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drat you, Artix! Now I have to get back to this game and finish it before you catch up! I already have two Dragon Quest and Xenoblade games on my plate! I'm not superhuman! Seriously, though, if I had regular access to a TV I'd probably already be done with this game. The only real problem with it for me is the lack of off-TV play. I suppose I should look into hooking up my Wii U to my monitor. Surprise, surprise, a game made by Atlus is fun to play.
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# ¿ Jan 31, 2017 03:20 |
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# ¿ May 22, 2024 12:48 |
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Artix posted:Taru-, Raku- and Suku- are your buff spells for Attack, Defense, and Agility respectively (I think, I always get Taru and Raku mixed up). -kaja is a buff, -nda is a debuff. Example: Sukukaja boosts the party's avoid and accuracy, Sukunda reduces the enemy's
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# ¿ Feb 3, 2017 22:01 |
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Kurieg posted:I love how they both instinctively know how to invoke their costume changes (in unison, no less) but have no idea what's going on otherwise. Zandar posted:Don't forget Makajama, which prevents magic use. Unfortunately a lot of the ailment spells have pretty random names, but at least ailment cures tend to be something sounding like the ailment followed by "-di". Picayune posted:If I'm recalling correctly, Zan is actually force, not wind. I'm not sure why you can have force or wind but not both, but eh, game logic.
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# ¿ Feb 3, 2017 23:05 |
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She doesn't use the pegasus all the time in battle, but there are attacks where it shows up, sort of.
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# ¿ Feb 4, 2017 02:12 |
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Blademaster_Aio posted:I guess it's a case of "my persona is weak to it", but can your persona make you fly? Item Getter posted:It's sort of funny how Persona 5 reintroduced some gameplay elements of the older Persona titles, and one of them they decided to bring back was some of the tons of goofy elemental attacks that Persona 1-2 had, like Gravity. Item Getter posted:This game showed me the thing that Persona awakening cutscenes were always missing. Item Getter posted:How is the FE weapon triangle supposed to work in this game when the enemies (at least that we have seen so far) seem to be generic Persona 3 Shadow looking things which aren't holding any discernible weapons? Or are most of the later enemies visibly holding a sword, spear or whatever. I wonder if that also means that the SMT series staple "immune to physical attacks" enemies don't really appear in this game.
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# ¿ Feb 4, 2017 07:21 |
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PotatoManJack posted:The game seems pretty cool, but (and forgive me if this was covered in the thread already) are there demon conversations as an option? That was always one of my favorite things from SMT games, and especially Nocturne.
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# ¿ Feb 7, 2017 09:03 |
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Glazius posted:Sessions look like they could get pretty crazy with a big party.
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# ¿ Feb 8, 2017 07:34 |
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Honestly, Cain is kinda bland in this game, too. Atlus might have been given carte blanche, but they didn't actually do much with it. As far as I am in the game, he's only shown an actual personality like once or twice. Touma is pretty great though. hopeandjoy posted:Or any home console capable of 3D graphics, for that matter.
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# ¿ Feb 10, 2017 22:29 |
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Technically, everyone has Performa. It's defined in-game as a sort of creative energy that Mirages feed on, and everyone has at least a little bit of it. The crowd in the intro before the first dungeon turned gray and listless because their Performa had been drained by the cloaked Mirages. Performers and entertainers just tend to have a lot more than the average Joe Schmo.
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# ¿ Feb 10, 2017 23:13 |
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Kurieg posted:IIRC her Japanese costume is muuuuch worse. ChaosArgate posted:I don't think they changed her default Carnage outfit, actually. It's bad, but I haven't heard any rumblings about that particular outfit.
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# ¿ Feb 13, 2017 22:32 |
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Pash posted:
ChaosArgate posted:Pretend I posted a picture of Camilla because I'm too lazy to look for one on my phone.
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# ¿ Feb 13, 2017 23:37 |
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hopeandjoy posted:Thanks for this actually. I wasn't sure if I wanted to pick up this game for full price, so this is a really nice discount. My local Best Buy has a copy in stock still too, so I don't have to pay for shipping. Bonus.
