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akkristor
Feb 24, 2014

Tallgeese posted:

I could swear there is a code to skip the animation itself, but my memory is probably tricking me.

There is:

_C1 No Crafting animation
_L 0x2008BBE8 0x00000000
_L 0x2008BC5C 0x00000000



The crafting animation was one of my biggest gripes with the game. The 2nd biggest was the inability to forget or disable spells you know. I often put some of my casters on AI control, since the AI is pretty reliable, but they love to spam useless debuff spells.
Thankfully, this too can be fixed with cwcheat.
_C1 Unlearn All Spells Character Slot 1
_L 0x802d8586 0x00210001
_L 0x00000000 0x00000000

By adding 0x0000048c to the address portion of the first code, you can affect your 2nd, 3rd, ect. Note that this related to the actual unit it, not the assigned id. To see the actual ID, use this code:
_C1 MP shows real unit order
_L 0x802D84B6 0x00320246
_L 0x10000001 0x00000001

With this on, the unit's current MP value in the party menu is their unit id. So, to make the 5th unit forget all spells, use the code:
_C1 Unlearn All Spells Character Slot 5
_L 0x802d97b6 0x00210001
_L 0x00000000 0x00000000

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akkristor
Feb 24, 2014

tithin posted:

Thread update, rematch complete and succesful, can't guarantee write up will be done tommorow, so will be in the coming few days.

I've got a question for you about an upcoming battle and an optional character recruitment path. Want me to send it to ya in a PM?

akkristor fucked around with this message at 15:57 on May 31, 2017

akkristor
Feb 24, 2014

I kick him to the curb

The 'end game' benefits are far away, but it removes a ton of hassle.

akkristor
Feb 24, 2014

MonsieurChoc posted:

Nope. Goodbye, Xapan!

Yay!

akkristor
Feb 24, 2014

akkristor
Feb 24, 2014

Apollinaire is speaking TO Levi ABOUT Jenuan. Jenuan is the one whose "sword is wet with the blood of innocents, and his boots dark with the ashes of their village".

akkristor
Feb 24, 2014

Verant posted:

Ehh, I never know what to say while reading most of these LPs, so I just lurk and vote in the periodic poll. I've been enjoying this LP!

This.

akkristor
Feb 24, 2014

My vote goes to (and has gone to) Apocrypha. We need more power. We need the power to rend the world asunder. We're not getting that, but the Apocrypha will do.

akkristor
Feb 24, 2014

I'll just leave this here.


_C0 Skill Exp Modifier x2
_L 0x20035FF0 0x00073040
_C0 Skill Exp Modifier x4
_L 0x20035FF0 0x00073080
_C0 Skill Exp Modifier x8
_L 0x20035FF0 0x000730C0
_C1 Skill Exp Modifier x16
_L 0x20035FF0 0x00073100
_C0 Skill Exp Modifier x32
_L 0x20035FF0 0x00073140
_C0 Skill Exp Modifier x64
_L 0x20035FF0 0x00073180
_C0 Skill Exp Modifier x128
_L 0x20035FF0 0x000731c0


No particular reason. Don't ask why I have this.
>.>
<.<

akkristor
Feb 24, 2014

Let me add a few that I have that yours is missing.



_C1 Always Show Trajectory
_L 0x20011774 0x00000000

_C1 Skill Points Do Not Decrease
_L 0x2000DEA8 0x00C0280A
_C0 SP Doesn't Decrease OFF
_L 0x2000DEA8 0x00C52823


_C1 Steal Cost 0 TP
_L 0x1048BEB7 0x00000000
_C0 Steal 100%
_L 0xC003496C 0x34040000
_L 0xC0034998 0x34040100


_C0 Recruit Skills Cost Nothing
_L 0x8048C757 0x000F0060
_L 0x00000000 0x00000000
_L 0x8048C758 0x000F0060
_L 0x00000000 0x00000000

akkristor
Feb 24, 2014

tithin posted:

Oh, and I think I figured out why I'm getting no statups from tarot cards - it was a cheat in the new file, which for some reason was toggled on, except...

even with all cheats disabled, and cheats turned off... they're all still enabled :|

might have to submit a bug report or maybe update ppsspp

Sometimes the cheats don't have a disable code, even when they need one. They'll also persist in memory. If you are using Savestates to save the game when you aren't playing, those cheats will persist. Save as normal, through the game, then close out PPSSPP, restart without the cheat enabled, and reload the save through the game.

akkristor
Feb 24, 2014

If I recall correctly, while you should be able to access the story for POTD on the Law route, you can get a bit more out of it on the Chaos route thanks to a Chaos-exclusive optional character that is a bitch to recruit thanks to Chaos Frame shenanigans. I can PM you more details, but you probably already know who i'm talking about and why both awesome and annoying.

akkristor
Feb 24, 2014

Bregor posted:

Powerful, horrible experiments with a high likelihood of going terribly wrong? Sounds like Kefka is our dude.

akkristor
Feb 24, 2014

waah posted:

No, but some of the codes for crafting were

_C0 Can mix with insufficient materials
_L 0x201214F0 0x34110063
_C0 materials won't drop when mixing
_L 0x2008B9C8 0x10000003
_C0 Mixing success rate 100%
_L 0x201285B4 0x10000015

Also:



MortalKombatItHasBegun.gif



There's one more crafting code. Disable the animation.

