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Randallteal
May 7, 2006

The tears of time
I was reading some plot summaries of 4 and 5 to remind myself what happened, and remembered there was something in the end of 4 that I never understood. When the crew flies up to the Millennium Tower and blows away all of Akiyama's vault money they were using for bait, Akiyama acts like it's not a big deal and he's still rich in 5. Was it fake money? Did he have to earn back his fortune between the games?

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Randallteal
May 7, 2006

The tears of time

Oxxidation posted:

The combat in this game seriously makes me wince.

Batman would tell these guys to take it down a notch or five.

I wish they would bring back the bloody/deformed thug faces. That was something I really missed in 5.

Randallteal
May 7, 2006

The tears of time
I'm glad they're cutting back on the playable characters. 5 had my favorite gameplay of the series, and the story started really strong, but they didn't do a good job of following up on the momentum from the end of Kiryu's chapter. Each character was doing their own side story that only got tied back into the plot at the end. It was like playing playing the intros to five different games and switching right when it was about to get interesting.

They never figured out good ways to use the cast together either. Other than a couple cool moments in 4 (like fighting Kiryu as Saejima) they barely interacted with each other. I'm just bitching (I still liked it,) but 5 definitely felt stretched thin between all of the characters to me

Randallteal
May 7, 2006

The tears of time
Agh, Amazon tried to deliver and failed while I was at work. No thug face smashing for me tonight. :emo: Stupid games coming out in the middle of the week.

Randallteal
May 7, 2006

The tears of time

precision posted:

The only thing I don't like about the localization is that sometimes Majima talks like he's in a totally radical 90s cartoon.

...wait, I just now realized I love that. Never mind.

Sometimes the substory writing gets a little too cute for its own good. I did the tv producer one last night and one of the characters throws out a "the struggle, as they say, is real" at one point. I was like "okay, sure."

Randallteal
May 7, 2006

The tears of time
5 had enough mechanical improvements that I would put it over 4. Also the story is dumb, but not multiple gun fakeouts dumb. Man, I couldn't believe it when the ending started with Munakata shooting Arai in the chest, except the bullets are fake, and ended with Munakata shooting Akiyama, except the bullet was blocked by a wad of cash. It's like, you guys pulled this stupid twist several times already just in the back half of this game.

Randallteal
May 7, 2006

The tears of time

Lucinice posted:

Anyway good game I hope we don't have to wait for like December 2017 for Kiwami.


I'm guessing September. It's going to feel weird having to care about money in a Yakuza game again. Getting enough cash from the first mook battle to fill out my inventory with staminan royales was a hell of a thing.

Randallteal
May 7, 2006

The tears of time
4's a tighter package, but the plot in the second half is the dumbest Yakuza has ever been. Once it starts jumping the shark, it's a runaway shark jumping machine. I couldn't take it seriously at all. The Saejima and Shinada chapters in 5 are snoozefests, but the Kiryu chapter at the top is actually my favorite from either game.

They both had too many chapters and felt scattered, though. 0 felt like the perfect balance of switching between two characters and two cities.

Randallteal
May 7, 2006

The tears of time
His wanted gimmick sucked. He was slow. Also they couldn't think of anything else for him to do, so he put himself back into prison for a crime he didn't commit, and then had to break out of prison again.

Randallteal
May 7, 2006

The tears of time

whip posted:

After you finally get everything though Majima is a real pain to keep encountering. It takes so much time

Is there anything you can get to avoid him/mitigate him?

Randallteal
May 7, 2006

The tears of time

precision posted:

4 might be a mess with the most hilarious twists in the series history but it's still less of a mess than 5. 4 is fun to play straight through, whereas 5 goes from an awesome start with Kiryu to an awful and boring Saejima chapter and then it's time to play Idolmaster for 20 hours before you even can play as Akiyama and then you play a bunch of Baseball Douche and it's just... a mess.

The noodle dunking minigame, however, probably makes up for the rest of the game.

The Haruka chapter was probably my second favorite (after the Kiryu chapter which was a fantastic opening). The TV segments were a lot of weird fun, and it was great getting to run around the city without getting chased by mooks every other block.

The Saejima chapter and the baseball guy chapter definitely sucked hard, though. Those were the least developed cities, too. They felt cramped and empty at the same time.

Randallteal
May 7, 2006

The tears of time
0 really amped up the porny stuff. Even as someone who played the previous games I was surprised at the phone club videos, porn theaters, Mr. Libidos and underground sexy wrestling arenas. It was a lot, but the only thing I was shaking my head at was Mr. Libido. Some of the things those dudes said about women when you talked to them were beyond the pale creepy.

Yakuza has a problem with barely having any female characters to begin with (and most of those few being plot footballs that get passed between the good guys and bad guys like Makoto), but I appreciate that the sexualized women in these games are usually in control of their sexuality and active participants in what's happening, rather than dressing up non-sexual characters in sexy outfits that don't make sense for them and passively oggling them with the camera, which is what you get in a lot of games.