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# ¿ Feb 15, 2017 23:07 |
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Okay, looking up the article I originally found, none of the loading times seem super bad, even on disc. But they are noticeably better on digital.
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# ¿ Feb 15, 2017 23:55 |
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Oberndorf posted:I think my favorite part of the whole affair is Itsuki's reaction to the various beverages. There's a rotating selection here, and at a couple other. Vending machines around town, and he has a food review on every single one. No matter how bizarre the drink, Itsuki has something complimentary to say about it. Funky Valentine posted:Is Tiki going to say "Welcome home, Big Bro!" every time we come back to base and then have a depressing character arc?
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# ¿ Feb 17, 2017 02:47 |
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The same way a four-White Mage team beats Final Fantasy. With hammers and near-invulnerability despite their squishiness.
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# ¿ Feb 21, 2017 04:14 |
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I've used Estoma both to avoid trash mobs when backtracking and to farm Rare and Savage Encounters. It's a pretty useful skill, and I'm all for anything that helps me control encounter rates. Regular encounters aren't difficult to avoid in this game, but not having to deal with them is still pretty handy. I always, always, always have Smoke Machines on hand in case I get hit by a Savage Encounter I'm not super prepared for. That 100% escape chance is handy against them. Then again, Hee-Ho Mart might not sell them yet, which means you might only have one or two from drops or chests, if any, at this point. You have to treat Savage Encounters like bosses (or at least mini-bosses), because they will kick your poo poo in otherwise. That means going in with buffs and debuffs, because those things hit like trains with electrified cow-catchers bolted on front. RandallODim posted:Also it's Unity Note, not Tiki, who sends you updates about available unities. You're just ignoring poor l'il Tiki!
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# ¿ Feb 27, 2017 23:15 |
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Everyone is capable of sessions, as long as they hit a weakness, IIRC. Bosses, minibosses, the player, random encounters, etc. Savage Encounters are especially vicious when they get first turn and proceed to smash the life out of a party member with a Session. That's an Atlus game for you; you need to remember that all of the overpowered cool options you have access to can also be used against you.
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# ¿ Feb 28, 2017 20:04 |
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I also really like the fact that the plot-mandatory skills have mechanical benefits. It makes the mandatory backtracking out of the dungeon worth it, especially since Traport exists, and the checkpoints are so close to the boss areas.
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# ¿ Mar 2, 2017 22:49 |
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FPzero posted:Well it's nice that we've apparently rescued Tsubasa's sister. I figured we would at some point during the game but I was expecting it to happen later. It seemed like the sort of plot point that would be left as an overarching goal for the team to solve hours down the line. You have to wonder though; if they were just sitting there keeping Ayaha in a dark room in the Idolasphere somewhere all this time, why now? It's been like five years. Did it take this long to break a teenage girl's will to the point where Aversa could possess her? Or is there some Fair Folk BS going on and a minute inside is an hour outside or something? Or did all the stars and planets finally align in just the right order to make their cosmic conquest possible? Commander Keene fucked around with this message at 23:52 on Mar 9, 2017 |
# ¿ Mar 9, 2017 23:50 |
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As for Ayaha's basic survival needs, it's quite possible that either there are ways to produce food and drinkable water in the Idolasphere, or that Ayaha or some possessed minions (like for example Goujuin or whatever the announcer guy from the first update's name was) could step out into our world for a quick trip to obtain some. As for sleep, I imagine Aversa kept her on a schedule that barely kept her sane enough to be useful, to make the brainwashing and mind control bit more effective. When you're constantly that tired, you can sleep pretty much anywhere.
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# ¿ Mar 11, 2017 09:55 |
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You can also "learn" a skill multiple times, which adds a "+X" to the skill's name, like in SMT IV. Unlike SMT IV, where you got both power boosts and cost reduction, I'm pretty sure you only get the power boosts in TMS.
