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Slim Jim Pickens
Jan 16, 2012
Bonejorr monsewers, Staff Officer Slim Jim Pickens from the Corps de la Géographie reporting in!

Submitting a tentative surveyor's map of battlefield sightlines. Trin, is this is reasonable approximation of the line of sight for a single company holding position at la Oeuf sur la Teton?

Slim Jim Pickens fucked around with this message at 04:02 on Feb 10, 2017

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Slim Jim Pickens
Jan 16, 2012

Trin Tragula posted:


Woods block line of sight and provide spotting cover to units inside them. (Mistakes like this are why the normal rules say that spotting is something that's done to you, not something that you do - it's very easy to overlook the conditional that's in effect at t'other end; if you calculate from the unit being spotted, you just go "oh, he's in the wood" and remember he's hidden.)


Thanks for clarifying. Does the rest of the map pass review?

Another question, for a company inside woods on top of a hill, which set of rules applies their visibility and vision? For example, for a wood on top of a level 3 hill, does an immobile company still spot enemies in open terrain 48' away? And would a moving company on that wooded hill be spottable from 48' away, or only 4'?

Slim Jim Pickens
Jan 16, 2012
On roll20 as Slim Jim.

Slim Jim Pickens
Jan 16, 2012
Deployment Information

Slim Jim Pickens, Chief of Staff

These are the starting infantry deployments of our modified Plan Chardonnay.

On turn 1, 6th Division begins in very, very close order, while 22nd Division will take two routes towards Clemenceau. The light brigades (96e, 98e) will go through la Bois de Tigres in battle order, while the heavy brigades (99e, 97e) must make a road march.

Also included are the expected troop movements up to 8:30am (turn 3). At the end of that turn, any Boche movements along Pasteur Ridge will be revealed by soldiers in Baguende, and brigades in 6th Division will either switch to a defensive posture or continue marching onto St. Croissant accordingly. 22nd Div will still be marching and should be safe from attack.



The 6th division's cavalry company is attached to the 52e Brigade (Comrade Koba), and should be able to scout the NE quadrant 1 turn before infantry can.
It isn't clear where 22 division's cavalry company is attached. It's either the 6e Cavalry or 97e Brigade.
54e Brigade (Hephasto) has lowest priority in the march column on the Clemenceau road.
6e Cavalry will be switching to battle order at the T-intersection, and possibly spot Boche in Bois de Goonville.


By turn 5, the situation should resemble this.



The ?s mark obvious conditional circumstances. In the NE, if 6th Division encounters strong German forces, they should be defending La Cote, with the two Reserve brigades in support. If the NE is empty, 6th Div can continue advancing towards St. Croissant, while the Reserve brigades dig into La Cote.
6e Cavalry will switch to battle order, and either retreat away from Boche on turn 5, or lay an ambush as Fraise-champs.

99e Brigade must spend turn 5 switching to battle order near Clemenceau.
97e Brigade is still marching on turn 5.
54e Brigade must spend turn 5 switching to battle order, and then feel free to advance on Baguette or St. Croissant.

These Turn 1 regimental positions are basically fixed. The situation on the ground will look something like this, so there's not much room for any changes in positioning.


6th Division
52e Brigade - Comrade Koba - Starts in Battle order- 1x Divisional cavalry, 1x Corps 75mm Gun
53e Brigade - sixkiller - Starts in Battle order - 1x Corps 75mm Gun
54e Brigade - hephasto - Starts in Marching order
55e Brigade - sullat - Starts in Battle order - 9x Divisional 75mm gun,

119e (Reservistes) Brigade - lenoon - Starts in Battle order - Divisional Engineers, 3x Corps 75mm Gun
120e (Reservistes) Brigade - Arbite - Starts in Battle order - Corps Engineers, 3x Corps 75mm Gun

22nd Division: Bacarruda

96e Brigade - Tehan - Starts in Battle order
97e Brigade - Hunt11 - Starts in Marching order - 5x 75mm Artillery, Engineers
98e Brigade - AbortRetryFail - Starts in Battle order
99e Brigade - Loel - Starts in Marching order - 4x 75mm Artillery

6e Cavalry Brigade - xthetenth - Starts in Marching order - 1x Cavalry Company

Slim Jim Pickens fucked around with this message at 04:16 on Feb 13, 2017

Slim Jim Pickens
Jan 16, 2012
Also, 22nd Div currently calls for 1 more cav company that we actually have.
There's also 4 Corps 75mm guns and 2 155 guns that are not currently attached to a brigade.

