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Wear headphones, the mimic makes a chittering sound and you can use the direction of the sound to get a sense of where they are. You will also find something later that will make this easier
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# ¿ May 12, 2017 06:54 |
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# ¿ May 22, 2024 18:19 |
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The Q-Beam is really good against Weavers and Poltergeists, and you get tons and tons of ammo for it from operators. It synergizes really well with bullet time as well
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# ¿ May 12, 2017 09:10 |
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Bioshock's combat and encounter design was poo poo, hth
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# ¿ May 12, 2017 18:12 |
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Basic Chunnel posted:The station is devoted to alien research. Just about everybody on Talos I is an unwitting guinea pig for the neuromod program, either to chart effects or capture advanced talents and skills. Yeah, the whole Annalise Gallegos storyline basically shows why opsec is so tight in the first place
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# ¿ May 12, 2017 22:13 |
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Jack Trades posted:Does the Mimic Detection Chip really not work for Greater Mimics? (Early-ish game spoiler) There is an upgraded version that does what you are looking for
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# ¿ May 12, 2017 23:18 |
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Jack Trades posted:Just tell me where it is. Please. Unfortunately I think scope/suit upgrades are mostly randomized? I got it pretty late in the game
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# ¿ May 12, 2017 23:25 |
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The Lone Badger posted:Why are these people acting like blowing up the station will stop the Typhon? They were around long before the Soviet space program encountered one and will be around long after Talos 1 is dust. Killing this particular nexus of Typhon activity won't deal with all the ones who have already scattered into other orbits, or the ones who have been floating around the system since before humanity evolved. ENDING SPOILERS I bet the actual events were that they really blew up Talos 1 and that actually precipitated the Earth infestation
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# ¿ May 13, 2017 03:06 |
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There is some other lore about Russia invading India, I think they may be discussing the same thing
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# ¿ May 13, 2017 03:13 |
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The cook went to the escape pods in the Bridge area where he has a recycler bomb trap to suicide kill you. If you disarm it he dies anyway though
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# ¿ May 13, 2017 07:46 |
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If a safe has a code and belongs to a person, you can usually logically find it by looking through the person's emails or finding their body
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# ¿ May 13, 2017 10:19 |
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Kurzon posted:About Volunteer 37 I tracked him down to an escape pod below the Bridge. He lured me into the pod and tried to kill us both with a recycler grenade. Is that all there is? Is there any way to keep him alive? No, even if you disarmed the trap it still ends basically the same way
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# ¿ May 13, 2017 20:13 |
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Kurzon posted:I'm thinking of doing a no-psi run next time. If I scrap every psi hypo I find, will that ensure me enough bullets to get by? Because ammo is really scarce on Talos I. You can fabricate bullets pretty easily? At least on normal I ended the game with 150 shotgun shells and 300 9mm rounds after dumping into every enemy on the station
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# ¿ May 13, 2017 20:38 |
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DLC Inc posted:Question about the end of the Who Is December quest: Yes, it's a utility on Alex's computer, I think. Or one of the computers in that building at least. Also with the mobility neuromods + jumpjets you can make the leap from the platform to the pod on your own
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# ¿ May 14, 2017 01:39 |
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Oh man, I guess I should have done that. I shotgunned that guy in the head and got an trophy for it, but I didn't see any way to progress things unless I went hurf durf and went along with his plan. I guess it would have also counted against the Do No Harm trophy
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# ¿ May 14, 2017 01:47 |
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The developers did say that they catered to all sorts of playstyles including ones that would take months for players to come around to, I would think mimicking into rooms with no psi would be one of those
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# ¿ May 14, 2017 08:00 |
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Kontradaz posted:Also who only puts 3 turrets? You trying to get everyone killed? I did 6 turrets + max combat sense and I don't think they even had a chance to shoot off a bullet. I did No one got killed in that fight, but I felt bad because there was one guy that ended low on health, and after the security team moved to take Life Support back from Dahl, I saw his body there
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# ¿ May 14, 2017 16:58 |
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Jack Trades posted:Can someone tell me what's the deal with the supposedly fake cook, Will Mitchell? Specifically what happens if you do as he wants and go inside the freezer? Spoilers for Crew Quarters The cook is actually an escaped Volunteer. If you go into the freezer you are knocked out and locked inside, where you find the body of Danielle's girlfriend and a message that lets you meet up with Danielle (this helps with the voice print lock for Deep Storage). You also get a quest to hunt the Volunteer down; he puts a bunch of Recycler Bomb traps in the Crew/Arboretum/Bridge area
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# ¿ May 14, 2017 18:04 |
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AlternateAccount posted:The enemies are basically being farmed from prisoners who are condemned to be used for that purpose. It's gross as gently caress. :[ So who knows how many total they actually created, since they were clearly bad at keeping track. Yeah the crew manifests obviously only list the actual crew, I assume all of the enemies come from the prisoners locked up in some section of Psychotronics, which is probably also where the outbreak started
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# ¿ May 14, 2017 19:06 |
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You can also taze them
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# ¿ May 15, 2017 08:01 |
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Well I just watched the sub-8 minute speedrun. Man, the game isn't even two weeks old. What people can do is impressive
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# ¿ May 15, 2017 08:13 |
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Palpek posted:Her initial reaction is what you describe. She calls you later on during the game though, maybe you're not far enough yet. This was the one quest in the game where I was like, "Oh man, Prey, you are really stretching the limits of this silent protagonist thing."
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# ¿ May 15, 2017 15:07 |
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RatHat posted:In Psychotronics is it possible to get inside the containment room with the weaver? Yes.