_C1 Crafting success rate 100%
_L 0x201285B4 0x10000015
_L 0x2012860C 0x340200FF
_C1 No Crafting animation
_L 0x2008BBE8 0x00000000
_L 0x2008BC5C 0x00000000
_C1 Can mix without needed mats
_L 0x201214f0 0x3411063
_C1 Materials don't drop when mixed
_L 0x2008B9C8 Ox10000003

akkristor
Feb 24, 2014

JustJeff88 posted:

At the risk of sounding an idiot, which one are they remaking? The only one I've ever really played is the PSP one. I know that there was one on the N64; thus ends my knowledge of the series.


Ok, assuming they are remaking "Tactics Ogre".

As far as I know there are only two "Tactics Ogre" games. The original Let Us Cling Together on PSX, and the prequel Knight of Lodis on GBA. The SNES and N64 games were all "Ogre Battle" games.

The PSX Let Us Cling Together was remade on PSP, also titled Let Us Cling Together. It's often considered the definitive, and is certainly the most well known Ogre game.

So to hazard a guess, it's probably going to be a remake of Let Us Cling Together. However, given the recent Chrono Cross Radical Dreamers re-release, there is a non-zero chance that it will also contain Knight of Lodis.

akkristor
Feb 24, 2014

https://store.playstation.com/en-us/concept/10001956

New listing on the Playstation store for "Tactics Ogre: Reborn"
and from the art it is a remake or remaster of Let Us Cling Together!

akkristor
Feb 24, 2014

Sony fixed their oop





https://twitter.com/Wario64/status/1536521962729549824

akkristor fucked around with this message at 04:05 on Jun 14, 2022

akkristor
Feb 24, 2014

It's probably an interest-gauging metric. A remake is significantly less expensive than a new development, but if it sells enough to justify a new installment we may get something new.

The Secret of Mana and Trials of Mana remaster and remake a few years ago served that purpose, and we're supposed to be getting both a mobile side game and a mainline Mana game.


(also hopefully they'll increase item drop rate and fix crafting)

akkristor
Feb 24, 2014

Revamped AI means hopefully the auto-battle isn't dumb as rocks.

akkristor
Feb 24, 2014

There's a physical collector's edition in Japan that has an art book, physical script, soundtrack, and Tarot Cards.


The same Tarot Cards that were a pre-order bonus for the PSP version here in the states.

https://store.jp.square-enix.com/sp/tacticsogre_r/index.html

akkristor
Feb 24, 2014

The Tarot Cards and Map from the Japanese collector's edition are available separately in the US:

https://store.na.square-enix-games.com/en_US/product/767982/tactics-ogre-reborn-tarot-card-set


The Tarot cards for TO: Reborn are the same as the pre-order bonus for the PSP Version of TO: LUCT, albeit with a different back.

akkristor
Feb 24, 2014

Bregor posted:

:unsmith: That's a relief!

Also the remake looks amazing, can't decide if I should get the Switch or Steam version. Steam will undoubtedly have QoL mods, but I did like the portability of the PSP version so Switch might make more sense.


Steam version may also be portable with steam deck, so there's that.


Personally i'm trying to pick between Steam and PS5.

akkristor
Feb 24, 2014

it was on the Geforce leak, so it may happen.

akkristor
Feb 24, 2014

Pyre of Word Salsa posted:

I can confirm that you can save scum Recruit skills in Reborn via Chariot. Got a few monster units from Phorampa Wildwood this way.

Also, Octopus are now actually incredibly useful now.

do you still need to reseed the RNG by performing different actions on the same turn or turn before the recruit?

Like: Move to left side, recruit. Chariot. Move to right side, recruit. Chariot. Move to front, recruit. Chariot. Move to left and attack, recruit.....

akkristor
Feb 24, 2014

Yeah.

Think of the blue cards as multipliers.

When you're weak, they're weak, and the difference between a normal char and a card'd char is low.

When you're strong, they're strong, and the difference between a normal char and a card'd char is greater. The stronger you get, the bigger the difference they make.

akkristor
Feb 24, 2014

Neurion posted:

From what I hear they couldn't get the AI to use rogue skills in a satisfactory way before the deadline, so they just dummied out the classmarks and marked the class as enemy-only.

after using Cheat Engine to recruit enemy rogues, it looks like they also got rid of a lot of the Rogue-unique skills as well. Fey Pact remains, along with Speedstar, but my level 19 rogue was missing: Steal, Sneak Attack, Sparagmos, and Booby Trap.

akkristor
Feb 24, 2014

Naramyth posted:

Everyone is matched to Denem so your bench isn’t accidentally 4 levels behind when suddenly the battle size changes.

That's what the XP charms and training are for.

akkristor
Feb 24, 2014

Bregor posted:

I love that they kept the sad sack sprite for the shopkeeper but he greets you so cheerfully. “Oh! There’s a familiar face!” “Take a look around!” *goes back to thinking about nothing but despair*

Truly, the essence of a career retail worker.

akkristor
Feb 24, 2014

NullBlack posted:

that issue with Ease having a 50-50 between removing Bewitched and Dark-Averse leads me to consider that the true purpose of the Averse status effects. The number of times the enemy has tried to Ease their guys of Stunned or whatever and got rid of Averse instead; or the number of times I've Charioted to correct that...

so if it drops someone to zero hearts (but not zero HP), do they die immediately, or do they just have no more "get-out-of-dying-free" cards?
also, I wonder if they changed Apocalypse at all in Reborn, given the hearts are gone.

IIRC, it now drops your level by 10 (in battle only).

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akkristor
Feb 24, 2014

Got my art book and my tarot cards.

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