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Volunteering for THE KAISER (Germans)
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# ¿ Feb 8, 2017 13:16 |
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# ¿ Apr 28, 2024 13:17 |
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All I remember about this game from a PDF of the manual that circulated behind the scenes is a bunch of nebulous rules interpreted seemingly at random, so this should be fun.
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# ¿ Feb 8, 2017 15:47 |
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I understand you don't have the details worked out, but what are the dimensions of that map, and how large forces are we talking about?
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# ¿ Feb 8, 2017 20:01 |
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Notahippie posted:This is awesome - I love the ruleset, the fog of war, and the need for preplanned orders. One idea that dramatically increases the PITA factor but might also increase the Fun: different threads for each brigade/corps/whatever level of organization you want to deal with, so that central command on each side has to react to messages from the front describing what they see instead of having perfect information about what their underlings are dealing with. Well, the problem with that is first that you probably don't want to flood the forum with threads, second that most observers probably don't want to keep track of so many threads, and third that the sides will probably use Roll20 anyway, rendering the whole thing moot.
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# ¿ Feb 8, 2017 20:28 |
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I think I speak for everybody when I say that despite the nominal outcome, the French certainly played a better game than us, and that we were literally saved by the bell. That being said - suck it, you disgusting frogs!
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# ¿ Mar 4, 2017 23:41 |
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I will take full credit for failing to notice that all brigades of my division had conditional orders not to stop marching even if they encounter an enemy. That was a baffling decision, and I don't remember how it came to be, and why. I think it may have been decided as a default setting for the entire corps? I just know it happened. Anyway, the strong initial push for St. Croissant and its execution weren't problems. Problem was that even after identifying an enemy threat, our conditional orders were the worst possible thing that could have happened. The attack at Q and its execution were debated in the thread, and unfortunately the things I was worried about happened. We should have waited a couple turns for an opportunity to reinforce the assault force, instead of rushing it for no good reason. That would have also reduced the likelihood of a total tactical failure happening due to negligence. steinrokkan fucked around with this message at 00:00 on Mar 5, 2017 |
# ¿ Mar 4, 2017 23:56 |
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Overall I think our main problem after taking St. C. was a lack of overriding authoritative direction by the high command, which led to a lot of constant, unnecessary and uncoordinated shifting by all our attacking troops, which made our heavy guns totally useless. Had we properly accounted for the need to unlimber to be effective, we wouldn't have lost that attack so badly. Once again, I think the desire to rush the objective defeated common sense.
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# ¿ Mar 5, 2017 00:04 |
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You definitely could, during day. Our plan of defending St. C. at all costs was at all possible only thanks to the night rules.
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# ¿ Mar 5, 2017 00:33 |
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I know that they were massive, and it's almost unfair that we were still in the game after not one, but two of them. Anyway, I think your complaints about the setup being too favourable for Germany are not exactly valid, but now it's getting late here, so maybe I will get to it later.
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# ¿ Mar 5, 2017 01:07 |
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Bacarruda posted:I agree with the spirit of this - if not the exact layout. I'd keep the French in the south and the Germans in the north. You are missing the part where Germans sent in an overwhelming force five hours ahead of French reinforcements and connected the gains made by us.
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# ¿ Mar 5, 2017 07:18 |
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thatbastardken posted:haha wow, what a clusterfuck Can't hear you over the sound of losing 4/4 brigades before breakfast. steinrokkan fucked around with this message at 09:44 on Mar 5, 2017 |
# ¿ Mar 5, 2017 09:36 |
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There's no way one side could have held an entire half of the map and keep it against a concentrated enemy push. The idea that Germans were impossible to dislodge and defeat once we reached St. C. hinges entirely on the notion that we would never leave that place and spend the rest of the game on localized defense. As long as we were going to actually leave the town and get moving, the advantage was gone and it was entirely up to French tactical acumen to do something about the situation.
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# ¿ Mar 5, 2017 13:27 |
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Bacarruda posted:
Again, these imagined difficulties are the result of your narrow focus, rather than of inherent problems with the scenario. As you can see from the events that transpired later in the day, it was up to French to merely pick a better time for their assault to entirely eviscerate the defenses. Both sides suffered a lot from not having any god drat patience at all.
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# ¿ Mar 6, 2017 08:28 |
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Crazycryodude was right about a couple of things, but that doesn't mean we would magically have answers to all the problems if we listened. We were able to won because of your blunder of sending in troops piecemeal to the objective, and simultaneously keeping a large force stationary just outside the reach of the same objective. While you won all the meeting engagements in the game, you totally whiffed on actually capitalizing on your success, and were strangely indecisive til the last moments.
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# ¿ Mar 6, 2017 09:50 |
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Bacarruda posted:To clear the air for a moment. Speaking for myself (and I think for the whole French team), this was a very fun game to play. Trin did a HUGE number of things right. The scale of the map and the relative force size was excellent. The speed of updates was great. I’m amazed at how fast Trin was able to process so many complex moves with basically no errors. The French had more units, and more mobile artillery. They would have been able to assault and conquer the town with a bit of more deliberation instead of the hasty half-hearted attack we saw. Similarly the Germans were forced to attack into poor terrain in pursuit of our main objective, but we did it, and would have won with a more reasonable strategy than just using whateve was on hand at the moment. Finally, our mission was not to defend St. C., and as part of the tactical game, it was up to you to identify this and use it to your advantage. You attacked at the worst possible moment, and paid for it. steinrokkan fucked around with this message at 19:25 on Mar 6, 2017 |
# ¿ Mar 6, 2017 19:23 |
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# ¿ Apr 28, 2024 13:17 |
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As an independent observer I dare say the Germans were on the cusp of dominating the game.
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# ¿ Jul 15, 2017 19:24 |