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HMMMMMMMMMMMM this looks pretty slick. However, so did For Honor and ohohohoho fool me once video games. We shall have to see. Seven victims against one Jason seems like it would be initially very chaotic and/or stacked in the former's favor since at least one or two can work on an escape objective while the J-Man chews through people. Would you say there's an ideal number of people for a match? Also would you say that either side has a lot of potential for cheesing things if they really know what they're doing? I immediately think of hook camping in Dead by Daylight. Buck Wildman fucked around with this message at 07:38 on Apr 20, 2017 |
# ¿ Apr 20, 2017 07:34 |
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# ¿ Apr 29, 2024 03:24 |
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Regardless of whether people complain about it. I think it's the best thing ever that Jason has an ability designed to mimic the classic jump scare of the slasher just magically showing up behind a victim after they run from him for awhile and think they're safe.
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# ¿ Apr 20, 2017 13:57 |
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Skyscraper posted:Yeah, Tinfoil was making fun of people saying shift is overpowered, but I really don't think I'd want Jason to be able to shift directly inside a building and into line of sight of someone and within melee range. Call it OP or not, it's not even the kind of killer Jason is. He's good at being present everywhere and pursuing people, but he doesn't explicitly teleport in the movies. It's a supernatural kind of presence, not some kind of x-man bullshit. Like I said previously, I think it's just an ingame ability to be evocative of that classic horror movie jumpscare where the killer just suddenly appears behind the victim after they think he's been juked. Not sure it's supposed to be him literally teleporting. This even happens in some of the Jason films. Edit: this basically, sorry for tv tropes type link but it illustrates what I mean. http://allthetropes.wikia.com/wiki/Offscreen_Teleportation Buck Wildman fucked around with this message at 20:51 on Apr 20, 2017 |
# ¿ Apr 20, 2017 20:42 |
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Skyscraper posted:Yes, I too have seen a Friday the 13th movie. Like I said earlier https://youtu.be/hdi923NG-HE Anyway, even if the shift thing is a little on the nose, what would you recommend as a potential replacement that would not be as blatant while still giving that advantage? He obviously needs something to close the gap with speedier characters.
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# ¿ Apr 20, 2017 23:18 |
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Well now that they're paying attention... Mr./Ms./Mrs. Developer Persons, I request that you follow For Honor's example and have a counselor kill where Jason just sits on a counselor until they are crushed. I will also accept a suplex kill. Like no joke I will give you a donation if you give me a unique kill that lets me just go around grabbing teens and vertical suplexing them into an early grave. Buck Wildman fucked around with this message at 16:44 on Apr 21, 2017 |
# ¿ Apr 21, 2017 13:54 |
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It's not too late developers, you can still have Vorhees wrasslin' people into submission while ghost mom cheers him on. DO IT. Looks fun. Look forward to loving up like I usually do at these things.
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# ¿ Apr 22, 2017 01:11 |
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Watching the footage, part of the motivation for never hitting the lights is probably so Jason doesn't notice what buildings are/have been occupied while the counselors root around. The tendency for them to cheese it into the woods or otherwise out in the open was still surprising. Maybe being witnessed entering a building is a death sentence due to a lack of reliable outs?
Buck Wildman fucked around with this message at 04:03 on Apr 25, 2017 |
# ¿ Apr 25, 2017 04:00 |
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MinibarMatchman posted:what does "Morph" mean? The map teleport. Maybe being stronger in it means you warp closer to where you click on the map, while a weakness means it's far less precise.
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# ¿ Apr 25, 2017 05:18 |
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Nearly everyone would want to just be Jason. The random selection is the smart decision and I'm glad it's in the game.
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# ¿ Apr 25, 2017 16:53 |
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I think both sides look fun in their own way, but most people are probably going to want to be the big scary guy with power over others. Being a counselor will probably be more interesting, and I have little doubt I'll be bad at both.