Slim Jim Pickens
Jan 16, 2012

thatbastardken posted:

Good formating, but you're taking the wrong route north. Please check with Staff Officer Slim Pickens for remedial orienteering.

Yes, in order to make our generous timetable, 52e Brigade must deploy in Battle order, and make for positions in and West of Baguende, as shown in these initial deployment maps. Afterwards, they will either advance westwards in accordance to 6th division standing orders, or sight Boche and prepare to repulse the hun!



Failure to abide by these deployments may result in your brigades being delayed in their advance, denying them the glory of a proper assault under fire!

Slim Jim Pickens
Jan 16, 2012

Comrade Koba posted:



Général de brigade Comrade Koba

Orders for 52nd Brigade

Brigade will enter the field deployed in the formation below:


Brigade will then march towards La Cote, as indicated by the arrow. Cavalry company will move ahead of the main column and scout the advance.





Slim Jim Pickens, Chief of Staff

Brigadier General, the current orders you have submitted has your brigade entering the battlefield behind even the reservists! I would not object to your orders otherwise, but this is a serious case of deployment most a coq en haut.

Please change you initial position to be more like so:



I have been informed by the highest possible power (Trin) that this is acceptable, and our overall plan hinges on aggressive action from your brigade most immediately.

Slim Jim Pickens fucked around with this message at 03:20 on Feb 15, 2017

Slim Jim Pickens
Jan 16, 2012

sullat posted:

Unless I am mistaken, brigade HQ does need to be near the brigades in case orders need to be altered on the fly. If you don't stay within 8" of your mans, you can't order them around.

It's not against the rules per se, it's just very bad for your units if the brigadier is too busy eating brioche to respond to Boche

Slim Jim Pickens
Jan 16, 2012

xthetenth posted:




If we do not spot enemies west of Saint Croissant, we will continue on as such, west until the junction and then as far north as possible:
(Other officers, is there a potential location east of Croissant for enemies that should get me to punch out rather than continue and bank on being faster than them?)

There is a chance you might spot some Boche entering St. Croissant from the eastern roads. In that situation, I wouldn't think Fraise-champs is tenable. However, remaining around will probably just draw Boche towards Clemenceau while it's still weak, so continuing to move either West is probably best.

xthetenth posted:

Turns Three, Four and Five go as such:



Three is going as far west along the road and then north, trying to get in that yellow rectangle where I can see if enemies are coming from Bois de Gooneville, in which case I remain in marching order, and back off hard the next turn, moving south and dropping into Operation Merde. We will probably be in range so we will be shouting racial epithets as we do so. (Staff officers, is there another case to remember here?)

In turn four, we drop into battle order and turn five the positions pictured, sending that attached cavalry company out towards La Oeuf. The cavalry companies should turn into infantry and entrenched infantry as fast as is practicable.

We will be on defense in this position, and the standing orders apply.


By this point, Case Purple and Yellow should have been confirmed or cleared already, while Case Blue will be confirmed or not by whether you see a German infantry brigade on the St. Croissant road on turn 3.

quote:


Operation Merde!

We will engage in unspecified fallback behavior for an officer and a gentleman does not plan for anything but success at the sabrepoint (or bullet, I can't go on a charge with half artillery can I?)

Slim Jim and others, I'm planning to fall back where they can have me if they really want me badly enough to get me they can have me and then realize that I've traded well with my arty and they're now under the guns of Clemenceau, where do I go to do this? I'm not going to take a stupid risk here, because Horse Arty is ludicrously useful sounding for overwatch on the offensive

The obvious hitch to any quick retreat is that fact you start off in Marching Order, and it takes you a whole turn to switch to Battle. If you don't retreat far enough away, a Boche attack order might just wipe you out before you can fire back. In case Blue, you are most definitely spotted at turn 3.

In that event, the Boche are either marching past you in St. Croissant (Where you can't go), or stopping and deploying to Battle order. In both cases, you can't attack them safely because you also need spend that turn switching to Battle Order, and they will be prepared to receive you.

You've got something in roll20 right now that's a decent retreating position. It's far away enough that enemy arty will have to unlimber one turn, move one turn, and THEN fire, which lets you be safe. It's spread out and not in the way of our infantry deployments. You also get to bomb any boche that stray to close to Clemenceau. I think that's a fine position for Operation Merde.

