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Harrow
Jun 30, 2012

Like a Dragon question:

Of the job skills that you learn permanently, are there any that are really great and that I should make sure I get for any given characters? Most of the advice I can find online is either "here are the best jobs for each character" and "make sure you get blade/elemental attacks for Ichiban" but I'm wondering if there are any more specific tips.

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Harrow
Jun 30, 2012

Do those attacks use the Magic stat and/or does it really matter all that much compared to just hitting weaknesses?

Harrow
Jun 30, 2012

Xarbala posted:

That said Darts Airstrike is overpowered so you probably want a Dealer as your main damage dealer (heh) when you get access to the optional party member. Just complete the first milestone of them management minigame to get access to her, she also comes with a very strong slashing damage crossclass skill of her own from her default class, and Thumbtack Scatter is OP for the early-midgame.

Oh yeah, I just finished Chapter 7 and I've been using the optional party member as a Dealer and she is very very strong even with an only moderately ok storebought weapon.

Xarbala posted:

t'll be pretty clear what the game/Ichi's gamer brain considers "spells"

Okay cool. I sorta assumed staff icon on an attack = Magic stat and was just working from there.

Harrow
Jun 30, 2012

I'm in Chapter 12 and I was upgrading some weapons. It costs 20 million to upgrade the workshop again. Should I assume the upgrades that unlocks are for postgame, or is it a good idea to grind up the cash?

Harrow
Jun 30, 2012

Ah, I haven't gone far enough to reach the battle arena yet so I didn't realize how much money you can get from it. Cool. I do want that Legendary Hero's Bat so I'll go for it.

A question about elemental damage: if a weapon has lightning damage on it, does that carry over to all physical skills the character does? Like if I have a lightning bat on Ichi and he uses Ultimate Stack Slap, does his bat's lightning damage carry over?

Harrow
Jun 30, 2012

I forgot to post about it yesterday but the battle theme when you're fighting through (Chapter 10 spoilers) the Liumang mutiny to save Zhao is insanely good and probably my favorite music in the game so far. The whole classic kung fu movie vibe was perfect

Harrow
Jun 30, 2012

I told myself I wasn't going to get too into grinding and postgame-y stuff but here I am running around trying to make everybody's ultimate weapon for the main job I have them in and I haven't even finished the main story yet. I'm gonna fall down the grinding hole in the postgame aren't I

Harrow
Jun 30, 2012

Oh yeah, I was just commenting on like... if I'm taking the time out to grind the money and find the base weapons to make these now, when I don't need them, I'm probably a mark for the postgame grinding :v:

Harrow
Jun 30, 2012

Like a Dragon question:

I'm trying to access the casino in Chinatown. Supposedly there's supposed to be an NPC right outside the entrance who lets you know about it if you have enough Style. I have enough Style, but the NPC isn't even appearing. Is there some other trigger that online guides aren't listing? Do I have to be in a later Chapter or something?

Harrow
Jun 30, 2012

Senator Drinksalot posted:

I believe he's right in front of the bathroom or maybe inside it?

He is, he just wasn't appearing. Turns out I had to progress the story a tiny bit first--sub-stories and similar NPCs weren't appearing temporarily, probably because it was Serious Time.

Harrow
Jun 30, 2012

Is there a recommended level for the final dungeon in LAD? I'm in the last chapter and did some metal slime fighting to get everyone between 60-62. Also got all the dragon armor from the battle arena and EX weapons on most characters (though I need to get enough money to buy the shield to make an Enforcer one for Adachi).

Asking because I was about even level for the fight with the first Chapter 14 boss and he managed to get two turns in a row and nuke Ichiban from full HP to dead so, y'know, wanna make sure I'm prepared :v: (I have since learned to start using Peerless Resolve in boss fights)

Harrow
Jun 30, 2012

Why do cockroaches gotta be such a pain to get :negative: I just wanna upgrade my buddy's punchin' fists but instead I need to run around the park forever or play the Can Quest minigame I don't really like

Harrow
Jun 30, 2012

loquacius posted:

So, Y7 question:

When I first hit the Majima fight, I got completely wrecked, and took a little break to do sidequests and the arena and get all the "ultimate" crafting weapons, then came back and beat him fairly easily

then I got wrecked by the Kiryu fight, and now I don't have any arena or sidequests left to do. Is there anything else to do here than repeat the arena to grind levels and try to upgrade my armors, or are there any other tricks I should be doing to get past this fight?

