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StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

SilvergunSuperman posted:

Considering a bunch of mobile games are straight rips of previously released puzzle games for those platforms, I don't see how that would be the case.

Score the winning dunk on the next post I won't read, you're being willfully obtuse.

My unpopular opinion is that people are allowed to play whatever they like and it's still legitimate gaming, even addictive microtransaction games.

The world is going to end soon anyway so who cares if you like green rotting trash or grey rotting trash? It's all splitting hairs which are already growing all funky due to being ingrown anyway.

Also you can't read but everyone's on board with that one so it doesn't count.

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StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

mind the walrus posted:

Tangent to this-- there's nothing wrong with wanting a cinematic game and such experiences can be very good, especially if you're a casual player, but if you try to hold a cinematic game up in comparison to other great works in other mediums like movies, books, TV, or music, you deserve to get laughed down. Bioshock, The Last of Us, Earthbound, Ultima IV-VII, Metal Gear Solid, Final Fantasy VI or VII, Portal 2, Silent Hill 2, literally none of these approach the accessible complexity of even a lesser piece of great literature or music.

I've played plenty of games with great cinematic moments, even very emotional moments, but the things that make games a distinct art form are emergent through gameplay/mechanics and thus cannot be directly compared to traditional forms of art. Games absolutely have to be judged by their own metrics as art.

100%. The thing that makes games most interesting is that they are interactive. The story is told through your actions, at your pace (to a certain extent). You cannot even begin to try to compare to movies, because in movies you have no choices and the storytelling pace is set for you ahead of time by a director, who wants you to look in certain places and experience certain things at specific times.

A game is a separate thing, as much as gamers don't like that. Pacing, intent, control, these are all things that can define or differentiate a medium.

StrangersInTheNight fucked around with this message at 12:45 on Oct 16, 2019

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
animal crossing is a compulsive addiction not a video game

excuse me i need to go log in to do my dailies

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

jokes posted:

“But it’s cute” is the typical defense but other great offenders in the “psychological control” field like MMOs aren’t quite so overt about loving with you.

Why does a raccoon get a pass for saying you need to pay off debt by straight up doing daily quests? In MMOs they release entire expansions built around constructing a framework for daily quests without overtly calling them as such. They write history and lore on who the titty elf is and why the daily quests will help win the war against some fantastically evil thing. They do this because gamers (pretend they) don’t like to be hosed with, so they feel the devs owe them poo poo. But in Animal crossing the raccoon just comes right out and says “you owe me like 50 daily quests”.

And I love it? Animal crossing makes no sense, man. I hate repeatable video game poo poo but I’ll catch a whole mess of bugs or whatever to pay for a grill that doesn’t work that nobody else will ever see in Animal Crossing.

i both love and hate it. i'm obsessed with collecting things as well as the placement and organization of objects so it's right up my alley. But i'm also confronted with the reality that the inventory/crafting system in Fallout 4 (which was basically just a Minecraft rip-off) is better than the one in the game....made for this.

I should be able to make stuff at the crafting table if its stored in my overall inventory. In fact the DIY tables should just serve as accessible inventory outlets. The fact you have to pull whatever ingredients you need from inventory and put them in your character's pockets and then head over to the DIY table, then store it all back at the end is some bullshit. There's so much fluff time inserted into the game with how intentionally inconvenient it has been designed. Also - let me sort my pockets with one-button.

I love catching the bugs but since there's only a handful I've got most of 'em. For me, AC is just....an inventory management game. And not even a very good one at that. If it wasn't cute as the dickens, I'd be done with it.

StrangersInTheNight fucked around with this message at 15:31 on Jul 29, 2020

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

piratepilates posted:

It gets more interesting when you look at something like Unreal Engine, which is a whole separate division from any games division at epic, is a good moneymaker, and is used for an increasing number of non-game applications that favour graphics — such as real time movie and tv compositing (I think the mandalorian is a client, for one).

Oh yeah, Unreal is being used for a lot of VFX stuff now, it's becoming pretty standard. With how much of tv and movies are just graphics, them and games are somewhat starting to merge with the main difference being how interactive they are. Oh, and in tv/film we are lucky enough to have a stationary camera so we can get away with building only two walls for a shot, etc.

For AC, their biggest problem is they have concentrated so much on packing it with cute assets, the gameplay has been left by the wayside. But goddamn the sheer amount of effort into all the tiny animations of stuff like espresso machines working etc, it is admirable.

I just wish there was more bc clicking A over and over on these things gets old.

StrangersInTheNight fucked around with this message at 16:46 on Jul 29, 2020

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

Devils Affricate posted:

MPP didn't get banned for horny posting, he got banned for creating a thread where a bunch of other people ended up horny posting. There were apparently a thousand and one gremlins in QCS who absolutely hated his rear end and managed to convince an admin to get rid of him forever.

