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Dr. Video Games 0112
Jan 7, 2004

serious business

cheetah7071 posted:

Please game responsibly and don't be a whale

What's the point then?

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Dr. Video Games 0112
Jan 7, 2004

serious business
After binge rolling I ended up with a so-so account: tiki marth and kageru(?). I might keep rolling since it's so early in the game and it looks like with the stat-up system it may be possible to categorically screw yourself over, so kinda weary on that.

Not sure what to do with the lesser accounts (all have 5* bases) yet, probably keep as backup in case I categorically screw myself over with yolo pulling the free orbs from clearing chapters.

Dr. Video Games 0112
Jan 7, 2004

serious business

ShinyDais posted:

Now with 5 full pulls I'm pretty happy with who I've got- I went from 0 cavalry to a 5* Leo, 4* Eliwood, and comedy 3* Jagen so I'm pretty happy. Horses can't go in forests but 3 mov still seems at least situationally awesome.


Yeah he has a line on the home screen going on and on about how Roy is so much better than him, too. I get it game, I'm supposed to whale after Roy, but Eli's my man darn it!

Roy in this game is... let's say average.

Dr. Video Games 0112
Jan 7, 2004

serious business

Agoat posted:

What's the lowest you should settle for on a roll? I got a 4* Gordin and some cool 3*s but I don't know if they matter.

I hate the be that guy, but if you're going through the trouble of rerolling, I would say at least 5* base. I know this game has a lot of people jumping on for nostalgia and dont necessarily care about powerful units, but from the looks of it so far in this game the 5* bases are so comically overpowered, head and shoulders above the rest that I can't help to feel that down the line there will be content created with such units in mind and people will feel screwed over not being able to participate due to being too weak. This is mostly PTSD from other games like this talking, but it's far from unreasonable of an expectation.

From what I've seen the dream is 3x 5* base on the initial roll (impossible), 2x 5* base happens but only 1 in a million (wont happen to me or you), 1x 5* base + 4* base 5* seems ok to start with, but who knows. Once you're dipping into 4* 3* bases it gets kind of questionable. Even though it seems you can eventually evolve ANY unit into 5*, I highly doubt the upgraded 3* will be on par with the 5* only units (what's the point of the gacha if that's the case?) On top of that, it does not sound like the price for evolving units is reasonable right now, so highest rarity = better, highest base rarity = ideal to shoot for.

Dr. Video Games 0112 fucked around with this message at 22:46 on Feb 3, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

Cough Drop The Beat posted:

Maybe this changes later on in the game, but I'll echo everyone saying that healing is non-essential. I've been able to wreck up to chapter 7 with a full 4* team of Tiki/Palla/Hana/Owain. Even knocking out the earlier hard modes have been fine with the same team for the most part. I'm sure they're going to eventually release some uber-tough events and other content that require a full team of 5* beasts eventually because the game is not challenging as of now.

The game should be comically easy once I level up my recently pulled Marth, which has been my only 5* so far.

So for comparison, I did a test run with 5* Tiki on a throwaway account when first rolled. I used a team of only 5* Tiki solo, without upgrading any skills or any healing items used or any grinding, went halfway through chapter 7 on 'options->auto-battle' without dying (I think there may have been one or two odd death due to AI playing very poorly.) After that I was able to manual play the same solo unit through late chapter 8 before it became apparent that I needed more team members or at least a little healing. This is not even the strongest 5* unit in the game. Needless to say, it's a safe bet the real challenges aren't in the game yet, though I imagine the difficulty picks up in Maniac difficulty.

Dr. Video Games 0112
Jan 7, 2004

serious business

Tsurupettan posted:



did my third 5-pull, any of these exciting?

Satsuna = Weak damage, some type of healer archer that doesn't do either of these well.
Fir = Decent damage dealer. Averageish.
Sully = No clue.
Gwendolyn = Has that weird pulling skill I think, not particularly useful at the moment. Most things die or they dont and since it's AI, easy enough to kite without using a skill that forces it. Maybe if they make some challenge map with a super tanky unit that just runs away all the time she will come in handy.
Beruka = Lackluster, you probably have something better. Flying units not really required for any map right now.

Dr. Video Games 0112 fucked around with this message at 23:44 on Feb 3, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

Agoat posted:

That sucks. I had linked my Nintendo account already. Is there a way to delete my progress?

If you're willing to do it, yes. You go into Account Management and choose "Delete Local Data" or something like that, which de-links and PERMANENTLY DELETES your current Fire Emblem account.