Slim Jim Pickens
Jan 16, 2012


From the memoirs of Slim Jim Pickens, Chief of Staff, entitled The Great Tragedy of France: Glorious Enlightenment Reversed by Treacherous Bismarckians - WWI Explained Through the Eyes of the Informed, the Laws of the French Army (a Diary Most Disproving of Socialism)

A Summary of My Time Spent Pondering the Nature of our Existence and the Limits of our Physical Being

Lo, as this war descends upon our fine nation, the curious and visceral-minded vultures of Germania, eager to feast upon fine French culture like a dog slobbering over pate, may we stop and bless our great and most powerful savior, admiring of his blessed people, (Of all nations who are blessed, the French are most blessed), he has come upon myself and delivered guidance in these arriving times of great disaster.

By his name, Trin, I will invoke my train of thought as best can be delivered, for his words are armed so with double meanings, his gravity, unspeakable! Yet I fear not to utter my queries, whoa, so I announce, my trifling, my hesitation, but the air trembles and the responses destroy every illusion I hold, yes there is order! There is a code to our universe! I declare this most assuredly, there may be malcontents who enjoy spreading falsehoods, but do not abide their attempts to deceive! I compile here: My most transformative revelatory thoughts!

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Be it so that a brigade, even a French brigade, forced to change orders from a March order into a Battle , it will deploy over the course of ONE TURN, with no ability to affect combat nor maneuver. (I recall several brigade orders in my experience with no such consideration)

A brigade's formation can be changed with no difficult maneuvering, so long as the axis of maneuver remains centered on the brigadier's headquarters. The guidance of our esteemed officer's makes this violation of so called "laws of physics" facilely executed.

Much maligned is the common man, in spirit and mind, but for no reason should we chance his might. The average soldiers manning an ARTILLERY COMPANY, may for several streches of TWO HOURS move an UNLIMBERED artillery piece and support a shifting firing position.

Despite the opinion of the civilian population, ARTILLERY is NOT capable of pernicious fire over TERRAIN WHICH BLOCKS LINE OF SIGHT. It is true, those cannons may elevate to a near vertical level, but the inaccuracy and waste of indirect fire offend the sense of sensible officers.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Slim Jim Pickens
Jan 16, 2012


Slam Jam Packens, Chief of Staff120e Reservistes Brigade




120e Brigade will deploy roughly hereabouts in Battle Order, behind all other deployed brigades in 6th Division. It will advance to the foot of La Cote and adopt this formation, taking care not to interfere with other brigades.



At the foot of La Cote, 120th Brigade will halt and defend, unlimber artillery, and await news from 53e and 52e brigades. If they are under attack, 120e will remain defending.

However, if they are not attacked, 120e brigade expects to see 6th division's regulars to march off La Cote. In this situation, 120e is to advance up La Cote and adopt this formation.



120e will Defend, entrench, and await further orders.


When sighting an enemy on Attack stance: Keep moving along original path
When attacking the enemy: Use rifle fire
When an enemy company Breaks Off or Retreats Suppressed: Do not pursue.
Break Off automatically when: Fight to the last man

Slim Jim Pickens fucked around with this message at 03:22 on Feb 16, 2017

Slim Jim Pickens
Jan 16, 2012

my dad posted:

Predictions:

6th Division mostly just sits there and does nothing because of overcaution, primarily to be blamed on me. Causes a lot of panic among the German team because of what could have been, but is a huge wasted opportunity. The Germans will redeploy into combat stance in safety, unless they're specifically ordered to march into Croissant from the East, no matter what happens. Maybe they'll bayonet charge into our defensive formations, but I doubt it. Hilarious for the observer thread, no doubt, either way.

22nd Division shells the crap out of anyone trying to to enter Croissant from the East, but fails to capitalize on the West because of a deployment error and incomplete orders.

We are at serious risk of losing the game if the enemy objective is Quatreprouts because we've got nothing on Dejeneur ridge. The cavalry debacle may prove to be a saving grace since it may be possible to send them to secure it.

We are in an advantageous position to move in NE, :sever: their telegraph, and block their roads.









I am tremendously concerned.

thatbastardken posted:

I think (based on how some orders are interpreted) 6th is going to be in a really strong position to dictate german behavior. They can't ignore a division strength formation on their southern flank. the trick will be to make sure we don't overcompensate for our perfectly reasonable caution and charge onto german lines, especially with their superiority in machine guns. if 22nd is able to re-orient and bring their attacking brigades into a line between the boche and the SW corner that should ease your concern in that regard.

the boldest move would be to rush 6e cav to Faibleimpot along the W edge and win the game that way, but I don't like the associated risks.