Randallteal
May 7, 2006

The tears of time
Saejima peaked with fighting Kiryu on the beach, and it was just one shark jump after another after that. I still can't believe he put himself back into prison and then had to break out again.

Randallteal
May 7, 2006

The tears of time
5's biggest pacing problem is barely anything of plot relevance happens in the middle three chapters. Each character's story feels very disconnected and self contained until the end.

Randallteal
May 7, 2006

The tears of time

Adaptabullshit posted:

The Yakuza 5 Saejima chapter was so boring I fell asleep.

His half assed city sucked so bad. I remember thinking the hunting was ok. Not as fun as his fighter training minigame from 4.

Randallteal
May 7, 2006

The tears of time

Ledgy posted:

Yakuza Kiwami 2, August 28th.

Ooh, sooner than I was expecting!

Randallteal
May 7, 2006

The tears of time
Kiwami's a weird mixed bag from being a remake of the first game. No guarantees since 0 was by far my favorite Yakuza so far, but 4 and 5 are at least much closer to 0 in overall quality IMO.

Randallteal
May 7, 2006

The tears of time
Akiyama's chapter plot in 4 is also just a really low impact, uninteresting way to start that story. You know so little about Lilly or what's happening that it's really hard to care. That game basically clicked for me when Saejima met Kiryu. 5 is the opposite for me where the first chapter is awesome and ends on a super high note, but then the story just treads water for forever.

Randallteal
May 7, 2006

The tears of time
Pocket Circuit Fighter is Kiryu's only real friend. Date is his ally/enabler, and Daigo is Kiryu's disappointing son.

Randallteal
May 7, 2006

The tears of time
That is a killer price for Y0. I bet that's going to do gangbusters for them.

Randallteal
May 7, 2006

The tears of time

Sakurazuka posted:

It's a 'defend these objects from getting attacked' thing now with sucky controls.

Is it quicker to get through at least? 6's Clan Creator badly needed 2x/4x speed up options and skippable intro/outro cutscenes.

Randallteal
May 7, 2006

The tears of time

Ugly In The Morning posted:

God I wish Kiwami 2 brought back the baseball team mini game. The batting cages are fine with the improved batting system, but that management game ruled.

I thought the idea and presentation were cool, but it felt very random and hands off. It kind of reminded me of playing Pachinko.

Randallteal
May 7, 2006

The tears of time

man nurse posted:

Wow no love for Date huh?

Also Seajima above Akiyama? Hmmm

I always thought Date was kind of boring tbh.

Edit: not a lot of Yakuza 6 love on that list. The Hirose family were my favorite new Yakuza characters in a long time, ESPECIALLY Toru and Tsuyoshi.

Edit 2: and come on, Munan Suzuki? I love gag characters as much as the next guy, but if you're going to pick anyone from 0 it's gotta be Mr. Libido or Pocket Fighter.

Randallteal fucked around with this message at 04:29 on Nov 21, 2018

Randallteal
May 7, 2006

The tears of time

Carlosologist posted:

so uh what was the point of that scene with Saejima and Haruka :stonk:

In many ways, Kiryu is kind of a bad dad (I think you're not supposed to know what to feel about Saejima yet, and the only way they could think of to tweak your perception of him was to have him grab her and pull her down before catching himself and rolling off of her. Kiryu felt comfortable leaving her alone with him because he's such a godlike judge of character that he knew nothing was going to happen.)

Randallteal
May 7, 2006

The tears of time

Sakurazuka posted:

To prove that 4 is the worst game in the series

What? No, come on. It might be the dumbest game in the series though.

Randallteal
May 7, 2006

The tears of time

Neo Rasa posted:

5's twists are way dumber, they just aren't as memorably stupid as the big twist in 4 because they're smaller ones sppread out over several chapters. But 5 pulls quite a few "actually ___ was working for ___ the whole time!" kind of stuff that is insanely stupid.

But honestly it's hard to pick a "worst" one of the six main games or even a dumbest one because all of them are loving awesome. When you look at the spin off games, the two Black Panther games on the PSP are automatically legit from their soundtracks alone because holy poo poo those soundtracks. And even Dead Souls, it's definitely the worst of them but it's not the disaster it's often talked about as (and it has the best karaoke ever).

Yeah it's gotta be 4 or 5 for sure. The thing that gets me about 4 is everyone remembers the rubber bullet massacre for obvious reasons, but then it keeps doing more death fakeouts after that! I'd have to go back to review but IIRC two characters "die" and come back just in the ending sequence on that building. It's ridiculous.

