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dogstile
May 1, 2012

fucking clocks
how do they work?

John Charity Spring posted:

I've got an archer like that and as long as I rally him at the start of the battle he just murders everything.

All insecure does is make it impossible for the dude to get the confident modifier. Rally won't help

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dogstile
May 1, 2012

fucking clocks
how do they work?
Thems the breaks, i tried to camp outside a bandit camp to regain some health and some loving direwolves attacked me, then the bandits attacked in the same battle

They just sat and watched, much like i would have done. I was pretty impressed

dogstile fucked around with this message at 17:37 on Mar 25, 2017

dogstile
May 1, 2012

fucking clocks
how do they work?
Direwolves aren't actually easy and will gently caress up raw recruits even if they have shields. You will want, at minimum, ragged armour (55 durability) and a decent helmet (full leather cap will do).

I usually avoid them in the early days, it's entirely RNG dependant if you'll win and there generally isn't much you can do to influence it aside from having better brothers

dogstile
May 1, 2012

fucking clocks
how do they work?

Hieronymous Alloy posted:

Arg, what to do with this guy:




Fearless and Optimist, two stars in resolve, but. . three stars in archery!

Bannerman or archer? Is it worth trying to pump that low bow stat?

Just do bannerman dude. That 55 melee at level 2 is plenty good enough.

dogstile
May 1, 2012

fucking clocks
how do they work?
I'm really appreciating the good stats of more expensive people. Spent 3000 on a lv 3 raider and he came with 70 melee attack and 120 fatigue (prestats). Followed it up with a 1000 wildman and he came at level 2 with 55 melee and 120 fatigue (prestat increase).

E: No I hadn't just lost really good high level brothers why do you ask.

dogstile
May 1, 2012

fucking clocks
how do they work?
holy lol i can't believe i've never tried that.

dogstile
May 1, 2012

fucking clocks
how do they work?
Spears remain useful right up until the point where you're fighting something beefier than a raider. Generally I like to keep warhammer dudes near spearmen, as they can break the armour on the first turn so the spearman can actually do some damage.

Generally if you can have longaxes in the back line, a spear and a hammer on your front line, you're set for almost any enemy. Even better? The spearman, if he's on the flanks will make enemies take an extra turn to try and flank round and you can just shoot them/re-position accordingly.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, the difference between say, Lamellar Leather and Mail is like night and day (sorry Icelanders). With Lamellar i'm pulling people out after they get hit twice. With Mail they can get hit about four times.

dogstile
May 1, 2012

fucking clocks
how do they work?
Seriously, necrosavants are a pain in the arse. Even going up against my dude, who has shieldwall+riposte on, who is level 8 and his melee def skill has been boosted through the roof can't dodge them.

dogstile
May 1, 2012

fucking clocks
how do they work?
I sure love going up against 10 dudes, all who have 9 lives, regenerate health, can't be locked down, always go first, have a ridiculously good weapon and all have decent melee def.

Its loving great. Honestly.

dogstile
May 1, 2012

fucking clocks
how do they work?

Jay Rust posted:

I love how your mercs can just say "gently caress it" and cut through a swamp to shave off a couple of hours of travel time.

Careful, you don't wanna catch swamp fever.

dogstile
May 1, 2012

fucking clocks
how do they work?
I shove nine lives on all my backliners at this point.

I'm loving tired of losing guys to errant crossbow bolts. Now if it happens I just pull the fucker out immediately.

dogstile
May 1, 2012

fucking clocks
how do they work?

Hieronymous Alloy posted:

I have autoloot on, I still have to click a thing though?

If you try to continue without clicking loot it should move it over for you and you'll have to click continue again.

Careful though, i got really complacent, hit my loving inventory limit, some of the more expensive stuff was still on the other side.

dogstile
May 1, 2012

fucking clocks
how do they work?

Roobanguy posted:

only if you have a tailor and don't care if the rng fucks you for weeks.

Or literally half a year, which is how long i've been waiting in real life for that loving event to proc.

dogstile
May 1, 2012

fucking clocks
how do they work?
On the other end of the spectrum, most of my guys have maces/flails/axes and they take up a shitton of fatigue to swing.

Do brothers get morale penalties for being in a fight for too long? I had a fight vs the ancient legionaries, 12 of them and 3 auxiliary's. I only lost one guy (one of the newer dudes, as usual) but my core shieldwall did nothing but hold up their shields (fatigue conserving) while my more experienced brothers flanked with the greatsword and cut down the pike users.

However once I got down to about 3 legionaries left, my guys just started legging it. I had to hit retreat, take the wounds on every brother, rest up for half a day and finish off the final 3. I don't care about the loot, i'm doing this for the ambition, but goddamn. That's a tad annoying.

dogstile
May 1, 2012

fucking clocks
how do they work?
The only thing different in helmets is the amount of hits they'll stop until the rating is gone. Anything that goes through will still do double damage (crossbow bolt) i think.

dogstile
May 1, 2012

fucking clocks
how do they work?
I've got bandages on almost every brother anyway. What screws me is the club foot. I picked up a few dudes who had it. One of them had confident and has smashed in skulls up to level 8 now. He won't go down.

dogstile
May 1, 2012

fucking clocks
how do they work?
Honestly I find nine lives to be better for my backline anyway if i'm planning on keeping them around. Any stray instakill bolt instead drops your dude to 1hp and backliners usually go next, so they can just back right off.

dogstile
May 1, 2012

fucking clocks
how do they work?
I like overwhelm for archers just because they're debuffing 2/3 people a turn and lower odds for enemies across the board are better for long term survival.

dogstile
May 1, 2012

fucking clocks
how do they work?
I do find it funny that brain damage doesn't mean a guy is happy to wait in reserve.

