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THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.
I'm also not a fan of buildings for bux. I think maybe a better way to go about it is to keep buildings unlocked via keys, but have the special buildings show up rarely alongside a special offer to unlock them now via bux. Maybe make the appearance of a special building before you unlock it locked to specific tiles/maps, so a casino might only show up randomly on the desert map near the airport.

I don't usually spend money on these types of games anyways though.

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Nybble
Jun 28, 2008

praise chuck, raise heck
"I wonder what will happen if I prestige and spend all my money on upgrades..."

Yep, now at a bit ole' zero dollars/second, and no way to buy the first plot of land. Whoops, and now I'm stuck.

So, how should I reset my city without losing all my progress... or maybe there's a way to have a really cheap car going around so you can't ever hit zero cash?

Update: Even better, I got a notification that my bank was full... still 0 currency!

Nybble fucked around with this message at 00:24 on Feb 9, 2017

marshmonkey
Dec 5, 2003

I was sick of looking
at your stupid avatar
so
have a cool cat instead.

:v:
Switchblade Switcharoo
It was changed because people were having a hard time understanding how the keys worked, especially since you don't get the bonus for the keys until you spent them on a building - so you really had 2 (3?) key counts. Keys you are about to earn, keys you have earned but have not spent, and keys you have spent. This change simplifies the whole idea of the keys a lot. Once you press the key button, you get the keys and the associated bonus. There wasn't really a good reason that the keys were tied to the buildings before, except for that we kind of had both things floating around at the same time during development and thought we could kill 2 birds with one stone by using keys to get the special buildings. That comes with a built in problem though, which makes the game content limited. Once you run out of buildings to unlock with the keys - the game is over until more buildings are added. This way you can keep earning and applying the key bonus forever.

Unlocking the special buildings with bux gives you another thing to spend bux on (which makes bux more valuable to earn in game) and gives you an additional bonus on top of the same key bonus as before. The bux cost and bonus per building are certainly tweakable - but the basic design change is pretty sound we feel.

Chadina
Apr 29, 2008

marshmonkey posted:

It was changed because people were having a hard time understanding how the keys worked, especially since you don't get the bonus for the keys until you spent them on a building - so you really had 2 (3?) key counts. Keys you are about to earn, keys you have earned but have not spent, and keys you have spent. This change simplifies the whole idea of the keys a lot. Once you press the key button, you get the keys and the associated bonus. There wasn't really a good reason that the keys were tied to the buildings before, except for that we kind of had both things floating around at the same time during development and thought we could kill 2 birds with one stone by using keys to get the special buildings. That comes with a built in problem though, which makes the game content limited. Once you run out of buildings to unlock with the keys - the game is over until more buildings are added. This way you can keep earning and applying the key bonus forever.

Unlocking the special buildings with bux gives you another thing to spend bux on (which makes bux more valuable to earn in game) and gives you an additional bonus on top of the same key bonus as before. The bux cost and bonus per building are certainly tweakable - but the basic design change is pretty sound we feel.

Out of curiosity, what do you consider the goal or hook for this game? Just collecting the buildings?

I mostly ask because I updated and started the game for the first time in quite awhile. I prestiged immediately to check out the new features and the game plays much nicer and than the early builds. But after the shine of the new features, I don't really have any reason to keep playing at the moment. I beat city 8 on a previous build, so there aren't any new cities to experience. Getting more keys doesn't really do anything useful for me now since I've got a significant bonus from them. The only thing I have left to do near as I can tell is spend money on bux to buy buildings, which buying buildings doesn't help me do at all since I no longer have incentive to advance my city. Basically, near as I can tell, I have no more content with these updates.

eeenmachine
Feb 2, 2004

BUY MORE CRABS

Chadina posted:

Out of curiosity, what do you consider the goal or hook for this game? Just collecting the buildings?

