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Milotic
Mar 4, 2009

9CL apologist
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Hilarious and silly in a good way. There's always been a spot for kooky and over the topness in both Warhammer and 40K. The Night Goblins were always quite silly with their catapult launchers and squigs and whatnot. Plus they're nicely detailed models with a lot of love. It's up there with the Ironjaws in terms of being a great model range. So much better than the Fyreslayers.

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Milotic
Mar 4, 2009

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Skeletons! Very nice Skeletons!

https://www.warhammer-community.com/2017/04/13/warhammer-underworlds-shadespire-new-faction-revealed/

The video shows more skeletons. They have quite a classic feel to them. If people don't like them, you have bad taste. Fact.

In before someone says Overdesigned nonsense.

Milotic
Mar 4, 2009

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Floppychop posted:

The snail rider is the best mini I've seen in a long time.

Snail rider is up there with Belisarius Cawl in terms of being an instant classic. I want my friend to field it in 40K as a Palanquin of Nurgle or something.

Milotic
Mar 4, 2009

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It lets those of us who are more narrative driven have reasons why our army keeps on clashing with our friends’ armies.

Milotic
Mar 4, 2009

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dexefiend posted:

"Sorry, bro. We can't play a game tonight. I only brought my Sigmarines. Everyone knows Sigmarines and Sylvaneth are friends."

Is this seriously how people play the game? I always viewed it that I have to have some reason to like my army and how my army plays. However, i dont care about what my opponent plays.

That being said half the fun is goofing around about the interactions of your forces. Sound effects, terrible screams of death and so on.

I kind of want a reason why my army is fighting my friend’s, yes. The Codex is meant to give ideas for that, both direct recreations and throwaway one liners to flesh out or expand or twist. I don’t play AoS yet, though I’ve got enough Daemons to do so. Now that GW is fleshing out the cities, I’m more intrigued. As well as just being easier to relate to, cities means civilisation, means conflict - even between “good” guys. Also, high fantasy is much harder to base off, plus it was all so vague and under specified.

Milotic
Mar 4, 2009

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Do I just need the General’s Handbook 2017 to get into this game. I’ve got the Ironjawz skirmish warband box for the banner Ork and the Shaman for use in 40k proxying. I also have a lot of Daemons. I know I’ll need a battle tome or two. My wife accidentally introduced our friends’ seven year old to Games Workshop and now he’s obsessed with it (I told my wife I don’t push plastic crack on children normally but what’s done is done). I might end up getting into this game so he has someone to play with / guide him.

Milotic
Mar 4, 2009

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Saint Drogo posted:

Gh2017 is p much all you need, even battletome wise only pure khorne and tzeentch daemons use one and Ironjawz one isn't a real one, all their allegiance rules and poo poo are in the latest GH instead.

Ah that's great to know, thanks. I loving love Tzaangor in 40K, and the thought of Tzaangors on Discs, backed up by swole buff egyptian cultist spam with moon masks on makes me excited. Plus it's an excuse to get a Lord of Change, and the magic bull thing.

Milotic
Mar 4, 2009

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I bought some Kairic Acolytes the other day. And the Disciples of Tzeentch battle tome. Stupidly didn’t get the GHB 2017, but nicely the battle tome has the rules in the back. And some awesome cat drugs art. And cool things like the ability to sacrifice some pawns to turbocharge your spells. And now I want an Ogroid Thaumaturge and a load more Tzaangor, and I’m going to need terrain and a non 40K game mat. I guess this loving game has its claws into me.

Milotic
Mar 4, 2009

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Rhaegar posted:

Check out Warhammer Quest Silver Tower. I bought that to expand my Tzeentch army plus got a cool game to go with it.

Thanks, but I don’t think it’s a compelling purchase right now - the troop choices it comes with are too small in number, and I’ll just pick up the Gaunt Summoner and Ogroid Thaumaturge separately. I’ve already got the start collecting Tzeentch Daemons boxset and some more pink horrors and Tzaangor for my 40K backlog.

Milotic
Mar 4, 2009

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These are all terrible answers. The correct behaviour when going into a GW store is to stare at boxes from armies you’ve yet to start collecting, go “Hmmm tempting”, waver, think about the backlog, the potential for raised spousal eyebrows, if the box is small enough to sneak home.

And then you put it back and buy some more Orks, because if 60 Boyz is good, imagine what 90 will be like.

It’s like some of you don’t even have a plastic crack addiction.