6th division is largely unable to actually hurt the boche, save for 55e Brigade. The good news is that I'm pretty sure they are on "march onto ST.C at all costs orders, and they won't be able to stop sullat's brigade from setting up artillery and hitting them with 9 guns at once.

Additionally, 99th is going to be ready to hit the Eastern road into St. C very soon, and that's another 9 guns hitting marching soldiers.


At the same time, or orders are pretty weird too, and I'm pretty sure 98th Brigade are the deadest brigade.

Slim Jim Pickens
Jan 16, 2012

So, it occurs to me that the Germans have continued marching despite unquestionably sighting us on La Cote. This can only mean good things for Loel and his brigade of bloodthirsty artillerymen, who are poised to bombard an entire German division as they rush into St. Croissant.

Slim Jim Pickens
Jan 16, 2012

Loel posted:



Map for illustrative purposes. Brigade to stay in place.

Lucky 99th

Artillery when firing: Fire at all targets in range
Infantry/MG: Fire at all targets in range
When an enemy company Breaks Off or Retreats Suppressed: Do not pursue.
Break off automatically when: Stand to the last man


(Adjust placement as needed so cannons can fire, they take priority)

I'm not sure how benevolent Trin will be if you give him a free hand like that, so I made this formation as an example of better artillery placement if you want to make one yourself.



edit: the dead gun will disappear and I assume that means you can put a healthy company overtop of the remains.

Slim Jim Pickens
Jan 16, 2012
Slam Jam Packens, 120e Reservistes Brigade

Preliminary orders.

T+0-T+4


120e brigade has received orders from 6th Division headquarters! The eager reservists are elated to hear the news. The boche have been surprised and put on the backfoot! The order for advance is given!

120e Brigade will promptly switch to the attack. Infantry shall adopt the above formation, while erring for the benefit of allowing artillery the 2' gap.. The brigade will attempt to carry the artillery into each successive position detailed on this map.

Should boche artillery remain on Pasteur ridge during this movement, we shall attempt to attack it so long as the it does not entail cresting the ridge and revealing ourselves to the enemy in the surroundings of Ferme de Beurre

The 2 farthest most infantry companies must, at any cost of detour, enter Nainville and cut the telephone wires.

During the march, no companies may crest Pasteur ridge at any point, delays are acceptable to adhere to this order.

T+4(?)-T+6(?)


(It should take two turns between the last pictured brigade position and the one pictured here)

If our artillery companies tire and must limber up, the rest of the brigade will proceed on with marching orders, until any positions within this map are achieved, at which point the brigade will defend.

Again, two infantry companies must, at any detour, enter Bouclecourt and sever telephone wires before rejoining the brigade.

The brigade will defend once any units achieve this position, and attempt to unlimber artillery.

Once artillery is unlimbered, the brigade will switch to Attack, and adopt positions like so.

T+6(?)-T+7(?)


If 2 or more enemy brigades are spotted in range after this move, the 120e brigade will switch to Defend, Break off at 1/2 casualties

If otherwise, 120e Brigade will Attack

When sighting an enemy on Attack stance: Keep moving along original path
When attacking the enemy: Use rifle fire
When an enemy company Breaks Off or Retreats Suppressed: Do not pursue the enemy
Break Off automatically when: 2/3 casualties are taken

Slim Jim Pickens
Jan 16, 2012

my dad posted:



e: I am genuinely worried we will lose to the Germans just waltzing into what I'm guessing is their objective in the SW completely unopposed on the West. But, our resources are limited, and I see no way to put up an adequate fight there with what we have.

Also, Slim Jim Pickens Slam Jam Packens, I'm worried that you're being overly cautious to some degree, since the Germans will be shooting our guys anyway, and it doesn't really matter if the guys they're shooting are yours or someone else's. Then again, you are a reserve brigade, so the caution may prove to be prudent.

If I'm getting to Bouclecourt, it's going to take me at least 6 turns anyways, I figured time spent engaging wasn't really an issue.

If the German are anything like us, they can't just seize the objective if they lose their entire corps doing so. In terms of companies lost, we are similar, but the Boche are much, much, weaker in the East than we are in the West. They're going to have to respond to 6th Division.

Slim Jim Pickens
Jan 16, 2012
gently caress.

