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Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Ripley posted:

I think this should be it, it's from the deck editor at ArkhamDB:



They also have an advanced search page where you can look for cards with the sub-type 'weakness' and specify which expansion set.

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Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Orange Devil posted:

Y'all ever play with random investigators when playing 3 or 4 man groups?

I recommend it, it can lead to interesting decisions like "ok looks like we don't have a main fighter, how do we pack enough combat in our decks to manage anyway?".

Or you can take it to the next level

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Codeacious posted:

Are upgrades randomized too? I might try this on a standalone scenario and see how much XP it takes to get an even mildly cohesive deck.

Officially only your starting deck is supposed to be randomized:

Fantasy Flight posted:

Ultimatum of Chaos:
Each player’s starting deck of 30 non-signature, non-weakness cards must be selected at random from among all eligible options in that player’s collection.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President
I played The Witching Hour for the first time last night, solo. It broke.

Act 3 required I find 3 clues, but there were only 2 left among the five locations I had in play. Looking at the available location combinations, it’s even possible to come up 2 clues short if you’re real unlucky.

It’s a bummer, because I’m otherwise really digging the tone and story of TCU so far.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President
Barkham Horror is great—my only regret is the lost opportunity of having Investigator Duke, whose signature asset would be his bumbling but lovable ally Stinky Pete.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

jeeves posted:

I remember that Labyrinths of Lunacy was meant for like multiple groups-- are Blob and Abyss like that as well, or what just for Labyrinths?

Guardians of the Abyss is just a two-part mini campaign, basically; It's not for multiple groups the way Labyrinths was. The Blob can work as a regular scenario as well, it just has extra rules that allows multiple groups to play it at the same time by pooling their clues and damage into one big number.

Either set could be played with a regular group and not lose much in the process.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President
My first thought with Patrice is Yaotl—there’s nothing saying she can’t choose which order to discard her cards during upkeep, which gives her a lot more control over what’s on top.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Kalko posted:

Let God Sort Them Out...

I like it. I haven't played The Circle Undone yet but I know since Carcosa there's been a trend with increasing enemy HP, and with multiple players this shouldn't be too hard to trigger provided you have the firepower. I'm thinking Leo could use this pretty effectively.

The real shame is it takes an action, so you can't trigger it after using I'll See You in Hell!.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Kalko posted:

From the upcoming Survivor starter deck :



The times I've played Survivor I tend to only spend XP on exile cards in the last couple of scenarios. The more I think about this card the more I like it.

Could this make Fire Extinguisher viable?

No.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Glad to see a tweak to Liquid Courage—it kinda bugged me that the original was so poorly suited to Finn (of all people!)

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

DLC Inc posted:

How do people generally feel about the Return To packs?

They’re good, but not essential. If you’re just starting out, you’re better off buying into cycles you don’t already have (unless money is no object).

The one exception to this is Return to the Forgotten Age—the tweaks to the Supply and Explore mechanics make it feel a lot better to play.

The boxes are neat too.

Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Given her pose, that sweeping kick should be going clockwise, which means her foot has somehow teleported through the other guy’s ankle.

Literally unplayable.

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Obama 2012
Mar 28, 2002

"I never knew what hope was until it ran out in a red gush over my lips, my hands!"

-Anne Rice, Interview with the President

Orange Devil posted:

It's very gross and very hilarious when it goes off, and Scout Ahead seems like a hilarious combo with Deciphered Reality, which is a card you primarily end up actually playing in a build like this.

“You Owe me One!” a Deciphered Reality with Double Double and Double or Nothing. Shoot for the moon.

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