To go with others' tips, use Peerless Resolve on Ichiban if you have Hero leveled enough for it. When I got rocked in that fight it's because the boss got two turns in a row and nuked Ichiban from full HP to 0, and Peerless Resolve will help avoid that.

Harrow
Jun 30, 2012

Finished the main story

This was pretty much the perfect gateway into the series for me. There were definitely a couple times I wished I'd played the previous games first--I totally understood what was going on and who these characters were, but I imagine the impact would've been even bigger if I'd actually played the previous games myself--but LAD was just the game I needed to get me into the series I think.

Absolutely cannot wait for Yakuza 8, whenever that is. I love Ichiban and all of his friends and I want to hang out with them forever.

Also I'm sure the English dub is good but the Japanese acting during the ending with Ichiban trying so goddamn hard to get through to Masato was so goddamn powerful. gently caress, what a good game.

Harrow fucked around with this message at 05:06 on Jan 20, 2021

Harrow
Jun 30, 2012

Are the battle arena and/or business management still the fastest way to make money in LAD's postgame? Now that I need millions of yen per weapon upgrade I'm hoping there's an even faster way somewhere.

Harrow
Jun 30, 2012

Senator Drinksalot posted:

The final millennium tower will net you about 30 mil a run and it only takes about 20 minutes

Is that something I can do at "just beat the main story" levels or should I level up more before I try that?

Harrow
Jun 30, 2012

While I'm asking for postgame tips:

Are there any characters whose default jobs aren't good? Obviously Ichiban's Hero job is great, and I found that Nanba and party members 6 and 7 are also awesome in their default jobs (party member 7 actually surprised me, that ladder move cleared so many encounters for me in the final dungeon). They all took turns as other jobs to learn abilities (Nanba is ridiculous with Fulminating Forecast) but their default jobs seem to be their best actual combat jobs.

How are Adachi, Saeko, and Eri's default jobs in the postgame? I've spent most of the game with them as Enforcer, Idol, and Dealer respectively.

Harrow
Jun 30, 2012

Bodyguard's at least worth leveling up to get Diehard Skewer for Ichiban and Adachi, or at least it paid off for me. It was nice having a blade attack for both of them. Not worth actually staying in the job, though.

Harrow
Jun 30, 2012

Empress Brosephine posted:

What level do you have to grind the jobs up to until you should switch

It depends on your goals.

For the main story part of the game, the important thing are the skills that are permanently learned once you learn them from a job, which are the ones that have red circles next to them. There are two per job. What I did was find out which of those skills I wanted on each character and leveled those jobs enough to get them before switching. So for example, it's a good idea for Nanba to get rank 18 Fortune Teller for the electric attack that he gets to keep, then switch to something else.

Basically it depends on if you're going to use that as their main job or if you just want a skill or two to carry over. If it's your main job, as high a rank as possible; if it's to learn skills, then stop at whatever rank you learn the skills you want, if that makes sense.

Harrow
Jun 30, 2012

Verviticus posted:

isnt 30 where you get the big stat boost

I think there's one at 26 or 28, and one at 30, yeah.

For postgame it seems like it makes sense to get as many jobs as possible to that point, but until you've finished the main story, that's a lot more job ranks than you really need to worry about.

Harrow
Jun 30, 2012

Empress Brosephine posted:

Hm ok. I've had nanba as a musician due to nothing else unlocked for him except chef and was hoping it was level 10 or so for his stay and moves. Maybe I should turn him back into his base job for a while though as I could use the aoe.

I just got up to the business tutorial but didn't play it yet, 18 hours in. I still have a heavy chunk of this game left right lol

Yeah, you've got quite a lot left if you just got to the business tutorial.

Definitely play the business minigame, at least up to the first milestone (though going further is a good idea because it's a great way to make money in the later stages). The reward for hitting rank 100 is pretty great and it doesn't take long.

Harrow
Jun 30, 2012

I beat the Final Millennium Tower last night, which turned out to not be all that tough. My characters levels were all in the low 70s with their main jobs ranked in the mid-30s and while the random encounters were tankier than expected, the minibosses and boss were pretty fun and not that hard.

