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Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


I said come in! posted:

I didn't play the first game.

U should.

https://www.youtube.com/watch?v=BG_PuxFDwPw

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Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Grey Fox posted:

Don't waste your time with any of the DLC of the first game, though. It just sucks.

Yeah, like I would've been more interested if there was a single DLC just added those unique monsters and powers to the base game, but as it is it's just not different enough to be any fun.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Other than more monsters and bosses to fight that are better designed combat encounters instead of just QTEs, my main hope for this sequel is that it pays off the feeling of "building an army" you get in the second half of the original game with some actual huge battles. Even if they're just kind of chaotic set dressing for a boss fight, it would rule to have all out "opening flashback of Fellowship" levels of battles between your orcs and the baddie's orcs.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


I can't find an unedited clip of the "hey it's that dog" scene from RE4 on youtube and that makes me sad.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


River City Ransom Underground is going to drop Early Evening EST!!!!

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Wamdoodle posted:

In your opinion would you say that it's much better now than when you played the earlier versions? You have a very critical eye (maybe too critical :v:) but I want to know what you think since you were looking forward to it.

It's really, really good as of this last build. There are a few minor balance issues wrt to boss AI and some of the unlockable characters but I know for a fact they are trying to fix those ASAP, and the only remaining bugs (that I know of) are extremely minor and tough to find. It's entirely possible that waiting a few days or a week before playing it seriously would be a better experience due to them wanting to hotfix remaining after launch, but it's like 96% perfect right now. And even if they launch the game without fixing some of the 'worse' stuff, if you haven't played 65 goddamn hours like I have while trying to break the game, you almost certainly won't notice it when you're having a great time with your friends punching and comboing everything. The difficulty curve is super cool right now, challenging without being unfair, very on par with the original game. And you can crank that difficulty up if you find yourself having too easy a time, although I would not recommend 'Fungondo' mode to anyone for their first playthrough.

The beta I've been testing only has about 1/3rd of the game's story in it, a limited number of gangs, shops, playable characters and locations, and no ability to purchase extra moves, so I can only imagine how much more open of an experience it will be after the full game launches. When I first tried out a beta build like last summer, it gave a very poor initial impression due to the first thing happening in the game being very meme-ish, the combo system being underbaked and the enemy AI being a loving relentless clusterfuck, and even a month ago the steam beta was hardly something you could call 'fun', but the amount of progress they've made since then is simply astounding. It's obvious they spent an enormous amount of the dev time making sure the underlying mechanics and building blocks of the game were solid before worrying about tuning the game to actually be fun, and it looks like that approach paid off.

Lurdiak fucked around with this message at 21:21 on Feb 27, 2017

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


haveblue posted:

I was going to agree, but I looked it up and that was the same year as Deus Ex HR and Portal 2.

Man, that is stretching the definition of FPS.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


BTW making a half-life 2 mod that adds incessant Duke Nukem quips to the campaign was a joke idea I had years ago.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


I can't get RCR underground's goshdarn main theme out of my head so I'm just going to post all these trailers so the chiptunes get stuck in yours too.

https://www.youtube.com/watch?v=NHWDEs434hA

https://www.youtube.com/watch?v=5PZzg2aihaM

https://www.youtube.com/watch?v=YVCHPJzUzuw

https://www.youtube.com/watch?v=khEzmN_Ok90

https://www.youtube.com/watch?v=QBG33gM7Kgc

https://www.youtube.com/watch?v=VphbX86KUYQ

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Cardboard Box A posted:

Land of giant cars strikes again


https://www.youtube.com/watch?v=VOByN1F71tI&t=1325s

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


https://www.youtube.com/watch?v=eXoaIHtGgmQ

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Viewtiful Jew posted:

It's like hearing Mario speak for extended periods of time in full sentences. The walls between the surreal and the mundane begin to break down.

https://www.youtube.com/watch?v=9ihWsOcbS_E

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Palpek posted:

Agreed, also the cliffhanger ending. Just let people kill the villain and if you need a sequel then there's always space for a new, more threatening challenge to be introduced, jeez.

Everyone knows the way to do it is to have the top henchman survive.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Great, another Dare rereg.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


LawfulWaffle posted:

I'm excited to play as Paul and none of the other characters because I'm a sucker for boxers in games. He shall join Street Fighter's Dudley, Punch Out's Little Mac, and Big Bang Beat's Burai in my gallery of preferred sweet scientists.

He has a Little Mac skin.



Paul's really fun to play as, he can add freeform jabs into his combos to extend them, it feels pretty different from what the others can do.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


https://twitter.com/rivercityransom/status/836370633445556224

:byodood: - Hurry up!!!

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


:derp: It's out!!! :supaburn:

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Kai Tave posted:

Here's a dumb question, will this play decently on a 360 controller? 360 D-pads kinda suck is why I'm asking, I'm not sure how well a River City Ransom sequel would work with an analog stick.

The game was built around the Xbox controller so it works pretty darn fine, whether you use the d-pad or the thumbstick like a weirdo.

Seems some major bugs slipped into the release build. :ohdear: Nothing progression-stopping or save file corrupting, but mayyybe wait until tomorrow to play if you're buying it tonight? One of them is whatever until it's hotfixed, but the other involves an unlockable character's starting stats, and might mean you need to restart your game to get the fix's effect. It's not entirely impossible that these bugs won't occur on a fresh install, either, but I can't know for sure just yet.

