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Kanfy posted:shotguns are close-combat destroyers which need to be reloaded often and are inaccurate at longer ranges but can also hit multiple characters (including friendlies) if fired from far enough. Kanfy posted:The upside here is the fact that the Decker is the most important party member, something that remains true in all three games. Very nearly every mission from here to Hong Kong has something only a Decker can accomplish, so if you're not one yourself then you're going to have to bring one with you or accept that you'll miss out on things. This way we can pick whoever we feel like and still do nearly everything possible. Kanfy posted:1. Our sex: Male or Female
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# ¿ Apr 25, 2017 06:00 |
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# ¿ May 2, 2024 17:55 |
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Kanfy posted:I was about 70% sure we'd end up with a troll after I mentioned how they make for the worst Decker. FoolyCharged posted:I just wanted a hacker that hacked things by slamming their deck through the screen.
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# ¿ Apr 26, 2017 05:20 |
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RickVoid posted:I'm not going to test this, because I don't really want to replay what I've played up to all over again. Stanfield posted:So on board for this. I really love Hong Kong but I've never gotten around to playing Returns or Dragonfall.
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# ¿ Apr 26, 2017 10:24 |
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Kanfy posted:Grenades are the single biggest reason to keep your people spread out whenever possible, at least until Hong Kong which introduces a hilarious countermeasure to them.
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# ¿ Apr 26, 2017 14:33 |
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UnwiseTrout posted:I've always found the cyberware in all the games to be pretty effective, but I've always had a really hard time getting into playing any of the magical paths so that makes the decision really easy for me.
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# ¿ Apr 27, 2017 08:12 |
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Psion posted:On another note, it may be of interest to play the Dead Man's Switch campaign in the Dragonfall Director's Cut version of the game - you can do this, and it's much improved over the original version of the engine.
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# ¿ Apr 28, 2017 09:54 |
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Aerdan posted:Gotta copy the project.cpack.bytes from the original SRR's dead_man_switch directory to DF's, then copy the maps and scenes directories from SRR's dead_man_switch/data directory to DF's.
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# ¿ Apr 28, 2017 10:30 |
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inscrutable horse posted:There's stims, and then there's Jazz (and in Dragonfall, Cram). That +1 AP is enough to turn all my runners into hardened drug-fiends. The effect has worn off? No problem, just pop some more, everyone's loaded to the gills!
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# ¿ May 2, 2017 04:22 |
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Psion posted:When in doubt, it's an obvious backer portrait.
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# ¿ May 2, 2017 07:16 |
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FoolyCharged posted:On the bug talk, the only one I saw of note was hilarious and of a similar vein. Instead of a reload overriting all npc stats, it overwrote my character's info with that of a dead npc.
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# ¿ May 8, 2017 14:26 |
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mauman posted:Personally, I was ok with the lack of saving since it forced you to accept non-perfect wins and prevented save-scumming.
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# ¿ May 9, 2017 09:29 |
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Kanfy posted:Yes, yes! I just need another BLT to get through the day.
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# ¿ May 10, 2017 06:57 |
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The fact that there's no way of knowing which etiquettes will be useful is probably my least favourite thing about these games.
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# ¿ May 11, 2017 09:44 |
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# ¿ Jun 4, 2017 06:05 |
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[quote="GhostStalker" post="473197820"]I just wish you could go to turn based mode immediately instead of realtime, since I was rear end at avoiding patrolling ICs as well, even though it theoretically would be easier to do so in the latter. Usually wind up getting caught and having to either quickly kill off the patrollers before my alert went too high or just book it best I could.[quote] And was I just being dumb or was there no way to use your abilities (like healing and reducing alarm) without going into turn-based? Also, those gate things with the puzzle mingame thing? I have no idea what you were supposed to do with those, I always ended up just shooting my way through them when using the matrix was unavoidable. I feel like I'm missing some fundamental information about how the matrix stuff works whenever I play these games.