Time to grind as high as possible and upgrade the poo poo out of my weapons for the True Final Millennium Tower :v:

Are the metal slime guys in the Kamurocho Underground still the best way to level in the postgame? Or are there even shinier metal slime vagabond dudes now?

Harrow
Jun 30, 2012

Senator Drinksalot posted:

Yes, Tower for money Underground for levels. But you'll probably have to either grind a ton or go to ng+ and play on legend if you wanna grind enough to beat the ultimate last dungeon

Ah, okay. I was wondering about that since it seemed like the vagabonds in the underground were never going to get me to the 90+ levels and job ranks recommended for the super ultimate last dungeon.

Harrow
Jun 30, 2012

I hope Ichiban gets to catch up on the Dragon Quest games he missed before the next game. Maybe he'll even become an MMO Gamer and get into Dragon Quest X.

Harrow
Jun 30, 2012

I was trying to come up with a joke for how Yakuza 10 could have a Persona system since people have suggested FF pastiches and things like that, and then I think I accidentally came up with an idea that might actually work.

As Ichiban fights enemies, he pays attention to how they fight and move and just generally what their Whole Deal is. He starts storing those in his mind as Sujisonas, which he can switch between during battle to access different skills. Later on, talking to the bartender at Survive makes him realize that he can start to combine their styles to form new ideas, which unlocks Sujisona Fusion, with Survive serving as the Velvet Room.

Harrow
Jun 30, 2012

I'm guessing it does the same thing as a normal playthrough (temporarily bumping Freelancer up to like level 20-30 or something) but that's just not enough on Legend?

Harrow
Jun 30, 2012

I'm sorta curious what the titles of future games will be in the west. Up until now it's just been numbered the same way as the Japanese titles, but then the latest game dropped the numbers over here (I'm guessing to make it clear to series newcomers that this is a fresh start/good starting place).

Is Ryu Ga Gotoku 8 going to be Yakuza: Like a Dragon 2? Are they just going to have different subtitles now eventually leading to people wondering what the right order is?

Harrow
Jun 30, 2012

Getting shot, stabbed, slashed, and exploded only counts in cutscenes :hai:

Harrow
Jun 30, 2012

I wonder if Ichiban will have a new, poorly-advised hairstyle with each game, or if he's got a style now and he's gonna own it

Harrow
Jun 30, 2012

What are the items that increase your money gained from battle called? I know about the Gold Crown but are there consumables like the Kiwami Drinks?

Harrow
Jun 30, 2012

PantsBandit posted:

I think the idea is they felt that there was no future for the Yakuza where they weren't basically dominated by the Japanese government and decided they'd rather blow it up entirely than see it come to that. You're right though that that is a weak basis for such a drastic move. That said, the series is still called Yakuza so I really doubt they're actually gone.

One note: the series is only called Yakuza in the west. In Japan it's Like a Dragon (Ryu ga Gotoku). You are however probably right that the Yakuza will still be a major plot element.

Harrow
Jun 30, 2012

Alacron posted:

• Class system was more funny than fun, and for the most part all of the characters are just fine staying in their default classes. Hope that in a sequel they flesh out the jobs more and make it more worth jumping from job to job as opposed to just staying in your lane.

It's kind of a weird system in a lot of ways. It's definitely worth jumping between jobs, but it's rarely worth staying in too many jobs. In the endgame/postgame it's really helpful to pick up some different damage types for each character and things like that, but with like two exceptions, each character's best job is their default one in the end (the two exceptions being Adachi and Saeko).

In the future I'd like to see some more in-depth interactions between jobs, maybe something closer to a Final Fantasy job system (where you can have a sub-job instead of just permanently learning a couple skills from each job). And weirdly it might be a good idea not to have exclusive default jobs for most characters to prevent a situation where a character doesn't even need to engage with the job system at all. It's like if every character is one of the special named characters from FFT like Agrias or Orlandu, where there's just not too much they gain from other jobs with a default one that's that good.

Harrow
Jun 30, 2012

Imhotep posted:

I’m basically at the end of Like a Dragon now and I’ve enjoyed it, and I didn’t have trouble with the chapter 12 fight most people mentioned, only because of how much grinding id done up until that point, but then immediately after that Kiryu just claps me and I guess I just had to level up/get job ranks up a bit to be able to tank his hits. I could probably finish the game right now, but I want to get the weapons I’ve started upgrading up a bit more, and if it’s not too time consuming, get them upgraded all the way. Is the Millenium Tower dungeon where all of the best gear, like armor I mean, is? I assume that it is, or maybe the Romance Workshop....