Randallteal
May 7, 2006

The tears of time

Carlosologist posted:

Substories unlock in Kiwami as the chapters progress, so it's best to do them at your own pace as they come up

I just got Kiryu in Yakuza 4 and man it is just wonderful being back with the OG manly man of Kamurocho. outside of Sayama tho Yakuza doesn't really write its women well

Kiryu has the best chapter in 4 (and 5, for that matter.) I think there are a lot of well written female characters in Yakuza games, but they're usually on the periphery, like hostesses or side quest characters. I liked Makoto a lot, though.

Randallteal
May 7, 2006

The tears of time
Also I still can't believe Kiryu and Majima didn't meet in 0 (except for that silly post credits scene). What a tease! It would have been awesome.

Randallteal fucked around with this message at 04:00 on Feb 20, 2019

Randallteal
May 7, 2006

The tears of time

EA Sports posted:

im surprised kiwami got as a big as a review drop as it did compared to 0, i like it just as much.

Dunno what to say. I like Kiwami fine and don't want to throw it under the bus, but I definitely think 0 does story, characters, fighting, side quests, minigames, and world better.If nothing else, there's much less to Kiwami.

Randallteal
May 7, 2006

The tears of time
Forget about Kazama. Give us the sexy goth Daigo game.

Randallteal
May 7, 2006

The tears of time
Hmmmmmm. Lost Paradise is the only English "Yakuza" I haven't played. I always thought Fist of the North Star looked dumb and cool, but I have no connection to or nostalgia for the setting / characters. I've played a lot of PS3-era Yakuza games. Should I pull the trigger?

Randallteal
May 7, 2006

The tears of time
I played 3, 4 and 5 before 0 and the Majima character change at the end of 0 seemed just as abrupt to me. I don't know how being used to goofball chatic evil Majima already would actually help with that at all.

Randallteal
May 7, 2006

The tears of time
The "I'm going to be a wilder and more violent yakuza than all of them" thing was still better than Kiryu's ending bar speech about suit colors though.

Edit: and to be clear, I love Y0. It's my favorite one, and the first 2/3 or so of the story is really good, but the very end veers slightly off a cliff. Like, Kiryu's last fight against Shibusawa is extremely cool, but the "I'm going to be the REAL dragon of Dojima" thing was so lame and underbaked.

Randallteal fucked around with this message at 05:03 on Mar 9, 2019

Randallteal
May 7, 2006

The tears of time
Y6 also has arguably the highest production values in the series still between all the sidequests and story content having full VO and all the really nice looking new areas in Onomichi. Plus sizable brand new minigames (baseball, clan creator, Spearfishing, Cat finding... video chat.) It's not going to be as impressive coming from YK2 as it was coming from 0 or YK1, but I don't think it would be disappointing (I really liked 6 though, so YMMV).

Randallteal
May 7, 2006

The tears of time
I'm seeing three $40 individually priced releases in my crystal ball, or a $100 collector's edition that comes with all three and a limited edition toy gun with rubber bullets signed by a retired wrestler and an active pornstar.

Randallteal
May 7, 2006

The tears of time
I like the Haruka chapter because you can run around without getting jumped. I haven't played 5 since it came out but in my memory it was a lot harder to just run past street fights if you didn't want to engage with them than it is in the newer games. Not that you can do a lot since most of the side stuff is locked up. Also some of her side events are fun. I remember really enjoying the talk show ones.

Randallteal
May 7, 2006

The tears of time

nrook posted:

Ah, I see, the hand symbol for "guest glass" is a big L because all our guests are losers

Hey, Kiryu goes to hostess bars. He visits each girl four or five times and tells them reassuring things about their hobbies until they confess their love to him and then he never sees them again.

Randallteal
May 7, 2006

The tears of time

Caitlin posted:

they literally highlight the ones you can use and you could use a single picture as reference until you learn them, you're actively refusing to even attempt and blaming that on pictures which definitely give cues if you so much as look at the pictures and saying mahjong pictures make more sense

Like, I'm done, but I can and will never understand being mad about Japanese stuff in a game literally set in Japan not being Western enough for you because you don't want to... look at pictures. It's dumb. :shrug:

You are being an rear end about this.

Randallteal
May 7, 2006

The tears of time

precision posted:

They really need to make a game that's just cabaret czar, karaoke and pocket racing with no fighting.

Make it an alternate universe Yakuza where Kiryu left the family after Y1 and never got pulled back in again, and now he has to raise enough money through non-violent means to keep the orphanage running and put Haruka through college.

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Randallteal
May 7, 2006

The tears of time

Policenaut posted:

Yakuza 5's small hubs suck rear end and are contenders for the worst maps ever created in these games, so please keep using Kamurocho and possibly Sotenbori which is like the only non-Kamurocho city they've ever made that's any good.

I actually like Onomichi a lot but I agree about the Y5 towns. You barely spend any time there, but I especially didn't like the Sapporo district.

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