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Looking to get into this, want to get core and a big box but Dunwich Legacy is looking a bit expensive right now and my GF would like to do Forgotten Age first. We've played LotR LCG before but is this a bad idea? I hear that Forgotten Age is a bit weird compared to the earlier expansions. Also is a second core really necessary if you're happy to proxy? Are the extra tokens and such worth it?
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# ¿ Jan 13, 2019 23:44 |
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# ¿ May 21, 2024 22:57 |
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2 questions for all y'all 1. Does it particularly matter what order you do the campaigns in? If you did (say) Path to Carcosa then TFA would Dunwich Legacy be too easy when you went back to it? 2. How do you add new investigator cards into the pool? Do you just add them as you buy them or only add them when you get to the mission they came with?
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# ¿ Dec 31, 2019 17:30 |
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Just finished mythos pack 3 of Path to Carcosa and loving the story but whoo boy 2 mental trauma on Roland is not a great feeling. Thinking of getting Circle Undone next as the cards look interesting and the story is apparently good - I don't own Dunwich/Forgotten Age though, am I gonna get my rear end kicked? Also it's a weird experience playing without Dunwich since so many of the cards people talk about as staples - Charisma, Streetwise, the Dunwich investigators, Fire Axe, Dark Horse, Rite of Seeking... deckbuilding seems very different without it for sure.
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# ¿ Jan 12, 2020 12:53 |
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Some kind of spellslinger is useful in Carcosa, and generally there's more horror damage than other stuff so people with higher sanity might be better. Generally though I cant think of any combination which wouldn't work. I am going to be trying Daisy + Yorick next personally for Carcosa.
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# ¿ Jan 30, 2020 14:56 |
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If you are willing to proxy a bunch of Unexpected Courages/Emergency Caches and maybe some other stuff (depending on how much you want to double up on classes) you should be fine with 1 core set + expansions. I proxied all the cards you only get 1 of anyway since a lot of them are staples of their class
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# ¿ Jan 31, 2020 10:07 |
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I find a few general tips for deckbuilding are: - roughly 12/10/8 split of assets/events/skills - no more than 4 hand slot/arcane slot cards and 2 each for other slots - if you have more than a few 4-6 cost cards consider more economy cards (Emergency Cache/Hot Streak etc.) - You can't go too wrong with 2 copies of Flashlight, Emergency Cache and Unexpected Courage in every deck Obviously those are very general but it's a decent start. I would also start with Dunwich if you decide to get more content as the later deluxe boxes have some investigators with weird deckbuilding which might be a bit much.
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# ¿ Jan 31, 2020 11:46 |
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Shrivelling and Shards, Wither not doing +1 damage is a big problem as you're not compressing any actions. Feel like Spirit Athame is better for dealing with 1 health enemies.
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# ¿ Jan 31, 2020 21:10 |
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Eh having 2 all rounders in the same party is not the worst idea. Can be better or worse than 2 specialists depend on the situation. I generally just play through campaigns knowing I will get my rear end kicked the first time round and then work out more strategy from there.
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# ¿ Feb 18, 2020 19:51 |
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How have you built Sefina, is she more focused on enemy management or clueing? Yorick is probably a good combo in any case, he can do a decent flex with more focus on enemy management and can soak a fair bit of horror thanks to allies and recurring Cherished Keepsake.
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# ¿ Feb 24, 2020 19:14 |
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Survivor/seeker is a great combo of classes though Tried playing her true solo in Carcosa but ended up getting crushed in Black Stars Rise
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# ¿ Feb 25, 2020 00:54 |
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Buy more cycles before getting Return, the Return products are by all accounts the worst value for money in the game. Not bad, just get them after you have everything else
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# ¿ Feb 25, 2020 11:19 |
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I use a different storage solution to the longboxes so ymmv on that as a selling point I suppose
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# ¿ Feb 25, 2020 18:46 |
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True solo is definitely possible and is quicker than 2 handed solo, but has a few problems: - It's very swingy, if you draw the wrong series of encounter cards you can be hosed even if your deck is great, on the other hand sometimes you just breeze through - On top of that it's just generally harder (the game generally gets easier with more players) - You don't get to play with a bunch of cards and mechanics that rely on having other players about - You have to be able to do both clueing and manage enemies which restricts both your deckbuilding and choice of investigators However as long as you're ok with the above true solo is still a fine way to play the game, and will definitely save you a fair amount of time compared to 2-handed. Just be prepared for a bit of potential frustration.
