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Coolguye
Jul 6, 2011

Required by his programming!

Tinfoil Papercut posted:

Not sure how you would co-ordinate that game setup outside of a private match. It's just random who you get thrown in with unless they have a "queue with your friends" feature. Even then, you'd be dicking over one of your friends who does happen to be Jason that round. But I guess that isn't above smashdicking tryhards.

it's worth noting that in DbD there was a lot of resistance to adding a queue with friends feature because they felt SPECIFICALLY that it was going to be a problem with people coordinating on mumble or whatever

they released the data before and after its release and survivor win rates went up by about one percent if they were a full party of 4 queued up together. reality of the situation is that unless everyone in the premade is equally good, the weakest link will drag the team down somehow. this will be equally true in F13's release, i think, because even if mumble premades get really good at attacking Jason whenever he grabs someone....Jason can just use his weapon instead. oops, you fell over and are dead, so sad jason didn't get an extra 10% xp for not being versatile perhaps you can congratulate yourself on that while you're busy being dead

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Coolguye
Jul 6, 2011

Required by his programming!
it's REALLY funny to see someone describe killer<->survivor interactions in DbD as varied.

like, both funny ha-ha and funny weird.

Coolguye fucked around with this message at 21:08 on May 25, 2017

Coolguye
Jul 6, 2011

Required by his programming!

Poulpe posted:

Varied in comparison to this game's interactions, which is the meat of my criticism.
no, it isn't even. like, objectively.

i've played DbD on release. i played hundreds of hours. i worked my way up to rank 4 killer and rank 7 survivor at various points. DbD is soul-crushingly boring to play because the killer type really only matters in terms of the game related to detecting the survivors. after a survivor is detected, and a chase starts, there is a colossal dearth of mechanics and the killer WILL catch and WILL down the survivor, which puts them into a dying state that is unimaginably uninteresting and boring for them. the hook experience as a whole is also unimaginably uninteresting and boring. this makes the chase unimaginably interesting and boring, and discouraging besides. this basic dynamic has not changed since the day of release and with the bloodlust mechanic they just put in it's now even worse on the survivors. DbD could be taught in schools as a textbook example of terrible concept execution. in this game if you get attacked and hit with the weapon, you just loving die instead of being strung along in two states of diet agency.

i don't even remotely consider running skill checks on different items to be varied in terms of survivor play. i run skill checks on things and try to use perk combinations to stay hidden when there's not a blatantly OP loadout that makes me invulnerable (like there currently is with self-heal/borrowed time).

Coolguye
Jul 6, 2011

Required by his programming!

Poulpe posted:

Well- you're not wrong about most of that post, being downed and hooked both suck and are boring,
DbD fans always admit this but never seem to come around to how these are real problems that might turn people off or could be done better by, you know, not having ridiculous amounts of helpless downtime. and you're also about the billionth person to throw this passive aggressive straw man out there:

Poulpe posted:

IN ANY CASE we can disagree and that's fine.
Also why do you play videogames you don't like for so long??

skinner box effect, continuing promises from devs which never panned out, constantly reinforced assertions from the community that high level play was different and better (it wasn't and isn't). all of these phenomenons are well known among dozens of games. the idea that someone must like a game if they put more than the steam 2 hour refund period into it is absurd. don't do that crap.

DbD is terrible and it's entirely possible F13 could also be bad despite or in a reversal from what we've seen. but it's dumb to come in here and hold DbD on a pedestal, even in terms of commercial effect it's already less important to its publisher than Payday 2 despite PD2 being far older and further into its production cycle.

Coolguye fucked around with this message at 21:54 on May 25, 2017

Coolguye
Jul 6, 2011

Required by his programming!

ComposerGuy posted:

I'm guessing this was a preemptive PR move. I'll admit when I saw the initial stats of the counselors I immediately honed in on the "Oh, the one black guy is a jock with 1 intelligence....that's kind of not good guys".