I mostly ask because I updated and started the game for the first time in quite awhile. I prestiged immediately to check out the new features and the game plays much nicer and than the early builds. But after the shine of the new features, I don't really have any reason to keep playing at the moment. I beat city 8 on a previous build, so there aren't any new cities to experience. Getting more keys doesn't really do anything useful for me now since I've got a significant bonus from them. The only thing I have left to do near as I can tell is spend money on bux to buy buildings, which buying buildings doesn't help me do at all since I no longer have incentive to advance my city. Basically, near as I can tell, I have no more content with these updates.

As with Egg Inc, if the game does well I'm sure we'll add additional cities (the moon maybe?).

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
I still say something has to be implemented to improve the idling rate. There are all of these upgrades for vehicles and their tapping earnings but nothing specific that makes the bank that worthwhile.

Coming back to the game 3 hours after buying the last available upgrade only to find I can just afford 1 small building is a bit disheartening.

Gimme an upgrade slot at each city that raises the offline earnings by 15%or something.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Someone posted about how expensive the bank upgrades were so I looked and it was like 1300 bux for 1% or something?

noooooooope

Perhaps every few bank coin upgrades could add a percent as well as time? Really get you to invest in that thing. The buy-with-bux ones would raise the floor from always starting at 10% per city to always starting at whatever higher number percent per city.

Chadina
Apr 29, 2008

eeenmachine posted:

As with Egg Inc, if the game does well I'm sure we'll add additional cities (the moon maybe?).

That might help, but you'd have to find a way to keep scaling outside of just making the city bigger. As-is I seem to recall City 8 had like 1000 lots you had to build on and clicking twice on each lot is already tedious as gently caress. You'd need a new advancement mechanic in place to keep making the cities interesting or at least not tedious.

I honestly wish I had an actual suggestion, but that is always the challenge with an idle game: how do you keep the concept of bigger numbers engaging?

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

The special building explanation is good. But I'm still a little confused. I had a sushi restaurant and motorcycle dealer unlocked and they are getting flagged as historical but they don't get any kind of % bonus. The university I unlocked does. Is it just not displaying the bonus for the sushi and motorcycle place? Or did you remove them from the list of Special buildings but they are still getting auto marked as historical?

eeenmachine
Feb 2, 2004

BUY MORE CRABS

Doctor Zero posted:

The special building explanation is good. But I'm still a little confused. I had a sushi restaurant and motorcycle dealer unlocked and they are getting flagged as historical but they don't get any kind of % bonus. The university I unlocked does. Is it just not displaying the bonus for the sushi and motorcycle place? Or did you remove them from the list of Special buildings but they are still getting auto marked as historical?

The last thing you said. The latest update should strip the "Special" buildings from your which no longer are actually special.

eeenmachine
Feb 2, 2004

BUY MORE CRABS

Chadina posted:

That might help, but you'd have to find a way to keep scaling outside of just making the city bigger. As-is I seem to recall City 8 had like 1000 lots you had to build on and clicking twice on each lot is already tedious as gently caress. You'd need a new advancement mechanic in place to keep making the cities interesting or at least not tedious.

I honestly wish I had an actual suggestion, but that is always the challenge with an idle game: how do you keep the concept of bigger numbers engaging?

I'm imagining starting small again on the moon but everything is much more expensive and you have a new list of available upgrades.

Kheldarn
Feb 17, 2011



Welp. Just discovered that there are Google Play Games Quests in this game. I took the only one available, but I only got 100/500 cars. Still, nice to know it's there. I think this is the first game I've ever seen use that.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Psion posted:

Someone posted about how expensive the bank upgrades were so I looked and it was like 1300 bux for 1% or something?

noooooooope

Perhaps every few bank coin upgrades could add a percent as well as time? Really get you to invest in that thing. The buy-with-bux ones would raise the floor from always starting at 10% per city to always starting at whatever higher number percent per city.

Yeah, that was me. If, for the same current cost of however many bux it is (something over 1k, I know), it raised it by 10%, then we're talking... but as it stands, that's just WAY too expensive to even consider.

The one that adds an extra 5 minutes of double time was a good price, though.

