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Snorb posted:I played through Dead Man's Switch and Dragonfall with the same build: a female human who was great with pistols named Wintermute. But revolvers are badass in Dragonfall. The Super Warhawk might not be able to pull the chain shots, but it's still pretty good.
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# ¿ Apr 25, 2017 06:04 |
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# ¿ May 5, 2024 10:44 |
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Cathode Raymond posted:Please do read the item descriptions carefully, McD. Despite what Nancy Reagan may have led you to believe, all the responsible shadowrunners use those +ap drugs Having never used either... You aren't kidding.
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# ¿ May 1, 2017 22:43 |
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Kanfy posted:
Nines Jackass Pascal Romeos
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# ¿ May 9, 2017 07:51 |
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DeathChicken posted:Dragonfall in particular is something I feel like everyone should play (I was a little less smitten with Hong Kong, mainly just because I adored the hub of Berlin and Hong Kong seemed a step down. Although the decking in Hong Kong took a huge step towards what could be something special) I think a part of why Hong Kong felt like a step down might be in the presentation. In Berlin, you were calling the shots. Anything good, that was a victory, and any poo poo that went down, that was on your head. Poking around felt natural, because it was your job to keep your people safe, happy, and contributing. Hong Kong, you were just the local mob boss's kneebreaker, and even that was more or less a (theoretically) temporary gig. Yeah, sure, you might poke your nose into things, but it wasn't your job, and if the people selling you poo poo had drama, well, that's too bad, but everybody's got problems. Yours was having to sit through three screens of text before spending your meager allocation of funds on some kevlar and a baseball bat. Even when the text was the same quality, the presentation made it easier to get engaged with Berlin.
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# ¿ May 15, 2017 09:20 |
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OAquinas posted:Dietrich was damned solid too. Eiger and Butz were kinda weak though, yeah--especially when compared to a literal psycho with a murderbot. Eiger was good if she got a rifle for midrange. So, in the director's cut, basically.
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# ¿ May 15, 2017 21:10 |
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DivineCoffeeBinge posted:Read anything Tom Clancy or his ilk have ever written. Notice how it's never just "a gun?" Not just that. It implies the reader is "in the know". Sure, some people might think it's just "a gun", but you? You're a hardened badass who knows all about special operations gear, and of course you can say why John Jackson selected the Benningham 822 single action for this operation over the Anemone 11945 full auto. It's nerd porn of a similar sort to any other pop culture reference. If it's done right, it makes a few readers feel clever, a wider pool assume you know what the hell you're on about (after all, they've never heard of the YoRHa NFCS, but if the writer's bringing it up, it must be something relevant), and doesn't particularly bother the rest since it's just a couple extra words every once in a while. Of course, as with so many things, you see it done badly much more often.
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# ¿ May 24, 2017 10:38 |
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Sylphosaurus posted:I take it that the Badger totem represents tenacity but what is the Wolverine's area? Are we talking rip'n tear or is it slightly more sophisticated? It's excellence, obviously. Wolverine supports those who are the best there is at what they do. And what they do isn't very pretty.
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# ¿ May 29, 2017 21:03 |
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Siegkrow posted:Do they have an "all crimes are equal" Judge dredd schtick or do they reserve that for bad poo poo? Judge Dredd is well aware of variable sentencing. It's why he says "(X) years in the cubes" and such. The fact that every sentence is excessive doesn't mean all crimes are equal. It's just impeding a Judge in the execution of his duties is one of the big ticket items.
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# ¿ Jun 3, 2017 01:30 |
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RedMagus posted:I'm slightly disappointed there was no Crow/Servo combo going on here. MST3k may not be the biggest in retro-media though. I hope records of it survive post-crash. Look, Pascal just seemed like the safer bet.
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# ¿ Jul 10, 2017 22:22 |
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The Lone Badger posted:Technology has never been this advanced before, nor populations this large. It's just possible that metahumanity might be able to deal with the emergent Horrors by shooting them right in the face. I'm not imagining the horrors emerging... And being locked in some megacorp's basement as a power source. Yes, it gives the workers mega-cancer and makes the whole city have nightmares, but it ups efficiency .3%!