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# ¿ Jun 9, 2017 10:07 |
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Dr Henry Holmes? Middle name "Howard", perhaps? Oh, I guess not. Looks like we've got nothing to worry about with this guy then.
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# ¿ Jul 9, 2017 14:51 |
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# ¿ Jul 22, 2017 04:55 |
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sebmojo posted:I never finished this, got to the last few rooms and dropped it for dragon fall, so I'm looking forward to seeing what I missed.
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# ¿ Jul 29, 2017 13:42 |
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And this is where this game's plot goes completely to poo poo. The whole tone they've built up so far is abandoned and it transforms into a completely different and much worse story.
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# ¿ Aug 31, 2017 05:39 |
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Ze Pollack posted:Nah, this is a pretty standard shadowrun twist: "holy poo poo you have stumbled onto something HUGE, time to gather allies and figure out how to handle it" Just 'cause it's common doesn't mean it's good.
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# ¿ Aug 31, 2017 07:16 |
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Skypie posted:I'd always been under the impression that the runner who takes wetwork jobs is kinda rare. Like, yeah, they'll kill people in self defense or who get in the way, but the person who will pick up an out right assassination isn't your "average" runner. But really this applies to most RPGs. Sure, the goblins may be designated evil, but you still broke into their home, murdered them and took their stuff. It may say "good" on your character sheet, but if you apply real world standards to it then you're a psychopath.
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# ¿ Sep 27, 2017 03:25 |
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painedforever posted:I've never had a high-strength guy, so grenades have not been my go-to weapon. Xander77 posted:k.
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# ¿ Sep 27, 2017 08:12 |
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Xander77 posted:"Except for the writing, dialog, characters, your actions influencing the gameworld and character actions, relatively nuanced settings and worldbuilding, and roleplaying opportunities, Alpha Protocol was really mediocre".
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# ¿ Oct 17, 2017 13:56 |
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Is chi casting actually a viable option in any of these games? I initially tried it in SR/DMS and switched to guns half way through because it was clearly worthless. Did they fix that in later games?
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# ¿ Oct 18, 2017 04:14 |
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painedforever posted:"Vegan" cheese? I've eaten it. When you first try it it's not terrible, but I ended up throwing most of it out because it's distinctive not-quite-cheesiness becomes a bit hard to take.
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# ¿ Oct 18, 2017 08:56 |
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mauman posted:Here's a strange one I recently discovered.
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# ¿ Oct 19, 2017 04:55 |
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Pseudohog posted:I was expecting a fairly low key storyline, tangling with the megacorps a few times along the way, I'm just a bit disapointed they felt the need to escalate it into an apocalypse scenario so quickly!
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# ¿ Nov 2, 2017 04:14 |
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painedforever posted:I expect it bothers someone who knows Shadowrun as a place where we just need to survive, and get through another day while balancing the books and dodging the corporations, but me? I've been saving the world for other people since back when it wasn't fashionable.
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# ¿ Nov 4, 2017 02:37 |
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Kanfy posted:Another lovely consequence of the constant combat mode is that after single every battle, Amazon has to manually deactivate her drones and wait a turn so that she can catch up with the rest of the team.
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# ¿ Nov 18, 2017 02:50 |
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It's been ages since I played it the first time, but I'm pretty sure I just killed Jessica as quickly as possible because that just feels like the obvious thing to do to me. Always try to take out the boss as quickly as possible, because there's just a chance that it ends the fight right away.
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# ¿ Nov 27, 2017 04:06 |
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painedforever posted:And credit where credit is due, you don't feel like putting your fist through the screen because, frankly, you should have seen it coming.
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# ¿ Dec 6, 2017 05:58 |
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# ¿ May 2, 2024 17:55 |
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painedforever posted:Well... kinda-sorta maybe? How'd you feel about the ending to Neverwinter Nights 2 (prior to MotB)? That was "Rocks fall, everyone dies" which was so not cool, and pissed me off no end.
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# ¿ Dec 6, 2017 07:28 |