Slim Jim Pickens
Jan 16, 2012
Not the worst that could happen during 2 turns of German initiative :/

We need to stop attacking St. Croissant, its been completely ineffective. 6th has taken damage but its still got 2 reserves against the German reinforcements

Slim Jim Pickens
Jan 16, 2012

Trin Tragula posted:

I advise getting a stiff drink before reading this. You may need it.

Right then. Do you know what this is?



This, my friends, is a giant German artillery park which has spent the past few turns bumblefucking around trying to get into positions where they're not masking each other's fire. Guess what they just finished doing? If you said "unlimbering", well, you win the right to take cover.

....

And then the German guns open fire en masse, and nobody hears anything else for quite a while.




I'm putting up a piece of paper on the (new) frigidaire that says in loud aggressive font DO NOT gently caress AROUND IN FRONT OF CONCENTRATED ARTILLERY

Also, what happened to 6th Division's orders? Do the brigades send runners back or is just a delay?


Did 22nd Divisions orders successfully go through? I hope 6e gets to leave, because most our brigades are on the cusp of routing, and losing any firepower at all will be catastrophic.

Slim Jim Pickens
Jan 16, 2012
If the BEF shows up having nicked our wandering 155s I will be very cross.

Slim Jim Pickens
Jan 16, 2012

sullat posted:

Here is the proposed defensive line... any critiques? If the infantry gets too far ahead of the guns, they'll be pulverized without recourse.



Your guys being out of your command circle is not going to do you any favours later on. I say just put 3 of the infantry companies behind the gaps in your arty

So the current threat to you are 3 artillery chits (Who are going to target your arty), and that Boche brigade in the Bois de Baguette (My 1914 boyband name). Their arty is really outnumbered, and the Baguette Brigade is closer to Loel's brigade than yours, so if they are on "ATTACK EVERYTHING" orders, you are probably safe.

In 2 turns, it's conceivable that the fresh Brigade in the distance will attack you. It's also conceivable that lenoon's reservists will figure out their orders next turn and move directly into the Boche's path.



All in all, your orders seem alright, I don't actually believe you're in that tight of a spot, so as long as you nix the default orders (Assaulting Baguette), you ought to be fine. You're only getting to change orders 1-2 turns after the current situation, so if you're really screwed (As in, all 3 fresh German brigades try to bayonet charge you) it's too late to change them.

In addendum, next time we as a corps make pre-battle orders, don't order support brigades like the 55e to assault towns, the default orders stick around and make things a bitch.

Slim Jim Pickens
Jan 16, 2012

Bacarruda posted:

Lost contact with 96th Brigade. Believe brigadier has been killed and brigade dissolved.

98th Brigade continues attack on Saint Croissant.

97th Brigade heading for Dejeunner to take up a reverse slope defence. Guns remaining on Clemenceau to provide fire support.

99th Brigade is holding fast. The 155mm and the 75mm that went missing haven't turned up yet. We can hear artillery tractors coming down the road from the east - so they may arrive in the next hour.

6th Cavalry is falling back to the Leo Oeuf.

Germans have a brigade just south of the Bois de Gooneville advancing south. One more brigade plus a small cavalry brigade in Saint Croissant. I see three more German brigadese. One on the Ferme Confit, one in the Ferme de Beuerre, and one on the Pasteur Ridge's northern road.

Each brigade has 12 infantry, 4 MG, and a brigade HQ. There are 4 howitzers in the Ferme de Confit and 4 more on the extreme north-west edge of the Pasteur Ridge. Their bicycle troops appear to have gone to ground and are digging in on La Sanglante Femme.

With Hunt's brigade ordered off to Dejeuner ridge, 22nd div at Clemenceau is left with like, 1.5 infantry brigades and 3 soon-to-be-routed brigades against 4-5 healthy German ones.

Why are we compromising our defensive line for the off-chance that the Germans gain instant victory for seizing an objective? Surely, if we can't hold Clemenceau ridge, we won't be able to hold Dejeuner.

Why did we rush to send the infantry all the way to South Dejeuner, without using the attached cavalry company to scout the ridge to see if we even need them there?

Speaking of, Trin, where is the 97th's attached cavalry company?

Slim Jim Pickens
Jan 16, 2012

Bacarruda posted:

He's under standing orders from me to use the cav for scouting.

And General Mon Pere regarded it as enough of a risk to justify it. In an emergency, we can send a runner to get them into position to help 99th Brigade.

If we need more men, now it the time to call for reinforcements.

Can I propose we immediately send a runner to get 97th to change their orders so that they might actually return to the fight on their own initiative if nothing shows up on Dejeuner ridge? If if are attacked in strength at Clemenceau, we won't have time to send a runner all the way to South Dejeuner

Slim Jim Pickens
Jan 16, 2012

my dad posted:

The same reason we sent infantry to La Cote while we expected the enemy to be nowhere near it. The risks posed by the alternative are too great to allow. For an example of what happens when you don't think like this, please look at the German force, turns 1 to now.

Scouting is utter garbage if the information it provides is too late to actually do anything about it.

But the scout doesn't need to report to Division HQ before the brigade can act, it will return to Brigade HQ first with information from La Oeuf. It sounds like an uncomplicated conditional order to make.

Sending them off marching in that direction is one thing, but right now 97th Brigade doesn't even have orders come back unless they get a runner from Div HQ. With how isolated Dejeuner ridge is, we've essentially routed 1/3 of 22nd Division's manpower for the Germans for the next 6 turns at least, unless we send out a runner to politely request they return to the war if possible.


Also, with some help from a higher power, the 97th's attached cavalry company has been found and accounted for.

Slim Jim Pickens
Jan 16, 2012

my dad posted:

Yes, that is an expenditure of resources which I consciously chose to make.




Ideally, 22nd will let the waves of German soldiers break on their wall of artillery. However, for them to do that, 6th needs to keep their artillery line covering Bois du Baguette, otherwise the enemy has an avenue they can use to sneak up on Loel's guys for a bayonet charge. We're currently besieging St. Croissant and in a position to brutally punish any enemy advance there. We have two weaknesses:
First is the risk of enemy moving over La Oeuf and presenting a threat from there is one. Sending that infantry there solves this problem in two ways, and depending on circumstances and luck, may help us elsewhere as well. First of all, we have a good ambush to spring on the Germans if they attack and we are in a position to actively protect what I am assuming is a possible enemy objective. Second, if the enemy learns that our infantry is there, they can't discout the option that we're doing a flanking maneuver of our own, and have another threat to consider and react to. Finally, seeing them leave might make the enemy think that our center is weakened, and push into a fortified ridge backed by a lot of artillery, and die. A lot.
Second weakness is not really being ready to receive more of a push on our NE without our reserves breaking, and taking the artillery with them. I made the mistake of assuming German reinforcements would take a significant amount of time to arrive, and we're about to pay for it. I am still considering whether I should press the panic button and try to stop the reserve brigades from advancing, or to let them go and hope for the best, while exploiting their advances elsewhere somehow.


Still waiting on tbk to make a post about what he knows and what he needs and then I'll start issuing orders.

I understand your reasoning, but 97th brigade has perfectly good scouting capabilities, and we don't actually need to send them with unconditional orders to guard Dejeuner south.

As things stand, if there is no boche attack in Bois de Bacon, the 97th's infantry is not going to do anything to support our defense or offense until a runner fetches them. By some rough math, that's 3 turns of runner travel, and another 3 of 97th's movement, if we were in dire need of reinforcements at Clemenceau.

Edit: Regarding the NE, the Germans are not deployed in a way that suggests they will attack there. The fresh boche flanking 53rd Brigade is facing 4 healthy French brigades, as well as whatever routing companies we collect from 52nd.

Slim Jim Pickens fucked around with this message at 23:03 on Feb 20, 2017

Slim Jim Pickens
Jan 16, 2012

my dad posted:

As an aside, thanks for taking the time to criticize plans, and propose alternatives. :) Even though I disagree with you most of the time, our plans have been consistently improved by incorporating the results of your thinking. Hell, I generally like the Entente team as a whole. Yeah, we need to work out some issues (use the preview button, ya goons :argh:), but playing the game with y'all has been quite fun so far.

Thank you. And thank you for being Corps Commander. You're doing a great job making clear orders and keeping us all together, and I appreciate it. I would gladly serve under your command again :)


It's shame though, at the rate we're taking casualties this war's going to be over in what, four or five months? Won't be many more battles like this one! :v:

Slim Jim Pickens
Jan 16, 2012

Slim Jim Pickens posted:

Slam Jam Packens, 120e Reservistes Brigade

Preliminary orders.

T+0-T+4


120e brigade has received orders from 6th Division headquarters! The eager reservists are elated to hear the news. The boche have been surprised and put on the backfoot! The order for advance is given!

120e Brigade will promptly switch to the attack. Infantry shall adopt the above formation, while erring for the benefit of allowing artillery the 2' gap.. The brigade will attempt to carry the artillery into each successive position detailed on this map.

