|
Tinfoil Papercut posted:Hey kids! Welcome to Camp Crystal Lake, I'm your head Counselor Tinfoil Papercut. Now I hope you brought plenty of prophylactics, because we're going to have some FUN! Also, images, gifs, https://twitter.com/Friday13thGame/status/855522236928839681 Platforms:
PS 4 PCMASTERRACE.JPEG What is This Game?
For the purposes of this thread, we'll be talking primarily about the multiplayer mode of the game. There is a singleplayer mode planned, but IDK why you would play that, because killing goons is just wonderful. Release Date:
This game is coming out in EARLY 2017. The term "Early 2017" has become a meme of sorts, as the definition of "Early" is a hot point of contention, especially if it winds up meaning: "August." According to the developers - release will be approximately 1 month after they complete "console certification." As of the writing of this thread (April), they are "close" to console cert - so expect the game in mid-late May. Why Should I Play This Game? For the kills. The kills are brutal and glorious and fun and you should watch some of them below, even if you'll never play this game. https://www.youtube.com/watch?v=UgVRD_-nods https://www.youtube.com/watch?v=hApY8EqZ1Zw <---- skip to 1:05 Some gifs for your viewing pleasure:
Gameplay: Camp Counselors Tinfoil Papercut posted:Well now that all the kids have mysteriously left the camp - let's sit around a fire and share stories about our rampant drug use and sexual conquests. Hey, who's that behind Tiffany?
So you want to survive the night? Just power up a couple gates and run away! Haha, just kidding - if you tried that nonsense on Mr. Voorhees you'd be Dead by Daylight! First method: Vehicular
You may be fortunate enough to survive the short hike to a nearby cabin or structure! Consider yourself lucky if you made it far enough to begin looting items if it's your first game. The following list are consumables in no particular order:
Ahh good old fashion combat with Jason. Smart move kiddo! I'm sure he'll be dead for good once YOU try to kill him. Generally speaking, blunt weapons have a better shot at stunning Jason, while bladed weapons do more "damage." You may be asking questions such as "What does 'damage' to Jason do?" and "Why am I trying to fight Jason?" Good questions! Jason can be struck while he is griping another counselor and trying to line up a kill, this will break the grip and briefly stun Jason 100% of the time provided you don't hit him too early in the grip animation, or once he has started the death animation. Sometimes this window is depressingly small. Your weapons have durability, meaning they will break eventually if you hit Jason with them. Counselors with high Luck have less of a chance for this to happen. Before we move on to Jason gameplay and abilities - let's talk about important mechanics: Fear Level Tinfoil Papercut posted:The only thing you have to fear, is fear itself and also Jason.
https://www.youtube.com/watch?v=qqNmvr1PzTw If you're in a cabin, the entire cabin will glow red, but he will not be able to see where you are exactly inside. If you maintain your fear level low, you will be harder to detect this way, which is why composure is a good stat. (This also depends on the Jason, some are better than others at sensing) Other things such as radios and firecrackers, can throw off sense or throw out false noise pings. Things that raise your fear:
Things that lower your fear:
Noise Making Jason has great hearing, as he has not subjected himself to years and years of heavy metal music like the rest of us. Jason can hear noise being made based on how far he is, and how stealthy the counselor is. The minimap gives a visual cue to when you are making noise. This detection is always on. Counselors such as Vanessa make a racket - Jason can easily see the audio cues of a Vanessa. AJ, on the other hand, has a very high stealth stat and can even sprint silently. It's a bad idea to hang around a Vanessa if you're AJ. Tommy Jarvis Tinfoil Papercut posted:Tommy was the best counselor we ever had until he was caught in the cemetery after-hours and suspected of Necrophilia. Yes, he lives nearby - why do you ask? He's also a good reason to stay in-game once you die. Note: You cannot call Tommy if the power is out to the camp with the radio. The police phone will always work regardless of the power situation, so long as you have the fuse. Counselor Tinfoil's Survival Guide Tinfoil Papercut posted:We're hosed.