QCS having regulars who ran every thread into the ground was one of the weirder parts of it as a forum

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
Video games so desperately want to be respected like movies, and it's pretty much the worst part about modern vidya. No one would ask if a movie needs to be compelling, we all recognize there are good and bad movies and calling out a bad movie doesn't negate the art form. So why the gently caress is there an issue with the idea that games, too, need to be compelling and well-crafted, to be considered good games?

So much of it is still the same chip on their shoulder for the last 20 years, about how the interactive storytelling of games is its own art form which should be recognized. As long as people are obsessed with 'is it art?' then they won't even begin to answer 'but is it GOOD art?'

Video games are art, so be critical of them, just like art. Does the experience work? How did it make you feel? What do you think the creator or creators are communicating to you? Was it just a playable movie, or was it a whole new experience that brought you new perspective? And yes, was it fun?

But that last one terrifies 'serious' gamers because they think of fun as childish and immature, and that asking the question doesn't recognize the breadth of the art form. From their POV, asking if games are 'fun' is pinning them into preconceived notions of what games are, and not taking them seriously.

It's all so stupid, GAME IS IN THE NAME, ITS ABOUT PLAY

StrangersInTheNight fucked around with this message at 22:22 on Sep 27, 2023

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

emSparkly posted:

I mean, some games aren't "fun" because they're supposed to make you feel other stuff. There are some games that are supposed to be fun but actually suck balls and that's all I really take issue with.


Oh for sure, but even the good serious or sad ones are compelling.

And while it's reasonable to be critical of games, just as we would movies, the big difference is you interact with games and set the pace yourself. The entire point is the interaction. So you absolutely have to ask if the play experience contributed to the thing, or if its just a playable narrative that would've been better as a short story or comic.

So yes, whether games are 'fun' does matter, because the process of interacting with it and whether you enjoyed it is literally what defines the genre.

Basically, the whole trying to separate if video games are art, or fun, is stupid. They're art that should be at least interesting to interact with, because the interaction is what makes them games over other narrative structures. Fun is just the most casual word people use to mean, did you enjoy it? And people enjoy sad and complex things all the time.

But saying the asking if it's 'fun' ignores the complex depth of vidya, is folly when it's a genre with the word 'games' in the title. Playing, whatever you take that to mean, is the goddamn point.

StrangersInTheNight fucked around with this message at 22:36 on Sep 27, 2023

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

deep dish peat moss posted:

One is a form of escapism and the other isn't

I just don't get much pleasure from escaping real life anymore because real life finally feels fine to me. The same way I'm not really into smoking weed or laying in bed watching movies all day anymore.

You are finally getting the dopamine you need, when you need it, and no longer need to mine it from escapism, I'm honestly really jazzed for you.

I had the same issue so now it's like, one game every 1-2 years that I really enjoy but only play a few hours at a time here or there. It's really refreshing but I do occasionally miss that 'losing myself in the world's feeling, ngl. Right now I'm playing the new Zelda and then it will be years again. Probably until the next one.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
Also gamers be like, BG3 is very serious art, not judy a fancy dating sim, and meanwhile it's the game where you can see everyone hang dong if that's your pleasure

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
Look, judge this as ART *removes Astarion's underwear*

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
And, I regret that I know this, but I watched someone playing it on Twitch and: the dongs are bespoke. It's not just one dong on everyone. They really said, we're gonna customize these to match a variety of tastes.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

skooma512 posted:

I'm also 34 and have been on this ride since I was like 10. I think that's at the heart of what Trent is seeing, beyond Youtubers needing to bitch about something in order to make videos, gamers have been doing this poo poo for like 25-30 years at this point and thanks to digital distro and market saturation, we've all played A LOT of loving games and we've seen most of everything by now.

The current marketing strategy and hype for games in general has become such a compacted cycle, you start to wonder what the point is. Oh I'm just done this game, guess I'll play [NEXT BIG RELEASE].

It's fun to get into hype for something every now and again, but hype culture as a lifestyle is destined to lead to burnout on the thing being hyped

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

jokes posted:

Nintendo is fine, they make good games.

I play primarily Nintendo games nowadays and, no regrets. They are games, not just weird life simulators. And they have colors!! For some reason, colorful games are considered childish by a lot of gamers. I dunno, it's just like some people got stuck in their grimdark phase and never grew out of it.

It's like, sure I was excited for Twilight Princess in my teens, it looked all serious and dark, but it quickly became clear upon playing it that Wind Waker is the superior game in all respects, despite or even because of the 'childish' design.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

William Henry Hairytaint posted:

Just finished Elden Ring and oh my loving god the ending is a complete loving joke. Less than 30 seconds, me sitting on a throne, 'it's the age of the duskborne', no explanation of anything, nothing about Fia or the undead, or what a Tarnished is or what the Lands Between are, just my stupid rear end in my stupid armor sitting on a stupid throne lol I don't think I've EVER been more disappointed by a game's ending. 219 hours to reach an ending that I would have enjoyed more if it was a jpeg of a Japanese man giving me the middle finger

Everything after Lyendell could have been cut from this game with nothing lost, it was just area after area of bosses and enemies I'd already seen except massively overtuned, and the final boss was bullshit.

