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Tinfoil Papercut
Jul 27, 2016

by Athanatos


Tinfoil Papercut posted:

Hey kids! Welcome to Camp Crystal Lake, I'm your head Counselor Tinfoil Papercut. Now I hope you brought plenty of prophylactics, because we're going to have some FUN! Also, images, gifs,
links, etc may be NSFW

https://twitter.com/Friday13thGame/status/855522236928839681

Platforms:

    Xbox One
    PS 4
    PCMASTERRACE.JPEG

What is This Game?
    Friday the 13th: The Game is an asymmetrical horror game, pitting a group of player controlled survivors against a player controlled Jason Voorhees from the Friday the 13th franchise. Up to eight players will play together, with one player randomly (or not-randomly if designated by a private match host) spawning as Jason. You then have to try and survive / kill everyone.

    For the purposes of this thread, we'll be talking primarily about the multiplayer mode of the game. There is a singleplayer mode planned, but IDK why you would play that, because killing goons is just wonderful.


Release Date:

    This game is coming out in EARLY 2017. The term "Early 2017" has become a meme of sorts, as the definition of "Early" is a hot point of contention, especially if it winds up meaning: "August." According to the developers - release will be approximately 1 month after they complete "console certification." As of the writing of this thread (April), they are "close" to console cert - so expect the game in mid-late May.


  • Game released on May 26th. My accuracy in predicting this should not go unnoticed.

    The digital version of the game is $40USD while the physical edition is $60USD. You will get the multiplayer portion of the game in early 2017 with the single player portion being patched in during the summer of 2017.

    Savini Jason is a backer reward and will not be purchasable. Don't cry big tears.



Why Should I Play This Game?

For the kills. The kills are brutal and glorious and fun and you should watch some of them below, even if you'll never play this game.



https://www.youtube.com/watch?v=UgVRD_-nods

https://www.youtube.com/watch?v=hApY8EqZ1Zw <---- skip to 1:05

Some gifs for your viewing pleasure:




    There's a few factors which separate this game from other Asymmetrical horror games, such as DbD:
  • You cannot "Main" playing Jason. Jason is randomized except in private games, where he can be designated specifically. You can "opt out" of playing Jason, but you can never opt out of playing Counselors. There are (or have been promised) mechanics in place to prevent people from "game shopping" for the 1/8 chance to spawn as Jason.
  • It's entertaining to die, and it's entertaining to spectate the camp / other Counselors after you are dead. There's also a mechanic where you may come back into the game after you are dead. (Tommy Jarvis)
  • It's even MORE entertaining to play Jason, and it feels "special" to get him. The more you play with Counselor, the more you can anticipate the laws of statistics to grant you the big guy.
  • Once the game ends, you will automatically rejoin the lobby with the same people. You kind of build up a sense of comradery, and it seems to reduce the salt levels dramatically compared to other, similar games. That being said, Private matches are the poo poo.

Gameplay: Camp Counselors

Tinfoil Papercut posted:

Well now that all the kids have mysteriously left the camp - let's sit around a fire and share stories about our rampant drug use and sexual conquests. Hey, who's that behind Tiffany?
You will be playing as Counselor. It will be ~87.5% of your playtime. If you don't like the idea of playing as one of these survivors, this game isn't for you. Which sucks for you, because playing as Counselor is fun. Your objective as counselor is to survive the match, which can be accomplished in three different ways:

    Victory Conditions:
    So you want to survive the night? Just power up a couple gates and run away! Haha, just kidding - if you tried that nonsense on Mr. Voorhees you'd be Dead by Daylight!

    First method: Vehicular Homicide Escape!
  • Each map will have vehicles which can be repaired and used to escape the map. For one of the cars, you will require a battery, gas, and the keys - which can be looted / found in areas around the map. A boat may also spawn, which requires gas and the propeller to be installed.
  • Installing any of these items will require a repair stat based QTE. Failure of which will make noise and set your progress back a little bit. You may ask why it is so goddamn difficult for your particular counselor to fill up the gas tank, or why this activity requires any skill in repair at all. But you'll be too busy getting your head crushed by Jason to ponder these questions.
  • Each map will have a 4-person "blue" car. There is a 50/50 shot at the other vehicle being a boat or a 2-door car.
  • Oh, I should mention: You can kill other counselors with the car, and Jason can stop it. Jason can also flip your boat and quickly drag you to a watery grave. You kids buckle up and stay safe!

    Second method: Call the Cops!
  • That's right, the most straightforward and realistic answer to a serial killer attack. Call the police. Unfortunately you will need to locate a fuse and repair the phone box. (Another repair based QTE) Then you will need to make the call and wait 5 minutes for them to arrive at one randomly chosen location for you to escape on foot. You will likely need to run through the woods to get there once they arrived. I'm sure it will be fine.
  • Oh, I should mention: If you flub the QTE, which you absolutely will because it's harder than repairing the car and you chose the hot black girl, a dial tone noise will play for everyone in the game. Including Jason. Who knows where the phone is. I wonder if the 911 operator can understand the sound of blood gurgling through a crushed windpipe? (They can't)
  • PRO TIP: Jason will likely be very cognizant of anything going on around the phone early game.

    Third method: Time out.
  • After 20 minutes the match will end. If you're alive, you will survive. Simple as that.
  • Oh, I should mention: Jason gets increasingly more powerful as the match goes on, and his ability cooldowns are almost instant by the end. And you'll probably be all alone, in a completely trashed camp with few places to barricade or run to safely. Good luck!

    Secret Victory Option: Killing Jason (Don't try this)
  • There is a means by which you can kill Jason. It is not meant to be easy, it is not meant to be widely known or seen. In fact, it may not be real at all. it is Do not try this.
  • You can "unmask" Jason when he is damaged enough. Do not try this.
  • Encourage your friends to try this.
  • Goons are good at doing this, but I'm not going to just put this information out for any sperg to see. Talk to your local Friday the 13th Goon expert to be trained on how to kill Jason.