Going with "repair", since that's literally all Intelligence ever managed anyway, is a much better choice.

there are plenty of honkies with 1 int, i doubt that was the primary thought in their minds. however, it's not clear that intelligence relates to repairing from looking at it, whereas if you call it repair that's immediately obvious.

as it stands the only stat now that doesn't viscerally relate to its direct function is luck. which is...luck.

Coolguye
Jul 6, 2011

Required by his programming!

Tinfoil Papercut posted:

As much as I like to poo poo on Twitch streamers, the youtube live ones might be even worse. Twitch is blocked at work so I watched a youtube live girl who constantly screamed, gave away her location over her mic to Jason every chance she had, and had a graphic she used to cover the screen during a death scene so you couldn't see the gore.

decent rack

there was an almost painfully stereotypical hot chick style streamer i was watching on twitch yesterday because the top 10 morons were all loving around trying to figure out how to kill jason. tank top, tattoos, dyed hair, glasses, the works. she gave the fakest sounding horror screams ever when jason's music played and i quickly felt really uncomfortable because i wasn't sure if i was watching her record for a hentai game or not

Coolguye
Jul 6, 2011

Required by his programming!
yeah i don't think that steam's estimate there is actually connected to anything.

Coolguye
Jul 6, 2011

Required by his programming!
from the looks of things even just getting to the sweater-wearer early and getting them to blow their stun early will effectively defeat the kill attempt. it doesn't look like the survivors can do that more than once.

Coolguye
Jul 6, 2011

Required by his programming!

Tinfoil Papercut posted:

Goon: "Ok gas is in the car, battery is hooked up, anyone have the keys?"
Pubbie 14 year old: "Yeeeah I got em, but I wanna kill Jason! let's get the sweater guyyyys, I'm already close to his shack!"
Goon: "No no, look: we just need to get out while we have a chance, he's over by the phone camping."
Pubbie 14 year old: "Oh C'MOOOON, I wanna kill Jaaaason!"
Goon: "NO! That's so dumb, we can just leave now!"
Pubbie 14 year old: "I got the sweater! Go get Jaaaaarvis guys! Oh crap, Jaaaason!" *Mic cuts out*
Goon: :suicide:

this scenario actually makes me wonder about the edge case of the cat with keys getting drowned by jason. is that car just boned for the entire match or do those keys respawn?

probably the former, it's not like the game is unwinnable if one car is impossible.

Coolguye
Jul 6, 2011

Required by his programming!

Carebearz posted:

Look man I just want to roleplay as a sex robot and get hosed by some scrawny nerd. Don't shame me for my dreams.

there's a space station 13 server out there for you somewhere

(it's not goonstation tho)

Coolguye
Jul 6, 2011

Required by his programming!

Carebearz posted:

speaking of SS13, any news on the remake some goons were doing?

Also in that game i usually played an assistant and died in mishaps

dead, the team all basically got better jobs and it fell apart. the current version of the game on BYOND has much, much less lag than you may be used to though, so it's not like it's all bad news.

Coolguye
Jul 6, 2011

Required by his programming!

BillBear posted:

I've played the beta and STILL have no idea how to use stealth.

One of the matches I played, I was punk girl and was the last one left and was just crouched going slowly up a road, not in the wilderness or anything and Jason still ended up finding me.

I've heard if done right stealth can be insanely effective but I'm usually one of the first ones to die. What gives? What do I do? The game's loving awesome though, great fun.

the problem is your fear. if you stay in the dark woods for too long your fear goes up, which is what gives Jason the ability to sense you. cutting through the woods is very effective to transit some place, but it's not maintainable. also, don't forget to turn your light on. jason navigates primarily via sense and sound, so your flashlight will not affect your visibility too much and it reduces your fear when it's on.

Coolguye
Jul 6, 2011

Required by his programming!

AndyElusive posted:

This rules.