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# ¿ Mar 14, 2017 23:24 |
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Not as such, no. That scene was just the game introducing Tharja to the player (and Itsuki), and all of the Mirages except Chrom, Caeda, Cain, and Tiki have one, because they're directly introduced to the player through plot. But they are an important part of their Master's character development and side stories, and they hang around in the Bloom Palace, where you can talk to them and get their opinions on recent developments, which usually amounts to the latest plot point or their Master's most recent event.
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# ¿ Apr 4, 2017 04:48 |
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I don't think the world is ready for Motorcycle-Headbutt-Bull.
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# ¿ Apr 5, 2017 01:44 |
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Artix posted:So this is...strange? I don't know why this conversation is here - to make you think you're going to have to fight a miniboss or something? Because if you were paying attention, there's no recommended level for this quest. In fact, you don't have to fight anything unless you actively go out of your way to do this in a really inefficient way. You could scour the place from top to bottom, but realistically the only places that we need to check are the 4F midboss room and the boss arena on the roof. Spoiler, we're looking for the former. Explosions posted:Wait, if Barry never joins the party and gets to wear a sweet idol costume, what are we even doing here?
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# ¿ Apr 11, 2017 01:27 |
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Artix posted:If that sounds hilariously broken, well, it is! The main reason they're so ridiculous is because you have to be using specific attacks to cause them, and even if you're using the right skill, they're still fairly uncommon. Like, I don't think Raging Stampede triggers again in this entire dungeon, even though Touma sees fairly regular use. Artix posted:and they actually managed to drop Itsuki the first time I ran into one.
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# ¿ May 1, 2017 22:20 |
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ChaosArgate posted:Yeah, you only get three. It's a little weird, but you never really need a fourth.
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# ¿ May 2, 2017 21:26 |
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Blastinus posted:Oh groovy, dungeons that teleport you back to the start if you take a wrong turn. I have no idea why Atlus loves this particular gimmick, but running through that one temple in SMT4 was incredibly stupid the first time because of it. Commander Keene fucked around with this message at 02:10 on May 5, 2017 |
# ¿ May 5, 2017 02:08 |
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Yeah, the key point here is that he cared enough to fix it without being asked, and that he was willing to do something he had obviously never done before in order to do so. Obviously Kiria was more moved/impressed by that than upset at the quality of the fix.vdate posted:Really, the repair job is kind of Aya's fault. Itsuki knew he knew gently caress-all about sewing and went to somebody he knew was a fair bit better at it than him, and deferred to her advice. It's just that Aya apparently has something of a warped sense of humour (since she appeared to be messing with at least one of her sister, Kiria, and Itsuki). Or maybe she just knows Kiria better than our hero does.
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# ¿ May 9, 2017 21:45 |
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Comparing these guys to Wild Card users is definitely apples to oranges, though. They (even Itsuki, who despite being the protagonist doesn't seem to have any more power than his buddies unlike the WC-users in modern Persona games) behave more like the party members in Persona games, with a touch more versatility afforded by a greater number of skill slots and the ability to change up what skills they learn somewhat. Touma is never going to learn Expel or Curse skills AFAIK, for example, and is always going to be best at hitting things and burning them, frequently at the same time. That alternate weapon he gets that teaches the Wind skill is like if Junpei got a second Persona that was statistically identical to and shared skill slots with Hermes, but learned a Wind skill or two instead of the Fire skills Hermes gets, and he could switch only from the menu. Being a Wild Card user is more like being as many as twelve different characters who can switch out at a moment's notice.
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# ¿ May 16, 2017 22:05 |
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That's how it works in every mainline game since Nocturne (and most of the side series since then, as well), yes. Persona still sticks to the old method for some strange reason, despite multi-target (de)buffs being even more essential in those games due to the 3-round duration.