I guess what I'm saying is the game rules and is playable but maybe don't get halfway through it in one night? I'm yelling in the backer forums about this. Seems they're having some issues with backers not getting their keys in time so their office is probably too on-fire at the moment to respond.

Lurdiak fucked around with this message at 03:33 on Feb 28, 2017

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Help Im Alive posted:

Is River City Ransom really that good

Yes.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


LawfulWaffle posted:

I love Paul's constant Bruce Campbell-esque grin while I punch on dudes. Noticed some typos and bugs, but nothing game breaking right away. One thing I really don't like is dying over and over. Aside from a soda machine in the tutorial I haven't found a single healing item, and the game kinda of gave me the middle finger in the arcade where there's a shuttered snack shop, a restroom that is definitely not a safe save room, and a boss that took 3/4 of my life with one move. When I wanted to quit I had to run through seven screens to get to a save point. I'm still going to play more of it, it's just a little frustrating up front.

Head west, young man.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


MinibarMatchman posted:

In RCR Underground I had two checkpoints, one for the arcade and another for the pink wrestler, going to both locations didnt do jack poo poo. I feel like this game is loving busted to poo poo. Can't even bring up the world map without mashing a button like 20 times.

You gotta clear out the enemies during the daytime for the arcade, and you gotta clear out every section of the warehouse until the pink wrestler shows up. Not sure about the world map problem tho.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


I wouldn't be surprised if there are significant bugs, but I genuinely believe in the RCRU team's ability to fix it all. I think they might've committed to a deadline prematurely, and it might be better for people to wait a bit before playing the game if they don't want to have to deal with the bugs or possible balance issues in content that wasn't beta tested. I feel bad for anyone who bought the game on my recommendation and is having a bad time! I didn't mean to sell anyone a bill of goods.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Twilight Princess' entire appeal was "It's like Ocarina instead of like that weird poo poo we did before"

Skyward Sword's appeal was "It's been a while since we made a zelda, none of the elevator pitch features made it into this but you'll give it a 10/10 anyway"

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


RCRU playable character spoilers if you expand this image.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Loose Ifer posted:

Would anyone want to play RCR co-op later tonight?

*raises paw*

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Ahahaha if you increase your max health when it's at 255 in RCRU it wraps back around to zero.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


MinibarMatchman posted:

(finger hovers over refund button) jfc

Give 'em a week or so, I think they didn't have enough testers. Most of the new bugs coming out involve stuff that the beta players didn't have access to.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


By the by, I'm in the RCRU backer forums, so if anyone has some game design criticisms or bug reports, you can PM me them and I'll yell at the devs for you.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


raditts posted:

You keep talking about this game, but I looked it up and it just looks like some kind of lovely fangame that is being sold for money for some reason. Is there a reason anyone should care about it?

It's basically the Shovel Knight of beatemups. The combat is incredibly fun, the level design is on-point, the feel of the game is perfectly suited to the old Technos aesthetic without just rehashing old stuff or falling prey to obnoxious NES limitations, the enemy AI is incredibly polished. But right now it's got a lot of bugs and has some questionable last minute design choices that make it really hard to get to the fun stuff, so I can't really recommend anyone rush out and buy it until that stuff is fixed.

Lurdiak fucked around with this message at 04:51 on Mar 1, 2017

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


bloodychill posted:

What are the questionable last minute design choices?

During the beta, you had access to a full combo system and a few (but not nearly all) the special moves for each character, and the stores to buy new moves weren't implemented yet. When the game launched, it didn't just remove those few special moves for everyone (which would've been fine), it removed the entire combo system, leaving you with only what amounts to a fierce jab and a quick jab for each character. Sure, there's jump kicks, a single running attack, and a grab punch, but you can't do ANY of the basic combos until you purchase the moves for them, and some of those moves are in stores you can only access quite late in the game. It's fine to gate the special throws, the super moves, the special attacks to do on downed enemies, and all that kind of fancy stuff behind purchasable upgrades. But the basic meat and potato combos? That's simply insane, and makes the game seem like it's a piece of poo poo to a new player. Even the first final fight had combos!

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Zerilan posted:

That seems like a horrible change. Hopefully the devs can get their poo poo together. RCR was my all-time favorite game as a kid so seeing a successor to it have a poo poo launch hurts me deeply.

Yeah it makes me sad. There were only a few minor bugs left in the beta when launch was looming, so I was confident the launch would be good. Instead the full game still has those, a bunch of new bugs (kinda expected that, but didn't expect things like the health bug or other major issues) and that horrendous change. There's also a bunch of conveyance issues, which basically means you often have no idea what you're supposed to do next in a first playthrough. This is something that's only a problem for a new player, but first impressions count for a lot, and I really expected them to be better about that sort of thing considering how good literally everything else in the beta was.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


It never, ever occured to me that those moves would get removed in the full game. The original RCR has a comparable number of starting moves, but the game is built around enemies getting naturally stunned, which allows you to do knockdown moves. This game's knockdowns come almost entirely from the combos you execute, so taking those combos out means enemies just don't fall, which is insane.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


RCR EX is kinda the same when it comes to being frustratingly close to good. Its problems just go in the opposite direction.

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Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


I would love a game where you're playing as people on a really cheap and fake sci fi serial.

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