I'm worried that by the time I get around to buying and playing, this game will be all figured out and moments like this will become more frequent and less awesome.

having your mask pop off is a requirement in the kill and is nontrivially difficult. then, the mask also MUST be picked up by Jarvis, which is also nontrivially difficult. the sweater is also nontrivially difficult to get because jason's mom is a chatterbox and will alert jason when someone comes to pick it up.

basically if you're jason, pay attention to mommy and if you've eaten a stun or two, JARVIS DIES.

Coolguye
Jul 6, 2011

Required by his programming!

BillBear posted:

Isn't it designed so that no matter how sneaky you are, the moment you enter a cabin, it lights up the entire building? I'm always nervous as hell entering buildings because of this.

only if your fear is high enough that you are detectable by sense. if your fear is not high enough the cabin will not light up.

in this way, entering a building changes the sense from a pinpoint callout to a small area.

Coolguye
Jul 6, 2011

Required by his programming!

BillBear posted:

Sounds like fear is massive in this game, I never realized.

Reminds me of Amnesia, which I like.

it is, that's the reason why, if you look over all the available survivors, not one of them save Jarvis has 10/10 composure. you can find 10/10 on someone somewhere, except composure. composure is gigantic because it makes it much, much easier to control your fear.

e: oh wait, checking again, Jenny Myers has 10/10 composure. huh, wonder how i missed that.

Coolguye
Jul 6, 2011

Required by his programming!

Axetrain posted:

Database login failure? I assume this is just the servers getting hammered right?
yes

1stGear posted:

Its kind of weird and a little lovely that Fear is an incredibly key mechanic for both counselors and Jason but its not explained anywhere in game as far as I've seen.

How To Play, 3rd page of the counselor guide:



e: this isn't meant to be snotty, sorry if it came off that way. it is in the game though.

Coolguye fucked around with this message at 20:53 on May 26, 2017

Coolguye
Jul 6, 2011

Required by his programming!
got in, played a few games, best experience follows

i singlehandedly repaired the car as AJ (who is my GIRL, she owns v hard - silent sprinting is insanely good) and 4 other people stole it because they were the ones with the keys. i got musical chairs'd out. i said okay, whatever, it's still early in the game, i'll go do something else. driver runs over one guy. everyone laughs, i try to get in...driver speeds off without me. other 2 people in the car are calling the driver a colossal rear end in a top hat. then jason pops out of the woods and stops the car.

over the next 10 minutes, all 3 people in that car and 2 other people who incidentally found the car get demolished by jason. i just hide in a nearby cabin and wait for jason to pop out, which he eventually does to go check on the boat.

At which point I pop out, start the car, and drive off. Alone.

The guys in dead chat thought it was the funniest goddamn thing they'd ever seen.

Coolguye fucked around with this message at 23:43 on May 26, 2017

Coolguye
Jul 6, 2011

Required by his programming!

Axetrain posted:

Second game I got to be Jason and killed 6/7, pretty happy with that. They kept trying the car and driving right into me, like you can't run me down dummies. Couldn't find that last fucker though, no noises and my sense wasn't picking anything up :shrug:.

i killed 8/8 my first jason game, ended up seeing jarvis and the only thing i said as the killer all game was "HELLO JARVIS MY OLD FRIEND"

then when i grabbed him and went to kill him i said "GOODBYE JARVIS MY OLD FRIEND"

Coolguye
Jul 6, 2011

Required by his programming!
I haven't run into a situation where someone is detrimental really, beyond this one dork who was apparently a quadrapeligic because he was controlling the game with voice commands. His inability to shut up and casual racism and sexism got really grating and then outright awful as he beat up a teammate trying to repair a car.

Coolguye
Jul 6, 2011

Required by his programming!

Tirux posted:

Servers are still not working in Steam.

I wonder if this Friday is hosed.

I'm on steam and playing fine. Try changing your region maybe?

