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We need to try and break the Boche control strip they have that basically runs from the north east to south west corner or we lose.
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# ¿ Feb 24, 2017 02:06 |
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# ¿ May 13, 2024 18:58 |
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At this point I am hoping that the Germans are closer to their breaking point then we are.
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# ¿ Feb 24, 2017 02:29 |
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97th Brigade orderspre:This is it men. The final hour. The chance for us to redeem ourselves and win glory eternal for ourselves and the brigade. À la mort et à la gloire! Conditional Orders Hold place no matter what Retreat when: Never
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# ¿ Feb 25, 2017 16:45 |
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Cavalry Cavalry are to rally and charge to Graisse to defend the village to the last man.
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# ¿ Feb 25, 2017 17:43 |
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Somehow we managed to hold on
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# ¿ Feb 26, 2017 00:00 |
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So we traded 7 chits each but we are in a much stronger position then we were last turn.
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# ¿ Feb 26, 2017 00:11 |
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These are the two possible plans the Germans may have. 1. Shift everything to the left. As in the brigade in Saint Croissant goes to La Oeuf and every other brigade shifts in to cover them. 2. All out push on the East front in the hope of breaking our army before we break theirs.
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# ¿ Feb 26, 2017 16:10 |
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# ¿ Feb 26, 2017 17:59 |
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Well half of our forces just did that.
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# ¿ Feb 26, 2017 19:50 |
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97th Brigade Everything but the machine gun charge up the hill and kill any Boche who seek to claim the hill. Priority goes to targeting artillery if possible. Machine gun is to provide covering fire for the Brigade Conditional Orders Once hill is clear of the enemy then the brigade is to assume this formation whilst the machine gun moves up to offer support. If the enemy is sighted in attack stance then they are to hold unless they have artillery If the enemy has artillery then the brigade is to fall back behind the crest of La Ouef and then hold out.
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# ¿ Feb 27, 2017 15:18 |
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Where My Dad shows pessimism which has spread much confusion among the rank and file.
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# ¿ Feb 28, 2017 02:32 |
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I am glad to see that my Graisse buddy did so well in slaughtering the Boche.
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# ¿ Feb 28, 2017 04:18 |
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A good quote that sums up what just happened. "I suppose all he'll (The Boche Runner) report is that 4pouts is seized, and that somehow summoned an angry war god
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# ¿ Feb 28, 2017 05:07 |
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I think we need to set conditionals around killing the runner. As in if he is still alive then we press on forward and try to kill enough Boche so that they flee before enemy reinforcements can come.
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# ¿ Feb 28, 2017 15:39 |
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sullat posted:I suspect the Germans may try an night attack in the east to neutralize the advantages of our guns. I certainly hope so, since they may not be aware of how we have reinforced the lines, but we should remember that when our guys start shooting, the enemy artillery will somehow sense which flashes of light are ours and zero in on them. They don't have much artillery left as Roland has already seen to almost all of their big guns.
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# ¿ Feb 28, 2017 17:20 |
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The more Boche causalities we can achieve whilst they are out of position the closer we come to winning.
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# ¿ Feb 28, 2017 19:57 |
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The total number of chits we have commanded is 242 by my count. Meaning we have lost 54% of our total force and that if we were to lose 47/8 more chits then we lose.
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# ¿ Feb 28, 2017 20:05 |
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Trin Tragula posted:Your flyers have many demands on their time and will not be available to the Corps Commander again until tomorrow. Are my calculations correct in regard to total number of chits deployed?
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# ¿ Feb 28, 2017 20:21 |
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Trin Tragula posted:I'm afraid this falls under the "I'm not your mum" clause; teams are responsible for their own bookkeeping. Fair enough.
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# ¿ Feb 28, 2017 20:27 |
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I thought the idea was that my survivors are supposed to remain there.
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# ¿ Mar 1, 2017 17:58 |
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97th Brigadepre:"It is time for us to once again move to Dejeuner Ridge. This time though we will not move from our spot and will hold it to the end. Conditional Orders If enemy approaches us in battle march: Hold ground and drive them off Enemy retreats: Hold ground. Break Point: N/A Hunt11 fucked around with this message at 02:05 on Mar 2, 2017 |
# ¿ Mar 2, 2017 01:59 |
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Can I commandeer the British artillery and direct them towards Quatreptrouts?