    The Counselors
    There's a whole host of counselors to chose from, with perks you can unlock and give them. The perks are universal and earned through leveling, but the counselors themselves vary in stats. The following video gives a great rundown of each counselor and their respective stats:
    https://www.youtube.com/watch?v=Zm7cNr6cemA

    For those too lazy to click your mouse and watch a 30 second advertisement for Boniva, the stats are as follows:

    • Strength: How hard you hit, gives a higher chance to stun Jason with a melee weapon. Do not try to kill him.
    • Luck: Reduces chance weapons will break when hitting Jason, minor boost to other stats. I don't know what that means.
    • Speed: Your top speed. Handy if it's higher than those around you.
    • Stamina: Your Stamina pool and regen.
    • Composure: How easily fear affects you. (important - more on this later)
    • Stealth: How good you are at not making sound. Handy for hiding from the supernatural senses of a giant killing machine.
    • Repair: How not stupid you are. Stupid people have difficulty and take longer performing complex tasks such as replacing a battery, or filling a gas tank. (Because they like to huff the fumes)


    Useful Items!
    You may be fortunate enough to survive the short hike to a nearby cabin or structure! Consider yourself lucky if you made it far enough to begin looting items if it's your first game.
    The following list are consumables in no particular order:

    • Pocket Knife - You need to get yourself one of these or you are probably going to die. Used for stabbing Jason in the neck when he grabs you, automatically deploys. Also can disarm Jason traps. Far and away the best item to have on you.
    • Flare Gun - Shoot Jason in the face to stun him and knock him to the ground! Or miss him and probably die. Also can highlight Jason on the minimap.
    • Walkie-Talkie -Used to voice comm with other players who have a walkie. (Note: Other players nearby you can always hear you. Jason can too.)
    • First Aid Spray -The fabled 1980's technology of instant healing in an aerosol can is available for your use! Neat!
    • Firecrackers -Used to confuse Jason's sense ability, make noise, and stun him briefly if he's on top of them.
      (Repair/Vehicle Items:)
    • Fuse
    • Gas can (non-inventory carry item)
    • Battery (non-inventory carry item)
    • Boat Propeller (non-inventory carry item)
    • Keys
    • Bear Trap (non-inventory carry item)

    Weapons!
    Ahh good old fashion combat with Jason. Smart move kiddo! I'm sure he'll be dead for good once YOU try to kill him.
    Generally speaking, blunt weapons have a better shot at stunning Jason, while bladed weapons do more "damage." You may be asking questions such as "What does 'damage' to Jason do?" and "Why am I trying to fight Jason?" Good questions!

    Jason can be struck while he is griping another counselor and trying to line up a kill, this will break the grip and briefly stun Jason 100% of the time provided you don't hit him too early in the grip animation, or once he has started the death animation. Sometimes this window is depressingly small.

    Your weapons have durability, meaning they will break eventually if you hit Jason with them. Counselors with high Luck have less of a chance for this to happen.




  • The following are the scenarios when hitting Jason is a good idea:
    • He is holding someone else by the neck, who doesn't have a knife, and you have a clear shot, and you think you can get away after.
    • You are good and practiced at baiting grabs and Jason swings and feel you can knock him out with your Counselor.


Before we move on to Jason gameplay and abilities - let's talk about important mechanics:

Fear Level

Tinfoil Papercut posted:

The only thing you have to fear, is fear itself and also Jason.
    Jason is going to scare your character shitless. This is a problem, because Jason has this handy tool called Sense which detects scared counselors. When Jason uses sense, counselors he can detect are highlighted visually for him. The more scared your counselor is, and the closer you are to Jason, the better the chance at him seeing your bright red silhouette. Example below:

    https://www.youtube.com/watch?v=qqNmvr1PzTw

    If you're in a cabin, the entire cabin will glow red, but he will not be able to see where you are exactly inside.

    If you maintain your fear level low, you will be harder to detect this way, which is why composure is a good stat. (This also depends on the Jason, some are better than others at sensing)

    Other things such as radios and firecrackers, can throw off sense or throw out false noise pings.

Things that raise your fear:

  • Seeing Jason
  • Seeing Jason kill someone
  • Jason breaking windows or doors in a cabin you are in
  • Seeing a dead body
  • Jason killing the lights
  • Walking around without a flashlight on
  • Walking off trails
  • Getting in the water

Things that lower your fear:

  • Using your flashlight
  • Staying on paths
  • Locking a door
  • Finding another Counselor
  • Healing yourself
  • Finding a Weapon or repair object

Noise Making
Jason has great hearing, as he has not subjected himself to years and years of heavy metal music like the rest of us. Jason can hear noise being made based on how far he is, and how stealthy the counselor is. The minimap gives a visual cue to when you are making noise. This detection is always on.

Counselors such as Vanessa make a racket - Jason can easily see the audio cues of a Vanessa. AJ, on the other hand, has a very high stealth stat and can even sprint silently. It's a bad idea to hang around a Vanessa if you're AJ.

Tommy Jarvis

Tinfoil Papercut posted:

Tommy was the best counselor we ever had until he was caught in the cemetery after-hours and suspected of Necrophilia. Yes, he lives nearby - why do you ask?
There is a ham radio somewhere which will call in Tommy Jarvis. A randomly selected dead or escaped player will re-enter the map as Tommy Jarvis, a counselor with 10/10 stats across the board and a shotgun. He's very fast and good at everything and can help you win.

He's also a good reason to stay in-game once you die.

Note: You cannot call Tommy if the power is out to the camp with the radio. The police phone will always work regardless of the power situation, so long as you have the fuse.

