Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Nice Van My Man
Jan 1, 2008

This is why I buy on GOG if I have the choice. I must be prepared for the Gamepocalypse.

Adbot
ADBOT LOVES YOU

Nice Van My Man
Jan 1, 2008

signalnoise posted:

Raging Demon? more like cutscene which is not gameplay, which is why modern fighting games are all bad actually

Actually "xray" or "rage" whatever stupid canned animation panic moves that take > 10 seconds to play out are making modern fighting games bad.

Nice Van My Man
Jan 1, 2008

signalnoise posted:

I would play xcom but there's a cutscene every time you do anything at all

Man we must be on opposite ends of the animation length spectrum because I keep unironically agreeing with you. I turn that poo poo off in Civ and wished I could have in Xcom. I'm sure there's a mod that'll do that, but my attention span is far too short to be able to track it down.

Nice Van My Man
Jan 1, 2008

Huh, that game flew under my radar because I never played Gears. My other complaint about Xcom (which I think is more popular and less suited for this thread) was that the tactics felt like the most important thing was just not finding a new enemy during your turn, lest you suddenly double your opponents. I feel like this took a lot of fun out of the positioning, since it basically meant you should never try to flank. If Gears fixes that I may have to give it a try.

Nice Van My Man
Jan 1, 2008

They should have given Gordon the ability to yell "SHUT UP!", which would automatically cause the person to skip their non-cutscene.

Nice Van My Man
Jan 1, 2008

I wanted to like Bloodstained, but it just felt amazingly bland. Everything was fine, but the music didn't have the eclectic charm of SoTN, and none of the bosses or areas were memorable. The badass samurai was also lame, and felt like a self insert or something. And the backer portraits all over the place were ugly.

Nice Van My Man
Jan 1, 2008

Manager Hoyden posted:

My favorite part of Fallout 3 was the ending where you had to sacrifice yourself by walking into a super irradiated chamber and pressing a button. You have had two companions who are immune to radiation for most of the game who could trivially do it for you, but nope you gotta kill yourself.

Later on they patched it so you could ask a radiation-immune character to do it for you but they were huge babies about it. They made everyone call you a coward for not killing yourself.

What really bugged me is that even before the DLC, in the original game you could tell one of the Brotherhood of Steel to do it. They bitch and moan, and even the ending calls you a coward for letting the BoS lady go in. Why would I, a random person go in when the BoS are a bunch of highly trained fanatical nutcases? gently caress 'em, they're cowards if they let me go in!

It bugged me because everyone used "you have to die in the ending!" as the reason you couldn't keep playing after the ending without the DLC. Originally someone had to die, but unless you're ridiculously self sacrificing I don't even thinks it makes sense for it to be the PC.

Nice Van My Man
Jan 1, 2008

I forget if I already complained about this with the last Mechwarrior game, but I just played the last Battletech game and I essentially have the same complaint:

The whole battletech universe is hosed gameplay wise because the progression goes from lighter mechs which have to balance jump jets/sensor tricks/weapons/general maneuverability to heavier mechs that move much slower and just plod forward alpha striking their enemies over and over again.

You go from more abilities and more demanding controls to fewer abilities and less demanding controls as the game goes on. They say the Atlas is for the best pilots, but any moron can pilot an Altas, that thing barely moves!

This was already apparent in the Mechwarrior games, but Battletech made it worse where the mid to late game just had nothing tactically interesting.

Nice Van My Man
Jan 1, 2008

food court bailiff posted:

i've never played a mechwarrior, are they good diversions if you can grab one cheap? i don't really know anything about them i guess, are they primarily multiplayer or do they do campaigns and stuff?

this is an unpopular board/wargame opinion, and not an unpopular video game opinion, but battletech is obviously a roll-and-write game, and probably only the third best in the genre behind doppelt so clever and cartographers. don't fuckin @ me.

I don't think the last MW (5 I think it was?) is good at all, unless you're really nostalgic for some big robots stomping around. It's currently free if you have the xbox game pass for Windows. Mechwarrior, compared to other mech games has always tried to feel more "simulation-y". You move with tons of momentum and there's heat management stuff. I also like that the robots look more like military equipment and less like people in sci-fi armor (some do, but gently caress those designs, inverted legs for life!).