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# ¿ Jul 30, 2017 03:13 |
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UnwiseTrout posted:I always figured that she wanted Sam to have the liver and sold the rest of her organs to pay for Sam's surgery. I gotta say, I'm not a huge fan of that angle. Makes Jessica a notch too crazy. Let's not mince words here. She's a loving piece of work no matter how this works out. She hired a serial killer to murder innocent people for the crime of getting an organ transplant, she's hooked up with an obviously evil cult, a round to the skull's too good for her. But at least she's acting from a loving motive. Mom got carved up after she was killed, robbed of her last dignity by Jessica's good for nothing brother. People behind it have to pay and the corpse has to be set right so she can move on. Neat as neat. But if her mother specifically set up the scenario, it doesn't read right. She's not acting from a motive that's somewhat sympathetic (I would like the sanctity of my mother's burial preserved) taken to an absolutely batshit extreme (so I will hire an insane serial killer to carve up everyone responsible), but batshit through and through (I do not care about my mother that much, but I feel so strongly about her donating her organs to others that I will have all of them killed, at great risk to myself.) Villain gets too crazy, it becomes difficult to think of them as anything more than a plot function.
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# ¿ Aug 13, 2017 06:55 |
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Ze Pollack posted:"Became." He was telling you to gently caress off, and if you were stupid enough to actually get killed in the OBVIOUSLY RADIOACTIVE CRATER which EVERYONE KNEW WOULD KILL YOU, well... 1) It would be your own dumb fault. 2) It would be hilarious. The default assumption was just you talking with someone about it, realizing how horrible an idea it was, and leaving the brotherhood the gently caress alone. You dying wouldn't cost anyone any sleep, but it wasn't the default assumption.
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# ¿ Aug 23, 2017 22:28 |
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I'm just glad you have Pascal with you for the creepy cult investigation. When crazy people want to become as gods, it helps to have someone more stable to ground you. Even if, you know, talking to your drone isn't the most popular sign of stability.
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# ¿ Aug 25, 2017 01:19 |
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I just find it weird that the one shadowrun had the client lie to you and the whole mess turns out to be for the Azzies. Like, morally ambiguous is fine. But this is just murdering a bunch of dudes so you can shove someone into slavery. It's weird to have the one point where you're not the good guy set you as the villain of the piece. Edit: And yeah. Professionalism is key. Which makes the target not wanting to be extracted feel relevant. Like, client says up front "He doesn't want to work for us, either, but we need him", then this would be a doublecross. With the intel suggesting the opposite, feels like professional ethics give you some wiggle room. chiasaur11 fucked around with this message at 04:34 on Sep 20, 2017 |
# ¿ Sep 20, 2017 04:32 |
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mauman posted:I always do the Lodge missions*. I do skip on the cyberzombie part but as long as you do 2/3 of the bonus objectives you get that sweet, sweet bonus near the end of the game. All the more reason to cling to the standards you can keep. The closer to the bottom the rungs get, the more reason you have to avoid slipping.
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# ¿ Sep 26, 2017 12:13 |
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Skypie posted:Shadowrun is full of poor options, but it's kind of a legacy thing that grogs like because they can feel smug about newbies picking bad stuff. Like, seriously, some of the weapon supplements are just full of awful weapons that nobody would ever take but they exist anyway See, awful weapons nobody would take I understand easier, at least in an "ALL THE GUNS!" splatbook. It's the dystopian cyber-future, megacorps get into petty feuds, and the end result is that fancy government contract produces a gun more likely to kill the owner than the target. It's good to have somewhere in the pages. The obviously unbalanced character creation is quite different.
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# ¿ Sep 29, 2017 00:43 |
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Man. I thought Dragonfall got a bit murdery (my Decker, a guy who was all about fast talk and the quiet approach, still killed over three hundred people), but compared to the first campaign, you're playing as Ghandi. It also feels like Dragonfall and Hong Kong did a better job at making it feel like (for the required stuff) you were shooting people who had it coming, one way or another. (Or making the "this is kind of shady and/or first degree murder-y" stuff obvious) It's especially weird here, since for the whole game prior to these last two missions, you were shooting people in a standard game context of "These are Really Bad People, so it's fine." And now you're just killing guys working a 9 to 5 because you want to steal the stuff they're guarding. Which, you know, isn't a break with the setting in any way, but it is odd with the context of being the big hero who's trying to stop the apocalypse.
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# ¿ Oct 15, 2017 23:46 |
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Xander77 posted:"Except for the writing, dialog, characters, your actions influencing the gameworld and character actions, relatively nuanced settings and worldbuilding, and roleplaying opportunities, Alpha Protocol was really mediocre". I'm mixed on the writing, myself. It responded well to the player, which is impressive, and it set up a number of twists without feeling like it was pulling them out of its rear end, but the characters are seldom particularly engaging, the overall plot's fairly boilerplate, it's a bit over-fond of Morton's Forks, and the structure means that the safehouse plots kind of feel awkward. (Let's not even get into the way the dialog flows sometimes.) And Alpha Protocol's combat is poo poo even by ARPG standard. Mass Effect 1 and the first Deus Ex play smoother, and that is a pretty loving low bar. Level design is garbage, combat feels as bad as it looks, and on and on. What Alpha Protocol did right, it did very right, but what it did right is hard and expensive and time consuming, while what it did wrong was enough to ensure nobody else wanted to take those same risks. Shame, but such is life.
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# ¿ Oct 17, 2017 12:40 |
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Andyzero posted:Dystopia is hard, man. You gave to accept that the answer to "Why don't they just do common sense solution to fix X" is "They just don't, okay?!" Yeah. The funny thing is, most of the large scale lovely, you can point to history (or the present) and go "People have done that." But when people try to fill in details of how much EVERYTHING SUCKS, you get a lot of "No, wait. We've seen what happens then. It isn't that. It's very far from that." The corps busting down every door to kill people who make ratburgers, while not actually making ratburgers themselves, feels kinda like bad DMing, where the players get fixated on some arbitrary goal, and the DM keeps throwing dumber and dumber barriers at them to prevent them from interfering with his setting.
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# ¿ Oct 19, 2017 22:16 |
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mikemil828 posted:A code decipherable by a normal human would likely be useless in the world where you can have military grade decryption hardware installed in your head. Well, not with a one-time pad. But the point of a code in this case would be to have something that could just as easily pass for something innocuous. "I had to go to the exterminator today. You'd be surprised what can hide in the top floor of some of these old places. You talked to your cousin about her tenement lately? I think my guy could get her a discount." as opposed to "So, you've got an infestation of demonic space bugs. And I think some of our top executives are working with them, including some of your family. We should probably kill them." It's not about hiding things from decryption once someone knows something's up. It's to convince any random intruder on a different run that they aren't missing anything interesting.
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# ¿ Oct 21, 2017 20:52 |
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PMush Perfect posted:Painedforever confirmed for dwarf IRL. You don't have to be a dwarf to hate elves. You just have to have the common sense to not be an elf. And yeah, I thought Dragonfall did a lot better with its spin on this part, from both ends. On the one, you weren't a loser. You're an established member of the community with some influence to throw around. On the other, it wasn't "We, the Important People, acknowledge this crisis and think you should settle it, Random rear end in a top hat", instead going with "Oh, gently caress, no-one else is taking this seriously, and we only got involved because it got personal and we're too stupid to know when to back out." Less "Chosen hero" more "Wrong place, wrong time".
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# ¿ Nov 2, 2017 04:53 |
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paragon1 posted:HTR teams are expensive. Shadowrunners are cheap and only get paid when they don't die. I'm pretty sure you only get combat data when your own teams get pointlessly murdered. Anime wouldn't lie to me about that.
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# ¿ Nov 3, 2017 06:47 |
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Stroth posted:Said token of esteem being a certificate marking the ownership of a single share in a AAA megacorp. How much is a single share typically worth in Shadowrun, anyway? Like, are we talking "I am a corporate wage slave who put in the effort to save for retirement", "I am a low level executive", "I am too important a person to ignore, but not important enough to give too much power", or "This alone sets me up for life"?
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# ¿ Nov 12, 2017 09:23 |
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# ¿ May 5, 2024 10:44 |
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painedforever posted:Oh, thank you Stroth! I was almost entirely not correct. So, heh-heh. He had a really good day at the dog track. chiasaur11 fucked around with this message at 09:05 on Nov 25, 2017 |
# ¿ Nov 25, 2017 08:51 |