Dr. Video Games 0112
Jan 7, 2004

serious business

TheKingofSprings posted:

Is a 5* Tiki Jr. any good as a pull?

Yes, AoE heal + tanky (at least durable, for a mage, can't tank top dps or falchion) + high mage dps that often hits twice and counters twice. Special reduces most enemies to 1-2 hp with an AoE of 7 spaces in a specific pattern. The downside is attack range only 1 and the fact that is a dragon so any falchion user (bonus vs dragons) will shred her hp and also the art.

Look out for healer and/or Res debuffer to supplement if you plan to build a team around this unit. You will need a real tank as well eventually.

I believe other 5* mage are still considered better because they have ranged attack, but it's a good pull.

Yakiniku Teishoku posted:

When pulling Tiki make sure it's the Dragon Scion one and not the other one

The 3* version actually has very similar skill-set, not nearly as tanky and doesn't hit as hard but does get ranged counter attack which you have to train with SP (one of the expensive skills called lightning something.)

Dr. Video Games 0112 fucked around with this message at 00:33 on Feb 4, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

KnoxZone posted:

I haven't seen all the healers yet, but I would probably say Clarine or Lissa are the best. Clarine can use a full party +4 speed buff every other turn, while Lissa has a +4 attack buff.

Pretty much the skills which heal AoE or All are best, followed by skills that heal for a lot + caster. The worst healing type to actively avoid is the one that swaps health with the caster. The one which damages caster is just "ok" but will probably lead to the healer dying as a result of healing someone at least once if they dont also have at least a heal self special or something. I guess it's still early enough to say that the last two could end up being the best ones but just ticking up health every turn for free for the whole party just seems insurmountable and unfair in a lot of battles (particularly pvp.) If you add buff on top of that, that's as good as it gets.

Dr. Video Games 0112
Jan 7, 2004

serious business

Nuebot posted:

So here's my question. How do you guys deal with the AI? Someone told me to try and bait out the enemy, but that seems flat out impossible. Enemy teams straight up won't move at all until my units are in a position where they can all swoop down at once and destroy them. No matter how many times I wait in a good position, enemy turns end instantly without a single move.

The AI can be manipulated by doing most "non optimal" moves that are not necessarily favorable for the enemy. For example if I break from my team with an axe unit against a bunch of swords, the AI will surround and attack him even if the unit is several levels higher than their units and wont take any damage at all and one shot counter all of them. (You can see how much damage you will deal and receive to any unit at the top of the screen when selecting an attack, apparently the AI cannot.) If your unit is not overlevelled, you just need to keep a wall unit close behind for when you take a bunch of damage and retreat with the the "bait" unit, to block off any enemies chasing it.

Dr. Video Games 0112
Jan 7, 2004

serious business

Brother Entropy posted:

it's +20% and -20% damage, tap the weapon triangle at the bottom right during a level

There is also that skill Roy (and I guess other characters?) has, that increase the damage dealt within the triangle, up to an additional % depending on the skill level.

Also 20% of 0 is 0.

Dr. Video Games 0112 fucked around with this message at 01:36 on Feb 4, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

MotU posted:

yeah some units get basically Personal weapons at 5*s which is a p big upgrade so those might be first priority. On that note, all 3 starting free story dudes have personal weapons @ 5 star, anna seems specifically powerful with a warp + vantage

Haha guess how many times you have to level and upgrade the starting units!!

Dr. Video Games 0112
Jan 7, 2004

serious business

MotU posted:

to 20 3 times each then 22,200 feathers each :v:

plus they don't have the 'benefit' of being able to combine dupes into them to make up for lackluster stats!!!

Hmm, I was under the impression that you only need feathers for 4*-5*. Also (based on checking my own units,) you have to level them to 40, unless Im doing it wrong.

Dr. Video Games 0112
Jan 7, 2004

serious business
So the hilarious combo is Lyn + Windforce + Sing/Dance character for moving and attacking 3 times a turn? I guess the dream account is Lyn + Azura.

Dr. Video Games 0112
Jan 7, 2004

serious business
Who is writing the new OP for this game (if there is one?)

Dr. Video Games 0112
Jan 7, 2004

serious business

Paul Zuvella posted:

So, people who are way smarter than I. Can someone help me judge what's work investing in this box so far? I'm 5 (or 6, can't remember) full summons in and obviously the big tickets I have to show for it are Leo (lvl 25) and Linde (lvl 27). Other than that I've been investing in Cherche (27+1), Maria (lvl 25), and Nowi (lvl 20).



