|
So I guess my men aren't ready for overcoming a siege. I can, if I'm lucky, clear the first wave without casualties, but my frontline is so shredded by then that beating the second wave will absolutely lead to unacceptably high casualties. Really wish I could swap in fresh men between waves.
|
# ¿ Mar 30, 2017 21:56 |
|
|
# ¿ May 14, 2024 00:47 |
|
Dreylad posted:I got a named 2 handed axe from a Hedge Knight during a noble war battle. My heart!
|
# ¿ Mar 31, 2017 14:11 |
|
So I had questions about ambitions. I don't like my current ambition (stop the noble war) because I don't like my odds after my bad first experience with sieges. Ambitions get sprung on you kind of at random after you've done one, and sometimes none of them are things I actually want to do. Now sometimes you get the option to say "we're doing great!" and go without an ambition. But if you don't pick one, is there an option to say "yeah, I'm ready to pick an ambition now" or do you have to wait until it pops again? And if I cancel my ambition, how bad are the consequences? I understand its a morale hit because of loss of faith in my leadership? How many trips to the tavern does it take to cancel that out?
|
# ¿ Mar 31, 2017 14:51 |
|
Night10194 posted:It only just now struck me: If you get a guy with Brute who has a decent enough skill despite the -5, that's your flail guy right there. That is what I like to do, though I might make one a greataxe user since Split Man can hit head and body together for substantially more damage than a flail.
|
# ¿ Mar 31, 2017 18:47 |
|
Bogarts posted:Cultist got a lot of new events in the last couple of patches it seems like. I got to resurrect a dead guy to join my team which I've never seen before. Does he look different? I know some characters will have little edits to their portraits, like scars, depending on background or events, and that seems like it would be a doozy.
|
# ¿ Mar 31, 2017 20:32 |
|
RabidWeasel posted:I'm considering taking colossus and steel brow on my 2hand tanks and dropping some utility perks, I haven't had many nasty incidents yet but I am looking at my dudes' lovely ranged defense and looking at the stats for heavy crossbows and making frowny faces a lot. I have had a dude almost killed in a single headshot from just a regular crossbow before but somehow I've managed to convince myself that it was just a freak accident. I have this dumb urge to try and take gifted instead because my brain is screaming at me that 3% reduced chance to be hit is really meaningful, but I also have this ominous feeling that direct HP damage is going to give me some serious bad times even when I'm running with 300/300 armour everywhere, and the colossus / steel brow combo is the best way to avoid that. Anyone got some useful input on this? Personally I would rearrange your line so guys with kite shields absorb the bolts and then either use footwork or rotation to move the beefy guys in. Especially if you aren't relying on a lightweight backline, but your shieldless guys back there.
|
# ¿ Mar 31, 2017 20:47 |
|
Once you get overwhelm on some bowmen, getting to reliably debuff two, four or more enemies a turn starts feeling pretty cool. That said, it's hard to beat a build that is just heavy armor, macho man fatigue, and melee attack. I really want to try a dodgy dagger duelist with overwhelm but it's a very specialized kind of guy and my first attempt died around level 5. For me the dump stat is Ranged Defense because kite shields make up for it so well.
|
# ¿ Mar 31, 2017 21:37 |
|
Okay, my Noble War is almost over but man, I have some gripes. The version of Siege where you have to fight a noble house unit of 12 to 14 guys and then, immediately, fight another one, is just too much. Every other siege option seems to give you a chance to at least swap busted armors and injured men out, but the end result of the back to back fights is you have to grind your way through double your own number of high end enemy units. It sucks. The other options (catching runaways, intercepting relief forces, ambushing leadership, and the mass combats) are pretty fun! Also, while trying to kill scouts, the trail led me close to a bandit den. The bandits joined in the scout fight. One of the bandits managed to escape, but he counted as a scout and my mission failed. And lastly, I keep getting asked to go burn crops and houses against the southern most towns. Unfortunately, because of how the map generated, two out of three of those locations are islands, and the house that we're at war with has exclusive access to all the boats. I can ford some shallows between two of them, but have to loop around the continent to reach the third, and I simply cannot do that in four days. A week, maybe. Bottom line, time limit bad.