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

eeenmachine posted:

The last thing you said. The latest update should strip the "Special" buildings from your which no longer are actually special.

Ah yep. Confirmed. A new motorcycle dealer popped up and it not historical. :cool:

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

Is it intentional that I can click coins in the camera view? If not don't fix it. Pretend I didn't say anything.

Cender
Sep 24, 2004

Doctor Zero posted:

Is it intentional that I can click coins in the camera view? If not don't fix it. Pretend I didn't say anything.

I need to try this.



Any chance a clock could get put up on the cityname bar? I like burning time with this game but I usually only want to burn certain chunks of time. Not having to drop down my top iOS menu or drop out of the app to look at the clock would be rather handy for me.

This may be a bad idea, just throwing it out there.

VodeAndreas
Apr 30, 2009

Doctor Zero posted:

Is it intentional that I can click coins in the camera view? If not don't fix it. Pretend I didn't say anything.

Intentional or not thanks for the tip, it's nice to have a mode where you can tap wildly for coins without constant building popups from being a couple of pixels off/fat fingers.

DarkHorse
Dec 13, 2006

Vroom Vroom, BEEP BEEP!
Nap Ghost
Could we get a record of how many of the techs we've researched vs. how many are left total? The progress bar is great, and I think the "complete two to unlock next tier" is a good gating mechanic, but sometimes I'm not sure which I want to pick if I want to unlock the next tier quicker.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I think high-end prices, for everything, should get reviewed and possibly curved. Right now the high end of many city upgrades, car, plane, and boat purchases are all ridiculously expensive compared to ROI. Like there is no conceivable way I'm going to spend 100 trillion on a cargo ship when I have to fill in another 100 lots that happen to be 1.5 trillion and up, and if I did, it'd probably take weeks for me to break even on that cargo ship. Just a bad idea all around. Same with planes and - especially - cars. Or spending trillions to get an extra 15k per plane. All of that.

Also, much like my idea of bank upgrades giving you per-city percentage boosts, this could also apply to buying out more and more of the cars/planes/boats give you an upgraded chance at big coin/bux rewards. Considering the huge new drain on bux that is buying special buildings, I don't even think it'd really alter the IAP friction but it might help with the lategame balancing, where cities 7-8 are just a huge drag of tapping.

the bank upgrade does well to make 1-6 much, much better and I like that, but it's also a victim of the high end at city 7-8 so :shrug:

VodeAndreas posted:

Intentional or not thanks for the tip, it's nice to have a mode where you can tap wildly for coins without constant building popups from being a couple of pixels off/fat fingers.

some form of automated or area-tap coin collecting assistance would be pretty cool.

the cool posts kid
Jul 24, 2007


wow, finishing city 8 is a massive anticlimax. just a popup saying "ok, now prestige and do it all over again"

Aredna
Mar 17, 2007
Nap Ghost
Cargo ship is worth it because that and planes are the only ways to increase bucks income

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Psion posted:

I think high-end prices, for everything, should get reviewed and possibly curved. Right now the high end of many city upgrades, car, plane, and boat purchases are all ridiculously expensive compared to ROI. Like there is no conceivable way I'm going to spend 100 trillion on a cargo ship when I have to fill in another 100 lots that happen to be 1.5 trillion and up, and if I did, it'd probably take weeks for me to break even on that cargo ship. Just a bad idea all around. Same with planes and - especially - cars. Or spending trillions to get an extra 15k per plane. All of that.

Everything high-end seems scaled wrong, and the bux costs of the buildings are incredivly disproportionate too. There's no reason to buy the buildings when you can pour bux into upgrades instead, and no one is going to collect all the buildings in a lifetime of playing the game unless they spend 10,000 dollars on bux.

The game will have way more sticking power if it feels even remotely realistic to "complete" it.

Doug Sisk
Sep 11, 2001

Antti posted:

Everything high-end seems scaled wrong, and the bux costs of the buildings are incredivly disproportionate too. There's no reason to buy the buildings when you can pour bux into upgrades instead, and no one is going to collect all the buildings in a lifetime of playing the game unless they spend 10,000 dollars on bux.