Archers with maimed feet are great. Who cares about the AP cost.

dogstile
May 1, 2012

fucking clocks
how do they work?

Coolguye posted:

you cannot carry both a quiver of arrows and a quiver of bolts. one or the other, holmes.

You can. Arrows on back, bow in hand. Crossbow and crossbow bolts in inventory. Swap as needed

dogstile
May 1, 2012

fucking clocks
how do they work?
2h can still attack twice if they have berserker, which will do more than 3 1h attacks.

dogstile
May 1, 2012

fucking clocks
how do they work?
Here's a question nobody has answered yet. 2H axes hit both the body and head.

Do they do this at the same time or in an order? If the head gets hit first and it kills the guy, does the armour survive? Vice versa? Does it apply damage to both anyway?

dogstile
May 1, 2012

fucking clocks
how do they work?
You're a loving monster.

dogstile
May 1, 2012

fucking clocks
how do they work?
I've only ever used it to pull a goblin who was running away back into my lines, because it was funny. That's about it.

dogstile
May 1, 2012

fucking clocks
how do they work?
I always have one guy specialised for skirmishing just for that situation. My current skirmisher is missing an ear and uses his flail more than his javs though, because i don't have the named set.

dogstile
May 1, 2012

fucking clocks
how do they work?
Its loving terrible against any form of ghost though.

dogstile
May 1, 2012

fucking clocks
how do they work?
I've got both at level 9 each and it hasn't procc'd yet, its really quite rare.

dogstile
May 1, 2012

fucking clocks
how do they work?
I just experiment and see what I like. I like crippling strikes for archers, I like pathfinder for the guys on the end of my line, as well as underdog. I also give them doggos and they usually go hunt the archers down. All my 2h guys get adrenaline.

dogstile
May 1, 2012

fucking clocks
how do they work?
It works on heavily armoured knights. Sometimes i'm only hitting those guys for 10 when I initially hit them, so its always good fun to be doing that and shoving their morale down a bit so they can't hit me so well.

dogstile
May 1, 2012

fucking clocks
how do they work?
https://imgur.com/a/LtPfT

This was an interesting fight.

dogstile
May 1, 2012

fucking clocks
how do they work?
They can, they have a touch attack that goes through armour, but they'll generally only do it if someone is fleeing next to them or if they're after someone they can't hurt.

Luckily my two 2h bro's there are basically gods and cut down 2 ghosts a turn. Eventually one legged it but the last one is wearing that awesome "no fear" necklace thingy.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, the morale hit is more than worth it for that alone. gently caress it, he'll cheer up when he smashes in a few guys faces.

dogstile
May 1, 2012

fucking clocks
how do they work?
You get to the point where you can just click and skim for keywords though. Usually a direction and a location.

dogstile
May 1, 2012

fucking clocks
how do they work?
So, I just finished the undead crisis.

Is that it, really? No giant battle for the end? Last thing I did was just defend a town, even then its an exercise in letting the legionaries hit my lines, then swapping everyone to 2h swords and chopping the gently caress out of their backline.

Didn't lose a single town. Suppose i'll just keep going and acquiring more fancy armour until the next crisis runs around. Here's hoping for noble war!

dogstile
May 1, 2012

fucking clocks
how do they work?

GlyphGryph posted:

Arent you suppose to defeat a boss to end it? And get the saviour message thing?

You might have simply outlasted it rather than ending it, and someone else beat it back for you

I have no idea, I got the ambition complete message, but I didn't have to kill any particular boss. I was just walking along after my last contract and "poof", gone. I mean I wasn't that bothered, I got to go hunt for some "Trusty Mail" item afterwards, rather than going off the fight more undead and forgetting about the location.

Oh, here's a tip.

If you know a unique item is at a location, DO NOT ACCEPT A CONTRACT TO CLEAR IT. I knew "forgotten massgrave" has a good piece of armour in it, but I accepted a contract to clear it. The tavern then stopped referring to the armour in the grave and when I cleared it, no unique. I only got the 3k for the contract.

dogstile
May 1, 2012

fucking clocks
how do they work?
You don't even need 2h for gobbos, a good t3 one handed weapon will do the job fine.

I can't wait until you get into the joys of late game necrosavant hideouts. I just had to kill 8 of the fuckers, they were supported by ancient dead. Rip wardogs.

E: To be fair i'm decked out with level 11 brothers. My one mace specialist was keeping two of them stunlocked and warscythes are SO GOOD.

dogstile
May 1, 2012

fucking clocks
how do they work?
Two things really, you're taking fights before you're ready (take a day to rest, dammit) and while mail is ok, it's mid tier armour. My guys all have 200 durability head armour and at least 150 on the body. As soon as i can i bump that up to at least 200. All my guys also train up more melee defence just about every level.

Getting a dude to higher levels is mainly just a case of me playing more consistently. It's easy to get into the habit of going "nah he's got it, he's my best brother" and then he dies because you've not supported him properly

dogstile
May 1, 2012

fucking clocks
how do they work?

RabidWeasel posted:

I consider reinforced hauberks (210 armour) with a 200+ helmet to be an absolute minimum for front liners by the time the first crisis starts, but ideally you already have a good chunk in something heavier.

My first crisis was undead so i didn't really bother going above your typical mail hauberk but now that the second is rolling round, yeah, you need the extra armour

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dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, my frontline as time goes on is a lot of "whatever". All my 2h dudes have quick hands and a kite shield for the advance though. One time one of my bro's swapped to his kite shield, an enemy goblin charged him so I just had him punch the thing to death. It was pretty funny.

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