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# ¿ Mar 3, 2020 00:55 |
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Difficulty is roughly (easiest to hardest) Dunwich > Carcosa/Dream Eaters > Circle Undone > Forgotten Age Having asked a similar question the response was that you probably want to do Dunwich first if you haven't already, but the rest do in any order. Dream Eaters and Circle Undone have a lot going on so you might want to wait a little bit for them though or it might be a bit overwhelming.
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# ¿ Mar 7, 2020 01:04 |
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A lot of people use standard penny sleeves for encounter cards, I personally don't bother Note you might also want to separate out the encounter cards from Midnight Masks (Hunting Shadow/False Lead) as these come up quite a bit too
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# ¿ Mar 11, 2020 19:11 |
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Oenis posted:Am I the only one that's skeptical over the move to move to single investigator packs? That's one of the things I prefer(red) with Arkham over Marvel Champions, that each large expansion box gives you a full set of investigators and two scenarios, that felt like good value. There's already an abundance of characters to choose from, what I want is more scenarios. But I guess after seeing how much money single characters can print for FFG, it couldn't be helped, but I don't want no part of it. I think a lot of this is driven by people's experience with Marvel Champions where you can just walk into a store, pick up a character deck and start playing, which you couldn't do with Arkham before. Did they say on stream whether this would be a one off thing or the model going forward?
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# ¿ Mar 25, 2020 19:43 |
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Arkham Files nowadays is generally pretty good about this sort of stuff, like Rita Young's backstory explicitly dealing with racism and there is a least one same sex couple in the story (I think Agatha Crane) They also redid some of the more uh...suspect art from old editions of the boardgame, like redoing the art of Mandy reading over a desk so you're not staring straight down her bra
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# ¿ Mar 26, 2020 21:21 |
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I don't think he's immortal exactly but he's basically saying "gently caress off" to the mythos via sheer willpower.
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# ¿ Mar 27, 2020 09:58 |
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Cthulhu Dreams posted:Book seller? Seeker ally from the new standalone Seeker deck
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# ¿ May 4, 2020 10:36 |
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The Mythos Busters discord is probably one of the faster moving places to talk about Arkham, and has the advantage of not being Reddit
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# ¿ May 25, 2020 10:02 |
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Its something I've toyed around with, I think something cool would be - everyone has access to 2 each of Emergency Cache, Unexpected Courage & Flashlight - Draft 45(?) lvl 0 cards between the pool, number might vary - Draft or choose investigators afterwards That way you can find a lane and then pick an investigator to fit after you know your pool. You'd have to curate a pool beforehand most likely or you'll have a hard time with the scenarios I'd guess.
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# ¿ Jun 2, 2020 20:07 |
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Forbidden Tome might be the most amount of hoops to jump through for the most mediocre effect ever
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# ¿ Jun 22, 2020 08:55 |
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Short Supply in Dunwich should be an achievement
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# ¿ Aug 29, 2021 21:40 |
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General Battuta posted:Someone give me some suggestions for a Zoey deck using Core Set + Dunwich cycle, we've failed Where Doom Awaits four times now and our Zoey is miserable. Constantly out of resources and her only persistent stat buff is Keen Eye which sucks. Where Doom Awaits is famously broken due to the fact that it's an investigation action on Base of the Hill - you might want to try playing the "fixed" version which is treating Base of the Hill and the next location as "if you would successfully investigate, reveal a location". This lets you use stuff like Rite of Seeking or Flashlight to help. Otherwise, if you're just playing Zoey solo you're kind of screwed - playing Dunwich rules as written with a low intellect investigator is extremely hard entirely due to WDA unfortunately. Only thing you can really do is load up on stat boosts which with Zoey could be Magnifying Glass & Milan plus as many intellect icons as possible, like Perception.