|
# ¿ Apr 2, 2017 06:59 |
|
So do enemy Zweihanders have Berserk? Because I had come to the end of a battle against about 25 enemies and the last one was a zweihander my best two handed tank had been dueling for ten turns with neither landing more than one hit, then the AI footmen moved in to help. I was trying to land blows with polearms, and suddenly the zweihander busts out the three hit swing, killing one footman and hitting my guy, then he did it again and killed another footman and my man. The two successive hits overcame poor Eberhard. It was so close to being a flawless victory. Go to the gods, Eb.
|
# ¿ Apr 2, 2017 14:20 |
|
RabidWeasel posted:I mean this is exactly why you put berserk and KF on your 2handers so it makes sense that the AI would do the same Zweihanders are new to me, introduced in the noble war, but they're a pretty cool enemy. I think you can get their helmets if you're lucky and I want them to show up in the shops pretty badly because I need more, and after that showing I think they're too serious a threat to use the dagger gangbang strategy on. Now Sergeants, on the other hand, are super annoying. Did they put all their points into defense? While to be fair my guys have kind of gotten screwed in the rolls for their attack stats so most are in the 70s, I can't get a hit chance above 30% on a Sergeant, and then they have Nimble to boot!
|
# ¿ Apr 2, 2017 16:21 |
|
Night10194 posted:You mean if I steal their hat I can make my greatswords into proper Greatswords with fancy hats? Yeah but I think you have to get very lucky and make sure your the one who lands the killing blow in them while their hat is still intact, and I have only seen them show up in late noble war fights where there are so many swords swinging it's a crapshoot. Is their armor unique too? It just looks like a mail hauberk.
|
# ¿ Apr 2, 2017 16:52 |
|
The only hanging I get is when I use quicksave, and I have never crashed on any build of this game and I have...holy moly 162 hours on it since getting in on early access shortly after the traits and perks update.
|
# ¿ Apr 2, 2017 17:45 |
|
Oh my god. The game keeps giving me the same god drat contract to burn three towns that are so far apart and separated by so much water that it simply can't be done in the time limit. I have tried four times; it isn't going to happen. I have turned it down and comes right back up; it's the only thing the noble house I'm working for will give me besides random goblin jobs.
|
# ¿ Apr 2, 2017 22:39 |
|
Hieronymous Alloy posted:How long does the noble war last? It's so brutal i'm tempted to partially skip it. I'll let you know. Mine started on day 82 and I'm currently on day 120. I have been at "Almost Over" for over a week.
|
# ¿ Apr 2, 2017 22:53 |
|
Lunethex posted:Having watched a stream of it, get ready for it to take about 4-10 realtime hours. I know when it hit "almost over" it was at least 3 hours more. Did it end after the streamer took one last contract or did it just end on its own? Because if I'm expected to actually do this round the world in four days bullshit they keep handing me.
|
# ¿ Apr 2, 2017 23:02 |
|
That and Brawny. Because poo poo like wolfriders and necrosavants exist and I want even the backline to be able to wear reinforced mail hauberks and lamellar and still smash poo poo.
|
# ¿ Apr 3, 2017 02:04 |
|
God I hope that was the last battle of the Noble War. I lost four good men. How many men have you guys led to their deaths so far? I'm up to 34. By the way, after seeing it happen three times, I can now confirm Zweihanders can have Berserk. Maybe they're not all spec'd exactly the same, maybe sometimes they don't take advantage of it because of fatigue issues, but they definitely can have it.
|
# ¿ Apr 3, 2017 04:03 |
|
Hieronymous Alloy posted:Yeah I can never find a decent historian. They seem to always be bleeders. I don't seem to encounter that much bleeding this time around, so the fact that two of my at-one-time disposable frontliners have bleeder hasn't actually come up.