I think you're right that the problems run deep into the lore, so I don't have high hopes for a great Mechwarrior game. Probably why the series has been so stagnant/dead. It's a shame, because I like the aesthetic.

Nice Van My Man
Jan 1, 2008

Shinku ABOOKEN posted:

didn't play the game. explain.

It's an extremely telegraphed trick to get you to install a boobytrapped aug, which I think messes with you during a boss fight if you installed it.

Nice Van My Man
Jan 1, 2008

Floodixor posted:

Max Payne 3 really is a lot of fun. I know the load times can be a little rough and the essential distillation of the game is cutscene shoot cutscene shoot but the shooting is SO GOOD. And having checkpoints you can reload later to replay some of the better scenes just owns bones. It has a ton of atmosphere and, as has been said, the HEALTH soundtrack is great as well. The shootouts at the graveyard, airport, and like a bunch of other ones are all terrific.

The thing that took my from hating this game to loving it was realizing that you need to get up using the (I think it was cover but might have been dodge) button, which causes Max to be almost invincible while getting up, and immediately shuffle into place behind some cover. Using this method you can constantly be dodging around between cover, the way it should be played.

If you don't do this Max will get up slowly and enemies will be able to shoot him to death while he gets up. He will also stand up perfectly straight, so you will be shot for getting up even if you are behind cover. Honestly, I bet more people would have been into this game if they just made the cover-getup the default.

Nice Van My Man
Jan 1, 2008

I'm still on an overclocked i5-750 that gets me 1080p/60 in all my games when paired with a GTX 970. It is probably time to upgrade soon though.

Nice Van My Man
Jan 1, 2008

Donkey Kong Country 1 & 2 are actually really good, especially 2.

Nice Van My Man
Jan 1, 2008

Das Butterbrot posted:

making good racing game AI that behaves humanlike while still being challenging is seemingly impossible.
even more so in sims, where obvious rubberbanding is a big no no.

This is why Trackmania and Dirt Rally are the best racing games. Just get rid of the AI altogether and make finishing the tracks themselves the challenge.

Nice Van My Man
Jan 1, 2008

IMO Hitman has some really good AI, considering it has to follow multiple different types of routines (regular patrol, combat, scripted sequences, search sequences) which all have to be able to switch between each other on the fly. It also models things like information flow between people - it's possible for only a subset of people to be aware of your disguise, but that number will keep increasing as they tell other people. If you elude the AI it will also do stuff like continue searching your last known location rather than just psychically know where you are.

Sometimes the AI is a little 'funny,' but it almost never breaks or feels unfair - very impressive considering the intricate clockwork levels of Hitman.

Nice Van My Man
Jan 1, 2008

I like indie games, but I feel like their problem is less their price and more the absolute glut of them coming out constantly. There's just so much indie stuff out there that I wont even give it a look unless I hear interesting things from multiple sources. They seem to either go viral or only sell a handful of copies with very little middle ground. With those economics I'm not sure if increasing the price would make much of a difference, since the success stories seem to be selling orders of magnitude more than the rest.

Nice Van My Man
Jan 1, 2008

I like Pathologic 2, and Icepick Lodge stuff in general. I don't think there are any skill checks or character creation. It's all about time management, mechanics which are intentionally poorly communicated, being put in a situation in which you are definitely going to gently caress most things up and just trying to mitigate your losses, and spending most of the time trying to figure out WTF is even going on both story and gameplay wise.

It is RPG like in that you are in a town and there are people to talk to, and the conversations and actions do have consequences. I can see why their games are not very popular, but if you like impenetrable depressing Eastern European gaming they're among the best.

There's only one character and there are supposed to be 3, but they get the full story and it still took me more than 20 hours to beat.

Nice Van My Man
Jan 1, 2008

poverty goat posted:

Dishonored is not a thief game and pacifist is the worst possible way to play it. Also, max chaos is the best ending.

So many people complain that they get punished with the "bad" ending because they don't want to play stealthy, but the way I see it I'm getting punished with the real bad ending because I like playing stealthy. The "good" ending doesn't fit tonally at all, and the last level is way less cool. You also constantly get thanked and treated like a great guy for the horrific non-lethal fates you bestow upon targets, which just seems wrong.