Gameplay: JASON Tinfoil Papercut posted:Oh wait, it looks like I was Jason after all! Time to kill all of you while I breath heavily into my microphone. https://www.youtube.com/watch?v=demRSZuTZjc Victory Conditions: I'll give you three guesses, but you'll only need one. JASON abilities Jasons abilities will unlock as the game goes on. As a general rule, they also become more potent and the cooldown decreases as the game goes on as well. Different Jasons may have shorter / longer cooldowns or more / less potency on these abilities as well.
Your bread and butter detection skill. Any counselors within your "Sensable area" who have a sufficiently high fear level will light up like great big bags of red luminous meat, or at least the cabin they are in. Morph This ability lets you instantly teleport to an area on the map. It's not extremely accurate, however. It's used to get you to the general area. Also the first one to unlock! Shift Ahh the skill you will hear the most crying about. This lets Jason disappear and rapidly move around in first person view. He can easily catch up to running counselors, go into a cabin, or dart in front of a car. Fun! Once the game launches, please head over to or the official forums for dissertations on why this skill is OP and should be removed because people don't like dying in this game about dying. Stalk The last to unlock, this skill allows Jason to turn off the proximity music which alerts Counselors to him being nearby. Standing still allows the effect to last longer, while moving ends the skill much earlier. The most effective usage of this is to turn it on, morph to an area you know counselors are, then shift right up to them. They'll never know you're coming and is good for a grab kill or at least a pocketknife use. Rage (passive) About halfway through the game, Jason will enter RAGE MODE! Where he can break down doors and walls instantly. This skill applies automatically and requires no action from the player to toggle. Hit "E" on doors to instantly go through them. Note: there is a small animation, and a good counselor might be able to wind up a swing and bean you the moment you come through. The Jasons Tinfoil Papercut posted:Unfortunately for you, I picked one which can run. Tinfoil Papercut posted:Well kids, looks like we know the strengths and weaknesses of all the Jasons now! .....You're still going to play Vanessa, aren't you? *shakes head judgingly* Jason II
Tinfoil Papercut posted:A devious prick with the laziest headgear I've ever seen on a psychotic murderer. He's everywhere at once and good at flushing out those sneaky types. His slow shift speed is mad eup for by his mobility with running and morphing constantly. Jason III
Tinfoil Papercut posted:He's like a train: huge, powerful, unstoppable. But you can hear him coming a mile away and should be all set if you can stay out of his way. This Jason is the most dangerous in the hands of someone who just likes to go ham with LMB. BONUS SKIN! As a mea culpa for their awful servers, the developers released a retro NES skin for this Jason absolutely free. It also comes with a custom 8-bit proximity music track! https://www.youtube.com/watch?v=OxKwn0czZgA https://www.youtube.com/watch?v=_4UM4Fjll9M Jason VI
Tinfoil Papercut posted:Like that ex girlfriend who just won't leave you alone. He's one of the weaker Jasons, the throwing knives being not all that meaningful, especially once you have thick skin perk on a counselor Jason VII
Tinfoil Papercut posted:Don't let him near you - and for the love of god: Stay. Out. Of. The. Water. Other than that he's arguably the weakest Jason, as his mobility is very low. Jason VIII
Tinfoil Papercut posted:Wow, he really trashed this place. Don't worry I'm 100% sure he's moved on to the oth.....*blood gurgling sounds* The best Jason for breaking down doors. Use this one if you like to be fast in the water. My personal favorite. Jason IX
Tinfoil Papercut posted:SURPRISE! You're dead. A pubstomping monster, his main weakness is his vulnerability to kill attempts, which only works with incredibly coordinated groups, and even then not too often. Savini Jason
Tinfoil Papercut posted:Savini, a haiku by Tinfoil: Killing Tools Tinfoil Papercut posted:*Heavy Breathing*
All Jason's melee weapons are functionally similar. Hit people, they take damage. Hit them a lot, they die! Some Jasons can hit harder than others. Traps Not to be outdone by Mr. Macmillan - Jason can lay traps. Traps can only be placed outdoors. You can lay them very close to each other - sometimes even stack them up. Many, many good Jasons will lay traps at the phone. Some will lay all of them there. Throwing Knives Whip a throwing knife at your nearby Counselor and wound them! Tinfoil's Jason tips Tinfoil Papercut posted:*Heavy Breathing*
TheAnomaly posted:Kill the counselors. Can my rig run this game? Tinfoil Papercut posted:You tell me WOW! I am impressed, how do I play this game with fun and cool people? Tinfoil Papercut posted:Now kids, we aren't accepting any more campers here at Camp Crystal Lake, but you could try your luck down at camp Goon valley... I'm not so sure about those guys. We had a counselor mixer a few years back, and they kept calling us "Spergs" and criticizing our female counselors over trivial issues like footwear. Official Goon STEAM Group: http://steamcommunity.com/groups/JasonGoonhees Official Goon Discord: https://discordapp.com/invite/AvqGFbM But I play on a lovely Console! Xbox 1 Club = Friday the Goonteenth lennylasher RDS DrAlanGrant FatNinjaMaster Hockles10 spaceecho Suede Falcon Johnny Harker Lazy Visionary Bawb540 Twiggystickboy PS4 t3jojack WoodrowSkillson Gaz2k21 ThunderBook TimelessAppeal Glitchtastic Nicaden AtomicCollins Herr_pink SunsetJoker paletornado EffEmmEll GremLegend KillerQM RichardQStevens HerrDoktorAcula FourEyedFairy dan de la peche Gileadexile Gin-And-Goose RageBeef Tinfoil Papercut fucked around with this message at 22:25 on Mar 21, 2018 |
# ¿ Apr 16, 2017 03:17 |
|
|
# ¿ Apr 28, 2024 00:55 |
|
Caros posted:Bitching OP. I mainlined youtube videos of the beta for a couple of days, having discovered the game only after the beta had ended and I'm already jonesing for it to come out. May would be nice. I was in a Private Match with an Australian guy and a flamboyant homosexual from San Diego. In one round, I placed a bear trap by the police exit, near a choke point. After we escaped, the Australian guy (running from Jason) stepped right into it and got his crotch/neck chopped in half within sight of the police. He called us "wankers" as we laughed at him. The next game, Mr. Australia finds a shotgun and seeks me out to exact his revenge. He misses and hits the gay guy instead, who calls us "faggots" non-ironically. 10/10 - best multiplayer experience in my life.
|
# ¿ Apr 16, 2017 14:10 |
|
(This one is my favorite)
|
# ¿ Apr 16, 2017 15:00 |
|
s.i.r.e. posted:Good OP, had the game on preorder since the Beta and loved it. It's not terribly designed like Dead by Daylight (which is a terrible game) but it was super rough around the edges. I hope they smooth everything out by release. Also, I hope they optimize the hell out of it because my laptop was going full tilt and the game doesn't even look that good graphically. I think the development objectives after beta are what you are hoping for - the core mechanics aside from Jason traps / knives are all the same. There were several times where the devs went into great technical detail about server issues and bugs, (The one where Jason would get stuck busting down a door forever) which left me with the impression they knew their poo poo on the programming end of things. I didn't notice any issues performance wise - but I didn't run on laptop so I can't really say. BillBear posted:The beta was fun as hell despite the server issues. https://www.youtube.com/watch?v=mluutEMR3hs
|
# ¿ Apr 17, 2017 18:02 |
|
s.i.r.e. posted:I'm running an i7 6700HQ and GTX 1060 so the game shouldn't have any issues running maxed out, but the Beta and Virtual Cabin both had my laptop working harder than Battlefield 1 does on Ultra. Also they really need to remove the AA or Tessellation they're using because everything looks like a muddy blur. I forget what video options there were in beta, but I assume you'll be able to toggle these things.
|
# ¿ Apr 17, 2017 18:50 |
|
Sdoots posted:Adam Sessler is working on this in some capacity, I think? So that's kind of cool. Sessler is in for marketing / promo, I believe. Not sure if he had much to do with development. Here is 96% of the people who get Tommy Jarvis:
**Does not attempt to repair phone or repair car, immediately heads for Jason** **Shoots Jason** "WOOOO YEEEEAH! TAKE THAT JASON!" ..... "Oh poo poo...." **Dies**
|
# ¿ Apr 17, 2017 19:11 |
|
Phyresis posted:i played a TON of the alpha, i was hooked, pretty much only didn't play when the servers were having issues... which was often I *think* they said somewhere there was going to be a failsafe if you have bad luck and haven't had Jason in a while.
|
# ¿ Apr 17, 2017 21:30 |
|
Official Info posted:The digital version of the game is $40USD while the physical edition is $60USD. You will get the multiplayer portion of the game in early 2017 with the single player portion being patched in during the summer of 2017. Will update OP
|
# ¿ Apr 17, 2017 23:18 |
|
Wanderer posted:As someone who's seen all the movies multiple times for no good reason, I am pleased they put in the most iconic Jason kill: throwing someone through a window at a height that should not even be particularly harmful. That one is probably one of the weakest, given that they feature this concept: https://www.youtube.com/watch?v=HMj6f3QioOQ
|
# ¿ Apr 18, 2017 02:25 |
|
Sea Sponge Run posted:this game sounds really rad The map featured in Beta had 4 named camps (Higgen's, Stillwater, Evergreen, and Blairs, I think?). Each camp had a power generator, as well as a chance for the phone or ham radio. Those were randomized as to which camp they are in, but the location at each camp was always the same if it was there. The requirement of the fuse item was added after beta, and this item always spawns in the same camp as the phone as well. For example: If the phone decides to spawn at Higgen's, it will always be at the big two-story house. The fuse will be somewhere in the house, or at the cabins which are part of the camp a bit to the north. I also can't stress enough how bad it is to flub the phone line repair. Any Jason worth his salt WILL stop what he is doing and come try to kill you. Sorry if the price is too steep for some of you, but I had at least 3x as much fun during the short beta than playing DbD. I would buy if it were 60. Tinfoil Papercut fucked around with this message at 12:31 on Apr 18, 2017 |
# ¿ Apr 18, 2017 12:24 |
|
Skyscraper posted:I take they closed down the beta? The kickstarter says I get beta keys but it doesn't look like they're there now. Beta was like Christmas week-ish and lasted until early in the new year. They've said there will not be another beta.
|
# ¿ Apr 18, 2017 15:46 |
|
Coolguye posted:how did itemization and map distribution work in the beta? it strikes me that one of the skill ceilings in this game will be people memorizing where items and objectives spawn in relation to each other. this happened in DbD to some extent but the nature of that game made knowing where stuff was fairly unimportant outside of the black hatch that let you escape if you were the last one standing. strikes me that knowing the 25 places stuff can spawn in a specific cabin would be an extremely big deal in this game. The items were randomly placed in lootable objects, which were mostly drawers, cabinets, etc. Weapons were found on set pieces in various spots, bear traps, batteries, and gas were found on the floor. You could memorize where the lootable cabinets were going to be, I guess, but the item distribution was so random there's no way to reliably get something you want. You could come out of a cabin with literally nothing - or the car keys, 2 pocketknives, and a gas can. One notable exception, and the only thing that I found worth memorizing, were the two spots the shotgun was found. All in all, it's more important to know what you're looking for rather than where everything might be. The difficulty comes in when you are approaching mid game. You entered a cabin which someone was clearly in previously. Do you re-search everything to see if they missed something, or do you trust that they were competent in their search? More often than not, you could find things they missed.
|
# ¿ Apr 18, 2017 16:02 |
|
Bogart posted:If only you could talk to the Jason. You can. Also, he can talk to you - which sometimes was funny and sometimes spoiled a bit of the experience when it was that pre-pubescent kid voice. I will likely mute whoever is Jason.
|
# ¿ Apr 18, 2017 16:18 |
|
Coolguye posted:is searching the lootable objects an action that leaves a notable trace or is it some sort of extended action that spawns some other UI and the lootable is closed afterward? Update: Devs now say drawers stay open once looted Tinfoil Papercut fucked around with this message at 23:11 on Apr 20, 2017 |
# ¿ Apr 18, 2017 16:28 |
|
Coolguye posted:if jason can't go through a window, what is the point of having a window closed? or when you say a window 'stays open', are they non-operational and you mean that when you bust through a window it stays busted open? Windows are closed at onset of match, to hop through you open one, then hop. You can also do a "running jump" which will make you leap through during a run. If it is closed, you will break through it and take damage. Jason can also smash windows with his weapon. Any broken window you go through will make you take damage. This is to prevent counselors from "cheesing" by repeatedly hopping from one side of the window to the other. You can do it like 4x before you are heavily injured. Tinfoil Papercut fucked around with this message at 19:56 on Apr 18, 2017 |
# ¿ Apr 18, 2017 19:54 |
|
Coolguye posted:
This is exactly right, a good Jason will be breaking every window and trying to raise your fear level while you are in there. Then he'll work on the door and make you jump through a broken window (or take time to unbarr unlock a 2nd door, if the cabin has one) quote:
It's a tricky question, because counselors run at different speeds, and have different stamina levels. Also some Jason's can run, while some can only menacingly walk. Overall Jason moves slower than Counselors who are sprinting, and the no-run Jasons are slower even than a counselor who is jogging. To try a stab at your scenarios: 1) Early game the chances are very, very good of them getting away. Where Jason hasn't been marauding around outside, breaking windows, hitting power, etc, their fear level should also be low, reducing the chances of him being able to sense them. Depending on how long the game has gone on, Jason may not have ability cooldowns ready to reacquire, and if he does you will have to make a mistake or two for him to get you. If he does fixate and continue to chase, you should be able to manage your stamina and outrun him for a long, long while on all but the most slow / stamina weak Counselors. Later in the game it becomes more dangerous as his shift / morph cooldowns are quicker - and you may have entered the encounter with elevated fear. 2) Again, depends heavily on the Jason type, the counselor, and how long the game has progressed. It's almost the same situation above - as Jason I would attempt to run / walk towards them. When they sprinted away I would use morph to teleport in front of where they were running to. With luck, I'll be placed relatively close, with their stamina being drained somewhat. I would then chase again and use shift to keep hot on their heels. If this was a Counselor who depends heavily on stealth, say the fat kid, he will be in trouble because he sucks at running and stamina. So let's say I grab him, but *WHAM* I get a baseball bat to the chest from the rugged motorhead character, and they both take off. Or I kill him in hte most brutal of fashion. Or it was Vanessa, and she lost me when I morphed. There's too many factors at play to say definitively whether this goes for Jason or not. This is where it diverges from DbD - you can answer that question in DbD because the mechanics are so simple. Here, there are so many variables on both ends of the equation to know how it goes. So here's a scenario I had in beta a lot: Everyone loved playing Vanessa, shes fast as gently caress and had the biggest stamina pool. Unfortunately she's dumb as rocks and takes forever / has a hard time doing the QTE's. I loved playing Jason VII, and he cannot run. He can't even come close to Vanessa's speed. So there you are, in the end game, with Vanessa and Jason VII who cannot run. She's been running DbD style all game from Jason, but now she's all alone. Vanessa sucks at fear, so I can now see her a mile away, running in the woods. I morph to her area. She sees me and the chase begins. I use shift, and get to within a few feet of her - she books it again fast as she can, running to a cabin to put some distance between us. She makes it to the cabin, while I'm still a bit away from it. She tries to be clever and hop out a window on the opposite side, but my sense is already back and I can see her doing this. Now morph is back and I'm close again. She hides in a different cabin, but this one is already trashed, with a dead body inside which spooks her for a second. With no choice, she jumps through a broken window and is now injured, moving slower. The chase repeats itself, me shifting and morphing close. It is inevitable now. She will run out of stamina. Perhaps it takes another shift where I land a machete hit on her, but now she is heavily injured and slow. Too slow. Slower than Jason VII. She is filleted like a fish.
|
# ¿ Apr 18, 2017 22:40 |
|
Skyscraper posted:If you get a minute, I'd be interested in seeing your breakdown of what each Jason's perks are. Unless this is online somewhere, but I haven't seen it. I'll dig back through the streams and find the loadout screens - but the new Jasons since beta have unknown strengths / weaknesses. We also have yet to see how many traps / throwing knives each will have. I'm waiting for release / official updates to update the OP. From beta: Jason II: Strong Sense, strong Morph, could run. Weak vs damage, slower in water, slower shift Jason III: Strong grip, hits harder, could run Weak vs. stuns, slower in water, slower sense Jason VII: Water speed was insane fast, strong grip, strong sense Weak vs stuns, no running, slower shift Jason II was everywhere at once and knew where you were, he wasn't as good at chasing and did seem to go down easier with melee hits if you were brave enough to fight him. Jason III was a hulking bruiser, always chasing people down. Easier to hide from. Most popular in beta. Jason VII was an unstoppable monster but he rampaged through one camp at a time. Dumb Vanessa fanboys called him the worst Jason and tried to DbD clown on him. It did not work, in at least in my games. Don't get in the water.
|
# ¿ Apr 18, 2017 23:15 |
|
Skyscraper posted:Ah, I get it, thanks! Grip is his grip on counselors, I take it? Do they have a way to break out other than using pocket knives? Yes, and yes. When you are grabbed you mash "E", Jason has a short period to re-position you for an environment kill or while his fancy kills light up. Jason gets more experience points for doing versatile kills, so sometimes he may be waiting so he can dismember you or w/e. Your chance to escape is a function of the Jason grip strength and your luck stat. Pocketknives instantly deploy and stun Jason for a few moments.
|
# ¿ Apr 19, 2017 00:17 |
|
Skyscraper posted:Ah, that makes sense. To clarify, you also stun him for a moment when you break free without a pocketknife - enough to get some distance. I'm not sure of the exact mechanics under the hood - but if Jason caught you a 2nd time, it took a lot longer to break free and was almost always your death.
|
# ¿ Apr 19, 2017 17:32 |
|
henkman posted:Anyone have any good videos of full rounds played by either side where whoever's playing isn't obnoxious (I know that's subjective)? https://www.youtube.com/watch?v=As0EY5g0gPI The Counselors are horribly bad, beyond terrible. But it shows Jason abilities and some nice kills. https://www.youtube.com/watch?v=lzdIHAFHxI0 Again horrible Counselors, but has counselor gameplay later on. (some voice com) Tinfoil Papercut fucked around with this message at 20:27 on Apr 19, 2017 |
# ¿ Apr 19, 2017 20:25 |
|
1stGear posted:well guess I'm buying this game now Like this!
|
# ¿ Apr 19, 2017 21:11 |
|
Against Jason III, and with the right perks / Counselor, it was pretty effective. The issue was you had to stay crouched and nondescript the whole game which makes getting anything done very time consuming. Once your fear level gets up it becomes much harder to pull off successfully - but people who were good at it could even keep Jason III looking around for them at end-game.
|
# ¿ Apr 19, 2017 23:00 |
|
and unique kills.
|
# ¿ Apr 19, 2017 23:35 |
|
s.i.r.e. posted:Nothing major, but each Jason had small buffs or debuffs, for instance one Jason couldn't sprint at all, but he was faster than the others when it came to walking under the water. None of the traits were major enough and I don't think there was one Jason that was objectively better than the others so it was all preference. Pretty sweet. https://www.youtube.com/watch?v=e1vp5ENvWBI&t=1048s
|
# ¿ Apr 19, 2017 23:41 |
|
Cuntellectual posted:That's the shift, I think. Only a corporate sellout would want you to be able to find and listen to their music.
|
# ¿ Apr 20, 2017 01:03 |
|
FunkMonkey posted:HMMMMMMMMMMMM this looks pretty slick. However, so did For Honor and ohohohoho fool me once video games. We shall have to see. I was hesitant to talk about balance until we see changes upon release since beta. Since they added traps, throwing knives, auto-enrage, and stalk to Jason - the balance should shift a bit to his favor compared to Beta. Generally speaking, the game is balanced for 1v7, the Devs have stated that the ideal is you have one, maybe two people surviving the match on average. In other words, you are likely going to die. In beta it wasn't uncommon to have Jason do a clean sweep, or to have the cops called early and only 1 or 2 people die. This game is NOT the same as DbD where there are infinite loop spots or places to otherwise cheese Jason infinitely. His abilities and overall power compared to the Counselors prevent that. When Jason is nearby, you ARE NOT SAFE.
|
# ¿ Apr 20, 2017 13:35 |
|
FunkMonkey posted:Regardless of whether people complain about it. I think it's the best thing ever that Jason has an ability designed to mimic the classic jump scare of the slasher just magically showing up behind a victim after they run from him for awhile and think they're safe. I'm going to turn stalk on and hide in the closet next to the phone. Welcome to your NES childhood nightmare. Chad: "Hello?! Is this the police? Jason is..." *Jason bursts through door* 911 Operator: "Sir, sir I need you to speak up. Please stop gurgling into the phone... sir?"
|
# ¿ Apr 20, 2017 14:14 |
|
https://www.youtube.com/watch?v=vmuQlmAIq5s She ran at the wrong pitch and really forked up her escape plan! get it?!
|
# ¿ Apr 20, 2017 15:43 |
|
Skyscraper posted:Yeah, Tinfoil was making fun of people saying shift is overpowered, but I really don't think I'd want Jason to be able to shift directly inside a building and into line of sight of someone and within melee range. Call it OP or not, it's not even the kind of killer Jason is. He's good at being present everywhere and pursuing people, but he doesn't explicitly teleport in the movies. It's a supernatural kind of presence, not some kind of x-man bullshit. In theory, you could jump into a cabin this way, but in practice it happens and looks a lot different. It's not common that Jason will just "pop" in front of you using shift - it's mostly used for chasing or juking someone who's trying to clown around a car or fence. It's also more difficult to control that it would seem, you'd have to be pretty slick to enter a cabin and navigate between the rooms. Not to mention, what are you doing in a cabin, with the door wide open / busted down, just sitting there, when Jason is nearby? You're dying, that's what. I'll definitely agree it's the least in line with the Jason "theme" but it does work well in-game and is a necessary part of Jason's kit. I expect, given that they've added throwing knives and traps, that it will take a nerf from what it was in beta.
|
# ¿ Apr 20, 2017 18:41 |
|
I meant like in real games, this was obviously staged to show off the kill.
|
# ¿ Apr 20, 2017 19:48 |
|
Coolguye posted:guys what if jason is pepe le pew He just wanted to love. With or without permission. Also, apparently each Jason will have their own chase music in-game! https://twitter.com/Friday13thGame/status/855095589016662019
|
# ¿ Apr 20, 2017 22:23 |
|
Tinfoil Papercut posted:The items were randomly placed in lootable objects, which were mostly drawers, cabinets, etc. Weapons were found on set pieces in various spots, bear traps, batteries, and gas were found on the floor. Apparently I got this wrong, devs have stated drawers now stay open once looted.
|
# ¿ Apr 20, 2017 23:10 |
|
s.i.r.e. posted:They should give counselors a dodge roll type move where they can avoid a shifting Jason's attack but make it each a chunk of stamina. Or just stop running in a straight / predictable path once Jason telegraphs that he's shifting.
|
# ¿ Apr 21, 2017 11:11 |
|
The devs must be some seriously twisted freaks to come up with some of these kills, they probably had a rough time in high sch....... https://twitter.com/Friday13thGame/status/854346569331748865
|
# ¿ Apr 21, 2017 13:33 |
|
I request a Lowtax counselor / Jason skin.
|
# ¿ Apr 21, 2017 14:00 |
|
Tinfoil Papercut posted:Looks like camp is opening unexpectedly early this year kids! Crystal Lake will be open for business on MAY 26th! https://twitter.com/Friday13thGame/status/855522236928839681 WOOOO!
|
# ¿ Apr 21, 2017 22:41 |
|
Gaz2k21 posted:Please say this is worldwide this maybe the first game I buy on opening day I *think* so - they haven't specified yet
|
# ¿ Apr 21, 2017 23:32 |
|
Wandle Cax posted:So is there an option to have sex during the game so you can be killed during sex, just like the movies? Long version: http://www.maxim.com/entertainment/friday-13th-game-2015-10 Short version: Makes no sense in their scenario, costs too much, and you're a pervert.
|
# ¿ Apr 22, 2017 03:47 |
|
bunky posted:Yeah you fuckin sicko. Anyway, back to the murder simulator chat
|
# ¿ Apr 22, 2017 14:12 |
|
|
# ¿ Apr 28, 2024 00:55 |
|
From my totally normal level of obsessiveness, I noted the following from the latest trailer: Jason VI weaknesses:
Jason VIII weaknesses:
Jason IX weaknesses:
|
# ¿ Apr 22, 2017 15:46 |