Milotic
Mar 4, 2009

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I played AoS for the first time on Friday with friends. Dispossessed vs Beastclaw Raiders, Disciples of Tzeentch and Skellies. It was really good fun. Descended into a brawl between Death and Tzeentch when my supposed team mate went “Can I attack you then”

Thoughts:
Holy crap, the Mortarch that comes with the Skellies Start Collecting box is brutal. It was like getting Tesla’d to buggery in the hero phase, and then in CC he was also brutal.
The Beastclaw Raider leader model is gorgeous
Tzeentch Destiny dice are good fun - you can use the 4s you get on the Chaos Spawn to roll doubles, and then that gives you +1 to hit and wound.
I was running a very unoptimised list - an Arcanite Hero would have given +1 to wound for some of my army which would have been huge.
Don’t get Screamers stuck into infantry - it’s a waste - move them over the unit to do some mortal wounds but use them against monsters for the D3 damage.
I need to look at some of the formations - they have some nice stuff.
Heralds on foot are a little fragile, I was lucky I didn’t get targeted. All the buffs he put out would have gone - need to get some redundancy in my army
Tzaangors continue to impress in both this and 40K. If you want something done, send in the beakies.

Milotic
Mar 4, 2009

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JcDent posted:

Man, ain't these shorter, easier to read rules just grand?

*looks at 40K, where people are debating whether Chapter Approved wording means that heroes over 10 wounds become invisible when they drop below 10 wounds*

You’ll always have assholes and idiots though.

I have a confession. I have been reading Age of Sigmar novella and short stories. I like them. There’s some bad writing / bad authors where they’re trying to big up certain armies - some rolling of eyes when loving Skinks are taking down Blight Kings. But there’s some awesome stuff there too and some interesting ideas - Nurgle’s followers tending to stagnate and get locked in the same cycle of actions and obsessive compulsive behaviours. Is it sacrilege to be a Bloodbound if you want to ascend to Daemonhood in order to try to take your revenge on Khorne. How reforgeing can really gently caress up Stormcast and give them PTSD. And of course, the Hallowed Knights are awesome.

Milotic
Mar 4, 2009

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If you’re not reading some of the Realmgate Wars books, you really should. It fleshes out a lot of this stuff. And the meaning comes from humanity across the various realms desperately trying to cling on against the forces of Chaos, praying that Sigmar will protect them. The cities are actually a step forward, and often to protect a realmgate or help cement an alliance between realms.

There’s a lot of hammer and sword porn in the books (which I like) and there’s some stuff which is clearly instructions to the author to try to sell Skinks or a Chaos Dreadhold (which sometimes is really bad and others times makes you go “gently caress I gotta have it”), but there’s a lot of good ideas there, and some enjoyable reading there and you can take those ideas and run with them.

Not saying it matters is like not saying anything in 40K matters because the galaxy is so huge. The meaning comes from the conflict of the characters and their journeys, or what happens in this little section. The realms being big is a good idea - means you can set something in the realm of Beasts and not worry about what the books do if you so desire.

Some posters characterise it as Masters of the Universe, and that’s not a bad first approximation and there is a bit of that sense of high fantasy going on. Think the artwork more than the cartoons.

Milotic
Mar 4, 2009

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What did everyone get for Xmas? I got a Tzeentch Magister and a Gaunt Summoner and a voucher I’ll put towards some Tzaangor on discs

Milotic
Mar 4, 2009

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I’m annoyingly hyped for the reveal tomorrow. They seem to have done a good job of keeping things under wraps. Am working on my Disciples of Tzeentch army and reading Sword and Hammer porn AoS stories. Jonesing for another game. Possibly prefer it to 40K even - formations and inter unit interplay is more interesting than flat AoE buffs. Also destiny dice rock.

Milotic
Mar 4, 2009

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So presumably at least one campaign book, four models, some terrain and already a good video explaining how the hell the realms fit together. From the behind the scenes video they seem to be suggesting they’ve clocked on to the complaint that people don’t know what life is like for Joe Bloggs and will be exploring that. Seems to be focussed on getting old grogs back in - especially with the models they’ve released.

Milotic
Mar 4, 2009

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Pushing this sort of awesome fluff should be illegal. I’m itching to get a chance to paint some of my AoS stuff. I’m stupidly hooked even though I won’t be able to take part in any global campaign stuff. But will definitely be getting the book for ideas for our burgeoning AoS group.

Milotic
Mar 4, 2009

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New Malign Portents story is up: https://malignportents.com/story/to-truly-excel/

Definitely getting a bit more Grimdark.