The workshop is your source of all the best weapons. Every job's ultimate weapon starts with a pretty normal weapon that you upgrade a bunch at the workshop.

For armor, the last three levels of the battle arena in Sotenbori give some of the best armor in the game if you hit their bonus criteria (which are repeatable). A few runs through the last five levels of the battle arena will have you set for armor all the way through postgame. There are a few more specialized armor pieces but you'll do just fine with the battle arena gear.

The battle arena also has a bunch of penultimate weapons for most jobs that are plenty good enough to get you through the end of the main story (and are also required ingredients for making the ultimate weapons).

Harrow
Jun 30, 2012

I dunno, have you seen recent pictures of Hideo Kojima? Dude's in his mid-50s and looks pretty youthful. Some people just look young longer than others.

Harrow
Jun 30, 2012

Eri's default job gets really good AoE.

People usually make Saeko an Idol instead of Eri because Saeko's default job sucks and Eri's rules.

Harrow
Jun 30, 2012

Detective No. 27 posted:

I do hope that Y8 doesn't have any characters with their default jobs being their best.

Agreed. I want reasons to use other jobs aside from "learn a skill" or "I got bored and wanted to try it out"

Empress Brosephine posted:

Is night queen any good

Ehh, it's all right. The backflip attack you can learn from it is pretty strong but otherwise I didn't really see much use for the job.

Harrow
Jun 30, 2012

I have started playing Yakuza 0 and now every time I see something cool I immediately see Kiryu's "That's rad!" face

so yeah it's already improved my life immensely

Harrow
Jun 30, 2012

Elephant Ambush posted:

I really liked FF15 but I didn't have any expectations for it or know much about it beforehand. It's an FF game so I bought and played it and I really liked it. All the complaints about it are valid though.

Anyway Yakuza. I started playing Like a Dragon and I love it. I'm having a blast. I'm only in chapter 5 and I just unlocked jobs recently so it's nice to read the last couple pages and see what sucks and what doesn't. Right now I'm really not feeling like changing jobs for a few reasons:

1 - Almost all the jobs I unlocked are support jobs and I don't want a party of all support people

2 - The stat drops really suck. Holy poo poo do they suck

3 - I actually like everyone's default jobs because they're all focused on damage with a little healing and support here and there

What are the best early jobs? Seems like Musician for Nanba is OK?

The stat drops suck but luckily job ranks have an EXP curve that makes it very easy to catch up a new job.

Generally, most characters' best jobs are their default jobs and the most value they'll get out of other jobs is picking up a permanently-learned skill or two (the skills with red circles next to them--once you learn them, they carry over no matter what job you're in). The biggest exceptions are Adachi (whose default job is basically "Enforcer but worse" and who owns hard as an Enforcer) and Saeko (whose default job sucks so she makes a great Idol, and having a dedicated healer is very helpful later on).

Musician is pretty good and has some great buffs. Plus, "Endless Desire" is a skill you'll permanently learn and is a surprisingly long-lasting and effective full-party HP regen buff.

For right now, use the jobs you feel are most effective, even if they're default jobs. Later on it's a good idea to have people hop jobs to pick up skills with different damage types, like elemental damage or blade damage, but by the time that's important, you'll also be able to level jobs much more quickly.

Harrow
Jun 30, 2012

Yeah it really just boils down to "use whatever you're having fun using" because by the time cross-job skills become important, you'll be able to unlock them much, much faster than you can now.

That said, it doesn't hurt to scan through job skill lists for cross-job skills that unlock at rank 4 or rank 6. You can hit those ranks really fast even in Chapter 5 and some of those skills are nice, like Endless Desire.

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Harrow
Jun 30, 2012

Yeah, I think a job/subjob system like FF5/FFT/Bravely would be great and add a lot more interest to the job system in general.

Or if they want to continue giving each character a unique default job, then like wafflemoose pointed out, having a set job and a changeable subjob like Octopath would work well, too. Though they'd need to make sure everyone's default job is good in that case. If I couldn't change them out of their default jobs, I probably wouldn't have used Adachi or Saeko at all anymore once I had the option to switch them out.

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