Counselor Tinfoil's Survival Guide

Tinfoil Papercut posted:

We're hosed.
  • Play to your strengths. If you're fast, go grab car components and give them to someone who knows how to pour gas. If you're strong, protect that fat kid from Jason, if you ARE the fat kid, go put that gas in - everyone is having trouble with it.
  • Get a pocketknife ASAP. 2 is even better. 3 is perfect.
  • Jumping through broken windows will make you take damage, but it's relatively minor. Jumping through a second story window is a really bad idea.
  • Remember that Jason can use his abilities to get in cabins, don't get too smug with that trap at the doorway if the door is open.
  • Tell your friends what components you have. (i.e. keys, fuse) in case you die. It's better to drop these components near the objectives if you can't put them in yourself or Jason is giving chase.
  • Tell your friends where the phone is if you find it. Do not confuse the ham radio for the phone and lie to them.
  • Swimming is a bad idea. It drains your stamina, Jason can insta-gib you, he swims faster than you, you can't see him doing it, and you make a shitton of noise.
  • You might think you're clever, finding Jasons shack and hiding with Pamela. Unfortunately Pamela is a pretty big chatterbox, and she isn't chatting with you.
  • Locking doors doesn't slow Jason down much - but it does reduce your fear. Barricading doors will slow Jason down quite a bit - but some can still get in very quickly.
  • Early game Jason takes a bit to get through a door when it's braced. Once Jason has rage he can KOOL-AID man any door, so it may not be worth the time.
  • The "ki ki ki ma ma ma's" are when Jasons skills are unlocking, not that he's near.
  • Fleeing Jason is usually the best option during the early game depending on your counselor. He's going to have a harder time catching you, and if he chases it's less time he gets to "invest" in cabin ransacking or camping objectives- which will help you later.
  • Shotguns are much more lethal to other counselors than to Jason. Shoot at Jason's feet for the best chance not to kill someone else and lose 1000EXP.


Gameplay: JASON

Tinfoil Papercut posted:

Oh wait, it looks like I was Jason after all! Time to kill all of you while I breath heavily into my microphone.
Here's a video. Narration is annoying, but has good variety of skills being used.
https://www.youtube.com/watch?v=demRSZuTZjc

Victory Conditions:
I'll give you three guesses, but you'll only need one.

JASON abilities
Jasons abilities will unlock as the game goes on. As a general rule, they also become more potent and the cooldown decreases as the game goes on as well.
Different Jasons may have shorter / longer cooldowns or more / less potency on these abilities as well.
    Sense
    Your bread and butter detection skill. Any counselors within your "Sensable area" who have a sufficiently high fear level will light up like great big bags of red luminous meat, or at least the cabin they are in.

    Morph
    This ability lets you instantly teleport to an area on the map. It's not extremely accurate, however. It's used to get you to the general area. Also the first one to unlock!

    Shift
    Ahh the skill you will hear the most crying about. This lets Jason disappear and rapidly move around in first person view. He can easily catch up to running counselors, go into a cabin, or dart in front of a car. Fun!
    Once the game launches, please head over to :reddit: or the official forums for dissertations on why this skill is OP and should be removed because people don't like dying in this game about dying.

    Stalk
    The last to unlock, this skill allows Jason to turn off the proximity music which alerts Counselors to him being nearby. Standing still allows the effect to last longer, while moving ends the skill much earlier.

    The most effective usage of this is to turn it on, morph to an area you know counselors are, then shift right up to them. They'll never know you're coming and is good for a grab kill or at least a pocketknife use.

    Rage (passive)
    About halfway through the game, Jason will enter RAGE MODE! Where he can break down doors and walls instantly. This skill applies automatically and requires no action from the player to toggle. Hit "E" on doors to instantly go through them. Note: there is a small animation, and a good counselor might be able to wind up a swing and bean you the moment you come through.

The Jasons

Tinfoil Papercut posted:

Unfortunately for you, I picked one which can run.

Tinfoil Papercut posted:

Well kids, looks like we know the strengths and weaknesses of all the Jasons now! .....You're still going to play Vanessa, aren't you? *shakes head judgingly*

Jason II
    Strengths
  • Can Run
  • Traps (Starts with more)
  • Morph

    Weaknesses
  • Shift
  • Defense
  • Water Speed

Tinfoil Papercut posted:

A devious prick with the laziest headgear I've ever seen on a psychotic murderer. He's everywhere at once and good at flushing out those sneaky types. His slow shift speed is mad eup for by his mobility with running and morphing constantly.

Jason III
    Strengths
  • Can Run
  • Weapon Strength
  • Grip Strength

    Weaknesses
  • Stun Resistance
  • Sense
  • Stalk

Tinfoil Papercut posted:

He's like a train: huge, powerful, unstoppable. But you can hear him coming a mile away and should be all set if you can stay out of his way. This Jason is the most dangerous in the hands of someone who just likes to go ham with LMB.

:pcgaming: BONUS SKIN! :pcgaming:



As a mea culpa for their awful servers, the developers released a retro NES skin for this Jason absolutely free. It also comes with a custom 8-bit proximity music track!

https://www.youtube.com/watch?v=OxKwn0czZgA
https://www.youtube.com/watch?v=_4UM4Fjll9M

Jason VI
    Strengths
  • Throwing Knives (starts with some, other have to find)
  • Sense
  • Shift

    Weaknesses
  • Defense
  • Can't Run
  • Morph

Tinfoil Papercut posted:

Like that ex girlfriend who just won't leave you alone. He's one of the weaker Jasons, the throwing knives being not all that meaningful, especially once you have thick skin perk on a counselor

Jason VII
    Strengths
  • Sense
  • Water Speed
  • Grip Strength

    Weaknesses
  • Can't Run
  • Traps
  • Shift

Tinfoil Papercut posted:

Don't let him near you - and for the love of god: Stay. Out. Of. The. Water. Other than that he's arguably the weakest Jason, as his mobility is very low.