Anyone see anything else worth working with in this box? I'd obviously like a better green option (though Cherche seems to be wrecking poo poo now, she seems ranked low by most people talking about the game)

Leo, Tharja, Nowie, Linde. Looks like you straight up pulled a mage team, so you're set. You swaps/secondaries would be Cain (tank), Saizo (debuffer/dispel), Maria (healer.) Cecilia is ok mage too but you have straight up better options in all 4 slots, however since if you took the team I recommended, you'd be RED RED BLUE BLUE, Cecilia might be a good option for when you need GREEN.

Dr. Video Games 0112 fucked around with this message at 17:06 on Feb 6, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

Mirthless posted:

Hector seems like a beast, at least with how good Knight characters are right now.

The only five-stars I have right now are Roy and Takumi. Takumi's ridiculous (best currently available character in the game?), Roy is pretty good? But he is designed to be a situational/specialist character and it shows. Triangle adept is a great skill when you're fighting axes and green books but getting mulched by every single weak dude with a spear or blue book sucks and they should probably reduce the penalty for the skill

You can de-equip skills before entering a stage and you can see what colors/weapons youre up against when you pick the stage. Granted, you probably wouldn't use Roy at all if the map is full of blue, but it's a nice option to be able to do that.

Dr. Video Games 0112
Jan 7, 2004

serious business

Cosmic Afro posted:

Pull 5! No five stars, still. I'm seriously debating to just go gently caress it, unhook from my nintendo and just bloody reroll until I get some great units. I'm stumbling on some hard blocks even with my 4* people.

Best I got iiiis... uh, Gwendolyn, Eliwood? Sanzo or whatever his ninja name is. Setsuna?

EDIT: Hell might as well show a screenshot.



What the hell can I do with all that? It's maybe I probably suck, but I am starting to hit some walls.

oh, no 5*s base? Must be bad karma. tee hee~

The real answer is Draug, you have 4* Draug you aren't using, you need some damage on that team.

Darth Windu posted:

No way is Gunter tier B, that man is a beast

Blah, characters with a missing tier 3 skill are just not viable at the min-maxing phase of team-building. Even as a 5* he is forever gimped unless you're running cavalry team. I can always tell I forgot to use my SP when I start randomly losing on story stages.

Dr. Video Games 0112 fucked around with this message at 20:39 on Feb 6, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

Cosmic Afro posted:

What, why, what's so good about Draug? Because he can double hit?

Yes, but also because he is a decent unit. You're really lacking damage on the team though. Kagero is great too, especially her Special is one of the more damaging ones in the game on a counter. The 1 of each color thing doesn't really work that well, you kind of need a team of each color ideally, eventually and change depending on what's in the level. Make each slot count.

Maybe even give the 3* maid a shot, but 3* aren't all that hot.

Dr. Video Games 0112 fucked around with this message at 20:50 on Feb 6, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

Kyte posted:

The chance for Hector right now is 3% / 38 so of course it's gonna be astronomically hard to get him.
That's, like, just a hair over 0.075%.

Yeah, offbanners are hard to get even if you reroll. Just wait for his banner, they'll go through everyone at least once Im sure.

Dr. Video Games 0112
Jan 7, 2004

serious business

Haroshia posted:

The weird thing is according to the banner details the chance to get any 5* is 3%...and the chance to get an on banner 5* is... 3% . Or maybe I'm not understanding it right.

It doesnt really matter what it says, it's all lies and legalese poo poo anyway. Just do 100 rerolls yourself and count how many on-banner 5* and how many off-banners you have. The banner 5* are relatively easy to get in comparison, only 3-10 pulls. Some get multiple copies, but you'll never get 2x off-banners in the same pull. That's also why it's cruicial to hoard orbs so you have more to throw at a really good banner if you get unlucky then (you'll get unlucky trust me.)

Dr. Video Games 0112
Jan 7, 2004

serious business
IMHO it's worth it to throw orbs at Takumi right now if you dont have him, but after you do or have something better, stop and wait for the next set.

Dr. Video Games 0112
Jan 7, 2004

serious business

Zotix posted:

Do you mean 2x of the same off banner character in the same pull? Because yeah that'd be crazy hard. I got 3 total off banners on the same pull Leo, nowi, and chrom.

Sorry, I meant 2x off-banner base 5*.