Milotic
Mar 4, 2009

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I thought so too. I’m not a Death player, and whilst the Blood stuff looks OK, it’s not as flavourful or ripe with troll potential as the other stuff previewed. It does boost your elite dudes and gives them a bit of survivability. But it’s not “Unending hordes meets Sylvaneth style deep striking” which is all sorts of demoralising and terrifying.

Milotic
Mar 4, 2009

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Deified Data posted:

Any decent AoS Black Library books?

There’s a compilation called Hammerhal and other stories which is a good intro. Call of Archaon has some good stuff in it but there’s some stuff in there that doesn’t really make sense if you stop and think about it. There’s some clever ideas you could knick for your own warbands and stories though. Bladestorm also had some nice ideas in it. Lots of hammer porn though. But I like hammer porn. Desperate last stands, heroic struggles etc, the usual fun cheesy stuff.

You occasionally come across stuff where it’s obvious the author was told to push certain models or factions. You roll your eyes and it’s usually over fairly quickly apart from in one point in Call of Archaon.

Milotic
Mar 4, 2009

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Beerdeer posted:

I'm thinking about dipping in my toe, and it turns out there are several local players with my first choice, Death. Tell me about mortals of Tzeentch?

1) Always go with your first choice. Painting is fun, but it can also be a slog sometimes. You want an army that grabs you
2) Disciples of Tzeentch is an amazing faction. There’s a wide and recently updated model range. You can ally in wider slaves to darkness / other chaos stuff if you like those models too. There’s lots of fun interplay between units. Destiny Dice is an interesting resource mechanic. A mixture of Daemons and non-Daemons works best probably. Keeping your heroes alive might be tricky so you’ll need a few of them.

Milotic
Mar 4, 2009

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I cod be wrong, but I feel like they'll be really out of plaice in the setting.

Milotic
Mar 4, 2009

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AnEdgelord posted:

There are a lot of ways you can go with fishmen

MTG Merfolk, Lovecraft Deep Ones, or Disney mermaids

its not a concept that is limited to a certain tone

I am actually totally on board with Fishmen or Fishaelves or Fish skellies. I just wanted to make two bad puns. You've done the worst thing you can do to a Dad - just ignore his puns.

Milotic
Mar 4, 2009

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It’s a good army, but where are the Bloodthirsters? And Skullcannons? Wouldn’t such an awesome collection/backlog be improved by a couple of centrepiece models?

Milotic
Mar 4, 2009

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dexefiend posted:

Yeah. I was tempted by naked dwarves, now i am tempted by snake women.

Must stay focused!

You should paint some battleline units and a Khorgorath and a Lord of Khorne, just to get a valid army.

Both of those Morathi models are amazing. The larger one is an instant classic. Wouldn’t be surprised if it’s one of the top models of 2018.

Milotic
Mar 4, 2009

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It’s a pretty common theme in fantasy and sci-fi that order is not necessarily the same as good. Hiving them off into their own Grand Alliance would mean people couldn’t mix and match them so much with other stuff. Also you couldn’t run them with other Aelves and I think a common and fair criticism here is that the sodding things are already too fragmented. I guess you could go down the route of 40K 7th alliance matrices, but 1) that was forever having to be patched as new armies came out and 2) it was fairly restrictive for some armies and prevented GW from converting you into slowly acquiring a new army after buying a squad of X to support your current army.

It’s chiefly a business reason, but it’s not a bad one and doesn’t impact the setting and story. You probably wouldn’t get the Knights Excelsior allying themselves with vile witchkin, but maybe some of the others might.

Incidentally I’m loving reading about the Knights Excelsior slowly lose the plot.

Milotic
Mar 4, 2009

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Quick flick through the Malign Portents book on the train home - some awesome bits of fluff in there. Little nuggets that make you go “Ooh what would happen next”, and some novel insights. Some nice bits of ominous art. The book exists to push the models and the terrain - but the Harbingers getting access to their own personal stratagems is a really clever idea. There’s some lovely stratagems there, will be a real blast. Use the rules for beerhammer (best hammer) and all will be good. It’s made me pumped for my next game.

Also some of the art in that Khaine video is amazing. Love the art direction. Love the twist with Morathi.

Milotic
Mar 4, 2009

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fadam posted:

I was always a Nurgle guy, any reason to avoid them?

They got a brand new Battletome as of January with an interesting mechanic and lots of new gorgeous models this year and ones from the End Times two years ago as well. So fill your boots.