The game will have way more sticking power if it feels even remotely realistic to "complete" it.

I agree with the bucks buildings, expensive but effecting everything would be incredibly over powered but effecting only that building seems pointless to buy them. How would it feel if they were still expensive but effected all buildings of that type, for example 'increases all small residential plot earnings by 20%'? This would cause the bonus to scale to the later cities, where a single building boost is not even visible in your earnings.

EDIT: Split them into separate sections with a percentage complete for each and you even have something to aim for. Six section for the building types plus plot size will seem much more achievable, plus some interesting choices on which ones to spend it on.

Doug Sisk fucked around with this message at 23:48 on Feb 11, 2017

DarkHorse
Dec 13, 2006

Vroom Vroom, BEEP BEEP!
Nap Ghost
I think that's a good idea. You can even keep the 200% boost for that particular building, so it still helps at low city level when it spawns.

Say it's a X00% boost for that specific building, and a X0% or X% boost for all plots of the same size and type. Or apply the bonus to other things, like vehicles or the bank, or reduce research costs.

Also, would it make sense to have a setting option to not make those building historical automatically? I'm trying to get the 3 hospitals one and I have to keep hunting for the large service I have unlocked.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I'm curious as to why the progress bar for "X number of <building>" doesn't go back down when those buildings aren't there anymore?

I didn't realize that I didn't in fact have any more than one tiny tower currently built, because the mission progress bar was showing that I had a few. They all stikl have to be built at the same time, so it makes little sense for the progress bar not to show the current number of whatever it's waiting on.

Am I alone in thinking that?

Also, man, I wish there was another way to increase bank saving percentage other than spending a ton of bux on a 1% increase. I'd happily spend like 500 bux for maybe a 2% bump, but the current cost vs benefit seems steep.

Edit: for what it's worth, I'm totally fine with dropping $3.89 Canadian or whatever on my bux piggy bank, now that it's up to something ludicrous like 20k, but I'm holding off until the app releases officially.

Edit 2: :toot: Thanks for the Market Gains fix, and the doubled mission rewards are awesome!

Rupert Buttermilk fucked around with this message at 03:17 on Feb 14, 2017

Boten Anna
Feb 22, 2010

I really want to play this and just heard about it when I saw some tweets about it from y'all, but unfortunately it says the beta is full :( Is there any way to get in still?

El Jebus
Jun 18, 2008

This avatar is paid for by "Avatars for improving Lowtax's spine by any means that doesn't result in him becoming brain dead by putting his brain into a cyborg body and/or putting him in a exosuit due to fears of the suit being hacked and crushing him during a cyberpunk future timeline" Foundation

Boten Anna posted:

I really want to play this and just heard about it when I saw some tweets about it from y'all, but unfortunately it says the beta is full :( Is there any way to get in still?

I was also going to ask this but I realized it would probably be better on my iPad than on my android phone. So I added my email to the list!

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
I've found that the grind and insane costs for completing cities 7 and 8 are so high that after just a day or two of not playing, I really can't be bothered coming back.

There's not enough here to keep me hooked besides completing a city and If that's more or less impossible without literally sitting here tapping coin bonuses for 3 hours+ then, welp, no point in playing.

EdwardSwifferhands
Apr 27, 2008

I will probably lick whatever you put in front of me.

Kin posted:

I've found that the grind and insane costs for completing cities 7 and 8 are so high that after just a day or two of not playing, I really can't be bothered coming back.

There's not enough here to keep me hooked besides completing a city and If that's more or less impossible without literally sitting here tapping coin bonuses for 3 hours+ then, welp, no point in playing.