Nice Van My Man
Jan 1, 2008

Unpopular game idea:
Multiplayer online FPS where everyone has the ability to screenwatch everyone else to replicate the days of splitscreen fps.

Someone take this idea and be the next indy darling/horrible failure.

Nice Van My Man
Jan 1, 2008

Ghost Leviathan posted:

Tetris 99 and Mario 35 have this.

A 100 player split screen FPS elimination game, where you have to squint at the tiny screens to try to make out what's going on until enough people get eliminated. Stadia should get this as an exclusive, since I think it is the only platform which could pull this off at a technical level for a high fidelity FPS game*. I'm absolutely sure this would be the thing to finally rocket Stadia to success.

*I remember in Stadia tech demos they showed off their ability to include other player's views for free. Basically the only original trick they could do and I don't believe they ever capitalized on it.

Nice Van My Man
Jan 1, 2008

Cartoon Man posted:

I carry a torch for Turok 2 and love that game. But I really can’t defend the insanity of the cave world underwater maze or the bee hive level maze. Some of the worst level design in gaming.

My biggest memory of Turok 2 as a kid was being lost in that stupid Cave of the Blind Ones for days. Nostalgia poisoning made me purchase the remaster, and I got totally lost in the same drat level before giving up. God drat I hate that cave level.

Edit: Also while people are complaining about Outer Worlds, besides being boring story wise it just had a totally busted difficulty curve. Beyond the initial area the game became so easy it's like they didn't even try to balance it.

Nice Van My Man fucked around with this message at 15:58 on Jan 7, 2021

Nice Van My Man
Jan 1, 2008

Malcolm Turnbeug posted:

I swear I'm the only person who hasn't played Diablo 3. I don't really want to either. I spent a lot of time trying to like Diablo 2 while my mates banged on about it being the best game ever so I feel like no matter how much they improved it I would be throwing good money after bad buying 3

The only good Diablo was Diablo 1.

Nice Van My Man
Jan 1, 2008

To be honest I really doubt I'd be able to stand Diablo 1 now days, but for its time it was a simple game with some cool atmosphere.

I gave Diablo 2 a shot but I just didn't get the appeal at all and quit once I hit the swamp.

Nice Van My Man
Jan 1, 2008

He's also a stupid baby. No one wants to play as a stupid baby. Just bring Donkey Kong back and update his moves.

Nice Van My Man
Jan 1, 2008

Avirosb posted:

The excessive fatalities is the weakest aspect of Mortal Kombat.
It was cute at first due to the simple mo-cap animations but it's a relic of the 90s when everything was edgy and in-your-face.

No one ever dies in that franchise either, unless they become a ghost or some poo poo.

Actually I take that back, the writing is the weakest aspect of Mortal Kombat but no one ever plays MK for the story.

When I was a kid I thought Mortal Kombat had the best story setup - a recurring tournament that decided the fate of universes was both epic and gave a good reason for the 1v1 battles. You could have all sorts of wrestling style grudge matches and behind the scenes drama take place. Instead only MK1 & 2 feature the actual Mortal Kombat tournament and the rest of the games just make zero sense why everyone is fighting 1v1 best out of 3 matches. It's a complete waste of a setting.

In fact I'm going to say fighting games in general make way too little use of wrestling tournament style story telling in favor of generic game stories with 1v1s thrown in.

And the new brutalities are better than fatalities except for the name. They should just call brutalities fatalities and get rid of the long animation fatalities at this point.

Nice Van My Man
Jan 1, 2008

Fighting games have way too much focus on combos. Combos just feel like stupid busy work where you have to look up a character's bread and butter combo and then practice it for half an hour until you have the muscle memory down. They are now just a roadblock to playing any fighting game for me and my friends because we want to pick up and play, not look things up and go into practice mode. Just pretending they don't exist for the sake of playing together is unsatisfying because the games are balanced around them. Combos have gotten ridiculous to the point that they take more than a 3rd of your health and carry you across most of the screen.

Anything more than a 3 hit combo should be a rarity.

Nice Van My Man
Jan 1, 2008

Shibawanko posted:

let's not beat around the bush here: nobody really wants to gently caress a giant spider

This would have made a good challenge for the deviantart thread, but I just noticed it's gone. I'm sure someone there could have done better than spider centaur things.

