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Manager Hoyden posted:I'm trying to think of many rpgs or rpg-adjacent games from the last ten years that didn't have some kind of dynamic scaling. At least the ones that had the freedom you're talking about. Souls series maybe? Souls is a perfect example of the joy of sequence breaking OP areas early or steamrolling areas you saved later but other than that yeah IDK. Even WoW has it now
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# ¿ Jan 25, 2021 04:55 |
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# ¿ May 22, 2024 01:15 |
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Avirosb posted:I can't for the life of me imagine playing the same game over and over again just to get to a competitive level. how about the satisfaction of getting good at something? How is it different from practicing to get good at any other hobby?
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# ¿ Jan 25, 2021 18:35 |
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Rutibex posted:the first time you play Bioshock it feels like its an open world immersive sim. you only notice that it isnt on the second play through I noticed it on my first playthrough of Bioshock 2, when I retroactively remembered that Bioshock 1 was the same. It didn't help that I've played like all of the good modern immersive sims in the intervening period (Prey, all of Dishonored, the modern Deus Ex games, all of STALKER I think)
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# ¿ Jan 25, 2021 18:38 |
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Avirosb posted:I've never felt the urge to become the very best like no one ever was. To each their own I guess.
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# ¿ Jan 25, 2021 20:51 |
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Manager Hoyden posted:Not disagreeing with that at all Haha this guy's seeks external validation LMBO
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# ¿ Jan 25, 2021 22:10 |
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some marketing mba guy (probably correctly) saying "well we can't call it the xbox 2, grandma will think it's worse than playstation 3" and loving over xbox branding for the rest of eternity
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# ¿ Jan 27, 2021 07:28 |
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I think that's more of a testament to how PS3 used reasonable non-proprietary standards. Like you could bluetooth things to it or just plug in a USB keyboard (or mouse I assume), with the 360 everything was proprietary
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# ¿ Jan 27, 2021 10:40 |
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Caesar Saladin posted:I know it was just a side comment about Hades but for real, Kojima designed Metal Gear Solid level layouts with lego in his office, he's obviously a serious game designer and the whole movie director thing is super silly. Maybe he should have learned how to use a computer for these things, it just makes him seen like more of an out of touch weirdo that passes down vague instructions and then other people make a good game Doesn't know how to do computer aided design Doesn't speak the language of the culture he's obsessed with Took until MGS3.5 to say "hey maybe you should be able to swing the camera around in my 3d game" Took until MGS4 to say "hey let's use the agreed upon control scheme for when you're playing as a man that shoots" I don't think he understands anything about video games
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# ¿ Jan 27, 2021 18:38 |
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lurker2006 posted:The overhead camera was long in the tooth by mgs3, but it was a very good decision to stick with that in mgs1, and not follow the early full 3d trend that aged terribly.
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# ¿ Jan 27, 2021 18:56 |
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Icochet posted:By day I'm a Steam gamer, at night I rock GOG and Epic. Jekyll/Hyde sort of thing
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# ¿ Jan 27, 2021 21:28 |
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Caesar Saladin posted:the nerve of him! sweet, so everything else I said was correct! Kojima in a nutshell:
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# ¿ Jan 28, 2021 03:06 |
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Earwicker posted:i dont know much about kojima and didnt grow up playing the mgs games but i thought death stranding was very good The MGS games are very good fun games even if the early ones have some dated design decisions weighing them down somewhat, even for the time they were released. But all of them except for 5 and Peace Walker are pretty short and for some reason between the fun game there's interspersed scenes from really loving badly written audio dramas and CGI movies?
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# ¿ Jan 28, 2021 03:14 |
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Caesar Saladin posted:Clearly he's very involved in the actual design process of the mechanics as well. I would legitimately like to see a single shred of evidence of this. Every interview I've seen he's talking about themes or how he thinks an IRL thing is cool so he put it in his games etc. I've never seen him talk about game mechanics.