|
# ¿ Apr 3, 2017 14:28 |
|
Coolguye posted:huh, did that change? last time i tried to put a quiver of bolts in my bag it just went 'lol, no' Must have, because my dedicated Overwhelm bow specialists have to carry an extra quiver in the bag to keep up. Yet another reason for them to take quick hands.
|
# ¿ Apr 3, 2017 18:57 |
|
Coolguye posted:use archers and crossbowmen to snipe the necro, he's essentially a normal human wearing heavy cloth. Which can be frustrating if he's smart and keeps a body in front of him as a zombie shield. Make sure to take Bullseye on your countersniper mage slayer guy. Right now my most successful strategy is to take a guy with high stamina, a big weapon, pathfinder, berserk, and footwork and march him through the horde as he clears bodies out of his way. Just smash through and get up in his face.
|
# ¿ Apr 3, 2017 21:40 |
|
Oh, and by the way, I finally beat the noble war! It was exhausting and cost me four of my best, so I am anxious how long I have to groom another group before the next wave of horrors crash down on my head. It was day 80 when my first crisis hit, and it is now day 130. Can I expect the next to start around day 200?
|
# ¿ Apr 3, 2017 21:45 |
|
You mean hammers, rather than maces? I like them well enough because of the high armor penetration. I wonder how they would work out for a crippling strikes/executioner duelist build.
|
# ¿ Apr 3, 2017 21:53 |
|
Yeah I kind of like swords as a transition step for guys going from spears to hardier weapons because they still have an accuracy bonus and a very tight damage range. Axes are great when you need to make a guy with a round shield waste their time with a shieldwall and then you take it from him, but often times an opponent with a shield, like a knight or orc warrior, or more dangerous without it. At that point I like the axe more for its relatively high base damage and armor penetration over swords and spears. But most of the damage is being done by the two handers and the axe is going on guys I want tanking and softening a target for the Zweihanders. marshmallow creep fucked around with this message at 22:15 on Apr 3, 2017 |
# ¿ Apr 3, 2017 22:13 |
|
I think you have to kill at least one caravan or patrol? They do not give you enough time for that quest. It would be 1000 times better without a time limit.
|
# ¿ Apr 3, 2017 22:43 |
|
My two handed axe murderer hedge knight has more than twice as many kills as he's been in fights, while my two handed swordsmen have much smaller ratios. Sometimes the axe guy gets 6 kills a map, but while they don't always land the kills, the two handed swordsmen are invaluable for their ability to use Split and gently caress up those guys who think they're safe behind the shieldmen.
|
# ¿ Apr 4, 2017 13:50 |
|
It is really unclear from the combat log, so I wish I could tell you! Like, the log will report that you've gotten morale boosts for killing fools before it tells you who dies or how much damage you did.
|
# ¿ Apr 4, 2017 13:57 |
|
moldovan scullery posted:Man, after being knee deep in the dead for several weeks, the first time I got to fight some brigands again I was like giddy, all grinning setting up my line and giving dudes bows again, and holy crap yes seeing some dudes in worn chain across the way instead of a line of skellies and another line behind them I have reached day 140 and so far only seen, much less acquired, about four unique items. I have a mail that cost me all my money at the time, a pike, and recently got a rather garbage leather outfit for bumping off a goblin shaman, and seen a mace available in the shop that's, again, wildly overpriced and barely useful. I kind of wish they'd throw us more uniques more often.
|
# ¿ Apr 4, 2017 18:21 |
|
Hieronymous Alloy posted:You have to really hunt them down. It's easier in non ironman because you can keep re asking in taverns. That is an aspect of the game I underuse, I suppose. Do you know if the item is generated at the time you ask or is it already there and the game just alerts you to it if you ask at the tavern? Though that reminds me: If you have the ambition to find locations and take contracts to smash bandit/goblin/orc camps and undead graveyards, they all count towards meeting the ambition.
|
# ¿ Apr 4, 2017 18:37 |
|
I have a gem mine but the map is otherwise awful.