Coolguye
Jul 6, 2011

Required by his programming!
In steam > settings > downloads. That will allow you to set your download region so you can download and authenticate the game. If you're having trouble finding servers then the only thing the devs have said is restart the game.

Coolguye
Jul 6, 2011

Required by his programming!

A GLISTENING HODOR posted:

Yep.

Which rules if you set a trap and can act via chat.

"Oh poo poo oh poo poo oh poo poo *clank* HAHA BITCH!"

Note: not actually sure if Jason can hear my mic or just my character freaking out

it's even better when there's a big group of councilors around you get a good attack off on jason. he was menacing one of us and i popped him with a shotgun, so i started yelling
"RUN, loving GO!"
"where?? where???"
"loving ANYWHERE HE'S DOWN I SHOT HIM WITH A SHOTGUN GO"

Coolguye
Jul 6, 2011

Required by his programming!
i've had zero problems playing tonight and have had an utter blast. every time i have died i've been able to say to myself "i could have done such and such better" and even when i have died it's been after a long chase where i can reasonably say i gave something to the team by vaporizing a good 7-8 minutes of jason's life. coordinating with other survivors is amazing. i made two jasons laugh so hard chasing me that they admitted they missed a grab or two because they were crying with laughter, so the local area chat is incredible. two thumbs way, way up.

e: also, the pleased exclamations when i call the police from my teammates are always fantastic. i rolled a good 'my dad's a cop' perk so i knock a full minute off 5-0 showing up when i'm the one to make the call. AJ is my preferred survivor so repair is something i make a habit of.

Coolguye fucked around with this message at 07:21 on May 27, 2017

Coolguye
Jul 6, 2011

Required by his programming!
pubbie side games are honestly more fun than the friend games i've played so far. pubbies are so amazed at anything resembling teamwork and it's so satisfying. once i fixed a car up and was driving out, as i hit the main road a pubbie comes out of a cabin and starts shouting at me to stop so he can get in. i brake hard, and yell at him to 'loving get in let's go' and he hops into the passenger seat, honest to god sighing in relief while he thanks me for stopping and letting him in. jason is chasing a third and my passenger goes "holy poo poo we've gotta help him" so i brake again and tell him "i got this". i popped jason with a flare gun and yelled at the guy to hurry the gently caress up and get in the car, and we zoomed off just as jason started to recover. he tried to shift to catch up but didn't make it before we were home free.

also, there is such a thing as all survivors making it out, and you get an extra 250 XP for 'team survival'. we had the worst jason on the planet in one game, and i got hold of the phone fuses early. so by 12 minutes left, cops are here and we're all making our way to the black and whites. there's three stragglers, so me and a dude with a shotgun roam around the map, escorting people back to the cops. jason came by twice but i had a flare gun the first time, and my partner popped him with his shotgun the second and we ran like hell. the whole team congregated in front of the cops and exited together, cheering.

one of the best changes from beta is the flare gun being a primary weapon now. christ that is so good.

Coolguye
Jul 6, 2011

Required by his programming!

Brackhar posted:

Man, I'm getting a little tired of my lack of ability to do much when Jason is around. Maybe I don't fully understand the game, but how are you supposed to get away from him, especially after his cooldowns have started to reduce? Sneaking away frequently doesn't work due to you lighting up like a Christmas tree with his sense mode, and if he catches you at all he can instant kill you currently. Do you just have to be really lucky and win without him finding you?

The key is going cabin to cabin. Counselors are strong in cabins because they force Jason to behave in a couple different ways, they neuter his Shift ability, and cabins have tools they can use to mess with him. Flare guns are brilliant; they allow you to stun him from range and keep him lit up while you make your escape. Use bear traps in front of doors to snag his foot, which will again give you time to pull some bullshit getaways. If you're in a cabin with a radio, turn it on and hide, if it's a very large cabin, or run to the next cabin, if it's smaller.