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# ¿ Jan 28, 2021 03:56 |
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Caesar Saladin posted:https://gamingbolt.com/death-stranding-director-hideo-kojima-discusses-his-creative-creation-process That's good enough, I guess he's responsible for the parts I like about his games, not just the parts I dislike
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# ¿ Jan 28, 2021 04:09 |
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Rutibex posted:PoE is entirely reset every three months. it takes like 5 hours to reach the "end game" your brain is completely broken if you don't understand why this is irrelevant to someone who bounced off the game
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# ¿ Jan 28, 2021 19:20 |
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sebmojo posted:That's a yahtzee reference and afaict has nothing to do with natzis No matter the origin, people who don't realize it's in poor taste in tyool 2021 or just don't care are probably nazis
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# ¿ Feb 1, 2021 00:13 |
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Its hosed up that the Yakuza games exist at all, I don't care how nuanced the portrayal is, gamers are dumb and many will take nothing away from it except a glorification of evil people traffickers
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# ¿ Feb 1, 2021 03:03 |
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Shibawanko posted:It's hosed up that Dungeon Keeper even exists. I don't care how nuanced the portrayal is. Gamers are dumb and many will take nothing away from it except a glorification of demon traffickers The Yakuza are real in real life you stupid gently caress
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# ¿ Feb 1, 2021 03:20 |
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Panic! At The Tesco posted:Lol I bet you think people play gta then go out cop killing I wish
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# ¿ Feb 1, 2021 03:23 |
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Flannelette posted:Just wait till they see how much they glorify war in games! Games that are about IRL wars are indeed hosed up
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# ¿ Feb 1, 2021 03:24 |
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Meme Poker Party posted:Guy you're on about some weird poo poo. Then maybe it shouldn't be named after a real life organization that kidnaps girls to keep them in cages in order to sell into sex slavery
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# ¿ Feb 1, 2021 03:26 |
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Meme Poker Party posted:
this but unironically I got prison simulator for free on Epic and I hear it's a good game but I'm not gonna play it because it's hosed up
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# ¿ Feb 1, 2021 04:36 |
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Space Kablooey posted:you can make a prison that has a bunch of schools and workshops and whatnot to rehabilitate the prisoners. but my goal is still to generate profit no?
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# ¿ Feb 1, 2021 04:43 |
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my steam controller owns bones.
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# ¿ Feb 2, 2021 08:27 |
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i'm only in this thread because i get probed if i go into the metal gear thread to post my kojima takes
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# ¿ Feb 2, 2021 09:16 |
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Fur20 posted:who tf needs a monitor or speakers computers have hdmi out. is your regular tv a crt or something look at this pleb who doesn't pretend that a 144hz monitor will totally make a difference for some sedentary 36 year old with a reaction time of half a second
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# ¿ Feb 6, 2021 03:40 |
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Duck and Cover posted:Board games would be superior as video games. Setup times? Gone. Cleanup? Gone. Having to wrangle enough people to play? Much much easier thanks to the internet. Complicated scoring? Done for you. No need for a massive table. Less of an annoyance to save your game and come back to (that table might be used for other things). Oh and video games tend not to have limited runs. It's true. The only games that have a right to exist as physical board games are the ones involving psychology and deception like codenames and mafia and stuff, and those often have minimal physical components. I don't think this will be unpopular here, but lots of nerds would get mad from hearing this: paper TCGs are pointless. Magic is so much loving better digitally, whether it's the streamlined Arena client or MTGO. The rules are basically pseudocode anyway, it makes so much more sense to have a computer track the minutia for you instead
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# ¿ Feb 9, 2021 20:32 |
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Earwicker posted:counterpoint: mouse trap is better as a board game, involves no psycology or deception, and has a whole bunch of physical components those are sports, not board games
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# ¿ Feb 9, 2021 20:40 |
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Bruegels Fuckbooks posted:This is more a TCG than a board game example, but in Magic the Gathering, there was a card called "chaos confetti" where, according to the rules printed on the card, to use it, you'd tear up the card and throw it at the playing area from at least five feet away, and anything you managed to hit with the pieces would be removed from the game. It was part of the unglued set which were all joke cards anyway, and you could easily use notebook paper or something to stand in for the card... Why did you make this post It makes me irrationally angry that you made this post It's a joke card based on an urban legend about a real card It's a piece of trivia that is pointless to restate because everyone who knows about magic is initiated into it, and the uninitiated will only be misled by your telling of it
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# ¿ Feb 9, 2021 22:38 |
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Caesar Saladin posted:i feel like a big part of the appeal of modern boardgames is that you don't have to stare at a screen to play a game and you actually get to look at your friends and laugh at their misfortune as you play with them. Playing a boardgame online isn't a substitute for having your friends over at your house at all. Yes but then you should play a party game that emphasizes the fact that your friends are human beings (e.g. codenames, some version of charades, mafia, etc). If the humans' only job is computing the game state and making decisions based on that game state (e.g. rolling dice and moving pieces), that is suboptimal, casual friends-having. Min-max your social interactions.
