalty Xenophile and Egalitarian factions receive if you have robots enslaved. Either one, depending on your personal feelings on the matter, seems like a good option for the time being. Personally I prefer the former, as my past posts indicate, but some people might want to keep things the same except for the penalties I guess.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

OwlFancier posted:

If you have a fallen empire, I think particularly a materialist one, in the galaxy, they may eventually wake up, start producing fleets, and try to unify the galaxy to fight the threat.

This may, depending on your tendency, be only marginally less terrifying than the unbidden.

Xenophiles are also likely to get involved here, actually. Materialists like to stomp out AI rebellions, Xenophiles stop the Prethoryn Swarm, and both are equally likely to oppose the Unbidden.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Deep Dish Fuckfest posted:

Last game I played, one of my science officers also did get the Substance Abuser trait. However they were a perfect immortal machine, so, uh, that didn't really do much. Although it did get me wondering how that worked.

Transmetropolitan has computer drugs that sapient machines can manufacture for themselves. Maybe it was something like that.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Zotix posted:

How do the three different ascension paths pan out power wise?

Well, the psionic path can potentially cause a unique endgame crisis, so it has that going for it. But for things you can do, hm, I dunno. Looking at raw numbers, turning your pops into synths seems like it should beat most things genetics can do, but I haven't done in-depth comparisons so I'm interested too.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
I was checking the wiki for this recently, and among other things, on the wiki I noticed the requirements for AI rights only needing you to not be Spiritualist. Did they change it from needing to be Materialist to not enslave robots, even if you were an Egalitarian Xenophile, again? Since I play Stellaris as more of a role-playing thing than anything, a patch making me unable to not enslave robots just because my empire wasn't aggressively atheist was inordinately annoying to me.

I need to catch up on the changes to this game in general. I haven't been paying attention for a while so there's been a lot.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Milky Moor posted:

Yeah, some kind of online empire database that Stellaris could pull from when generating a galaxy would be awesome.

I would definitely upload things to that. I've been thinking of new or expanding on old empire ideas today and think I might try to put together a Steam Workshop mod for them like some other people do eventually.

Shugojin posted:

Inevitable galaxy of penis monsters

Riding golden space-chariots.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

turn off the TV posted:

E: Actually, why isn't psionics a physics tree? Engineering has robots, society has psy and gene modding, while physics has uhhhh lasers.

Being mind stuff, psionics fits both the biological and psychological parts of Society research. Or something.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Splicer posted:

Great, Earth is space Australia.

I could buy that.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Agean90 posted:

cant genocide me if I shield all my worlds. Check-mate purifiers :smug:

Hello there Spathi. I'm surprised to see you communicating with, well, anyone.

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Roland Jones
Aug 18, 2011

by Nyc_Tattoo

THE BAR posted:

Seriously, why isn't white a colour you can pick? Instead we get a ton of muddy off-colours? What?

Wouldn't that make it really hard to see the stars within an empire when zoomed out like in that picture?

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