Should boche artillery remain on Pasteur ridge during this movement, we shall attempt to attack it so long as the it does not entail cresting the ridge and revealing ourselves to the enemy in the surroundings of Ferme de Beurre

The 2 farthest most infantry companies must, at any cost of detour, enter Nainville and cut the telephone wires.

During the march, no companies may crest Pasteur ridge at any point, delays are acceptable to adhere to this order.

T+4(?)-T+6(?)


(It should take two turns between the last pictured brigade position and the one pictured here)

If our artillery companies tire and must limber up, the rest of the brigade will proceed on with marching orders, until any positions within this map are achieved, at which point the brigade will defend.

Again, two infantry companies must, at any detour, enter Bouclecourt and sever telephone wires before rejoining the brigade.

The brigade will defend once any units achieve this position, and attempt to unlimber artillery.

Once artillery is unlimbered, the brigade will switch to Attack, and adopt positions like so.

T+6(?)-T+7(?)


If 2 or more enemy brigades are spotted in range after this move, the 120e brigade will switch to Defend, Break off at 1/2 casualties

If otherwise, 120e Brigade will Attack

When sighting an enemy on Attack stance: Stop and defend
When attacking the enemy: Use rifle fire
When an enemy company Breaks Off or Retreats Suppressed: Do not pursue the enemy
Break Off automatically when: 1/2 casualties are taken

I'm lazy and phone posting. I cant change the march images Trin, but can you imagine that my arty always gets 2" of clearance from infantry in the direction of Pasteur ridge in case they have to fire at something up there?

Can I add a final clause? If the 120e spot even more boche reinforcements march in from the NE, the brigade will high-tail it back to La Cote.

Also, do stop and defend orders mean you stop out of range just because you see somebody move on a hill 48" away?

Slim Jim Pickens fucked around with this message at 09:30 on Feb 21, 2017

Slim Jim Pickens
Jan 16, 2012
THE GERMANS HAVE A poo poo TON OF BRIGADES

Slim Jim Pickens
Jan 16, 2012
Some quick notes. The Germans dont seem to be attacking anywhere, aside from that poor bicycle brigade.

Rip 98e and 96e

Loel needs to shuffle his formation so that his infantry dont get pegged by arty

55e needs to withdraw, carrying their guns.

Our cav brigade has been somewhat ineffectual but undeniably plucky

Also, my reservists are the best brigade :smug:

Slim Jim Pickens fucked around with this message at 03:22 on Feb 22, 2017

Slim Jim Pickens
Jan 16, 2012

sullat posted:

So they manhandled the arty from the farm up to position last turn. They may have orders to scoot around just out of range picking off infantry companies to force morale checks.

Artillery on default attack just tries to scooch into range of the nearest chit and shoot it. I don't think micro-ey orders like the way you described are allowed.

Also, I think Trin just forgot to turn them visible on one of the turns, they're there on turn 11 and 13, and disappear on turn 12 for no reason.

Slim Jim Pickens fucked around with this message at 06:13 on Feb 22, 2017

Slim Jim Pickens
Jan 16, 2012
Rules question for Trin: Can artillery shoot enemy chits that they do not personally spot?



So in this photo, can both artillery chits shoot at that non-firing infantry? The one on the hill is able to spot the infantry on its own, while the one in the field is 15" away and so is too far from stationary infantry to spot it.

Slim Jim Pickens
Jan 16, 2012

my dad posted:

Just in case I don't get around to formally issuing orders:

6th division: Hold the line. Maybe posture with something near Nainville, but don't get in enemy artillery range. A lot hinges on those enemy brigades being kept where they are (or being sent on a suicidal attack on your gunline). Keep someone on top of La Cote for reasons of line of sight.

22nd division: Follow the general plan for which I posted the pics. Important notes: Keep pressure on the enemy without endangering your brigades more than absolutely necessary. Consider moving your command chit after issuing orders. All towns are within 4 turns away from one-another, so you can do a shout&scoot without leaving your division leaderless. The job of the reserve brigade is to destroy any enemy attempt to set up artillery overwatch near Bois de Haute, hamper enemy attempts to send troops to Faibleimpot, and in conjunction with our move near Dejeneur, create the illusion that we're actually pushing for Saint Croissant from the West. Obviously, this is being done to allow the BEF and the other reserve a clear path towards our primary objective without giving the enemy too obvious of a hint about our intentions. Ideally, incomplete line of sight our enemy has of our troops will make them think that we're fully comitted to the fight in the center now.