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# ¿ May 17, 2017 01:43 |
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Blademaster_Aio posted:Buffs are really good in persona. Fortunately, you rarely need to spend the SP to cast the multi-target debuffs, though. You only really need to buff and debuff against bosses, where there's one big target to smack down, and most of the time the cohorts of the boss aren't threatening enough in their own right. Debilitate does speed up the process somewhat, though, and I really wish Luster Candy existed in Persona (well, Chie has a skill kind of like it in P4 Golden, but she can only cast it like twice). Silver Falcon posted:I never bothered with the target-all elemental spells. I figured it'd be too easy to have one enemy in a group resist/null/repel whatever element and gently caress up my chances for a session. Am I a dumbass? Oberndorf posted:I haven't gotten more than one or two dungeons further in the game, but if memory serves you can pick a primary target for your AoE moves. If that primary target is vulnerable, you session regardless of weaknesses in the rest of the enemy group. Commander Keene fucked around with this message at 21:22 on May 17, 2017 |
# ¿ May 17, 2017 21:20 |
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Heat Riser is only single target (at least in P4), which means it takes more time to put up on all of your party members than multi-casting the three buffs individually, or the duration of the first casting. Chie's second evolution skill (Dragon Soul or something) does the whole party, but it costs so much SP that even at level 99 she can only barely cast it twice. Heat Riser is practically useless, whereas Luster Candy would allow me to have one character handle all the buffing and one handle all the debuffing with Debilitate (although the only character to have access to them would probably be the MC). As it stands, it's more efficient both time and SP-wise to split up the (de)buffing and have everyone spend a turn doing it.
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# ¿ May 17, 2017 21:55 |
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Artix posted:And this...Oh, Fangbreaker. My sweet, precious baby Fangbreaker. This is going on Itsuki and literally never leaving, because it's a combination sword attack *and* Tarunda. There is nothing in the game that is immune to it (barring the obvious "things that reflect swords"), it costs basically nothing, and it guarantees that Itsuki always has something he can be doing in a fight, no matter how useless he would otherwise be. Touma has Hamstring, which is the Sukunda equivalent of this skill and is equally amazing.
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# ¿ May 22, 2017 20:49 |
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Yeah, aside from her introduction in the
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# ¿ Jun 5, 2017 23:51 |
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I wouldn't say the new outfit looks better, because it looks incredibly dumb, but it's less creepy and doesn't ruin the scene so it's fine. I'll never use that outfit in combat, though. Not that I would have used the bikini/lingerie or whatever, either.
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# ¿ Jun 6, 2017 03:06 |
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Artix posted:Unlike Shibuya, Harajuku is 100% optional, although the structure is largely the same. Like the cafe in Shibuya, food is strictly inferior to drinks on account of costing twice as much for the same benefit, but if you're dying to hear more of Itsuki's food critiques, it's here for you. Artix posted:...Clams? Fungus? Dirt? What the *gently caress* is this medicine? Artix posted:Anyway, while we're here beating up on L1 enemies, we can grab Bow-Thunder from the sword we just made for Itsuki. Now, I'm not suggesting that you do this before Chapter 3 proper starts, but it might not be the worst idea in the world to grab a Bow session skill. Just saying.
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# ¿ Jun 20, 2017 05:00 |
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I'd be annoyed if my boss showed up to work drunk/hung over, and I'd call myself fairly laid-back, as well. And on top of that, being expected to pick up some medicine for her hangover?
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# ¿ Jun 20, 2017 05:51 |
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Kurieg posted:THE REASON OF YOSUGA HAS wait wrong game.
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# ¿ Jun 22, 2017 21:42 |
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Robodog posted:Maybe in Japan tea might be more popular, but in America it's by far coffee or something like that. But yeah, the swap is supposed to make it sound more like a common pick-up line.
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# ¿ Jun 29, 2017 20:22 |
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# ¿ May 22, 2024 12:48 |
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Blaze Dragon posted:We haven't seen a single evil Mirage Master. Furthermore, he's a Myrmidon - and considering the long-rear end hair, his Mirage is Navarre. The Navarre archetype always starts as enemies before being convinced to join your side.
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# ¿ Jul 4, 2017 03:45 |