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# ¿ Feb 10, 2021 02:53 |
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Caesar Saladin posted:you really wanna see a bunch of dnd nerds play charades? That sounds like one of the worst things.
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# ¿ Feb 10, 2021 08:58 |
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The good video game stories are super sparse and have set story beats but then allow the player to choose how to get between those beats, like immersive sims and dark souls Paradoxically, good CRPGs like fallout and planescape kinda do the same thing -- most of the text is really great side flavor stuff that comprises the large stretches between the sparse set story beats Another reason why Bioshock is a bad immersive sim, it's way too heavy on the mandatory story. JRPG stories are awful, FF6 has an awful story and the only reason people like it is because of nostalgia. Kojima's stories are really bad too. I really do think that if someone puts a story in a video game that could have been told via another medium, it's a bad story because if they were a good writer they'd be writing in another industry. The good video game stories are the ones that could have only been told in a video game
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# ¿ Feb 11, 2021 22:32 |
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Making a game that's like an opera or, more relevantly to many games, like a movie, is dumb and a failure to embrace the medium. The cinematic poo poo especially is so infuriating, and not just in terms of storytelling. Why do you make your first person (or any) game look like it was shot by a camera? Why do you have lensflare? Why do you have depth of field? If you're very pedantic, the human eye might work that way, but the human brain certainly doesn't. Even realistic effects like being blinded by the sun are annoying. I'm playing some superhero with a million magic powers, give me the magic power of "being able to look at a bright light without blinding myself". That poo poo is annoying in real life, why the gently caress would I want to simulate it in my escapist fantasy?
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# ¿ Feb 11, 2021 22:45 |
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Lakitu are canon in AC
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# ¿ Feb 11, 2021 22:53 |
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Who wants to play AC in the modern day and age anyway? I got the pirate one for free and played an hour of it and was like "cool, it's a modern open world game, I've played this before and I don't need to play it again"
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# ¿ Feb 11, 2021 23:33 |
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signalnoise posted:For Shenmue 3, long-time fans never liked it for the gameplay. We all just wanted to see where the story went and to have some closure on that memory and they hosed that up. It takes a lot for me to laugh at sad nerds' expense but I just cannot help but get some schadenfreude out of the disappointment of people who have been waiting 18 years for the conclusion of a crappy anime game
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# ¿ Feb 17, 2021 22:22 |
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Coolness Averted posted:those weirdos who said steam was bad and you'd eventually lose all your games in 2002 were right Yeah I had an old account that only had a couple of games on it and they're asking me for the original retail cs1.6 key that I used to open that account lmao
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# ¿ Feb 20, 2021 04:25 |
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I've said this time and again, it should be legally mandated that every character in video games is a sexless, genderless mannequin. The drop of games that manage to handle sexuality gracefully are worth giving up to destroy the ocean that do not
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# ¿ Feb 23, 2021 00:39 |
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signalnoise posted:It's inaccurate, but it's not bad faith. It does more than "just blur". It also adds linear paths that were not meant to be there. If you prefer this, that's you, but acting like it's improving the accuracy of the image to the intention, without question, is some major side-eye poo poo Also consider that those sprites were surely cherry picked to be the ones that look good with the filter. Those are some of the best sharpened sprites I've ever seen, but personally I still prefer the pixels for basically the same reason you're saying -- filters can't add information, only remove it, so I'd rather see the sprite as originally drawn and let my brain fill in the gaps of what they were going for, instead of locking myself into seeing what the filter would produce.
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# ¿ Feb 23, 2021 00:50 |
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# ¿ May 22, 2024 01:15 |
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Quote-Unquote posted:I didn't really mind it in the Witcher 3 because at least the characters had some kind of history over a whole bunch of books, and also there was a very obvious 'nah' button but in ME:A I seem to say things that are cringey and flirty unintentionally because the text prompt just seems like a nice thing to say to encourage a friend. isn't witcher the one where you get a collectible card every time you gently caress a woman
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# ¿ Feb 23, 2021 00:51 |