Dr. Video Games 0112
Jan 7, 2004

serious business

Zotix posted:

There isn't a drop rate difference between base 5* and 4* natties that can go to 5*. Pulling a 5* variant of any off banner character is an abysmally low chance.

There is that dude on reddit that had 0 5* and dropped a bill and has 2 hectors so there's that

Of course there isn't a difference. The lower rarity units exist entirely to fill out the pool. While some may be good, the 3% to get Hector gets split by how many ever other possible 5* there are. There is simply fewer (12 total) natural 5* units in the pool. Some of them are not necessarily better than 5* version of 4* X.

Dr. Video Games 0112 fucked around with this message at 07:49 on Feb 7, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

Roland Jones posted:

Okay, assuming my next pull doesn't give me someone good, which of the following green characters is most worth putting effort into? I have Barst, Arthur, and Anna, and the Hard quests for the month include killing level 20+ enemies with a green ally, so in order to get through all these I'll need to get one of these losers to not-terrible levels.

I'd say Anna. There was that stat average sheet that showed her as a surprisingly strong character in the long run and looking over her max skills, she doesn't look half bad. If you got at least 2200 feathers from this VS arena then you can actually get her to 4* right now and test it out for science if anything (unless you have some god-tier 4* that you want to save for like female Corrin.)

The thing is mobile developers that create games based on a license like this one are notorious for favoring their own creations so it's probably a safe bet she will be a decent axe to invest into. Plus, it wouldn't be right fair to people who dont reroll if at least one of the starting characters was halfdecent after full upgrade.

Jarogue posted:

I got Catria and Merric on my first round of summons and Roy and Sakura on my second and been using them to power though the story and won 3 round a arena with them.

Somethings I swich in Arthur or Virion if needed.



Try out that Cordelia, she's really busted especially in the early game, but a bit of an exp hog.

Dr. Video Games 0112 fucked around with this message at 14:28 on Feb 7, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business
Hah, so finally have a full 4 man team of 5* units. Only one of them is not a natural 5*. Guess which unit is falling behind in mid-lunatic, level 35~ chapters and had their team role reduced to "eat chump hits and die for the team while contributing no damage?"

Dr. Video Games 0112
Jan 7, 2004

serious business

Louisgod posted:

Okay, I have 20 orbs accumulated and I guess I'm ready to summon some people.

What's the best, most efficient way of increasing my chances of getting the best characters and what crystals should I look for? I read somewhere that if you don't get red, blue or whatever then you can bail and try again. Mostly want to avoid getting turds.

The problem with that is you don't get the discount and overpay in the long run, so that method is for people pumping tons of cash into the game already and could care less about efficiency. I think that pulling method is best for people doing mass rerolls if they are looking for a specific character, they dont bother looking through all the orbs since the animation can add up to quite a bit of time to their seconds per roll average.

Dr. Video Games 0112
Jan 7, 2004

serious business

Echophonic posted:

It's probably worth it to get Alphonse, Sharena, and Anna up to at least 3*, yeah?

Personally I would sit on the feathers and wait, unless you want to do this for completionist reasons. The fact is there is very little info right now on 5* versions of most 2*-3* units for obvious reasons and it may be sensible to wait for some whalelords to test things out and see what is truly worth the feathers and what isn't, otherwise it's an expensive crap-shoot that is very likely to be not worth it over the long term. We don't know if there is another way to get feathers on the way and we dont know if there is other uses for feathers planned in the future. We know that Anna is a decent character at 5* based on stats and skillset, but how worth it is that investment in the long term? It's pretty much impossible to say.

Dr. Video Games 0112
Jan 7, 2004

serious business

Louisgod posted:

I have no idea what any of those words mean. So should I just shoot for five?

How far along are you? If you're just starting out, the 5x pull is best but slower, the fastest reroll method is 4x. If you already have an account, I'd probably still go for 5 because you get a discount for doing so. Pulling one at a time costs 25 orbs.

sassassin posted:

Buying colours that won't contribute to your team just because they're cheaper isn't efficiency. You're often throwing 3 orbs away on that last stone, not saving 2.

Other than femme archer lad is there anything in white that isn't covered by the daily maps (Lissa's strongest heals all come at 2* anyway)?

It's efficient in terms of orbs per character over time, but you're right in that it is kind of a trap of it's own if the gacha is trolling you with the same color over and over. Too bad you can't refuse the first pull once it's initiated, I can see an argument being made for cutting your losses short once you have too many characters and/or want something specific.

Dr. Video Games 0112
Jan 7, 2004

serious business

Louisgod posted:

Like level 5 or 6, not far along at all. I was simply just going to spend the 20 orbs to summon 5 people and figured that was the best route but wasn't sure if there's a more efficient way of doing it or if I should redo the reroll if I get lovely colors or whatever.

It's not really about colors when you're starting out, mostly about the star rating of the characters you pull. Most people reroll until they get at least a couple 5* characters in the initial 20 orb pull or two. Colors become more relevant once you've done at least 3 or 4 20 orb pulls and perhaps have too much of a certain color.

At that early stage I would just pull everything you can get.

There's no bad color:
Red -> Ryoma, Leo, Tiki
Blue -> Azura, Linde, Robin
Green -> Hector, Camilla
Colorless -> Takumi, Elise (?)

No one has all these characters not even the 1000$ guy and you do want to catch e'm all so it's a matter of being willing to pay orbs for that 3% shot.

Dr. Video Games 0112 fucked around with this message at 19:10 on Feb 8, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

Tae posted:

I don't see what she gains that's worth beyind 3 stars. She gets dance, 11 mt weapon, and +3 atk buff.

Seems like in general the good buffs are all locked behind a 5* upgrade. We can infer from the fact that Lucina, the 5* falchion, is given that rarity partly due to the +atk skill, that at least the devs evaluated it as the strongest type of buff in testing. Her stats are not spectacular, but it's probably worth to get the full effect. +1 extra point of attack may not seem like a lot at first, but when you think about it, the +10 maxed out units only receive a total of +4 to attack on top of their base level 40 maximum. Also, since arena gives some extra points based on stats and if you plan to use Olivia in arena a lot, there is some sense to dropping 20k feathers on her. Feathers will come and go, in the end, but Olivia will probably always be good to some extent, just because the dance ability is so devastating. If it's helping you get a higher score in arena, then by investing in Olivia, you are essentially investing in feather production acceleration.

Of course if the rest of your team is total poo poo and cant get many wins at all or arent even playing in arena then it won't make a difference, but for arena you do get a non-insignificant per-match point increase for using higher statted characters.

tldr: Star upgrading only really matters for arena (or people with ocd) which is the reason feathers are primarily rewarded for arena progress. If you just want a dancer for story missions, 3* is perfectly fine.

Dr. Video Games 0112 fucked around with this message at 21:05 on Feb 12, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business

FeralWraith posted:

Yeah, but it's not Takumi/Hector/Azura/+. I can dream, can't I? *wipes froth from mouth*

You won't get that in the first 2x 20 orb rolls. I would start playing on that Takumi account and see what you end up with after clearing some of the story and see if you like the characters. I did this on a off banner 5* that I rolled, just starting playing because I liked the character and was lucky enough to pull Takumi on the SECOND 20 orb roll. It took several 20 orb rolls after that to fill out the team with other 5*s and other good characters which finally convinced me to keep it as my main. Hoping to get multiple off banner 5* on your initial roll is utter insanity.

Dr. Video Games 0112
Jan 7, 2004

serious business

fairlight posted:

Why do I only have 1 defense win after like a week of playing with a decent team? Does the game not show losses?

It doesnt show losses, no. Not much info about tips on defense, other than general tips like lead with your weakest unit, dont include healers, dont use your story/offense arena team and try not to use an "all rounder" team. Since you arent penalized for losses, it makes sense to use a "counter" team, but if you lack good level 40 units for that just use your best ones. There is not much the ai can do if the attacker is playing well, unfortunately. Score seems to be the same as offense, team power + enemy team power and how much of a blow out the fight was.

Dr. Video Games 0112 fucked around with this message at 23:44 on Feb 12, 2017

Dr. Video Games 0112
Jan 7, 2004

serious business
PSA to all: If youre planning to reroll or on the fence about your current account, there is 36~ hours left on the current banner and chance to (relatively) easily get Takumi or any of the focus units. After that, all the current focus will be as hard to get as the rarest 5*s right now.

Dr. Video Games 0112
Jan 7, 2004

serious business

fairlight posted:

So who are the best defenders, cuz I need to level up and field someone other than Hector.

I imagine something like Abel, Linde/other strong range dps, Takumi/other strong ranged dps, Azura/Olivia, to be quite a difficult team to deal with. Strong units with a lot of movement put a lot of pressure on the opponent and limit their tactical options. The AI is capable of losing with any team, because the game is designed more like an rpg with bloated dumb enemies, but it can pull off interesting things with skills like sing/dance. Not so much with push/pivot/swap skills.

Dr. Video Games 0112
Jan 7, 2004

serious business

TheKingofSprings posted:

On the other hand there's a random chance you get the 3 star badges instead, right?

On the highest level Im getting as much as 10x of the little badge or about 3x of the big badge. It costs 9 (soon 18?) stamina though and can be a bit rough at times, depending on the enemies you get. It doesnt seem like it would take much if I needed to grind the day's color on that day, not even a full day of putting stamina in.

Dr. Video Games 0112
Jan 7, 2004

serious business

Cough Drop The Beat posted:

You don't want to be promoting all your units to 5* unless they have good skills or aren't available to pull at 5* anyways. Most of the strongest units already possible to pull at 5*.

I'd say only the following heroes are even maybe worth promoting up to 5*:

Clarine (very mobile healer with a solid speed buff)
Azama (very tanky healer with free 10 damage after every attack)
Cecilia (solid mobile mage who destroys colorless dudes)
CorrinF (tanky mage with a super strong AoE debuff, though her damage sucks)
Eliwood (solid mobile sword dude who has Armorbreaker)
Felicia (probably the best ranged support unit with a heal and good debuff)
Gordin (very strong Brave Bow wielder with nearly guaranteed counterattack, but unfortunately he isn't Takumi)
Gunter (amazing tank with a great support skillset for a mounted team)
Lissa (good healer with a strong debuff that cripples movement and heals herself every other turn)
Nino (typical glass cannon green mage, but she's strong)
Olivia (she's a dancer with a great attack buff)
Saizo (ranged guy who deals 10 damage after every attack and has a nice AoE debuff)
Serra (solid healer who grants like every buff)
Sharena (the only free story unit who is good with very decent stats, a strong attack debuff, and pretty alright buffs period)
Sully (absolutely destroys sword guys with Swordbreaker and Sapphire Lance, though she's really weak against other units)

Basically every other current hero doesn't merit promoting since they're either: a. Show up at 5* already b. Just unremarkable c. Weak and bad

There is a japanese website which covers the highest stat total characters many of which can only be pulled as 3* or 4*. The #1 reason to promote a character to 5* is to use them in vs arena for maximum rewards. Do not plan on promoting everything, do not promote Sully because you heard she is good, for story and single player special maps star rating is largely irrelevant (for example the hard Narcian map can be beaten with 4* Camilla level 1 3* Olivia and level 20 3* wrys, according to youtube.)

Try to only promote units you are actively using in arena.

Dr. Video Games 0112
Jan 7, 2004

serious business

cheetah7071 posted:

Do you have a link?

https://fireemblem.gamewith.jp/article/show/51344

Id say if youre using top 10-20 of those they are worth promoting, but otherwise wait and save for the inevitable 6* which will inevitably cost 200k feathers and 100 super badges.

Dr. Video Games 0112
Jan 7, 2004

serious business

Lord Koth posted:

How are tiers even being done anyways? This past season I was in Tier 2 (Whitewing), and finished in the 13,000s in regards to rank*. This week I'm in Tier 3 (Dragoon). I'm assuming that means I dropped again, but what the hell are the tier break points in regards to rank? Especially given the listed rewards go all the way up to 100k, and plenty of people aren't even getting into that number.



*: This was with a perfect 7-Chain streak, all Advanced, with no one dying for ~4300-4400 points, plus a defense score of ~220. I'm also already using two of the bonus characters. Aside from bringing in a massively underleveled Alphonse/Sharena, I'm not seeing any real way to increase that score any further, because I've only pulled two of the 5* characters giving bonuses.

The way to reach beyond your maximum score is to min max your existing characters or use ones that have stronger overall stat values. The latter often leads to making it harder to keep everyone alive for seven wins and yes that is intentional. A lot of the big hitters like Linde Takumi and Kagero are fairly statted for this specific reason. Characters that have great stats and are very powerful are valued higher.

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Dr. Video Games 0112
Jan 7, 2004

serious business

Sophism posted:

I'll wait to see what we get in the new banners, but I'm leaning towards promoting either my +Atk/-Def Camilla or my -HP/+Res Kagero. I really wish I hadn't gotten four 5* reds, but at least they were all good units. I'm still desperately seeking a blue or gray for the 4th slot, because Est is basically just a Shove bot that every now and then murders a hurt Armored unit. Kagero could take her place, but I'm not sure she shines without an Olivia or Azura.

Kagero is a fine gray ranged attacker without any support. Certainly miles above Est in every category.

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