I feel the same way. I've been on city 8 for nearly 2 weeks. The cost to purchase a lot keeps increasing but my income barely moves. I'm lucky if I buy 20 lots in a day and I have over 200 to go

eeenmachine
Feb 2, 2004

BUY MORE CRABS

Snorkzilla posted:

I feel the same way. I've been on city 8 for nearly 2 weeks. The cost to purchase a lot keeps increasing but my income barely moves. I'm lucky if I buy 20 lots in a day and I have over 200 to go

Thanks. How many keys do you currently have?

EdwardSwifferhands
Apr 27, 2008

I will probably lick whatever you put in front of me.

eeenmachine posted:

Thanks. How many keys do you currently have?

I hope none of this comes off as complaining because it's not really. I'm just beta testing and giving feedback. This is where I am and what I'm thinking. I am currently playing on the last city on first playthrough. I play between 20 and 60 minutes a day and usually watch an ad for a double earnings twice a day. In all my playing I have not really encountered any bugs. No lost data or anything like that either. I still think a lot of the descriptions for the upgrades you can by need a usability pass where you look to see if how it's described is clear to a new player. A good trick to this is have your mom or grandma read it and if it makes sense to them then you're good to go.

I have 588 keys but I have not prestiged yet. Since I've been playing since the beginning I did not get to benefit from the update that rolls 10% of your previous cities incomes into our current earning. I realize that this slows my growth significantly when first starting a city but near the end of a city that income really doesn't matter much.

I earn 10.5b/sec
Cars earn 41 billion per small coin
I need to purchase 244 more small lots
My next lot that I purchase costs 17.5 trillion
So I have to collect 426 small coins to buy one lot.
It takes about 28 minutes for the city to earn enough money on it's own to buy a lot or 280 minutes offline for the bank to save that much.
Obviously I get the boat and plane upgrades and the big coins help speed things along a lot but you kind of have to wonder - small coins and the city itself - are they intended to have such small income and for purchasing to take this long? Also at this point it takes so long for each building to upgrade that new lots I buy pretty much sit unleveled for a very very long time before they even get a chance at a construction and the income they provide is extremely measly.

I've bought every upgrade except the last boat which I wouldn't mind having but that's a lot of lots I could buy and I don't think at this point it would be a worthwhile investment. I've spent bux on Keeper of Keys three times and when I eventually buy the pension pig I'll go up one more time on that.
Right now I'm saving bux for the Real Estate License. I very much understand that if I just prestige that things will be much smoother sailing but I'm trying to see through finishing the last city even though I don't play enough time per day to really get it done in a reasonable amount of time. I probably buy 15-25 lots per day at this rate and really it's horribly grindy and boring. That brings me to my last suggestion or comment about this game - and that is that things are not tiered properly.

As you move up through cities 1-5 (or at least when I did a few updates ago) as you unlock the next tier of upgrades those you can immediately see adding benefit to your earnings, you actually strategize a bit and then you finally finish buying all the upgrades available to you when you've only got about 20% of the city left to buy and you're just grinding it out for a bit at the end. In the last 3 cities it's the same as above but when you finish buying all the upgrades you have an increasing amount of work to do at that level of income. Off the top of my head you have like 35%ish left to buy when you're fully upgraded in city 6, 50% or so left in city 70, and then it seems like you have about 75% of the lots left to buy in city 8 once you've bought all the upgrades. So you're pretty much done with strategy way too soon in the last 3 cities and left with only grind. Either smooth it out so that you can't upgrade so fast or reduce the amount of lots that need to be purchased.

Thanks! I'll definitely keep playing but I don't know how much longer my interest will remain for daily play.

eeenmachine
Feb 2, 2004

BUY MORE CRABS

Snorkzilla posted:

I hope none of this comes off as complaining because it's not really. I'm just beta testing and giving feedback. This is where I am and what I'm thinking. I am currently playing on the last city on first playthrough. I play between 20 and 60 minutes a day and usually watch an ad for a double earnings twice a day. In all my playing I have not really encountered any bugs. No lost data or anything like that either. I still think a lot of the descriptions for the upgrades you can by need a usability pass where you look to see if how it's described is clear to a new player. A good trick to this is have your mom or grandma read it and if it makes sense to them then you're good to go.

