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Walh Hara
May 11, 2012

Kibbles n Shits posted:

Is there any trick to trading beyond purchasing goods where they have the related production buildings and selling them elsewhere? I bought a bunch of wood at a place with like 3 woodcutter camps and sold them halfway across the map to a place with a bowyer but the amount of money I gained didn't feel worth it.

Ideally you want to buy in small villages effected by good modifiers (well supplied, safe roads, good spirits) and sell them in big towns or citadels with bad modifiers (raided especially). In practice you should just always buy trade goods if you the price is below (or similar to) their base price and you should always be able to get a nice profit in the next big town.

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Walh Hara
May 11, 2012

marshmallow creep posted:

Now that the game has launched I hope someone can put together an editor or modding tool. I remember reading that an editor existed for version .7 or something but nothing since.

Do strongholds count towards patrols yet? I know they didn't use to, but I just found one basically right off a major highway and man would those heads be nice to have.

Yes, kills from strongholds/ruins count for patrols now!

Walh Hara
May 11, 2012

Night10194 posted:

In general I can't imagine the spear's +20% to hit is ever actually unwelcome. Even if the guy's job is area denial, once you get to mixing it up an extra two near-guaranteed hits help even if they don't do much damage.

Some napkin math: shows that +20% accuracy is about as good as +30% damage assuming a default accuracy above/around 60%. The other weapons comparable to the boar spear actually do in fact deal 25 to 30% more damage than the (boar) spear on average.* So in my opinion the weapons are very nicely balanced.

One thing I only realised very recently is that both the injury and the morale system make weapons with low accuracy but high damage much better than they otherwise would be. For the same reason, the big damage spread of flails is actually a very big positive! High risk-high reward weapons just have a much better chance of inflicting injuries and morale checks.

Walh Hara
May 11, 2012
One neat trick I just realized: if you have the rotation perk, you can put down a doggy and rotate with it in the same turn. It's like footwork, but you block people from following you at the same time.

Walh Hara
May 11, 2012
Okay, I'm gonna brag a bit. In the greenskin crisis I got the event to lift a siege. Somehow, when I attacked the siege engines a nearby enemy group got involved but a nearby friendly group didn't, resulting in a 12-45 fight. I was quite afraid I'd lose the town if I retreated, so I decided to try it anyway. Most fun battle I've had. Luckily it was at night.

Walh Hara
May 11, 2012

Lunethex posted:

How did that guy come to be called the Awesome?

Guntram was one of my first recruits with 3 stars in melee, iron lungs, athletic, a star in fatigue and great base stats (being a wildman) so I renamed him so that I would remember to keep him safe. It's something I do a lot with early recruits and also the reason why my starting guys got the title "Companion".


He has 155 base fatigue.

Walh Hara
May 11, 2012

Jay Rust posted:

Has anyone tried making an orc-weapons specialist?

I give every brother with iron lungs a head chopper, it's honestly really really good.
1) It has the highest damage of all 1-hand weapons. Nothing comes close.
2) With the perk a chop costs 13 stamina, which is perfectly doable with iron lungs.
3) Seriously, it does a ton of damage: a 1-hand chopper can easily compete with a 2-hand weapon master. (chopper does more single target damage, 2-hand weapons more aoe)
4) You can get the weapon quite early, usually much earlier than the other lategame weapons.
5) The damage vs armor is pretty good as well.
6) The bleed effect is a nice bonus.

quote:

Question for the thread: rotation or footwork on two hander Bros? I used to always take footwork but I'm getting more and more use out of rotation. I'm tempted to revise my guide to advise taking it much earlier.

Always rotation on melee brothers. Always. You can always put down a doggy and rotate with it in the same turn to get away if there's no other brother nearby which can take your place. (once you can afford it you should have a doggy on every melee bro, but try to avoid using them as much as possible)

I'm playing expert difficulty now and rotation is always my third perk for melee bros (first two are always a combination of pathfinder, student, gifted and colossus).

Walh Hara fucked around with this message at 15:57 on May 1, 2017

Walh Hara
May 11, 2012

Jay Rust posted:

How does Taunt work? If you taunt an enemy currently engaged with some of your other brothers, will they attempt to disengage, earning you free attacks of opportunity?

Nope. I don't know the exact details of how taunt works, but if the tauning brother is not adjacent to the taunted enemy and another brother is, the taunted enemy will just attack the adjacent brother and ignore the taunt.

Walh Hara
May 11, 2012
I think there are three ways to play this kind of game:
1) try to get the biggest steamroll going for as long as possible, restarting whenever you lose too much momentum.
2) just keep playing as long as possible, no matter how many brothers you lose, always trying to get back in fighting shape and turn a downward spiral around, until finally they lose all.
3) a combination of 1) and 2) with a lot of save scumming/reloading.

I think 1) is the most fun to play, but I can understand the appeal of the other playstyles as well. It's a strength of the game, but perhaps some people might pick the wrong style for themselves (i.e. they keep trying to rescue a game when they should just have restarted with the knowledge learned).

Walh Hara
May 11, 2012
I have a paranoid bro and got an event about him. The event result was actually not negative, but I had the strong impression that a negative result could very well have been the case.

Walh Hara
May 11, 2012

Wafflecopper posted:

Gonna quote my friend's facebook rant about punctuation at you because you have no idea how the gently caress to use a semi-colon :eng101:

You should give your friend a copy of Dreyer's English.

Slightly more on topic: I'm looking forward to The Iron Oath, hopefully it can scratch the same itch.

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Walh Hara
May 11, 2012
Anyone played the demo of "The Iron Oath"? It's very clearly inspired by Battle Brothers, with a similar overworld and "manage your mercenary company" gameplay, but the turn based combat is very different.

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