Jason VIII
    Strengths
  • Water Speed
  • Destruction
  • Stalk

    Weaknesses
  • Can't Run
  • Grip Strength
  • Sense

Tinfoil Papercut posted:

Wow, he really trashed this place. Don't worry I'm 100% sure he's moved on to the oth.....*blood gurgling sounds* The best Jason for breaking down doors. Use this one if you like to be fast in the water. My personal favorite.

Jason IX
    Strengths
  • Shift
  • Stun Resistance
  • Stalk

    Weaknesses
  • Can't Run
  • Less Hit Points
  • Traps

Tinfoil Papercut posted:

SURPRISE! You're dead. A pubstomping monster, his main weakness is his vulnerability to kill attempts, which only works with incredibly coordinated groups, and even then not too often.

Savini Jason
    Strengths
  • Shift
  • Weapon Strength
  • Destruction

    Weaknesses
  • Water Speed
  • Can't Run
  • Grip Strength

Tinfoil Papercut posted:

Savini, a haiku by Tinfoil:

One by one the cabins fall
All will turn to ash
He comes now, embrace your end



Killing Tools

Tinfoil Papercut posted:

*Heavy Breathing*
    Melee Weapons
    All Jason's melee weapons are functionally similar. Hit people, they take damage. Hit them a lot, they die! Some Jasons can hit harder than others.

    Traps
    Not to be outdone by Mr. Macmillan - Jason can lay traps. Traps can only be placed outdoors. You can lay them very close to each other - sometimes even stack them up. Many, many good Jasons will lay traps at the phone. Some will lay all of them there.

    Throwing Knives
    Whip a throwing knife at your nearby Counselor and wound them!

Tinfoil's Jason tips

Tinfoil Papercut posted:

*Heavy Breathing*
  • Teleport to the phone area first - you want to keep them from calling the cops early. Cars can be stopped, boats can be flipped, keys can be lost, but the police countdown is forever. (or 5 minutes)
  • These kids and their microphones will offer up loads of good information. Like: "I found a pocketknife!" or "I got the keys!" or "How do I sprint?"
  • Busted doors and windows last all game. I wonder if there's a cabin in particular you don't want them to be in? ( THE ONE WITH THE PHONE)
  • Sometimes it's just easier to mangle them with your melee hits rather than going for a grab kill. Like if they're together and plan to save each other by hitting you once you grab. Or of they're Duster and have 4 pocket knives.
  • Don't fret about kills too early, take them if the opportunity is there, but don't go chasing Vanessa for 4 minutes.
  • Kill the smart ones first. That Vanessa will be a smug poo poo all the way until she realizes she's all alone, the cops aren't coming, and she hasn't a goddamn chance in hell to get anything done.
  • It's not easy to get a shift-grab combo. Do it if you have an opportunity, but vs. a running target it's better to shift-melee or just use it to chase hard. Once they are wounded and scared, they are going down.
  • If the cops are called, the Counselors will begin congregating in the area where the police will arrive. Smart counselors will fix the car while this happens.
  • Once you hit the ~15 minute mark, the phone doesn't really matter any more.

TheAnomaly posted:

Kill the counselors.

Joking aside, pick a Jason you like (try them out on bots or whatever). Look at their strengths/weaknesses - slow shift/morph are probably the worst two weaknesses, -knives easily the best. Don't play 7 unless you're on Higgens and you're willing to use the water as a freeway.

In early game, morph to a power box, knock it out, get to the nearest objective and trap it. Morph to the phone if you haven't already, and trap it. If you have bonus traps, also trap the corner of the phone house. When you trap cars, always get the spot in front of the battery because it's unavoidable. Gas can be tricky, and you have to trap a little behind the door - if you trap the driver door itself, I can just walk to the passenger door and inch up until I can get in around your trap. Hit the other power boxes with your next set of morphs - once the lights go out, the fear racks up, and you will be able to sense counselors more easily.

Play to the strengths of your Jason - if you're 4, for example, ignore most of that and start running down counselors. All of 4's strengths are early game, so morph to and trap the phone then run to the nearest noise bubble and start hacking/slashing. If they make it to the late game, it won't be with safe places to run, so you're weaknesses won't hurt as much. Running Jasons can run down characters, but (unless you're 4) don't do it early game, get the power boxes and objectives - unless the counselor you happen on is an objective fixer. Deb/Chappa/Mitch all have lovely stamina and a running Jason can pretty easily run them down if they aren't in a group of houses.

Winning with Jason is largely about time management - don't go after fast + high stamina characters early, you're wasting your setup time and the allowing everyone else to search to their hearts content. If you have door destruction take the whacks to knock out a door - if you force someone out of a house before they finish searching it, even if you aren't going for the kill, they may miss an objective. Phone is valueable early game, but is less valueable as the game progresses - it lets all the counselors out, but it takes time AND gives them one point they have to go to. Cars are a pain, if someone starts one and gets moving Morph well ahead of them, Stalk, and then shift into it so they can't see you coming and dodge. once a car gets moving its often a death trap, but if they aren't all hovering around the car (especially if it's a two seater) you may have to let it go to get the bigger fish.

The boat is different - just check the map regularly. If it starts to move, hop into the water and kill it. You usually only have to do this once, as swimming makes a ton of noise and people rarely try to get back out to it. If you start seeing big noise bubbles in its direction you can hop back and drown them as well, but usually if you stop the boat once its done.

Remember that you can knock people off of fixing objectives with throwing knives. Nothing annoys a Chad like almost being done with a battery and then having to start over because of a knife. This is especially useful if they're trying to use firecrackers to protect a person fixing an objective. I don't usually throw knives at counselors unless I have a glut, they're at an objective, or they're they're trying to slow-climb through a window and I'm almost there myself.


Can my rig run this game?

Tinfoil Papercut posted:

You tell me



WOW! I am impressed, how do I play this game with fun and cool people?

:gooncamp:

Tinfoil Papercut posted:

Now kids, we aren't accepting any more campers here at Camp Crystal Lake, but you could try your luck down at camp Goon valley... I'm not so sure about those guys. We had a counselor mixer a few years back, and they kept calling us "Spergs" and criticizing our female counselors over trivial issues like footwear.

Official Goon STEAM Group: http://steamcommunity.com/groups/JasonGoonhees

Official Goon Discord: https://discordapp.com/invite/AvqGFbM

But I play on a lovely Console!

Xbox 1
Club = Friday the Goonteenth

lennylasher
RDS DrAlanGrant
FatNinjaMaster
Hockles10
spaceecho
Suede Falcon
Johnny Harker
Lazy Visionary
Bawb540
Twiggystickboy

PS4

t3jojack
WoodrowSkillson
Gaz2k21
ThunderBook
TimelessAppeal
Glitchtastic
Nicaden
AtomicCollins
Herr_pink
SunsetJoker
paletornado
EffEmmEll
GremLegend
KillerQM
RichardQStevens
HerrDoktorAcula
FourEyedFairy
dan de la peche
Gileadexile
Gin-And-Goose
RageBeef

Tinfoil Papercut fucked around with this message at 22:25 on Mar 21, 2018

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Tinfoil Papercut
Jul 27, 2016

by Athanatos

Caros posted:

Bitching OP. I mainlined youtube videos of the beta for a couple of days, having discovered the game only after the beta had ended and I'm already jonesing for it to come out. May would be nice.


I was in a Private Match with an Australian guy and a flamboyant homosexual from San Diego.

In one round, I placed a bear trap by the police exit, near a choke point. After we escaped, the Australian guy (running from Jason) stepped right into it and got his crotch/neck chopped in half within sight of the police. He called us "wankers" as we laughed at him.

The next game, Mr. Australia finds a shotgun and seeks me out to exact his revenge. He misses and hits the gay guy instead, who calls us "faggots" non-ironically.


10/10 - best multiplayer experience in my life.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
(This one is my favorite)

Tinfoil Papercut
Jul 27, 2016

by Athanatos

s.i.r.e. posted:

Good OP, had the game on preorder since the Beta and loved it. It's not terribly designed like Dead by Daylight (which is a terrible game) but it was super rough around the edges. I hope they smooth everything out by release. Also, I hope they optimize the hell out of it because my laptop was going full tilt and the game doesn't even look that good graphically.

I think the development objectives after beta are what you are hoping for - the core mechanics aside from Jason traps / knives are all the same. There were several times where the devs went into great technical detail about server issues and bugs, (The one where Jason would get stuck busting down a door forever) which left me with the impression they knew their poo poo on the programming end of things.

I didn't notice any issues performance wise - but I didn't run on laptop so I can't really say. :smug:


BillBear posted:

The beta was fun as hell despite the server issues.

I like the fight you can fight back in a way but you'll get your rear end kicked in a prolonged fight.

https://www.youtube.com/watch?v=mluutEMR3hs

Tinfoil Papercut
Jul 27, 2016

by Athanatos

s.i.r.e. posted:

I'm running an i7 6700HQ and GTX 1060 so the game shouldn't have any issues running maxed out, but the Beta and Virtual Cabin both had my laptop working harder than Battlefield 1 does on Ultra. Also they really need to remove the AA or Tessellation they're using because everything looks like a muddy blur.

I forget what video options there were in beta, but I assume you'll be able to toggle these things.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Sdoots posted:

Adam Sessler is working on this in some capacity, I think? So that's kind of cool.

I really dig the way they are using Tommy.

Sessler is in for marketing / promo, I believe. Not sure if he had much to do with development.

Here is 96% of the people who get Tommy Jarvis:

    **re-spawn** "Sweet! I got Tommy Jarvis!"
    **Does not attempt to repair phone or repair car, immediately heads for Jason**
    **Shoots Jason**
    "WOOOO YEEEEAH! TAKE THAT JASON!"
    .....
    "Oh poo poo...."
    **Dies**

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Phyresis posted:

i played a TON of the alpha, i was hooked, pretty much only didn't play when the servers were having issues... which was often

it's hella fun but there's a problem where everyone, including u, wants to play jason. so you play and play and you play all night and you never even got to be jason once! i don't want the counselor game to degenerate to a jason waiting room but i fear that may end up being a problem unless they address it. the counselor stuff is fine, but it does get stale when you just wanna chop some kids up for your momma

I *think* they said somewhere there was going to be a failsafe if you have bad luck and haven't had Jason in a while.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Official Info posted:

The digital version of the game is $40USD while the physical edition is $60USD. You will get the multiplayer portion of the game in early 2017 with the single player portion being patched in during the summer of 2017.


Will update OP

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Wanderer posted:

As someone who's seen all the movies multiple times for no good reason, I am pleased they put in the most iconic Jason kill: throwing someone through a window at a height that should not even be particularly harmful.

That one is probably one of the weakest, given that they feature this concept:
https://www.youtube.com/watch?v=HMj6f3QioOQ

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Sea Sponge Run posted:

this game sounds really rad

but is the phone's location really not randomized or something?

The map featured in Beta had 4 named camps (Higgen's, Stillwater, Evergreen, and Blairs, I think?).