Nice Van My Man
Jan 1, 2008

Mario blushes if Princess so much as kisses him on the nose. The Princess/Bowser pairing is definitely cannon and Bowser Jr. even calls her his mom CASE CLOSED!

Nice Van My Man
Jan 1, 2008

Princess and Bowser are just constantly try to take over the mushroom kingdom (I mean they keep her a princess forever despite there obviously being no other monarch), but Mario foils it every time and she has to pretend she had been kidnapped.

Nice Van My Man
Jan 1, 2008

I've started watching everything on Netflix with subtitles (English language stuff I mean) and it totally ruins all comedic and dramatic timing, but I've been doing it for so long that I feel like I'm worse at following dialog without them now.

Nice Van My Man
Jan 1, 2008

And you can get pissed off and just start blastin'.

Nice Van My Man
Jan 1, 2008

Whenever I hear someone start sounding suspicious "who are you?", "what are you doing?", "hello, sir?" I just book it outta there and find a place to hide while the heat dies down, or explore part of the map far away enough that they won't search that far. I almost never end up with any sort of shooting going on, even in high security areas. With the new mechanics the guards will often just escort you out of the area if you stand still, and you aren't found next to a body or anything.

My one criticism of Hitman is that it has a lot of fun evasion mechanics while you learn the map, but once you get it down it's just stealth + adventure game. It's a miner nitpick, I just enjoy learning the maps and coming up with a plan more than beating them... but I guess that's kind of the point of the game.

Nice Van My Man
Jan 1, 2008

On the topic of the story chat a few pages ago, I actually really liked the 'story' (all the characters and interactions more than the overarching plot) of Hypnospace Outlaw. Part of it reminded me of Hitman's 'story' in that most of the character drama was told through voyeuristic observations while you play the game. Definitely a weird game, but pretty fun if you're nostalgic for late 90's internet.

Nice Van My Man
Jan 1, 2008

When I was a kid I sold my games in the local second hand paper most of the time, but every now and then I'd just trade them in at the store even though I knew I was losing ~1/3 the value. I always saw people pissed off that they didn't get good trades for last year's Madden or whatever, but the stores were a guaranteed no hassle buyer, so I never felt like it was a ripoff. With games being digital now my unpopular old man opinion is that kids these days aren't going to learn the basic economics of buying/selling used games, and it makes me sad.

Nice Van My Man
Jan 1, 2008

There's also the problem with game stories that you know from the get-go that the protagonist is going to solve literally every problem through whatever the gameplay conceit is. Control builds up a mysterious world of investigation and physics defying phenomenon, but since it's a 3rd person shooter the only real question you should be asking yourself is "whats does I gots to shoot?"

Nice Van My Man
Jan 1, 2008

We'd complain about how that game ended up being a lovely pay to win anime gacha game.

Nice Van My Man
Jan 1, 2008

Smash Bros has horrible floaty controls and I can't even get my drat character to face the right direction.

Nice Van My Man
Jan 1, 2008

I liked Braid and mostly liked The Witness, but I also like Dear Esther so my opinion doesn't count.

With The Witness I got to the point where I only had a couple of normal puzzles left, then solved a few of the 'hidden' world puzzles. I thought they were really cool at first, but when I saw them light up the totem and just how many there were, I immediately lost all interest in playing. Something about collectathons really saps my will to play, even if they're optional. One day I might go back and at least finish the normal puzzles, like the super hard one on the crashed ship.

Nice Van My Man
Jan 1, 2008

Speaking of Tom Clancey, my unpopular opinion is that the original Rainbow Six game was the only interesting one, because it had that whole tactical screen where you planned out squad movements through the building and setup navigation points and start and stop orders for different teams. All the sequels just came off as bland military shooters and I really wish they'd found a way to refine the tactical element instead.

Adbot
ADBOT LOVES YOU

Nice Van My Man
Jan 1, 2008

I loved Mega Man X, X2 was okay but by X3 I was out. I never knew X was supposed to be the more hardcore/dark Mega Man because I always saw the cool US/Euro Mega Man art and not the lame Japanese cartoony Mega Man art. All Mega Man games wore out their welcome pretty quickly, but when I briefly played some later X games they went in some weird and extremely boring directions, and also expected you to want to read way too much about Mega Men.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply