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OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.
Wow. That's almost literally "I'm so good at shooting things that all my problems are solved via my ability to shoot things."

Or as it's known in other circles, equestrian medicine.

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Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Poil posted:

Hopefully not literarily.

I will proclaim right here and now that the Jester Spirit still being stuck in Jake's pants because he forgot to use it on Drake is Shadowrun canon. Catalyst or Weisman or whoever can come and fight me about it. :colbert:

David Corbett posted:

This looks like fun, and it reminds me rhat I've got Dragonfall sitting around about 30 minutes into the game. Worth waiting this thread out to see how it goes before playing?

If I end up having the time and stamina for it and people want to see it then I'd certainly like to do Dragonfall eventually, but as mentioned it will take some time still no matter what. Dead Man's Switch isn't super long for an RPG and I'll do my best to keep a decent update pace but we're only really just getting started.

What counts is experiencing Dragonfall in one form or another, it's a very cool game. And for what it's worth, it's not tied to this story one bit, what with taking place in Germany and all.

FredMSloniker posted:

You might want to consider recording your gameplay with OBS or something, using lossless settings, if your computer can handle it. It makes getting the exact frame you want trivial, and you can do up some GIFs too if you feel the urge.

Yeah, I do take most of my combat screenshots from a recording and I had a couple of gifs in part 3 too. But I'm a little picky about my images and I need to manually crop practically everything that isn't dialogue-related, a portrait or a loading screen so screenshot-heavy updates inevitably take more time than dialogue-heavy ones.

Kanfy fucked around with this message at 08:09 on Apr 28, 2017

GoneRampant
Aug 19, 2016

by FactsAreUseless

David Corbett posted:

This looks like fun, and it reminds me rhat I've got Dragonfall sitting around about 30 minutes into the game. Worth waiting this thread out to see how it goes before playing?

I'd say you should. Dragonfall is a legitimately fun game to play, and I'd rate it as one of the best games to come out in the last five years for its story alone.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Psion posted:

On another note, it may be of interest to play the Dead Man's Switch campaign in the Dragonfall Director's Cut version of the game - you can do this, and it's much improved over the original version of the engine.
I tried to do this one time and, I have no idea what I was doing wrong, but it didn't work. At all. :shrug:

Aerdan
Apr 14, 2012

Not Dennis NEDry

Tiggum posted:

I tried to do this one time and, I have no idea what I was doing wrong, but it didn't work. At all. :shrug:

Gotta copy the project.cpack.bytes from the original SRR's dead_man_switch directory to DF's, then copy the maps and scenes directories from SRR's dead_man_switch/data directory to DF's.

Works fine on macOS, anyway.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Aerdan posted:

Gotta copy the project.cpack.bytes from the original SRR's dead_man_switch directory to DF's, then copy the maps and scenes directories from SRR's dead_man_switch/data directory to DF's.
I copied the entire dead_man_switch folder and subfolders. Not that I'm looking for tech support, I'm not likely to go back to it again anyway.

Aerdan
Apr 14, 2012

Not Dennis NEDry

Tiggum posted:

I copied the entire dead_man_switch folder and subfolders. Not that I'm looking for tech support, I'm not likely to go back to it again anyway.

...Well, start over and copy only the bits I said, then, because I'm fairly certain copying the whole thing over is what broke it—SRR and DF aren't identical engines.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
I would also second anyone's recommendation to play Dragonfall, it is among the best games of the last 5 years on any system and the mobile port is probably the best game on mobile, other than possibly the ports of XCOM: EW and Invisible Inc which are also very good.

The game is pretty big and dialogue heavy though so if you absolutely need to read every paragraph it'll be a bit of a time commitment. I am still a tad foggy on the events of the second half of the game because by the time I get there it's always like 3am and my eyes are all red because I didn't wear my glasses and my dog wants to know when I'm going to go to bed. In a minute, Digby, you're not my boss you're just a dog. I might be doing important work stuff right now for all you know.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Cathode Raymond posted:

The game is pretty big and dialogue heavy though so if you absolutely need to read every paragraph it'll be a bit of a time commitment.

This is a big part of why I didn't start with Dragonfall myself, I'm not yet entirely sure how I'd handle all the dialogue in it or Hong Kong. It's not so much the fact that there's a lot of it, anyone reading a screenshot LP of an RPG probably isn't averse to reading, but the structure of the games causes most of the talking to be in really big chunks inbetween missions. I enjoy the dialogue in Dragonfall and Hong Kong quite a bit, especially the chats with your crew, but entire updates of just that seems like it could be tiring to follow.

Then again people LP and read LPs of visual novels as well (nice work with Root Double by the way, TheMcD) so maybe it's not as big of a deal as I imagine.

Danaru
Jun 5, 2012

何 ??
One of my favourite things about Jake's appearance is that he kept the glasses :haw: Also I'm pretty sure he's the only Decker/Shaman class character in the game(s) because that makes no drat sense if you're anyone who isn't Jake Armitage

Iretep
Nov 10, 2009
Decker + mage or shaman only works well in hong kong pretty much. DMS and dragonfall have no ways to get around the essence loss from the datajack.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Danaru posted:

One of my favourite things about Jake's appearance is that he kept the glasses :haw: Also I'm pretty sure he's the only Decker/Shaman class character in the game(s) because that makes no drat sense if you're anyone who isn't Jake Armitage

It not efficient/terribly practical from a Karma spending perspective, but you can make it work. Hell, being able to toss your mind into the matrix may even predispose some people into shamanism.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Danaru posted:

One of my favourite things about Jake's appearance is that he kept the glasses :haw: Also I'm pretty sure he's the only Decker/Shaman class character in the game(s) because that makes no drat sense if you're anyone who isn't Jake Armitage

Jake is awesome, though, because his game was real good.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
I have no idea who this jake dude is and what you all are talking about.

Iretep
Nov 10, 2009
hes the main character from the snes shadowrun game apparently.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat

Kanthulhu posted:

I have no idea who this jake dude is and what you all are talking about.

Jake Armitage from SNES shadowrun? Remember? He talked to a dog spirit and hung out with that fox girl? He shot dragons and lived in a morgue? I might be remembering some of this wrong.

Edit: Music link removed, didn't realize it was the final boss music :v:

Cathode Raymond fucked around with this message at 17:25 on Apr 28, 2017

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Iretep posted:

hes the main character from the snes shadowrun game apparently.

yep. the SNES game didn't follow how SR works mechanically at all so the main character was a shaman/decker/samurai by the end of it. The game wasn't really designed for a party where you could share the roles as TT expects, so they didn't. The Genesis one was much closer to following the rules since you had up to a 3? character party and the party system was a lot more robust.

Both of them are worth a try if you're okay with early-90s console games. They're just very different takes on the material.

Cathode Raymond posted:

Jake Armitage from SNES shadowrun? Remember? He talked to a dog spirit and hung out with that fox girl? He shot dragons and lived in a morgue? I might be remembering some of this wrong.

Anyway he's in this as well, along with [a link I removed][/url]

not just updated, by the same composer. The two guys who collaborated on Returns individually composed the SNES and Genesis Shadowrun game soundtracks.

Psion fucked around with this message at 17:23 on Apr 28, 2017

Iretep
Nov 10, 2009
also i cant belive this isnt in the op for people who need to understand what shadowrun is about : https://www.youtube.com/watch?v=8GPGQoR6f6w

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.


I'd appreciate it if we didn't link to the literal final boss music of the game just yet, especially since the very next update is going to have an example that works just as well.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
Quote is not edit, whoops

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Sorry, I didn't even click the link to see what it was. Removed it from my quote.

e: hey Cathode post != edit :v:

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
No worries. But yeah, like I said we'll have a track that demonstrates it soon anyway and I'll make mention of the connection there.

Kinfolk910
Nov 5, 2010
He may be karma inefficient but the game did legitimately have a spot where you can infinitely grind for it on the undead. Put a book on the controller and had dinner.

Then again I spent about 3 hours on the genesis version schlepping packages for 1 karma a trip too. Eh. pick your poison.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Part 05 - Auspicious Beginnings HD Remastered





In the previous episode of Shadowrun Returns, in a shocking development we found a living man in a body locker.





I told John to wake me up at six in the morning. Is it six yet? It doesn't feel like six yet.

This is, of course, the legendary dragonslayer, the savior of the Matrix, the 1996 SNES game protagonist and the world record holder in the category of "Most slayings of the exact same vampire in a single day", Jake Armitage.

Sorry. Didn't expect you to be so... alive.

Yeah, Dresden thinks he's pretty funny. You're not the first person he's pulled this one on.

[He chuckles.] Well, so much for a good night's sleep. On the plus side, I notice you haven't killed me yet, so... that's good. If you aren't after me, then what's your story?

I'm looking into the death of Sam Watts. The coroner seems to think you can help me out.

Sam, eh? Glad somebody cares. We used to drink together every now and then, over at Union. Decent enough guy. Always in trouble over something or other though...

Pretty rich coming from the guy for who had half the city trying to murder him from bushes and apartment windows while carrying a time bomb in his head.

[Jake yells towards the other side of the room.]

John! Is this lady cool?

Yeah, she's on the level. Working for Sam, believe it or not... some sort of dead man's switch. I thought you could help her out. *Maybe* even stop moping around the shop all day...

Thanks for volunteering me.

[He pauses. Might be sizing you up, but it's hard to tell behind those shades.]

Alright then. The name's Jake. And you are...?

Call me Amazon.



[He winces.]

drat. Maybe I need some soykaf after all. John, could you grab me a cup?

Soykaf is a cheap coffee substitute made out of soy, the real thing being noticeably more rare and expensive.

Get your own drat cup! My hands are dirty anyway. Now what's wrong with this intestine...

[You hear a loud *squelching* sound as Dresden continues his work.]

Thanks John, you're a real pal. Anyway, there's a big fat corp bounty on my head. Like I said, my last job didn't exactly go according to plan. Out in the alley, a few Halloweeners got the jump on us. drat gangers thought they could turn a quick profit off of my head.

[Jake smiles, and you get the impression that didn't work out so well for the gangers.]

I can't decide whether "Halloweeners" is the best or the worst fake gang name I've ever heard.

Sam stumbled off during the fight, though, and that's the last I saw of him. Until he turned up here, dead on arrival. Reminds me of my last stay in this place.

You've done this before?



Yeah, Jake here's a regular. Should've started a rewards card, Jake - a few more visits and you'd get a free night's stay.

[Jake laughs.] I'll hold you to that, John. Anyway, they found Sam's body less than a block away from the Union, missing liver and all.

Tell you what. You look like you can handle yourself in a fight. I could use some backup to settle the score with those Halloweeners out there. Their leader, John Paul, has got the whole gang searching the Barrens for me. I need to get rid of that rear end in a top hat. In return, I'll take you to the place Sam was murdered. It's not safe to hit these streets alone at night, trust me.

We don't "handle ourselves in a fight" Jake, we delegate that job to machines. Or would, if we had any. Why are we always so poorly prepared for these jobs?

[Jake eyes you up and down]

...And maybe I'll throw in some decent supplies while we're at it. What d'ya say?

We could take him up on his offer right away here, but I know for a fact that Jake stole tens of thousands of nuyen during his grand adventure while we have ¥300‎ and even that's only because we looted our friend's corpse earlier. So let's see if we can coax a little something out of him.

I don't work for free. I fight, I get paid. In nuyen, not tours.

Guess I'd say the same, in your shoes. Fine. There's a credstick with 1,000 nuyen with your name on it. Help me dust those gangers and it's yours.

Make it ¥1,500.

Hard bargainer. Alright, ¥1,500 it is, but you'd better be worth it...

Don't worry about me.

Oh yeah, our skills in combat are the stuff of legend, just ask Renraku. We have two points in Biotech and we're not afraid to use them! Woe betide anyone who tries to come between us and our Basic Medkits.

Jake will actually pay you the ¥1,000 even if you don't ask for it because he's just a cool guy like that, but this'll net us an extra 500 which is not bad at this stage of the game.


Great. I've been hiding out here ever since that run-in with those Halloweeners. Whiny bunch of gangers, but this stretch of the Barrens is their turf. Hell, I'm surprised you even made it to this morgue in one piece without packing some heat.

[He yells over his shoulder.] Very funny Jake. You can sleep in the dumpster tomorrow.

So, you need a weapon?

We're given a choice between a pistol, a shotgun, an SMG, a rifle or a melee weapon. Of course we're equally terrible with them all and we'll just end up selling what we get, so we'll go with the most valuable choice.

I like to keep my distance. Got a rifle?

You don't like library windows do you? Never mind. Here's a rifle you can borrow.



You may recall that this is the same weapon Sangoma used in the flashback. AK-97s cost ¥750 in stores, so it's a nice freebie. On the opposite end, if you're a sucker and ask for a melee weapon you get a ¥10 baseball bat.

So, ready for an evening out on the town?

If you're buying...



Let's roll.




Mm-mm, you can just smell the cancer.







Ahhh, it's good to finally be out of that morgue. Hello beautiful streets of Sea... hm?



That's weird, think my graphics settings got reseted for some reason. Should be fixed now.

Wonder what happened to that sign up there.

My stash is just around the corner, in the alley.

Jake is now in our group, so let's take a look at him.





Now here's the thing about the SNES game Jake starred in - It didn't really give a drat about actual Shadowrun rules. While technically the SNES Jake could've been considered a Decker/Shaman -hybrid, by the end of the game he was a master at everything, including hurling spells at impunity despite being cybered up to the gills.

Interestingly enough, here Jake has zero skill in either shamanism or decking despite having a Datajack. Apparently this is explained in the Shadowrun Returns Anthology novel (which is part of the game's Deluxe edition/DLC); He lost his datajack in a run that got messy, and Dog which was his shaman spirit skipped town because he got tired of Armitage's reliance on technology.

All in all he's obviously far weaker in Returns than in his own game for balance reasons, but he does retain very impressive base stats which handily beat ours across the board.






Equipment-wise he comes with a few low-level Mage spells and a solid mid-range pistol. It's no Enfield AS-7, but it'll do.





The locals seem pretty talkative. This must be the Barrens chat I've heard so much about.


On our way to the stash, we stop to exchange words with a drugged-up shaman in a nearby alleyway, knowing that they always have the coolest stories.



Unfortunately he's too messed up to be of much help, but he does mention being freaked out by some kinda spirit which he saw across the street from the Seamstresses Union. I dunno how big spirits are on surgeries, but crazy ramblings tend to be relevant surprisingly often in RPGs so we make a mental note of it and move on.



Here we go. I was hoping the billboard was advertising literal skeletons, but apparently it's just a rock club of some kind. Bummer.

We dig Jake's safe out of the pile of garbage and open it up.



Jake's stash is interesting in that what it contains depends largely on where you've allocated your Karma. From what I can tell it'll always have at least a Medkit and a frag grenade and it'll never have a weapon from the categories Jake offered you earlier, but beyond that the contents can vary a fair amount.

Our skill in Biotech nets us an additional Medkit, but more importantly...



:getin:



We finally get our first drone which we promptly name Murphy as per a random thread suggestion. Drones come in two categories, attack drones and support drones, and their class can vary from C to S with higher class drones being stronger than lower class ones. While the Doberman isn't exactly a battlefield terror, coming in with 40 HP and a medium-range 10 DMG shot, it does allow Amazon to contribute properly in fights.

It's also possible to get a cyberdeck from the stash which is needed for jacking into the Matrix, but it seems we'll have to get ours elsewhere.



Too impatient to wait until they can see Murphy in action, two enthusiastic men volunteer for a field test.



Maybe a little too enthusiastic. Hands off!



Oh come on, even street punks carry hand grenades now? Unlike the last time we got nailed by one, there's nothing we could've done here due to the enemy getting the first move. Murphy taking a big hit could be especially unfortunate as drones can't be healed by magic or Medkits, instead requiring separate repair kits.

As you can see, the AI also doesn't really care about friendly fire. Bet those two aren't friends anymore though, not that it matters what with their imminent deaths and all.



Jake motherfucking Armitage doesn't even give him the chance to regret his actions.



All drones go into weapon slots, and remain passive until activated which allows one to take direct control of them. All active drones reduce the character's available AP per turn by 1.



Dobermans make for excellent guard dogs and will not hesitate to gun down anyone threatening their master.

Yeah, these losers go down in a single turn so I didn't even bother giving them the honor of having proper combat music. At the end of each battle all characters will heal their latest instance of damage as if a healing spell had been cast on them, and luckily this does affect drones as well.



So I shouldn't invest in real estate around here?

Only by the hour. Hey, you've seen where I stay the night. Anyway, now that you've got some gear... let's go deal with those Halloweeners.

More like Halloweeners am I right?

Wait



En route, sensing the aura of not just one but two video game protagonists, a scared-looking fellow approaches to offer a small sidequest.



Might as well, seeing as it's just down the street and all potential extra nuyen and Karma is welcome.



Sure enough, we find a couple of ruffians harassing people over at the market.



Eh? Who the hell are you?

Again, we're given a few different options here. We could trick him if we had the Gang etiquette, intimidate him and take his money instead if we had 4 Strength, or we could be complete idiots and pay him the ¥300 he's trying to extort which'll just cause him to come back the next day anyway.

Bet your mom's real proud of you right now.

Like I ain't never heard that before. I don't see a badge, so why don't you mind your own?

Business. Dusting you is going to get me paid.

I knew you were just lookin' to cause static. Dash, ice this lady!

Oh no, not the legendary Dash!



Ahahaha are you kidding me



I feel legitimately insulted that I had to waste a bullet on this guy, and this game has infinite ammo.

You might notice some glowy circles on the ground there. Those are Ley Lines, they come in three size variants and standing on one powers up spellcasters, Mages in particular.



The head thug has a more respectable 30 HP, but on his own all he manages is a couple of weak shotgun blasts before Murphy brings him down.



The grateful woman offers us ¥48 and we also get 1 Karma. A pretty pathetic reward, but it was a pretty pathetic job so whatever.



We also bump into a woman named Sarah who warns us that the gangers we're looking for, including John Paul, are making trouble nearby which pretty much just confirms that we're on the right path.

And indeed, right around the next corner...



This is one of the two that got away. If I hadn't missed my shot, these idiots would have given up and moved on by now.

Wait a minute... you're rolling with Jake? Bad idea, chummer. The Halloweeners are collecting that bounty. And killing you? Well, that'll be a nice bonus.


:siren: :siren:

(The soundtrack also has callbacks to the older games and Null Sheen which is based on the gunfight theme from the SNES Shadowrun is one of the more obvious ones. In fact, both of the tracks were composed by the same person; Marshall Parker and Sam Powell who did the music for the SNES and Genesis Shadowrun games respectively returned to compose the music for Returns.)




We're up against three gangers and one of them is a mage, so you could probably consider this the first "real" fight of the game. It's not particularly tough though.



Jake shows off his magic with an accuracy boost for himself. Aim gives a flat increase to your hit chance so while it might be a simple spell, it's also amongst the most useful. Doesn't work on Murphy, unfortunately.



This is just getting old now. I'm taking grenade hits off of my annual Christmas tradition list for good. Another ganger follows up the grenade with a shotgun blast, but only manages to scratch Jake a bit.







Jake and Murphy team up to teach these hooligans an important lesson about road safety and what happens when you play on the crosswalk.



The remaining mage is smarter and tries to hide behind a bike, but Jake Armitage doesn't give a flying gently caress about probabilities and practically blasts her head clean off with a single pistol shot from across the road.

Meanwhile we're hiding behind a bus stop.



The big man himself makes an appearance, but apparently he took his strategy lessons from Renraku security and waited until everyone else had already been put down.

This ends now, rear end in a top hat.



John Paul actually has a decent amount of health and his attacks can hurt, but he's alone and on top of that we managed to land Mark Target on him, giving Jake 99% hit chance against the poor bastard.

A couple of well-placed bullets later...



What do you think, Jake?

[He smirks.] Hey, I'm already at "shoot on sight" status with these guys. Killing John Paul means one less 'Weener to shoot me in the back while I'm buying smokes. Hell - they'll be doing the same to you as soon as there's a profit in it.

We could let him go, but Jake's been in this protagonist business for much longer than us so we'll defer to his judgment.

You're right. Let's finish this.



Ultimately John Paul's life ends in the most humiliating way imaginable: He actually gets shot by us.

With that business settled, we start heading towards the crime scene nearby, but...



Sorry friend... I think this is where our paths diverge. Thanks again for the help with those Halloweeners. Here's your payment - they don't take nuyen where I'm going, and you look like you could use the funds.

Aw man. Returns would probably be the best game in the series if the whole thing was just you and Jake solving crimes and blasting fools.

Likewise, Jake. Give me a call when you're in the clear.

Yeah, sure.



Well - nice knowin' ya.

[Jake turns, and disappears into the shadowy depths of the Redmond Barrens.]

And so does this update!


Concept art: Redmond Barrens

Kanfy fucked around with this message at 12:00 on Apr 30, 2017

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Man, Jake's statline is kinda weird. I never looked at it before. Strong attributes in all of the base stats, but nothing to match in the substats. I might be biased from the characters I played (mage, rigger, decker), but whenever I raised a main stat, I'd always raise the relevant substats before raising the main stat again.


As an aside, one of the fun things of playing custom campaigns is that certain faces take on a life of their own. This random thug here, for instance, is now not just a random thug to me, but also the leader of a human supremacist group operating in CalFree. Guy's come a long way, especially given that he ends this encounter by being dead.

Kanfy posted:

Then again people LP and read LPs of visual novels as well (nice work with Root Double by the way, TheMcD) so maybe it's not as big of a deal as I imagine.

Cross-thread props! The best kind of props. Very appreciated.

Poil
Mar 17, 2007

I kept hearing the game's sound effects when reading. In particular that SPLAT sound when you kill someone.

A morgue sounds nice and cool in the summer. But aren't the hellokittenswieners supposed to use flamethrowers? Or am I getting them mixed up with another gang?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
If I had to guess, they did that stat distribution to make Jake powerful compared to you but also keeping it simple for a new player. Low pistols but high Quickness means nothing fancy but he'll land shots all day long.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
The wiki actually lists Jake with slightly lower stats but the same skills. Makes me think that they bumped them up at some point, either to have him be a bit closer to his original strength or just to make the Redmond Barrens easier.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



I'd link to the SNES Shadowrun LP at some point in that update.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Xander77 posted:

I'd link to the SNES Shadowrun LP at some point in that update.

There's a link in the OP, I encourage everyone to look there and read it in order to catch all the hot references. Plus it's a very good LP.


On an unrelated note, the best I could get out of Jake's stash was a Mage weapon, three spells and a summoning fetish. You'd have to have a pretty weird build to get those but hey, it's great value.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Yeah, I like that this game acknowledges previous games that have happened without, like, being devoted to them. Jake Armitage as your Jeigan is pretty neat. Jake Armitage as the actual protagonist while you were a custom sprite behind him less so.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.

Danaru posted:

Not that I'm biased or anything :frog:also the shadowrun snes LP is an old shame please play the game for yourself it's good

Just wanted to say, don't sell yourself short. I have fond memories of that LP.

I have to admit I'm rather sad we're not continuing the adventures of Norbert :saddowns:

mauman fucked around with this message at 23:26 on Apr 30, 2017

cardinale
Jul 11, 2016

mauman posted:

Just wanted to say, don't sell yourself short. I have fond memories of that LP.

Agreed. I'm reading it at the moment (as I hadn't heard of Shadowrun before this LP and since this LP is really interesting, I thought it would be fun to read the ones linked in the OP) and I'm really enjoying it.

MagusofStars
Mar 31, 2012



Snorb posted:

Interesting thing about the fight with the Renraku goons on the docks: It's impossible to lose the fight. Neither you nor Sam can be reduced to 0 HP, and once you both hit 1 HP, everyone starts missing you when they attack.

Sangoma isn't so lucky, though.
In case you're wondering this isn't true in Hong Kong. How do I know? Because ah poo poo, I just wiped in the very first battle. The shadows are rough, y'all. :sigh:

The game even flips you the bird with a Steam achievement.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

MagusofStars posted:

In case you're wondering this isn't true in Hong Kong. How do I know? Because ah poo poo, I just wiped in the very first battle. The shadows are rough, y'all. :sigh:

The game even flips you the bird with a Steam achievement.

If memory serves Dragonfall has the harshest first battle, probably because it was initially an expansion. All in all Returns is downright leisurely at the beginning compared to how quickly things escalate in those two.

OAquinas
Jan 27, 2008

Biden has sat immobile on the Iron Throne of America. He is the Master of Malarkey by the will of the gods, and master of a million votes by the might of his inexhaustible calamari.

Kanfy posted:

If memory serves Dragonfall has the harshest first battle, probably because it was initially an expansion. All in all Returns is downright leisurely at the beginning compared to how quickly things escalate in those two.

Oh yeah. That first battle was brutal--especially since you're expected to be forced to retreat.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Its good to see that in his very first update robocop remorselessly gunned down a cruminal.

GoneRampant
Aug 19, 2016

by FactsAreUseless
I'd say Dragonfall had the most challenging first fight, since it pretty much tells you "Learn the game now or suffer."

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I think it's fair to say they designed the games such that playing in order is effectively gradually ramping up the difficulty, which also scales pretty well to the player's familiarity with how to play the game. Flip that for a second, though, and assume for a minute you're brand new to SR. DMS does that part right.

maybe I should just go ahead and get a HBS fanboy avatar because I really think they're good at what they do. :v:

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Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
By the way, for those of you who listen to the music clips, are the audio levels okay? I've been pulling them directly from the soundtrack but I started to wonder if they're too loud, or if the combat themes are too loud compared to the ambient ones or something like that.

For The Seamstresses Union I tried recording in-game audio directly since that place plays a mix of two themes, plus it comes with some suitable background noise which isn't in either of them, but because of that I had to manually amplify it. Does something like this sound alright?

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