Even with all of this if Jason really wants to wreck you he's probably going to be able to, but just trolling him around for 5+ minutes is a massive win for your team, and one you're rewarded for in terms of time survived and offense/defense XP in the post game. Beyond that, Stealth and Composure are definitely the two biggest survivability stats in my experience. AJ's 10/10 stealth means she's able to sprint in most cases without making noise, which is huge for juking Jason since he won't know where you went. Jenny's 10/10 composure means that she simply doesn't show up on sense most times unless she has been seriously screwed with.

Also be sure to ransack every cabin you're able to ransack. Pocket knives still stun Jason if he grabs you.

Coolguye fucked around with this message at 08:29 on May 27, 2017

Coolguye
Jul 6, 2011

Required by his programming!

DreamShipWrecked posted:

I'm kind of coming off of a the more stealthy survivors because it doesn't seem like they have much to work with. It's nice to be able to crouch walk at 0.1mph through the forest, but you still light up cabins like Christmas trees when you are in them and you have very little escape capability.

In other news, my best moment last night was playing Jason and smashing the electrical box of a house that apparently had a working phone in it, because I heard a "oh you have to be making GBS threads me" come from inside right afterwards. They fixed it and got the call out, but it was hilarious.

Counterpoint: AJ can full on sprint and will not make any noise whatsoever unless she is running up a hill or some other kind of uneven terrain. Weaving from cabin to cabin keeps her fear low enough that she doesn't light up anything, and she's got the crucial few extra repair points that makes fixing cars and boxes doable quickly and without mistakes.

Coolguye
Jul 6, 2011

Required by his programming!

Scalding Coffee posted:

I still can't go a full game without crashing and I am accomplishing more by idling cards. 8 hours and 4 more to go.

By the way, seriously, verify your install files. I have not heard of anyone having so many CTD problems. Server problems absolutely, but CTD no.

Coolguye
Jul 6, 2011

Required by his programming!

DreamShipWrecked posted:

To be clear, Stealth affects even normal walking or running? And low fear doesn't light up cabins?

It's hard to determine all of this without seeing things from Jason's perspective...

Speaking of that, something I just found out is that you can choose if you prefer to spawn as Jason or a councilor from the "Customization" menu on the main menu.

Correct. Stealth affects literally everything you do that makes noise. You can check the minimap to see this visually; when you make noise, a circle will appear around the chevron that represents you. AJ will practically never make noise.

Also correct: Your current fear level determines whether or not Jason can see you light up on sense. Precisely how scared or not-scared you need to be depends on the Jason - some of them have stronger senses than others. The Jason Part 3 (the one with the axe) that everyone is currently using has a weaker sense. AJ again handles fear better than most due to her high composure, so if you get in a lit cabin and keep her flashlight on during transit, she'll stay pretty calm and be much, much harder to track.

Coolguye
Jul 6, 2011

Required by his programming!
psa: if you get the keys and the car isn't ready to go yet, please just drop them (highlight them and tap z) by the driver's side of the car.

saves me the goddamn trouble of trying to hunt down your rapidly cooling corpse.

Coolguye
Jul 6, 2011

Required by his programming!

...! posted:

You can add me to the PS4 list: Glitchtastic

As Jason, how do I stop a moving car?

Get in front of it. You're an immovable object, but they are not an unstoppable force.

Coolguye
Jul 6, 2011

Required by his programming!

...! posted:

Freddy wouldn't fit the premise at all. Stalking people through the woods isn't his style.

They've also already said explicitly that other horror villains are never coming to this game on THE TWEETERS. I wouldn't put it past them to make a Nightmare on Elm Street game if this one does well though.

eonwe posted:

how is the game, specifically the playerbase in say, 2 months

whats the outlook on that
h/o let me just look into my crystal ball here and :2bong:

Coolguye
Jul 6, 2011

Required by his programming!

