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Arcomage
Nov 10, 2012
There's a few more chest-opening variations besides those. Opening a chest while in stealth mode uses different animations, and you can get different variants on each of them (except the standard lock-opening one, I think) by trying to open a chest while not wearing equipment.

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Arcomage
Nov 10, 2012
Amusing as it is to see you shriek in fear and take every encounter as this near-death experience, most combat really isn't as hard as you seem to think it is. Lynels are meant to be difficult, yes - attacking them legitimately is usually an exercise in doing a series of perfect dodges. Guardians tend to have their own gimmicks depending on which of several types you're up against. Anything else? Probably beatable using only gear from the Great Plateau (though actually doing that does tend to be tedious).

Arcomage
Nov 10, 2012
In their defense, the sensor is not really a precision tool. It's great in a lot of circumstances (Need more of an upgrade material? Want a warning when horses are near so you can try to sneak up on one? Looking for that one chest you can't find in a shrine?), but as they found out it's not quite so great when you're looking for a specific example of a thing and there's multiple copies of that thing in close proximity.

Arcomage
Nov 10, 2012
That doesn't matter! He clearly thinks you're awesome! He believes in you! You can do the thing!

(Disclaimer: The last twenty people he thought were awesome may or may not be rotting somewhere downriver.)

Arcomage
Nov 10, 2012
I think that the arrow-to-the-eye stun works on the corrupted Guardians in the overworld, but not on the uncorrupted Test of Strength ones. Presumably related to the fact that 'shoot it in the eye' is a consistent weakness across anything and everything Ganon-related.

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Arcomage
Nov 10, 2012

Glazius posted:

Thank you for not forgetting you have ice powers. You could have got on without them outside, as long as your arrows held out or maybe if you got super-daring with bombs?

As much as I like the idea of a broad set of tools you can use anywhere, having them be optional workarounds or not come into play as often risks them being forgotten or ignored when they were programmed to be useful. Say what you will about dungeon items that don't see a lot of use outside their dungeons, at least it tends to be obvious when you should use them.

It seems to be something of a running gag that everyone who streams Breath of the Wild forgets about Cryonis at some point and spends a long time flailing around using different tools to do a job that Cryonis would solve in ten seconds. It's probably because Cryonis is the most situational of the Runes - not only do you need a body of water to use it, but it also has a fairly strict set of rules for what you can and can't do with it. Cryonis also has less combat application than, say, Bombs (which have obvious uses) or Magnesis (which is slightly less intuitive but far more generally useful). It's probably also because people who stream or make videos tend to want to push forward and do interesting things, and spending five minutes hopping across a series of Cryonis pillars to get to a chest that probably contains ten arrows tends to be lower priority, so they spend less time faffing about and experimenting with their Runes.

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