Each camp had a power generator, as well as a chance for the phone or ham radio. Those were randomized as to which camp they are in, but the location at each camp was always the same if it was there. The requirement of the fuse item was added after beta, and this item always spawns in the same camp as the phone as well.

For example: If the phone decides to spawn at Higgen's, it will always be at the big two-story house. The fuse will be somewhere in the house, or at the cabins which are part of the camp a bit to the north.

I also can't stress enough how bad it is to flub the phone line repair. Any Jason worth his salt WILL stop what he is doing and come try to kill you.


Sorry if the price is too steep for some of you, but I had at least 3x as much fun during the short beta than playing DbD. I would buy if it were 60. :homebrew:

Tinfoil Papercut fucked around with this message at 12:31 on Apr 18, 2017

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Skyscraper posted:

I take they closed down the beta? The kickstarter says I get beta keys but it doesn't look like they're there now.

Beta was like Christmas week-ish and lasted until early in the new year. They've said there will not be another beta.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Coolguye posted:

how did itemization and map distribution work in the beta? it strikes me that one of the skill ceilings in this game will be people memorizing where items and objectives spawn in relation to each other. this happened in DbD to some extent but the nature of that game made knowing where stuff was fairly unimportant outside of the black hatch that let you escape if you were the last one standing. strikes me that knowing the 25 places stuff can spawn in a specific cabin would be an extremely big deal in this game.

The items were randomly placed in lootable objects, which were mostly drawers, cabinets, etc. Weapons were found on set pieces in various spots, bear traps, batteries, and gas were found on the floor.

You could memorize where the lootable cabinets were going to be, I guess, but the item distribution was so random there's no way to reliably get something you want. You could come out of a cabin with literally nothing - or the car keys, 2 pocketknives, and a gas can. One notable exception, and the only thing that I found worth memorizing, were the two spots the shotgun was found.

All in all, it's more important to know what you're looking for rather than where everything might be.

The difficulty comes in when you are approaching mid game. You entered a cabin which someone was clearly in previously. Do you re-search everything to see if they missed something, or do you trust that they were competent in their search? More often than not, you could find things they missed.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Bogart posted:

If only you could talk to the Jason. :(

You can. Also, he can talk to you - which sometimes was funny and sometimes spoiled a bit of the experience when it was that pre-pubescent kid voice.

I will likely mute whoever is Jason.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Coolguye posted:

is searching the lootable objects an action that leaves a notable trace or is it some sort of extended action that spawns some other UI and the lootable is closed afterward?

Close the drawer after, your mother doesn't work here! (even if Jason's does!)

Update: Devs now say drawers stay open once looted

Tinfoil Papercut fucked around with this message at 23:11 on Apr 20, 2017

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Coolguye posted:

if jason can't go through a window, what is the point of having a window closed? or when you say a window 'stays open', are they non-operational and you mean that when you bust through a window it stays busted open?

Windows are closed at onset of match, to hop through you open one, then hop. You can also do a "running jump" which will make you leap through during a run. If it is closed, you will break through it and take damage.

Jason can also smash windows with his weapon.

Any broken window you go through will make you take damage. This is to prevent counselors from "cheesing" by repeatedly hopping from one side of the window to the other. You can do it like 4x before you are heavily injured.

Tinfoil Papercut fucked around with this message at 19:56 on Apr 18, 2017

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Coolguye posted:



but in this case, if your overall objective is to investigate a cabin, a reasonable plan would be to lock the door but open a window. jason's main options at that point would be to attack the locked door and let you bolt through the window, or attack the open window, breaking it and ruining your clean escape plan, but alerting you to his presence so you can try another window or break for the door. that's coherent enough.

This is exactly right, a good Jason will be breaking every window and trying to raise your fear level while you are in there. Then he'll work on the door and make you jump through a broken window (or take time to unbarr unlock a 2nd door, if the cabin has one)

quote:


so folks who have played, i presume Jason has a faster foot speed than even the fastest councilors to avoid them just kiting him around forever. with that in mind, could you give me an idea of how the following 2 scenarios play out:

1) as proposed above, Jason corners a councilor in a cabin. he elects to attack the doorway, and the councilor goes to escape through the window (which is open). what are the survivor's chances of getting far enough away that Jason must stop outright chasing them and work to re-acquire them? what must they do to shake him?
2) Jason spots a councilor at a decent but not huge distance away on a forest trail/cabin area with some cover they could ostensibly escape to within a second or two of a chase starting. again, what are the survivor's chances of getting away, and what must they do to shake Jason?

what i'm trying to get to here is how exactly a chase functions. the current humongous issue in DbD is that there's an utter dearth of mechanics once a chase begins and the mechanics that do exist mostly favor the killer.

It's a tricky question, because counselors run at different speeds, and have different stamina levels. Also some Jason's can run, while some can only menacingly walk. Overall Jason moves slower than Counselors who are sprinting, and the no-run Jasons are slower even than a counselor who is jogging.

To try a stab at your scenarios:

1) Early game the chances are very, very good of them getting away. Where Jason hasn't been marauding around outside, breaking windows, hitting power, etc, their fear level should also be low, reducing the chances of him being able to sense them. Depending on how long the game has gone on, Jason may not have ability cooldowns ready to reacquire, and if he does you will have to make a mistake or two for him to get you. If he does fixate and continue to chase, you should be able to manage your stamina and outrun him for a long, long while on all but the most slow / stamina weak Counselors. Later in the game it becomes more dangerous as his shift / morph cooldowns are quicker - and you may have entered the encounter with elevated fear.