I don't think that this deployment will mask our intentions very much. If I were the boche, my first instinct to that deployment would be to rush units to La Sanglant Femme, which would then be in a position to spot and intercept our next batch of reinforcements. Also, we cannot see inside the Bois de Haut, and enemy units within would enjoy the benefits of cover. In an artillery duel, our reservists would be ineffective.

To "create the illusion that we're actually pushing for Saint Croissant from the West.", I would instead deploy the artillery brigade South of the Haltebruit/Brioche road like so.



This position can be taken in the same time, and annoys the boche without allowing them to retaliate with artillery. In the event that the boche try to attack us, it's in a better supporting and supportable position.

Edit: In the first deployment, our threat is indirect. The axis of attack is presents is unclear, but directed towards La Sanglant Femme, to which the Boche can either occupy the hill, or reconsolidate around St. C. If attacked, the reservist brigade is in a more vulnerable location, and rout as reservists do.

In the second deployment, we directly threaten Boche positions in St. C. The axis of attack seems to clearly be pointed at St. C., or at least the surroundings. The Boche response would either be a hasty attack, or the same withdrawal and reconsolidation around St.C. The reservists can be supported by 6e and 97e more easily, or support them if necessary.

Slim Jim Pickens fucked around with this message at 02:21 on Feb 23, 2017

Slim Jim Pickens
Jan 16, 2012
Since I don't have time to post this later...




120th Brigade

Is to break off and adopt these positions, if not routed.

Enemy units in range of artillery: Halt and assume battle formation
When attacking the enemy: Use rifle fire
When an enemy company Breaks Off or Retreats Suppressed: Do not pursue
Break off automatically when:Fight to the last man

Slim Jim Pickens
Jan 16, 2012

Loel posted:

Should I move some infantry to fill the gap near the woods, or keep them where they are?

All you would do is let the German guns pick off more companies. If you move your infantry, move your infantry (only) flush with your artillery, or behind the bois de baguette where the German guns don't have line of sight.

Slim Jim Pickens
Jan 16, 2012
For us start the battle end countdown, we need to take Faibleimpot and let the Corps HQ know. I don't know what kind of brigade finagling we need to do in order to make it happen.

Slim Jim Pickens fucked around with this message at 01:10 on Feb 24, 2017

Slim Jim Pickens
Jan 16, 2012
120th Reserve Brigade



All companies are to turn 90 degress left and march in a column along La Cote, dragging the artillery, and adopting these positions at 3 turns after the order to move goes out. The little space in outside of Baguende is for sullat's infantry spotter.



If no boche movements are sighted, the brigade is to continue travelling West along this path, stopping to defend for one turn in the farm, and then switching to attack and continuing to move West.

If there is room, the brigade will attempt to take positions West of Clemenceau, but will otherwise deploy as depicted.


When sighting an enemy on Attack stance: Stop and Defend

When attacking the enemy: Use rifle fire.

When an enemy company Breaks Off or Retreats Suppressed: Do not pursue

Break Off automatically when: Fight to the last man.

Trin, if the column snake doesn't fly, I don't want the brigade to be walking on the slope all hosed up and flankable. Have them do this if that's the case.

Slim Jim Pickens fucked around with this message at 07:07 on Feb 25, 2017

Slim Jim Pickens
Jan 16, 2012

sullat posted:



Adjusting my formation to stick this little rifle company up to Baguende to hide out and keep an eye on things from the top of the hill. All other companies are to shoot at the enemy if he pokes his ugly head out, or, failing that, keep digging in! The little rifle company can also dig in once he reaches baguende.

All current standing orders remain the same.

Make sure he is in the outskirts of Baguende, not inside the town itslf or else he can't actually spot anything. You can't see in or out of a town.

Slim Jim Pickens
Jan 16, 2012
So, with nightfall reducing everybody's vision to 4", frontline artillery is at the risk of bungling into close combat without the chance to fight back..

At this point, it's not the worst thing in the world to lose attached artillery (Attached units don't count for the rout count), but it's something to be aware of.

Slim Jim Pickens
Jan 16, 2012


120th Reserve Brigade

Is to take these positions and defend. The MG and Brigade HQ will be nestled within the fortress of Baguende, while all the infantry occupy the outskirts in cover.

Ignore enemy units
Use rifle fire
Do not pursue
Fight to the last man

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Slim Jim Pickens
Jan 16, 2012



Your MGs can't shoot anything if they don't have contact with a chit outside of town. rip

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