I have 588 keys but I have not prestiged yet. Since I've been playing since the beginning I did not get to benefit from the update that rolls 10% of your previous cities incomes into our current earning. I realize that this slows my growth significantly when first starting a city but near the end of a city that income really doesn't matter much.

I earn 10.5b/sec
Cars earn 41 billion per small coin
I need to purchase 244 more small lots
My next lot that I purchase costs 17.5 trillion
So I have to collect 426 small coins to buy one lot.
It takes about 28 minutes for the city to earn enough money on it's own to buy a lot or 280 minutes offline for the bank to save that much.
Obviously I get the boat and plane upgrades and the big coins help speed things along a lot but you kind of have to wonder - small coins and the city itself - are they intended to have such small income and for purchasing to take this long? Also at this point it takes so long for each building to upgrade that new lots I buy pretty much sit unleveled for a very very long time before they even get a chance at a construction and the income they provide is extremely measly.

I've bought every upgrade except the last boat which I wouldn't mind having but that's a lot of lots I could buy and I don't think at this point it would be a worthwhile investment. I've spent bux on Keeper of Keys three times and when I eventually buy the pension pig I'll go up one more time on that.
Right now I'm saving bux for the Real Estate License. I very much understand that if I just prestige that things will be much smoother sailing but I'm trying to see through finishing the last city even though I don't play enough time per day to really get it done in a reasonable amount of time. I probably buy 15-25 lots per day at this rate and really it's horribly grindy and boring. That brings me to my last suggestion or comment about this game - and that is that things are not tiered properly.

As you move up through cities 1-5 (or at least when I did a few updates ago) as you unlock the next tier of upgrades those you can immediately see adding benefit to your earnings, you actually strategize a bit and then you finally finish buying all the upgrades available to you when you've only got about 20% of the city left to buy and you're just grinding it out for a bit at the end. In the last 3 cities it's the same as above but when you finish buying all the upgrades you have an increasing amount of work to do at that level of income. Off the top of my head you have like 35%ish left to buy when you're fully upgraded in city 6, 50% or so left in city 70, and then it seems like you have about 75% of the lots left to buy in city 8 once you've bought all the upgrades. So you're pretty much done with strategy way too soon in the last 3 cities and left with only grind. Either smooth it out so that you can't upgrade so fast or reduce the amount of lots that need to be purchased.

Thanks! I'll definitely keep playing but I don't know how much longer my interest will remain for daily play.

I'm honestly surprised you made it to City 8 without prestiging.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I think the game needs to hint a little more heavily about prestiging a few times because I think the natural inclination is to "win" by doing 1-8 and ...that sounds painful. Snorkzilla proved that :v: Also do you get any bonuses at all for finishing city 8? Something to hook you into starting over at city 1 aside from keys?

One thing I wanted to point out that I really appreciate is how distinctive the building art designs are even from pretty far zoomed out - much as I grumble about "find six sky burgers in your town, haha good luck nerd" at least the buildings are pretty distinguishable at almost any zoom level. So uh, good pixels.

e: I would support a lot of city 7/8 lots being turned into large lots just to reduce tapping. Or some way to bulk buy, or something, I dunno. When you're just filling in tiles to hit the pop limit, it's not very satisfying.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Maybe every time you finish the game/city 8, you get that level of city ordinances (whatever the things are that you buy with money through city hall) for free? So, beat the game 3 times, get the first 3 cities' worth of those upgrades for free.

I still don't know what could be added after that, though. Man, I wish there was a social aspect to this, that'd be cool.

Edit: I would drop serious cash (and way more time) if there was a building and/or vehicle designer. :swoon:

Rupert Buttermilk fucked around with this message at 18:24 on Feb 14, 2017

eeenmachine
Feb 2, 2004

BUY MORE CRABS
My personal vote is for 8 Moon cities (building clusters under domes), and then 8 Mars cities. We probably won't start work on those until we see how the game is received by the public though.