2) Again, depends heavily on the Jason type, the counselor, and how long the game has progressed. It's almost the same situation above - as Jason I would attempt to run / walk towards them. When they sprinted away I would use morph to teleport in front of where they were running to. With luck, I'll be placed relatively close, with their stamina being drained somewhat. I would then chase again and use shift to keep hot on their heels. If this was a Counselor who depends heavily on stealth, say the fat kid, he will be in trouble because he sucks at running and stamina. So let's say I grab him, but *WHAM* I get a baseball bat to the chest from the rugged motorhead character, and they both take off. Or I kill him in hte most brutal of fashion. Or it was Vanessa, and she lost me when I morphed.

There's too many factors at play to say definitively whether this goes for Jason or not. This is where it diverges from DbD - you can answer that question in DbD because the mechanics are so simple. Here, there are so many variables on both ends of the equation to know how it goes.


So here's a scenario I had in beta a lot:

Everyone loved playing Vanessa, shes fast as gently caress and had the biggest stamina pool. Unfortunately she's dumb as rocks and takes forever / has a hard time doing the QTE's. I loved playing Jason VII, and he cannot run. He can't even come close to Vanessa's speed. So there you are, in the end game, with Vanessa and Jason VII who cannot run. She's been running DbD style all game from Jason, but now she's all alone. Vanessa sucks at fear, so I can now see her a mile away, running in the woods. I morph to her area. She sees me and the chase begins. I use shift, and get to within a few feet of her - she books it again fast as she can, running to a cabin to put some distance between us. She makes it to the cabin, while I'm still a bit away from it. She tries to be clever and hop out a window on the opposite side, but my sense is already back and I can see her doing this. Now morph is back and I'm close again. She hides in a different cabin, but this one is already trashed, with a dead body inside which spooks her for a second. With no choice, she jumps through a broken window and is now injured, moving slower.

The chase repeats itself, me shifting and morphing close. It is inevitable now. She will run out of stamina. Perhaps it takes another shift where I land a machete hit on her, but now she is heavily injured and slow. Too slow. Slower than Jason VII.

She is filleted like a fish.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Skyscraper posted:

If you get a minute, I'd be interested in seeing your breakdown of what each Jason's perks are. Unless this is online somewhere, but I haven't seen it.

I'll dig back through the streams and find the loadout screens - but the new Jasons since beta have unknown strengths / weaknesses. We also have yet to see how many traps / throwing knives each will have. I'm waiting for release / official updates to update the OP.


From beta:

Jason II: Strong Sense, strong Morph, could run.
Weak vs damage, slower in water, slower shift

Jason III: Strong grip, hits harder, could run
Weak vs. stuns, slower in water, slower sense

Jason VII: Water speed was insane fast, strong grip, strong sense
Weak vs stuns, no running, slower shift

Jason II was everywhere at once and knew where you were, he wasn't as good at chasing and did seem to go down easier with melee hits if you were brave enough to fight him.

Jason III was a hulking bruiser, always chasing people down. Easier to hide from. Most popular in beta.

Jason VII was an unstoppable monster but he rampaged through one camp at a time. Dumb Vanessa fanboys called him the worst Jason and tried to DbD clown on him. It did not work, in at least in my games. Don't get in the water.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Skyscraper posted:

Ah, I get it, thanks! Grip is his grip on counselors, I take it? Do they have a way to break out other than using pocket knives?

Yes, and yes. When you are grabbed you mash "E", Jason has a short period to re-position you for an environment kill or while his fancy kills light up. Jason gets more experience points for doing versatile kills, so sometimes he may be waiting so he can dismember you or w/e. Your chance to escape is a function of the Jason grip strength and your luck stat. Pocketknives instantly deploy and stun Jason for a few moments.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Skyscraper posted:

Ah, that makes sense.

To clarify, you also stun him for a moment when you break free without a pocketknife - enough to get some distance.

I'm not sure of the exact mechanics under the hood - but if Jason caught you a 2nd time, it took a lot longer to break free and was almost always your death.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

henkman posted:

Anyone have any good videos of full rounds played by either side where whoever's playing isn't obnoxious (I know that's subjective)?

https://www.youtube.com/watch?v=As0EY5g0gPI

The Counselors are horribly bad, beyond terrible. But it shows Jason abilities and some nice kills.

https://www.youtube.com/watch?v=lzdIHAFHxI0

Again horrible Counselors, but has counselor gameplay later on. (some voice com)

Tinfoil Papercut fucked around with this message at 20:27 on Apr 19, 2017

Tinfoil Papercut
Jul 27, 2016

by Athanatos

1stGear posted:

well guess I'm buying this game now

Like this!

Tinfoil Papercut
Jul 27, 2016

by Athanatos
Against Jason III, and with the right perks / Counselor, it was pretty effective. The issue was you had to stay crouched and nondescript the whole game which makes getting anything done very time consuming. Once your fear level gets up it becomes much harder to pull off successfully - but people who were good at it could even keep Jason III looking around for them at end-game.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
and unique kills. :viggo:

Tinfoil Papercut
Jul 27, 2016

by Athanatos

s.i.r.e. posted:

Nothing major, but each Jason had small buffs or debuffs, for instance one Jason couldn't sprint at all, but he was faster than the others when it came to walking under the water. None of the traits were major enough and I don't think there was one Jason that was objectively better than the others so it was all preference. Pretty sweet.

Also, the sleeping bag kill was apparently in the beta, you have to kill a counselor that was hiding in a tent which I never saw anyone do. I love that poo poo though.

https://www.youtube.com/watch?v=e1vp5ENvWBI&t=1048s

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Cuntellectual posted:

That's the shift, I think.

On a different note the trailer music is great, but it's impossible to find it without the game audio. :argh:

Only a corporate sellout would want you to be able to find and listen to their music.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

FunkMonkey posted:

HMMMMMMMMMMMM this looks pretty slick. However, so did For Honor and ohohohoho fool me once video games. We shall have to see.

Seven victims against one Jason seems like it would be initially very chaotic and/or stacked in the former's favor since at least one or two can work on an escape objective while the J-Man chews through people. Would you say there's an ideal number of people for a match?