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# ¿ May 15, 2017 15:57 |
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Zebrasectomy posted:I'm trying not to kill any humans as I figure this may effect the ending or at least get me an achievement, but I just remotely blew up a ship on its way to Seattle thinking there might be some typhoid's on it.... Did I just ruin my no kill streak? Does this effect the ending/achievements at all? I did what you did and received both the no kills and max empathy achievements
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# ¿ May 15, 2017 22:09 |
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I beat it on the PS4 and didn't have any issues. I didn't play the demo though so I can't compare
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# ¿ May 16, 2017 01:32 |
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The metaphor works pretty well, including the part where the company extracts value from "Volunteers" with experimental programs for greater profit while half the budget is spent in the Hardware Labs
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# ¿ May 16, 2017 17:31 |
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GLOO is really plentiful. I never crafted any ammo for it and ended the game with nearly 2000 rounds lalaland posted:Ah cool don't have those psi powers yet Combat Perception uses psi power. I went with human-only and I really dug that
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# ¿ May 17, 2017 17:51 |
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the black husserl posted:I see what you're saying but it just doesn't all add up. I think that's more to do with the game being vague, having a minor plot hole or something being hidden than your analysis being flawed. It's not really dangling. Alex's plan and October's plan are one-to-one congruent. October's plan is also congruent with one version of Morgan's (From the Morgan Transcribe). The big things that October is cementing is 1. Alex's plan is actually something that came from Morgan; 2. Morgan's personality shifts from repeated neuromod extraction. Each operator was created by a different version of Morgan. There are many other elements in the game which point to Morgan actually being the one pushing for more brutal and exploitative Typhon research, and Alex is just trying to honor the wishes of what seems to be the "real" Morgan in his eyes
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# ¿ May 18, 2017 18:18 |
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bewilderment posted:The super-jump and super-sprint was the first Neuromod tree I maxed out and I'm glad I did because it means in a combat scenario you can pretend it's Doom. This plus the jump-jet suit upgrade that lets you actually boost up are totally game-changers
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# ¿ May 19, 2017 01:12 |
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The thing is that Bethesda's anti-reviewer and anti-consumer marketing policies are fine for their Elder Scrolls and Fallout games, which sell themselves, and to a much wider audience that doesn't care about the same gameplay elements that most "core" gamers look for. I remember reading a rather convincing post that the Nvidia gameplay style, which works well for people who are buying video cards and know their PC shooters, would actually be a turnoff to a broader audience who couldn't handle the pace. Doom probably got a boost in sales even with that kneecapping just because Doom is a brand with a huge built-in loyal following that keeps their ear to the ground anyway. Prey, on the other hand...
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# ¿ May 19, 2017 03:27 |
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I just thought it was my total lack of body sense in zero-g when you have six degrees of freedom, glad it wasn't just me having problems
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# ¿ May 19, 2017 20:07 |
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Digirat posted:The hacking mini game is not great but at least you don't have to play it every 30 seconds like in pipedreamshock I love that the design of this game does not encourage double-dipping for max efficiency, that was one of the many things that really messed me up in DXHR. Oh, you stealthed past those guys? Here's some XP, now you can go back and kill them for more XP. Oh, you found a secret passage through the vents? Here's some XP, now go back and hack the door for more XP
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# ¿ May 19, 2017 22:34 |
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Dr. Arbitrary posted:I'd pay a few bucks for a Pre-Disaster Talos DLC. So, Tacoma
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# ¿ May 20, 2017 04:38 |
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RatHat posted:Speaking of this, is there anyway to stop it? If so, what happens? Yes, you can disarm traps, which might require Repair skills. He just keeps laughing and dies... of natural causes, I guess
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# ¿ May 20, 2017 07:39 |
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Rookersh posted:He was arrested for helping kids leave abusive families in Russia by helping them escape to the US. Read his actual file. I liked how that decision plays out in the game, especially considering what the game's core plot and themes end up being
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# ¿ May 20, 2017 23:45 |
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a kitten posted:This game rules, even if every time i turn around i seem to have triggered some new questline. (this isn't a bad thing, but jeez lemme pare the log down a little!) 1. They need to be set up in the blue box by the door. 2. You can hack the turrets ahead of time to prevent them from shooting you
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# ¿ May 21, 2017 21:05 |
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There are a bunch of safes whose keypads are broken and the only way to open them is with hacking. Sure, it's usually just weapon upgrade kits or grenades but I think out of the "unlocking" skills, Hacking has the most exclusive locks. Repair has a couple and I think there is one room that is mimic-only
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# ¿ May 24, 2017 16:59 |
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The Reployers are the key to beating the mimic invasion
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# ¿ Jun 2, 2017 23:10 |
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Also most of the audio logs are voice mails or recordings of meetings, which helped with the verisimilitude as opposed to "Everyone keeps an audio diary to monologue into"
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# ¿ Jun 3, 2017 21:19 |
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HATECUBE posted:i just got hack on my 2nd play and yea there is a cost for failing but not the same time-based cost of reading a monitor in combat, p hosed up actually. ss1 hacking felt like you were actually loving with something, and cyberspace was unique on a whole different level. i just learned that repair in prey is hold a button to do X... It was slightly less tedious than Speechcraft, the dumbest RPG minigame in the history of the medium
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# ¿ Jun 18, 2017 06:17 |
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# ¿ May 22, 2024 18:19 |
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The stun disruptor is exceptionally good at dealing with Technopaths
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# ¿ Jun 18, 2017 21:19 |