EdwardSwifferhands
Apr 27, 2008

I will probably lick whatever you put in front of me.
If you're looking for things to add I don't see why you wouldn't add bitizens. I've seen enough other goons mention it and not seen much of a response about it. In most of the other Nimble games the bitizens are what add the charm to the game. The whole job/dream job thing from the tower game would be a natural fit here. You could have a pool of 3 bitizens that need a job, they would each have a certain education. Teaching, doctor, sanitation, etc would be ones that would give a +10% boost to a service building since they have service related educations but if you actually match a firefighter to a firehouse (a la dreamjob) you could get a +30% for the firehouse income. Then you could have a random chance of getting the Auto Mechanic, Mayor, Banker, Pilot, and Boat Captain Bitizens who if you slot them into the parking garage, city hall, bank, airport, and boatdock would unlock new features for those buildings. For example the pilot if placed into the airport would give each plane increased coin respawn rates or unlock some special plane maybe. It would also give you somewhere to go with adding quests that aren't just "build 5 ball diamonds", collect coins, or do 10,000 construction quests). There could also be some pretty cool ideas here where if you get a historic police station, firehouse, hospital, and school all with dream job people inside them you unlock a new city hall or some other ridiculous prize. To tie into the moon/mars thing, if you did manage to slot dream job bitizens into key buildings (to build a utopia city!) you would unlock the NASA building which once you have it built allows you to move on to Moon/Mars locations.

Surely you guys have tons of bitizen art assets sitting around and this wouldn't be that hard right? right? This game has very little charm once you've played the first 3 cities, bitizens have a ton of charm.

e: It occurs to me that the residential buildings don't open up much avenue for unique jobs but THOSE could be where the bitizens come from. For each residential plot you buy, you get one more bitizen in your pool.Those would be slotted into the business or service jobs. That would require actual game choice and another thing you'd have to try and balance.

EdwardSwifferhands fucked around with this message at 19:31 on Feb 14, 2017

Rastor
Jun 2, 2001

Aw man, how did I not hear about this game earlier. :( Would have loved to beta test.

Anyway good luck, looking forward to release!

Trampus
Sep 28, 2001

It's too damn hot for a penguin to be just walkin' around here.

eeenmachine posted:

My personal vote is for 8 Moon cities (building clusters under domes), and then 8 Mars cities. We probably won't start work on those until we see how the game is received by the public though.

I really like the idea of Moon and Mars cities! Especially if the terrain is based on actual locations. I know your resolution is really low but there are global terrain maps for both bodies that you could use. I'm a planetary geologist and would be happy to help with that.

I've prestiged a few times and think I'll finish city 8 this time. I'm currently earning 47ish B/sec with all upgrades purchased. I'm bummed to hear that there isn't some big finale.

I like the changes you've been making to the quests or whatever they're called. I would like to see an example building on the build X# of buildings ones.

I don't know how long it will keep my attention but I'm enjoying it for now.

McDragon
Sep 11, 2007

I'm still playing on and off. I've done a couple of prestiges but I'm just hanging out on a finished city 8 for now because the early game is a bit tedious having to buy hundreds of plots again. That's probably just me being lazy though, most games with prestiges like this I get a bit tired of the early grind eventually. And I just like having a neat little city to look at on my phone sometimes.

Also I don't think the mission to build 16 wind turbines is actually possible, it only reaches 15 for me even with max population. Unless I'm missing something?

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eeenmachine
Feb 2, 2004

BUY MORE CRABS

McDragon posted:

I'm still playing on and off. I've done a couple of prestiges but I'm just hanging out on a finished city 8 for now because the early game is a bit tedious having to buy hundreds of plots again. That's probably just me being lazy though, most games with prestiges like this I get a bit tired of the early grind eventually. And I just like having a neat little city to look at on my phone sometimes.

Also I don't think the mission to build 16 wind turbines is actually possible, it only reaches 15 for me even with max population. Unless I'm missing something?

Nope, it is currently impossible, you're not crazy :)

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