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# ¿ Aug 29, 2021 22:16 |
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Jcam posted:Anyone have any fun deck suggestions for solo play other than a Ashcan+Dark Horse deck? I’m having trouble getting people to the table for Arkham but I have all these cards sitting around, haunting me, asking me why I’m not using them after spending so much money. Depends a lot on campaign - I play mostly true solo (also found two handed too fiddly) and there are quite a few decent options though equally there are some investigators who will just never really be suitable for solo play unless you want a specific challenge. The main thing about solo is that you have to get all the clues and deal with all the enemies yourself so need a plan for both of those things. I usually aim for around 10-12 cards in my deck that help with both. For enemy management you usually want to pick either evade or fighting; which one is better is heavily dependent on campaign. You also want all your cards to really "do the thing" - you've not really got room for any slack in your deck so this often means cutting situational cards that need setup. Core Set: Roland, Agnes, Wendy all fine. Skids tends to have trouble with clues, Daisy is a bit too squishy. Dunwich: Everyone except Jim has a place, though most Dunwich investigators tend to be quite specialised (exception of Jenny) so need their weak side shoring up a lot. Carcosa: Minh can be interesting but you need to have serious plans for enemies. Sefina has power but needs a fair bit of setup especially on the clue front. The others can be made to work but need a fair amount of work to get to a decent spot. Lola just kind of sucks alas. Forgotten Age: Finn, Ursula & Leo are all great solo as they have high intellect + fight or evade plus powerful abilities. Mateo is mediocre and Calvin is very weird though possibly powerful (not played him yet). That's all I have so can't comment on anything else tbh
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# ¿ Aug 30, 2021 15:54 |
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Also in solo you generally need to get things done faster than in multiplayer, which means you ideally want to be getting free actions or other compression (Rex, Ursula, Leo, Finn, Agnes, Roland) and/or have high chance of success without too much setup (Wendy) so you aren't wasting time. Jim is in the unfortunate position of having okay but not great stats, no in built compression and as Mystic needing a fair bit of setup to get going (with limited charges at that). He's much better suited as a support character in a multiplayer game instead. Should be noted that the viability of solo characters varies wildly from campaign to campaign - Wendy, Finn and Ursula are all much better in TFA than others, Roland is good in Dunwich but not Carcosa etc.
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# ¿ Aug 30, 2021 23:10 |
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Orange Devil posted:Those composures sure do a lot for one card that costs no actions or resources or slots and they tried real hard to get me to like them but I still feel all non-permanent stat pumpers are wastes of deck slots. Maybe the blue and yellow one are worth it just for the costless, slotless primary stat boost though. Probably more useful in solo when having access to a card that boosts 2 things at once is handy - I ran Plucky in a recent Wendy deck because I was running Ornate Bow and there just wasn't a lot of other ways to boost intellect for clue gathering, and the soak was handy. Having the card randomly disappear sometimes is annoying though allies can help mitigate it a bit. Still fairly niche though I would say, just better uses for your xp in multiplayer I imagine.
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# ¿ Sep 1, 2021 17:40 |
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2 other exploration changes for TFA for players who don't have return; - You can use the "check supplies" action from the starting space in any location - In The Boundary Beyond you don't shuffle any treachery cards into the exploration deck at the star of the scenario
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# ¿ Sep 3, 2021 00:37 |
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Dunwich does rely on you having either high willpower to resist those tests and/or lots of soak that lets you tank the 10 damage. Agnes is fantastic as she has 5 willpower and access to Quantum Flux which lets you restock your deck. Leo and Ashcan are both good for similar reasons. Mark is good multiplayer too for just being able to take Beyond the Veil on the chin. My bigger problem with Dunwich is that the enemies are so loving beefy, if you don't have a ton of damage acceleration you can end up in real trouble (especially solo).
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# ¿ Sep 6, 2021 09:58 |
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Without spoilers scenario 4 and 8 of Path to Carcosa are very hard true solo. Definitely doable but you might try two-handed first to smooth things over a bit.
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# ¿ Oct 5, 2021 16:27 |
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jeeves posted:My girlfriend and I kind of bounced hard off of TCU-- it's just so loving hard. Interesting that when they came out people on general hated TFA and loved TCU, but feelings seem to have reversed over time. Dreams Eaters seems to be the most campaign, people just don't seem to talk about it that much either way these days.
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# ¿ Oct 8, 2021 19:45 |
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Really enjoying the idea of a bunch of grizzled explorers trudging through knee deep snow in Antarctica, only for Luke to vwoop out of his gate wearing just a dressing gown and comment that it's a bit cold
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# ¿ Nov 18, 2021 01:19 |
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The other suggestion that goes round is treat Ancient Evils as Victory 0
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# ¿ Dec 9, 2021 09:58 |
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# ¿ May 21, 2024 22:57 |
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If you don't want to get Edge of the Earth, the Path to Carcosa cycle is possibly the best campaign in the game, though getting the whole cycle will probably be a lot more difficult Would be a pretty good experiment to see if you can beat a new big box with just the core set though!
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# ¿ Dec 25, 2021 10:52 |