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# ¿ Apr 25, 2017 20:58 |
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blackguy32 posted:DbD had issues for both sides and I think a large part of that was the map design. The map design was pretty awful. I imagine this game's longevity will be very dependent on new maps down the line. I remember a DbD stream AllShamNoWow did that was just him and his friends giggling like idiots as they frantically avoided the killer. Really made the survivor side entertaining.
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# ¿ Apr 25, 2017 22:37 |
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Stuntman posted:Well, I WAS looking forward to this game... That's a little hyperbolic, but I wasn't aware of the trait gains - they'll have to manage that very carefully, if DbD was any lesson.
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# ¿ Apr 25, 2017 23:52 |
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Coolguye posted:Also, for what it's worth, here are all of the perks. They look uniformly uninspiring outside of Restful and Marathon: http://fridaythe13th.gamepedia.com/Perks#/search That doesn't look so bad, thanks for sharing.
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# ¿ Apr 26, 2017 00:21 |
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Crabtree posted:And while I'm being crazy, I'm also wondering if you could have a two killer face off with 8 survivors. The killers can't really work together as only one can win among them, murdering the councilors empowers the killer that actually offs them and it becomes a hunt to be the stronger slasher while the survivors try to make it out and use the rivalry to their advantage. If the slashers try to work together and try to make it an even split of say 4 for Jason and 4 for Freddy, it allows people to spawn back as Tommy Jarvis or other strong survivors. This would actually be brilliant and even if it was Jason clones competing I'd love to see it in-game. Whoever kills more is the winner of match and the killer flagging behind gets buffs.
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# ¿ Apr 26, 2017 02:27 |
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Crabtree posted:Nah, whoever ends up stronger kills the other killer in a really spectacular kill scene. That's your reward for being the winner and better hunter. A narrative thing is fine as a spectacular victory scene but if you have the winning player get the buffs and perks it just makes it harder and harder for the losing killer to make a comeback and that's no fun. I think we may have just miscommunicated and we agree. Anyway, let's hope such a mode comes to exist at all. Buck Wildman fucked around with this message at 02:51 on Apr 26, 2017 |
# ¿ Apr 26, 2017 02:45 |
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So long as the match end animation is the victor having the loser in an armlock giving them a noogie while standing on a mountain of dead teenagers, I'll be happy.
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# ¿ Apr 26, 2017 03:51 |
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Crabtree posted:Oh yeah, and is it possible to put the Crispin Glover dance as a taunt or something? Because if not, you're not getting the whole franchise experience. Holy poo poo, HOLY poo poo I completely forgot about this. Developers, I know you're reading this. You NEED to have this dance and the accompanying song play whenever a counselor reaches the police safe zone.
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# ¿ Apr 26, 2017 16:02 |
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They will probably offer the Savini skin as paid DLC a few months or so down the line after the backers get a fair amount of exclusive access. That's SOP for a lot of these things in other games.
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# ¿ Apr 27, 2017 16:35 |
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Welp. Hardly something I'll be losing sleep over in any case.
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# ¿ Apr 27, 2017 16:46 |
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The "grip strength" stat makes me smile because it makes me imagine a line of Jasons each trying one of those vintage "love test" handle squeeze machines you'd see in bars and board walks.
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# ¿ Apr 27, 2017 17:19 |
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Coolguye posted:it's a pity nobody bothered to record their attempts at figuring out a jason kill, i am one hundred percent positive there's some group of people that loaded up with a friendly jason that would just gently caress around and act like a punching bag while people tried to do weird things. at the absolute least it'd be interesting to see if his mom has anything fun to say when someone tries to gently caress around with the sweater, or fire off a flare in the shack in an attempt to burn it down. I think someone mentioned that Momma Vorhees alerts Jason when someone enters their cabin.
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# ¿ Apr 28, 2017 16:51 |
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# ¿ Apr 29, 2024 03:24 |
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You know every player's first experience playing Jarvis is going to be them beelining for Jason, triumphuntly shooting him in the face, and immediately getting a retaliatory crump. VVVV: oh, didn't realize. Guess it validates my point. Buck Wildman fucked around with this message at 23:06 on Apr 28, 2017 |
# ¿ Apr 28, 2017 22:53 |