Spikeguy posted:

The game is getting a 1.6 GB update. Any idea what it is?

Fixes to connectivity and stuff, grab it

eonwe posted:

its not too hard to figure out usually
i mean from the first day or two it seems like things are cool but for real if i could see two months into the future i'd kill more people on the stock market than jason does in game

Coolguye
Jul 6, 2011

Required by his programming!
This game is not peer to peer. Everyone plays on a dedicated server.

Coolguye
Jul 6, 2011

Required by his programming!
Oh, PS4 might be different, yeah. On PC literally every game I've played is on a dedicated server.

Coolguye
Jul 6, 2011

Required by his programming!

1stGear posted:

Either Jason's Morph ability needs to be delayed or counselors need to not be spawned next to cars/the phone. Multiple times now I've been insta-killed because I spawn near the car and Jason (reasonably) morphs there first to lock it down. Been the Jason a few times in that equation as well.

the opposite side to this coin is that if you don't spawn near an objective the first 5 minutes of the match are usually consumed by figuring out where the hell you should be because we don't spawn with maps anymore.

Coolguye
Jul 6, 2011

Required by his programming!

Donnerberg posted:

So there's a pubbie strat I don't quite get,

Step 1. Stun Jason.
Step 2. Linger near the stunned Jason.
Step 3. Get hosed.

but boy do I appreciate their sacrifice.

I cannot count how many times I have popped off a flare in Jason's face and yelled to my teammates "I GOT HIM, HE'S STUNNED, RUN LIKE HELL!" Only to have one of them not get the hell out. I'll be informed of what's happened by the screaming gurgling that I get from a few hundred meters away.

Coolguye
Jul 6, 2011

Required by his programming!

Republicans posted:

I feel like with AJ it's easier to get away from Jason if he catches you in a cabin since your high composure and stealth makes it hard to track you down if you get out of line of sight long enough. That or most Jasons that I play against are lazy.

going into a hiding spot in a joint seems to shut down sense pretty hard actually, i've juked a jason once or twice by simply holing up in a cabinet and leaving a window open, making him think i ran off.

Coolguye
Jul 6, 2011

Required by his programming!

weekly font posted:

I think a pretty good rule of thumb is if you spawn near a main house, the phone or a car, get the gently caress away.

Disagree. It gives you an immediate objective to work for (which is something the farther flung spawns don't have thanks to no map) and you at least know where you stand on the target list. The big difference I feel is that instead of immediately looking to put parts on the car you should move the parts outside to the main trail, or at least in front of the door of the cabin where it will be visible to the team. It takes half the time and keeps you much closer to cabins that you can use to get defenses against Jason.

Particularly if you have 1 Repair, there is zero shame in leaving parts near a car and loving off to find keys. An enterprising AJ will be along soon enough to assume the risk of installation for you, and even without a map you can keep an eye on the progress by checking the objective markers to see if things have happened on your preferred car.

Kelp Plankton posted:

And then I realize... I still had the phone fuse on me. And I left. The rest of the players in that match had no way to escape- we took the car, and stole the part they needed to be able to call the cops. Whoops, hope you can survive until the end I guess. (spoiler: they didnt)
Yeah, this is why I've gotten the notion to just drop objectives under a lamp if I don't immediately intend to use it. gently caress knows once I have a line on an escape I am not going to care about anything else and will not remember. Leaving it where it lies is also fine.

Coolguye fucked around with this message at 07:53 on May 28, 2017

Coolguye
Jul 6, 2011

Required by his programming!

DreamShipWrecked posted:

This is one of the things that Dead By Daylight really got right, where if you just killed people as fast as you physically could you got pretty lovely points. The goal is to scare the piss out of them and THEN kill them, which makes for more dynamic gameplay.
lol

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Coolguye
Jul 6, 2011

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I will take being instantly killed over three stages of "hosed, but we are pretending you're not hosed to make you stick around" any day of the month please and thank you

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