Also would you say that either side has a lot of potential for cheesing things if they really know what they're doing? I immediately think of hook camping in Dead by Daylight.

I was hesitant to talk about balance until we see changes upon release since beta. Since they added traps, throwing knives, auto-enrage, and stalk to Jason - the balance should shift a bit to his favor compared to Beta.

Generally speaking, the game is balanced for 1v7, the Devs have stated that the ideal is you have one, maybe two people surviving the match on average. In other words, you are likely going to die. In beta it wasn't uncommon to have Jason do a clean sweep, or to have the cops called early and only 1 or 2 people die.

This game is NOT the same as DbD where there are infinite loop spots or places to otherwise cheese Jason infinitely. His abilities and overall power compared to the Counselors prevent that.

When Jason is nearby, you ARE NOT SAFE.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

FunkMonkey posted:

Regardless of whether people complain about it. I think it's the best thing ever that Jason has an ability designed to mimic the classic jump scare of the slasher just magically showing up behind a victim after they run from him for awhile and think they're safe.

I'm going to turn stalk on and hide in the closet next to the phone. Welcome to your NES childhood nightmare.

Chad: "Hello?! Is this the police? Jason is..."
*Jason bursts through door*
911 Operator: "Sir, sir I need you to speak up. Please stop gurgling into the phone... sir?"

Tinfoil Papercut
Jul 27, 2016

by Athanatos
https://www.youtube.com/watch?v=vmuQlmAIq5s

She ran at the wrong pitch and really forked up her escape plan!

get it?!

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Skyscraper posted:

Yeah, Tinfoil was making fun of people saying shift is overpowered, but I really don't think I'd want Jason to be able to shift directly inside a building and into line of sight of someone and within melee range. Call it OP or not, it's not even the kind of killer Jason is. He's good at being present everywhere and pursuing people, but he doesn't explicitly teleport in the movies. It's a supernatural kind of presence, not some kind of x-man bullshit.

In theory, you could jump into a cabin this way, but in practice it happens and looks a lot different. It's not common that Jason will just "pop" in front of you using shift - it's mostly used for chasing or juking someone who's trying to clown around a car or fence.

It's also more difficult to control that it would seem, you'd have to be pretty slick to enter a cabin and navigate between the rooms.

Not to mention, what are you doing in a cabin, with the door wide open / busted down, just sitting there, when Jason is nearby? You're dying, that's what.

I'll definitely agree it's the least in line with the Jason "theme" but it does work well in-game and is a necessary part of Jason's kit. I expect, given that they've added throwing knives and traps, that it will take a nerf from what it was in beta.

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I meant like in real games, this was obviously staged to show off the kill.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Coolguye posted:

guys what if jason is pepe le pew

He just wanted to love. With or without permission.




Also, apparently each Jason will have their own chase music in-game! https://twitter.com/Friday13thGame/status/855095589016662019

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Tinfoil Papercut posted:

The items were randomly placed in lootable objects, which were mostly drawers, cabinets, etc. Weapons were found on set pieces in various spots, bear traps, batteries, and gas were found on the floor.

You could memorize where the lootable cabinets were going to be, I guess, but the item distribution was so random there's no way to reliably get something you want. You could come out of a cabin with literally nothing - or the car keys, 2 pocketknives, and a gas can. One notable exception, and the only thing that I found worth memorizing, were the two spots the shotgun was found.

All in all, it's more important to know what you're looking for rather than where everything might be.

The difficulty comes in when you are approaching mid game. You entered a cabin which someone was clearly in previously. Do you re-search everything to see if they missed something, or do you trust that they were competent in their search? More often than not, you could find things they missed.

Apparently I got this wrong, devs have stated drawers now stay open once looted.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

s.i.r.e. posted:

They should give counselors a dodge roll type move where they can avoid a shifting Jason's attack but make it each a chunk of stamina.

Or just stop running in a straight / predictable path once Jason telegraphs that he's shifting. :shrug:

Tinfoil Papercut
Jul 27, 2016

by Athanatos
The devs must be some seriously twisted freaks to come up with some of these kills, they probably had a rough time in high sch.......

https://twitter.com/Friday13thGame/status/854346569331748865

:eyepop:

Tinfoil Papercut
Jul 27, 2016

by Athanatos
I request a Lowtax counselor / Jason skin.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Tinfoil Papercut posted:

Looks like camp is opening unexpectedly early this year kids! Crystal Lake will be open for business on MAY 26th!

https://twitter.com/Friday13thGame/status/855522236928839681

WOOOO!

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Gaz2k21 posted:

Please say this is worldwide this maybe the first game I buy on opening day

I *think* so - they haven't specified yet

Tinfoil Papercut
Jul 27, 2016

by Athanatos

Wandle Cax posted:

So is there an option to have sex during the game so you can be killed during sex, just like the movies?

Long version:
http://www.maxim.com/entertainment/friday-13th-game-2015-10

Short version:
Makes no sense in their scenario, costs too much, and you're a pervert.

Tinfoil Papercut
Jul 27, 2016

by Athanatos

bunky posted:

Yeah you fuckin sicko. Anyway, back to the murder simulator chat

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Tinfoil Papercut
Jul 27, 2016

by Athanatos
From my totally normal level of obsessiveness, I noted the following from the latest trailer:

Jason VI weaknesses:
  • Defense
  • Can't Run
  • Morph
*Strength which can be seen appears to be "(something) throwing knives" My guess is either extra or starts game with them rather than having to find.


Jason VIII weaknesses:
  • Sense
  • Can't run
  • Grip Strength

Jason IX weaknesses:
  • Can't run
  • Less hit points (?)
  • Morph

  • Locked thread