Everything prior to all of that was wonderful.

you probably shouldn't play any other soulsborne game after this then, bc they're all like this

they all end quickly and the two ending routes are pretty much always 1) you step up into the cycle and replace the previous Lord of Whatever and create the Age of Your Name Here, or 2) you destroy the cycle and start some sort of 'age of darkness', although it's kind like tarot in that this isn't necessarily automatically bad bc you're destroying the status quo to make room for a new system to appear. But it's always portrayed at the 'dark' path to take.

and the lore is always hidden. but like, you at least figured out what Ranni did and how the ring shattered, right?

at least they didn't put an intentionally useless item in as one of the first important choices in the game for this one lol

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
like, Soulsbourne games assume you're the type of weeb to have already read Berserk and that consequently you 'understand' what's going on

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
edit: nm

StrangersInTheNight fucked around with this message at 21:47 on Nov 13, 2023

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

razamataza posted:

Hey if people have a setup where they can play PC games while reclining on a couch then fair enough. My gaming PC is in another room so it's consoles in the living room for me

this is ultimately what makes me a console player over a PC player

I work all day as a computer toucher. Choosing to spend more time at a desk in front of a PC is not what I want to do in my leisure time. I need to at least go into another room and like, change my body position. if I'm sitting in an office chair, it's impossible to have fun.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
Depends on what you mean by 'better' graphics, so much comes down to design choices made by the creators as well. Technically, Twilight Princess has more advanced graphics than Wind Waker, but the art direction of the latter makes it hold up over time way way better, whereas TP is a meme generator for Link's horrid face.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

emSparkly posted:

Between him and Solid Snake's glorious rear end in MGS2, the PS2 might be the #1 console for caked up daddies.

MGS as a series is passionate about having good butts in the franchise, in Revengeance Raiden was not only caked up but they gave him sexy cyber-heels to really pop it out. fully serving.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
It's hard for me to pan Steam and the various online distribution systems because before those, the direction mainstream gaming was going was...dire. just COD as far as the eye could see.

At least now, indie games have a chance to exist.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
So...your game idea is...yelling at an AI while a second AI watches?

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
'NICE TRY, BUT YOU'LL NEVER BE HUMAN'

The AI sobs. You've gone too far, this time.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
Dragons Dogma should have made it clear how the choices behind designing your character would affect your game

I make this awesome axe lady and she's so huge that moving across the world takes quite a bit of time. I ended up not beating the game bc travel with my Hulk was too onerous.

It was reasonable to think that your avatar design choices wouldn't affect character movement, like what the gently caress were they thinking slipping that in and not saying poo poo. You're not a FromSoft game, don't try to be cute.

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
The fact that said RE4 suitcase and the whole inventory screen is actually 3D objects arranged precisely in space to make the perspective work is still one of the weirdest things to me.

https://m.youtube.com/watch?v=OezB3oGVEqo&t=217s

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
Bloodborne is the thing that ties Sekiro to Souls games, its the intermediary. Swhy they're called Soulsbourne games - because it's not just Souls stuff, its everything with that DNA.

But yeah total bullshit that it was impossible to play without a PS5. It is on Playstation Plus, but you lose access to it the moment your subscription ends. So you could pay as much or more for the solo game itself and then not even get to play later lol

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StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON
The Room is a piece of trash, but it's the video game version of a bad horror movie - it's the right kind of trash to be enjoyable. I love being stuck in the tiny room and the hauntings, they did spook me. I like how it's outside of Silent Hill, so it insinuates that the corruption is spreading outside the town. I both loved and hated how the end battle was directly impacted by how well you did protecting Eileen. Because escort missions feel like such bullshit in general, giving it stakes that how well you protected her effected the ending you got made it have more value than just getting her from point A to point B. I like how it completes the story from SH2 in the same way that SH3 completes the story from SH1, so you essentially have two sets of complete story pairs, SH1/3 and SH2/4.

But it was so rushed to production - the choice to make so much in the room itself is clearly an efficiency choice because they didn't have time to build a big world. It's so full of repeating enemy mobs and unfinished things like the burping nurses, just absolutely slapped together, that it's understandably reviled. The story itself feels very much built on tiny spook gags from SH2 taken in wild directions, and is nowhere near as good as SH2 which invites inevitable comparisons that leave it wanting. The fact it's a hot mess endears it more to me personally, but I get why people would hate it.

StrangersInTheNight fucked around with this message at 17:25 on Mar 28, 2024

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