|
# ¿ Apr 5, 2017 02:17 |
|
So I got home from work and decided to play a bit. Got a patrol job and found a big pack of bandits. Moments like this are when Footwork pays for itself. The two with the cleaver and cudgel had tried to block my man in the fancy hat. So satisfying. And then, finishing that patrol got me a Safe Roads bonus, which topped with the Well Supplied bonus I'd landed earlier gave me, well, a new dilemma: So now if I sold every single weapon and item I've been hoarding in storage for emergencies and took a few pieces off some men and let them chill in the reserves in their skivvies I could, conceivably, snag that carapace. I mean that beast is like +80 hit points compared to a standard coat of plates while also being 6 points lighter. Alternatively, I could snag the two lighter pieces and keep one on one of my backliners and the other on my Nimble two-hand tank, since it's basically a mail hauberk but better in every way and he's been rocking a 40+% Nimble chance even in a hauberk. Having those would help me qualify for that "Have five named items" ambition when it comes up, and the achievement too? marshmallow creep fucked around with this message at 05:18 on Apr 5, 2017 |
# ¿ Apr 5, 2017 05:16 |
|
Snatch Duster posted:With the gear you have, and I assume levels, how could you ever think you would lose that fight or even have a guy go down? What are you talking about? I was just talking about how fun it is to explode a crowd of dudes.
|
# ¿ Apr 5, 2017 10:49 |
|
There's also pulling someone into a murder pile, which is how the AI tries to use it.
|
# ¿ Apr 5, 2017 13:02 |
|
Night10194 posted:The little noises goblins make when you murder the annoying little shits is what makes it all worth fighting them. God yes. I am hoping my next crisis is greenskins just for the noise. https://www.youtube.com/watch?v=wc534eAmyrw&t=60s
|
# ¿ Apr 5, 2017 13:45 |
|
Maybe the bag the javelins sit in is what's really magic.
|
# ¿ Apr 5, 2017 17:35 |
|
Hieronymous Alloy posted:I 'd just like a mod that made the maps 3x size. And a built in starting dudes editor. I could get behind the latter at least, but for me the maps are sometimes too big as it is, especially with the default move speed. Maybe if you sped up by default when you get the cart on top of increasing inventory space. What I would like is, if settlements can be destroyed, settlements should be able to grow. I have spent so much time in the town of Goldhoft making them safe and fat and secure that they are practically the capital of their faction, but it's still just a dinky mining town in all appearances. And I have walked between the town of Goldhoft and Halaborg so many times that there should be a road there. It would make some of your investment in an area feel more impactful--you're not just preserving these border towns or something, you're growing them. And it would give you the opportunity to have more contract types like a contract to escort or protect settlers moving into a previously unsettled part of the map. They have forest tiles temporarily disappear when a battle takes place, so they could have them permanently removed by placing a village somewhere. "The board has changed" could come to mean more than just cities changing hands between the noble houses.
|
# ¿ Apr 5, 2017 18:12 |
|
Definitely want city streets. Their absence is conspicuous when sieging major cities.
|
# ¿ Apr 5, 2017 19:10 |
|
What does the Emperor's Armor quoted above look like? Googling "Battle Brothers Emperor's Armor" just got me Warhammer 40k stuff.
|
# ¿ Apr 5, 2017 19:38 |
|
Lunethex posted:The armor? There's apparently a Black Monolith on every map. There's nearly 50 Ancient Legionary/Honor Guard/Priests backed up by a posse of Necrosavants. If you win you get the armor. There's a helmet which I have no idea how you're supposed to get. Random? Is that for when you've ground guys up past the basic level gap to something absurd or it something you can/should retreat-scum?
|
# ¿ Apr 5, 2017 20:01 |
|
TV dog Wishbone of PBS posted:The event where the swordmaster decides age has caught up on him is suprisingly depressing. I had an event where one of my archers turned into a drunk because so many of his friends had died.
|
# ¿ Apr 5, 2017 20:49 |
|
|
# ¿ May 14, 2024 00:47 |
|
I have taken jobs to burn villages and killed caravans and still have a Neutral reputation. I have no idea what makes it fluctuate up or down.
|
# ¿ Apr 5, 2017 21:04 |