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Ripley posted:I think this should be it, it's from the deck editor at ArkhamDB: They also have an advanced search page where you can look for cards with the sub-type 'weakness' and specify which expansion set.
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# ¿ Dec 12, 2018 20:12 |
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# ¿ May 16, 2024 18:13 |
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Orange Devil posted:Y'all ever play with random investigators when playing 3 or 4 man groups? Or you can take it to the next level
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# ¿ Dec 18, 2018 06:36 |
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Codeacious posted:Are upgrades randomized too? I might try this on a standalone scenario and see how much XP it takes to get an even mildly cohesive deck. Officially only your starting deck is supposed to be randomized: Fantasy Flight posted:Ultimatum of Chaos:
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# ¿ Dec 20, 2018 06:09 |
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I played The Witching Hour for the first time last night, solo. It broke. Act 3 required I find 3 clues, but there were only 2 left among the five locations I had in play. Looking at the available location combinations, it’s even possible to come up 2 clues short if you’re real unlucky. It’s a bummer, because I’m otherwise really digging the tone and story of TCU so far.
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# ¿ Mar 4, 2019 17:01 |
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Barkham Horror is great—my only regret is the lost opportunity of having Investigator Duke, whose signature asset would be his bumbling but lovable ally Stinky Pete.
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# ¿ Apr 2, 2019 17:58 |
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jeeves posted:I remember that Labyrinths of Lunacy was meant for like multiple groups-- are Blob and Abyss like that as well, or what just for Labyrinths? Guardians of the Abyss is just a two-part mini campaign, basically; It's not for multiple groups the way Labyrinths was. The Blob can work as a regular scenario as well, it just has extra rules that allows multiple groups to play it at the same time by pooling their clues and damage into one big number. Either set could be played with a regular group and not lose much in the process.
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# ¿ Aug 12, 2019 22:54 |
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My first thought with Patrice is Yaotl—there’s nothing saying she can’t choose which order to discard her cards during upkeep, which gives her a lot more control over what’s on top.
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# ¿ Sep 6, 2019 22:41 |
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Kalko posted:Let God Sort Them Out... The real shame is it takes an action, so you can't trigger it after using I'll See You in Hell!.
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# ¿ Sep 10, 2019 15:41 |
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Kalko posted:From the upcoming Survivor starter deck : Could this make Fire Extinguisher viable? No.
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# ¿ May 5, 2020 15:47 |
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Glad to see a tweak to Liquid Courage—it kinda bugged me that the original was so poorly suited to Finn (of all people!)
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# ¿ Jul 23, 2020 03:37 |
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DLC Inc posted:How do people generally feel about the Return To packs? They’re good, but not essential. If you’re just starting out, you’re better off buying into cycles you don’t already have (unless money is no object). The one exception to this is Return to the Forgotten Age—the tweaks to the Supply and Explore mechanics make it feel a lot better to play. The boxes are neat too.
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# ¿ Nov 4, 2020 06:41 |
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Given her pose, that sweeping kick should be going clockwise, which means her foot has somehow teleported through the other guy’s ankle. Literally unplayable.
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# ¿ Jun 8, 2021 05:45 |
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# ¿ May 16, 2024 18:13 |
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Orange Devil posted:It's very gross and very hilarious when it goes off, and Scout Ahead seems like a hilarious combo with Deciphered Reality, which is a card you primarily end up actually playing in a build like this. “You Owe me One!” a Deciphered Reality with Double Double and Double or Nothing. Shoot for the moon.
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# ¿ Aug 11, 2021 14:19 |