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# ¿ Mar 2, 2017 06:05 |
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I have no idea where the remnants of the 97th are and I doubt they have any idea either.
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# ¿ Mar 2, 2017 19:25 |
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At this rate I am worried about wondering straight into Saint Croissant.
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# ¿ Mar 2, 2017 22:04 |
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97th Brigade Orders are to keep on moving towards Dejeuner ridge. The first man to find the ridge gets his choice of wine on me.
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# ¿ Mar 3, 2017 02:23 |
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I thought we were not allowed to split our brigade like that?
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# ¿ Mar 3, 2017 17:52 |
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Bacarruda posted:We did it once with the 97th. I figured I might as well try it again. That was with artillery though.
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# ¿ Mar 3, 2017 18:24 |
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At this point we just adopt a creeping bombardment and kill everything outside of Saint Croissant. We have more artillery pieces on one flank then they have in their entire army.
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# ¿ Mar 3, 2017 23:34 |
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They have given up on anything other then defense. Let us reward this cowardice with a never ending barrage of shells.
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# ¿ Mar 3, 2017 23:43 |
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Exactly. Lets figure out what we need before worrying about anything else.
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# ¿ Mar 6, 2017 15:57 |
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To go along with what xthetench said, the best charge in the game was a combined charge of both cavalry and infantry.
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# ¿ Mar 6, 2017 16:16 |
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Quick Roll20 highlight. My Dad can barely contain himself at the thought of commanding an entire cavalry brigade.
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# ¿ Mar 6, 2017 20:02 |
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Loel
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# ¿ Mar 6, 2017 21:33 |
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Quoting Trin: This battle contains a fatigue mechanic that only kicks in if the battle goes into a third day
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# ¿ Mar 7, 2017 01:55 |
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Sixkiller posted:Since our divisional and corp commanders are almost decided, I'll be calling dibs on the 'metal horses' , if that's OK with everyone. I feel like we need to split up the cars into smaller units then just the brigade level.
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# ¿ Mar 7, 2017 17:29 |
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I will volunteer for Engineer Commander position. This role will help stop me from developing tunnel vision whilst also allowing me to help set up and support our forces and the battle as a whole as the engagement develops.
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# ¿ Mar 7, 2017 18:50 |
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Here are some general thoughts on the usage of Engineers: Trenches: Going by last game they will be visible to the enemy the moment they go up. Using this I argue we create dummy trenches to make the Germans guess where our entrenched defenses are and hopefully allow us to pinpoint where they will have parked their artillery. Barbed Wire and Road Blocks: With proper timing we can use them to seal off retreat points so that the enemy pursuit of our cars is slowed down. Cavalry engineers: Active defense as in setting up road blocks and barbed wire to slow down the Boche. Infantry engineers: Setting up our static defense while providing supplies for the Cavalry engineers.
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# ¿ Mar 7, 2017 20:26 |
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I will post time tables as well. Of note I do not think my engineers will arrive in time to help turn the town into a quagmire.
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# ¿ Mar 7, 2017 21:57 |
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Here is a rough timetable for what my mounted engineers can achieve. Roadblock both roads in Stethoscopes: 12 turns Barbed wire the entrance to Stethoscopes: 14 turns Roadblock m1: 11 turns Barbed wire m2: 13 turns Barbed wire m3: 13 turns Roadblock m4: 9 turns Barbed wire m5: 11 turns Barbed wire m6: 11 turns Roadblock m7: 8 turns
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# ¿ Mar 7, 2017 23:34 |
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# ¿ May 13, 2024 18:58 |
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Loel posted:Excellent. Youll probably want to think along the lines of starting at Stethescope and going west (route to be determined) I am all for aggressive thinking, but I think my engineers can help set up a more aggressive push without going to Stethescope. The more wire and road blocks I set up the more we can funnel them up. For example by setting up a road block on m4 and then putting our artillery behind it, anything hoping to push aggressively into our center will be slowed down enough for our guns to force them back. Edit: I haven't had to worry about a traveling salesmen problem in forever.
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# ¿ Mar 7, 2017 23:47 |