Milotic
Mar 4, 2009

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dexefiend posted:

Soooo, 4 Blood Coven boxes and 4 Doombolt cavalry boxes?

Not until you’ve eaten your greens / assembled at least some of your Khorne dudes.

Milotic
Mar 4, 2009

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I hope the person who designed the Gaunt Summoner kit (the one on foot, not the one on the disc) has been forced to glue at least one of the buggers together. It's right arms have two tiny contact points, and the flame effect that makes up the third end of the triangle is a bugger too. It'll be a miracle if I don't break it whilst painting. Lovely model though,

Milotic
Mar 4, 2009

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The Ogroid Thaumaturge was a lot easier to put together. Granted it’s a chunkier model, but ball and sockets are always appreciated.

Milotic
Mar 4, 2009

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I am shocked, shocked I tell you, that an Elvish God would be a dick or have dickish tendencies. All the AoS Gods are flawed somehow - Sigmar threw a strop and let entire realms burn.

Milotic
Mar 4, 2009

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Yeah there’s lots of decent ones. They’ve really turned it around. The Skaven one was really good, made me want to collect some after I’ve got my Disciples of Tzeentch done (so 2030 then).

Milotic
Mar 4, 2009

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The Deleter posted:

Age of Sigmar is slowly grinding into a game people would want to play (via rules updates and such) but they really need to get the scraps of Warhammer Fantasy rounded up and given decent stuff to play with. 40k, by contrast, is rapidly updating into 8e with stuff that's interesting and makes you want to pick up a new army. There needs to be a pretty big shift cos right now AoS' niche is filled by 40k already.

A good chunk of the 40K Codexes have been a bit blah and boring, especially compared to others. Tau, Thousand Sons (hope you like Tzaangors), GK, Khorne Daemons aren’t that exciting or fun or riddled with new ideas unlike say Dark Eldar, Necrons, the forthcoming Deathwatch etc. Some of the Codexes the designers have had more fun with. Thousand Sons needed another pass to allow for some more screwier psychic spells and interactions.

Milotic
Mar 4, 2009

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New story

https://malignportents.com/story/wyrmstar/

So stupidly good. I hope people are devouring this stuff like I am.

Milotic
Mar 4, 2009

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Thundercloud posted:

New starter looks to be sigmarines vs death.

https://www.warhammer-community.com...ngTomorrowMay11

Death model looks great, Sigmarine looks a lot less mediocre than the previous iterations.

The mostly gold colour scheme still does them no favours. A lot of the original models look great in turquoise or maroon or anything else really.

Milotic
Mar 4, 2009

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Those Nighthaunt models look amazing. As a DoT player, looking forward to unleashing roving purple balls of death across the field. Like a more expensive version of the templates of old.

Milotic
Mar 4, 2009

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long-rear end nips Diane posted:

Stormcast faction focus is up, goes into the Sacrosanct models.

I dig the warscroll they previewed, a wizard suicide bomber.

https://www.warhammer-community.com/2018/05/15/15th-may-faction-focus-stormcast-eternalsgw-homepage-post-3/

Compare and contrast with the Night haunt models. So bland. Only one that’s interesting are the crossbow ones, particularly the one with a face. They’d do a lot better if more of them had visible heads. I’m surprised they’ve not really learnt the lessons from a lot of their previous stormcast stuff. The Lord Arcanum is boring. Sitting bolt upright, no expression, weapon is a staff. The angle he is at doesn’t flow with that of the mount:

I wish there was a database of models by sculptor. Then we could see if
1) the problem lies with the design language and common reference points of the stormcast
2) the relevant sculptor is good as evidenced by other work but just doesn’t give a poo poo about stormcast
3) the sculptor is new or just not as good

A lot of them would be improved with headswaps and possibly a different colour scheme

I’m a GW fanboy but this stuff is just bland.

Milotic
Mar 4, 2009

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I’m hoping the command point system isn’t going to be a direct clone of the 40K one - I liked the idea that in Malign Portents the equivalent regenerated each turn and that what you could use with them was often fairly crazy. Also a lot of the 40K are a bit boring. Like statistically good or OK but not exciting or to make you cackle as you unleash them.

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Milotic
Mar 4, 2009

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Hopefully will be in some sort of expansion box set like Dark Millenium. In fact in the Ironjaws faction focus it’s somewhat hinted at:

quote:

One change that’ll be great for your Weirdboyz is the new magic expansion, Malign Sorcery.

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